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- 1385A3 player 1 character modifier training
- 13bad0 player 1 character modifier versus
- 001AC870 table with compressed files
- 810A4938 FFFF unlock everything
- Animations and objects
- 1388A2 current animation in player select
- 138872
- 133e6c
- 135e80
- 1380c4
- 148558
- 130d80
- d7950
- 34ffe4
- 3543ec
- 138090 (ram training mode character select table)
- 80190F62 current animation training mode peach castle
- 80274BC0
- 11F32A Link's side A animation
- 11F2EC Link's A animation
- 11DeC0 luigi taunt
- 11FD5C Polygon Link's A animation
- 0x13975c (rom Versus character select table)
- 0x140a84 (rom single player cselect table)
- 0x147674 (rom training mode character select table
- 0x1501b4 (rom training mode stage select table)
- 80134644 RAM
- 00 Mario
- 01 Fox
- 02 DK
- 03 Samus
- 04 Luigi
- 05 Link
- 06 Yoshi
- 07 C. Falcon
- 08 Kirby
- 09 Pikachu
- 0A Jigglypuff
- 0B Ness
- 0C Master Hand
- 0D Metal Mario
- 0E Polygon Mario
- 10 Polygon DK
- 13 Polygon Link
- 14 Polygon Yoshi
- 15 Polygon Samus
- 18 Polygon Kirby
- 1A Giant Donkey Kong
- 00222B94 ram to load models
- 0027555C
- 801303E8 where models get loaded in ram
- 22D100
- 0x92610 character panel ram locations (difference of 0x84800 between ram and rom)
- 0x93010 80117810 Mario
- 0x94EF4 801196F4 Fox
- 0x9648C 8011AC8C DK
- 0x98478 8011CC78 Samus
- 0x998A0 8011E0A0 Luigi
- 0x9AD20 8011F520 Link
- 0x9C1D0 801209D0 Yoshi
- 0x9D698 80121E98 C. Falcon
- 0x9EE80 80123680 Kirby
- 0xA04E4 80124CE4 Pikachu
- 0xA197C 8012617C Jigglypuff
- 0xA2EA0 801276A0 Ness
- 0xA447C 80128C7C Master Hand
- 0x93A20 80118220 Metal Mario
- 0x94430 80118C30 Polygon mario
- 0x959B4 8011A1B4 Polygon Fox
- 0x96F6C 8011B76C Polygon DK
- 0x98E98 8011D698 Polygon Samus
- 0x9A2B0 8011EAB0 Polygon Luigi
- 0x9B790 8011FF90 Polygon Link
- 0x9CC10 80121410 Polygon Yoshi
- 0x9E118 80122918 Polygon C. Falcon
- 0x9FA7C 8012427C Polygon Kirby
- 0xA0F2C 8012572C Polygon Pikachu
- 0xA23CC 80126BCC Polygon Jigglypuff
- 0xA3970 80128170 Polygon Ness
- 0x97A4C 8011C24C Giant Donkey Kong
- 80116E80 mario moveset animations in ram
- 80390EA0 Mario winning animations? 0x108480 in rom
- xxxxxxxx yyyyyyyy zzzzzzzz
- xx = animation
- yy = action
- zz = ????
- 00640806 (rom) Congo Jungle music modifier
- 0011B590 (rom) values for character crowd cheers
- 00109020 (rom)Link animation values
- 80391A00
- 80043270 current animation in character select
- 80129f44
- 0x1AC870 file table
- 001B2C6C files start
- 48EF90
- 22FC20 mario's object training mode
- 2315B0 mario's head in RAM
- 00147380 asm load player models in training mode ROM
- 80138428 RAM
- Stages
- 12C520 stage table?
- 801574E0
- 800CD818
- 800CD83C
- 800FC2AC get stage
- C24 mario's stage
- 8018E4D0 current stage model (versus mode)
- 8018F408 current stage model (Break The Targets)
- 80190C98 current stage model (training mode)
- 80134D28 current stage model (training mode level select)
- 800CD9C4
- 800CDB98
- 116bD0 some files
- 800F2C04 null branch to display hitboxes
- 3 f
- 00000011 11111111
- D6687 debug stage select ram
- a4b10
- A4B19 story mode stage
- 1929bc stages loaded in story mode - ram
- 11121c stages loaded in story mode - rom
- 134640
- Stage values
- 00 mario
- 01 fox
- 02 donkey
- 03 samus
- 04 link
- 05 yoshi
- 06 kirby
- 07 pikachu
- 08 oldmario
- 09 small
- 0a new
- 0b explain
- 0c syoshi
- 0d metal
- 0e zakoa
- 0f bonus3
- 10 boss
- 11 bonus1mario
- 12 bonus1fox
- 13 bonus1donkey
- 14 bonus1samus
- 15 bonus1luigi
- 16 bonus1link
- 17 bonus1yoshi
- 18 bonus1captain
- 19 bonus1kirby
- 1a bonus1pikachu
- 1b bonus1purin
- 1c bonus1nes
- 1d bonus2mario
- 1e bonus2fox
- 1f bonus2donkey
- 20 bonus2samusscsddsads
- 21 bonus2luigi
- 22 bonus2link
- 23 bonus2yoshi
- 24 bonus2captain
- 25 bonus2kirby
- 26 bonus2pikachu
- 27 bonus2purin
- 28 bonus2nes
- Stage file numbers
- 006A Peach's Castle
- 006D Sector Z
- 006C Congo Jungle
- 0069 Planet Zebes
- 0071 Hyrule Castle
- 006F Yoshi's Island
- 0068 Dream Land
- 0070 Saffron City
- 006B Mushroom Kingdom
- 0065 Beta Stage 1
- 0066 Beta Stage 2
- 0073 How to Play Stage
- 0076 Yoshi's Island Single Player
- 0075 Metal Mario's Stage
- 0074 Fighting Polygon Team Stage
- 0095 Race to The Finish
- 0072 Master Hand Stage
- 007C Mario Break The Targets
- 007D Fox Break The Targets
- 007E Donkey Kong Break The Targets
- 007F Samus Break The Targets
- 0080 Luigi Break The Targets
- 0081 Link Break The Targets
- 0082 Yoshi Break The Targets
- 0083 Captain Falcon Break The Targets
- 0084 Kirby Break The Targets
- 0085 Pikachu Break The Targets
- 0086 Jiggly Puff Break The Targets
- 0087 Ness Break The Targets
- 0089 Mario Board The Platforms
- 008A Fox Board The Platforms
- 008B Donkey Kong Board The Platforms
- 008C Samus Board The Platforms
- 008D Luigi Board The Platforms
- 008E Link Board The Platforms
- 008F Yoshi Board The Platforms
- 0090 Captain Falcon Board The Platforms
- 0091 Kirby Board The Platforms
- 0092 Pikachu Board The Platforms
- 0093 Jiggly Puff Board The Platforms
- 0094 Ness Board The Platforms
- Audio
- 0xC6BB90
- 8009A1F0 - pointer to audio sequence in ram
- 8009D96C
- 8005d5a0
- 00B277B0 in rom - music sequence table
- 000269E8
- 5331002F - 2F is the number of sequences
- xxxxxxxx yyyyyyyy - for each entry xx = location yy = size
- Sequences start with 00000044 beginning of track information
- Next 0x12 bytes are pointers to track info? size of each track?
- 0x40 - tempo
- 00B4E5C0
- 00B54C20 in rom - music sequence sound bank
- - pointers seem to be for the game's instruments
- 00C6B650 in rom - sound effect audio table
- 00C7B1F0
- C79DB0
- 8004D930
- Music values
- 80099113 00??
- 000A97F4
- 00 Dream Land
- 01 Planet Zebes
- 02 Mushroom Kingdom
- 03 Mushroom Kingdom sped up
- 04 Sector Z
- 05 Kongo Jungle
- 06 Peach's Castle
- 07 Saffron City
- 08 Yoshi's Island
- 09 Hyrule Castle
- 0a character select
- 0b unused?
- 0c mario victory
- 0d samus victory
- 0e dk victory
- 0f kirby victory
- 10 fox victory
- 11 ness victory
- 12 yoshi victory
- 13 c.falcon victory
- 14 pokemon victory
- 15 link victory
- 16 after victory
- 17 versus masterhand
- 18 masterhand entering
- 19 final destination
- 1a bonus stage
- 1b single player win match
- 1c single player complete bonus
- 1d defeated master hand
- 1e failed bonus
- 1f continue?
- 20 game over
- 21 title
- 22 how to play
- 23 a challenger approaches
- 24 polygon fighting team
- 25 Metal Mario Stage
- 26 after beating masterhand
- 27 credits
- 28 unlocked character
- 29 a challenger approaches
- 2a training
- 2b character info
- 2c menu select
- 2d hammer
- 2e star
- 0009D96C
- (J) misc
- 800A2A90 00XX
- 03 System Debug
- 04 Battle Debug
- 484 kirby
- 485 link
- 486 luigi
- 487 mario
- 0x13A5E0 (rom Versus character select table)
- 0x92570 character panel ram locations (difference of 0x82470 between ram and rom)
- 0x92F70 801153E0 Mario
- 0x94E54 801172C4 Fox
- 001153E0
- 8022AB10
- 8022AF38
- 8022B090
- 801364D8
- 801ACAF0
- 801AD348
- 80114A74
- 80115390
- 802EBEA0 attack data?
- 802ED514 Fireball
- 802ED534 Graphics effect?
- 802ED53A Graphic effect near hand
- 802ED54B Fireball sound effect
- commands
- 080000xx timer
- 98xxyy00 graphical effect
- 001ACAF0 file table
- 001B2DC0 File Start
- 800D4E64 asm code to load file table
- 000529F4 ROM
- 2D5108
- on the these commands
- xxyyyyyy
- xx = A3 register
- SRL A3,A3,0x1A
- list of commands1
- 08 (02) delay
- 0C (03) Deal Damage
- 38 (0E) Play sound effect
- 44 (11) Play sound effect
- 4C (13) Play Sound effect
- 54 (15) Spawn Projectile?
- 98 (26) Graphic effect?
- A0 (28) Load Dlist?
- BC (2F)
- C4 (31)
- CC (33)
- commands2
- SLL t7,29,0xB
- xxyyyyyy
- 00 set distance?
- 0C set damage? uses 3 words?
- 0Cxxxyyy aaaabbbb ccccdddd
- yy = damage
- aa = size of hitbox
- bb = angle?
- dd = distance
- 802F1B48 mario a neutral in ram
- 800E0C0C Store damage dealt
- 800DD1C0 grab damage command
- shift left 0x13
- Shift Right 0x18
- DAMAGE!!
- For characters files
- xxxxxxxx yyyyyyyy zzzzzzzz
- xx = animation
- yy = offset in action file
- zz = unknown
- 44C = Jump
- 80285E00 Link's action File in RAM
- 802F1000
- 802F2CF0
- 1AFE08 standing animation 0x68E710 3390
- 3954
- 8014EBE8 Button check for bow?
- 8012F374 person currently paused
- 80111CA0 button check for pause
- 800A0EA4 debug stuff
- 800A1060
- 800A2A90 current screen
- 800A238C screen asm
- 800F0824 null branch to enable hitboxes
- A6EA0 Table to B Attacks
- A5668 Mario's stuff
- A56A4 mario's B attack
- 80127B14
- 800E5314 asm load attack
- 800E52A0
- 8018E3F7 current weapon held training mode
- 800DF76C breakpoint to find weapon holding
- (J) Animations
- 0018E7F2 current animation training mode hyrule castle
- 00130C6A current animation battle debug
- 0027795F animation frames?
- Link
- 269
- 442 Standing
- 44C Jump Forward
- 44D Jump Backward
- 44E Double Jump Forward
- 44F Double Jump Backward
- 450 falling
- 453 Crouching
- 48B Taunt
- 4AE A Combo 1
- 4AF A Combo 2
- 4B0 A Combo 3
- 4B2 A Multi Stabs
- 4B5 A Side tilt
- 4B6 A Up tilt
- 4B7 A Down Tilt - 27 frames
- 4B8 A Side Smash
- 4B9 A Up Smash
- 4BA A Down Smash
- 4BB A in Air
- 4BC A forward in air
- 4BD A back in air
- 4BE A up in air
- 4BF A Down in Air
- 4C1 Grabbing sword out of ground
- 4C5 Intro Facing Right
- 4C6 Intro Facing Left
- 4C7 Up-B on ground
- 4C8 Up-B on ground finish
- 4C9 Up-B in Air
- 4CA B on Ground
- 4CB Retrieving Boomerang
- 4CC B in Air
- 4CD Retrieving Boomerang in Air
- 4CE Down B on Ground
- 4CF Down B in Air
- 0068DA60
- 00840820
- (J) Character attacks
- 80153B74 add DF for B move (add FF24)
- 800E5314 asm load attack
- 8018643C asm character table for each B-air move
- 801864A8 asm character table for Up-B-Air move
- 80186514 asm character table for Down-B-Air move
- 801865eC asm character table for each B move
- 80186660 asm character table for Up-B move
- 801866D0 asm character table for Down-B move
- 80129310
- 000A6EA0 Table to B Attacks
- A5668 Mario's stuff
- A56A4 mario's B attack
- 8013B5E4
- 800E4D40 ASM to load which jump/attack/action (A1 + FF24)
- 0x00
- 0x04
- 0x08
- 0x0C
- 0x10
- 801449B4 use item function
- 8011D0F0 link's panel RAM
- 18e590 some of link's files
- 80277Aa4 button presses
- 80004000 20000020
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