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paxtrex

TileEntityTower1Renderer

Apr 17th, 2014
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Java 1.75 KB | None | 0 0
  1. package pastre.clashMod.blocks;
  2.  
  3. import net.minecraft.block.Block;
  4. import net.minecraft.client.Minecraft;
  5. import net.minecraft.client.renderer.OpenGlHelper;
  6. import net.minecraft.client.renderer.Tessellator;
  7. import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
  8. import net.minecraft.entity.Entity;
  9. import net.minecraft.tileentity.TileEntity;
  10. import net.minecraft.util.ResourceLocation;
  11. import net.minecraft.world.World;
  12.  
  13. import org.lwjgl.opengl.GL11;
  14.  
  15. import pastre.clashMod.modInfo.MODINFO;
  16.  
  17. public class TileEntityTower1Renderer extends TileEntitySpecialRenderer {
  18.    
  19.     //The model of your block
  20.     private final Tower1Model model;
  21.    
  22.     public TileEntityTower1Renderer() {
  23.             this.model = new Tower1Model();
  24.     }
  25.    
  26.     private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {
  27.             int meta = world.getBlockMetadata(x, y, z);
  28.             GL11.glPushMatrix();
  29.             GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
  30.             GL11.glPopMatrix();
  31.     }
  32.    
  33.     @Override
  34.     public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {
  35.    
  36.             GL11.glPushMatrix();
  37.    
  38.             GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
  39.    
  40.             ResourceLocation textures = (new ResourceLocation(MODINFO.ID + ":textures/blocks/TrafficLightPoleRed.png"));
  41.    
  42.             Minecraft.getMinecraft().renderEngine.bindTexture(textures);
  43.  
  44.      
  45.             GL11.glPushMatrix();
  46.             GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
  47.    
  48.             this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
  49.    
  50.             GL11.glPopMatrix();
  51.             GL11.glPopMatrix();
  52.     }
  53.  
  54.    
  55. }
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