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- [ScrnBalanceSrv.ScrnBalance]
- BonusLevelNormalMax=31
- BonusLevelHardMin=5
- BonusLevelHardMax=31
- BonusLevelSuiMin=5
- BonusLevelSuiMax=31
- BonusLevelHoeMin=5
- BonusLevelHoeMax=31
- b10Stars=True
- # <1.0 - faster progression, e.g. 0.5 = twice faster
- Post6RequirementScaling=0.330000
- # Scale Support's welding point requirement, e.g. 0.5 = half lower req.
- WeldingRequirementScaling=0.010000
- StalkerRequirementScaling=0.010000
- SharpProgMinDmg=1000
- ReqBalanceMode=1
- bDynamicLevelCap=False
- Post6ZedSpawnInc=0.250000
- # 0.25 + (0.25 * 4 * 0.20) = 0.45 = 45% chance that ammo box will be
- # spawned = 80% increase to default ( 4 extra players * 20% each)
- Post6AmmoSpawnInc=0.200000
- # Works only if bAlterWaveSize=true.
- # Default KF game value = 0.80, which is way too much.
- Post6ZedsPerPlayer=0.400000
- bAlterWaveSize=true
- MaxWaveSize=800
- FakedPlayers=4
- # Hardcoded minumum = 8.
- MaxZombiesOnce=48
- bSpawnBalance=True
- # If bSpawn0=true, player drops all his weapons upon death, except an initial inventory.
- bSpawn0=True
- StartCashNormal=2500
- StartCashHard=1000
- StartCashSui=800
- StartCashHoE=600
- MinRespawnCashNormal=2500
- MinRespawnCashHard=900
- MinRespawnCashSui=700
- MinRespawnCashHoE=500
- bLeaveCashOnDisconnect=True
- # Team Score = money player receives at the end of the wave.
- bMedicRewardFromTeam=false
- bNoStartCashToss=False
- bUseExpLevelForSpawnInventory=False
- # can be set in config file. Works only if bSpawnBalance=True.
- # SpawnInventory=<Perk Index>:<PICKUP Name>:<MinLevel>[-MaxLevel]:<Ammo>[+<AmmoPerLevel>][:<SellValue>]
- # If MaxLevel is not set, then item will be given only, if player's perk level = MinLevel
- # SpawnInventory=3:ScrnBalanceSrv.ScrnAK47Pickup:6-255:120+30
- #SpawnInventory=2:ScrnBalanceSrv.ScrnMagnum44Pickup:5:36:150
- #SpawnInventory=2:ScrnBalanceSrv.ScrnWinchesterPickup:6-255:40+5:225
- bNoRequiredEquipment=False
- # Next lines gives required equipment for specific classes only (if bNoRequiredEquipment=True)
- #SpawnInventory=0:KFMod.KnifePickup:0-255::0
- #SpawnInventory=1:KFMod.KnifePickup:0-255::0
- #SpawnInventory=2:KFMod.KnifePickup:0-255::0
- #SpawnInventory=3:KFMod.KnifePickup:0-255::0
- #SpawnInventory=4:KFMod.KnifePickup:0-255::0
- #SpawnInventory=5:KFMod.KnifePickup:0-255::0
- #SpawnInventory=6:KFMod.KnifePickup:0-255::0
- #SpawnInventory=8:KFMod.KnifePickup:0-255::0
- #SpawnInventory=0:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
- #SpawnInventory=1:KFMod.WelderPickup:0-255::0
- #SpawnInventory=2:ScrnBalanceSrv.ScrnSinglePickup:0-255::0
- #SpawnInventory=6:KFMod.FragPickup:0-255:3:0
- bWeaponFix=True
- bReplacePickups=True
- bReplacePickupsStory=True
- bAltBurnMech=True
- bGunslinger=True
- bReplaceNades=True
- # can carry more stuff. Forces bReplaceNades=True
- bShieldWeight=False
- bShowDamages=True
- ForcedMaxPlayers=12
- bForceManualReload=False
- bManualReload=False
- bHardcore=False
- bBeta=False
- bReplaceHUD=True
- bReplaceScoreBoard=True
- # If bBroadcastPickups=True, BroadcastPickupText will be broadcasted to players
- bBroadcastPickups=True
- BroadcastPickupText=%p picked up %o's %w ($%$).
- # Weapons having SellValue=0 can not be locked (e.g. initial weapons)
- bAllowWeaponLock=True
- bAutoKickOffPerkPlayers=True
- EventNum=0
- bForceEvent=False
- # CustomEvents=(EventNum=100,MonstersCollection="ScrnBalanceSrv.Doom3MonstersCollection",ServerPackages=("ScrnDoom3KF"))
- # 0 = do not force the event. Use 255 to force regular zeds.
- # If bForceEvent=False, this value will be ignored.
- # MapInfo=(MapName="KF-AbusementPark",Difficulty=0.25)
- # MapInfo=(MapName="KF-Hellride",Difficulty=-0.25)
- # MapInfo=(MapName="KF-Steamland")
- # MapInfo=(MapName="KF-Manor",MaxZombiesOnce=32)
- # VoteSquad=(SquadName="KillSquad",MonsterClass="KFChar.ZombieHusk",NumMonsters=4)
- # VoteSquad=(SquadName="WipeSquad",MonsterClass="FemaleFPZED_v090.FemaleFP",NumMonsters=2)
- # VoteSquad=(SquadName="WipeSquad",MonsterClass="KFChar.ZombieSiren",NumMonsters=2)
- # Mutators=ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance,ScrnMonstersMut.ScrnMonstersMut
- # Putting ScrnMonstersMut before ScrnBalance with bResetSquadsAtStart=True discards
- bResetSquadsAtStart=False
- bCloserZedSpawns=True
- bServerInfoVeterancy=True
- AchievementFlags=255
- bSaveStatsOnAchievementEarned=True
- bBroadcastAchievementEarn=True
- # For example, if EndGameStatBonus=0.5 and bStatBonusUsesHL=False.
- # If bStatBonusUsesHL=True, EndGameStatBonus will be multiplied by
- # For example, if bStatBonusUsesHL=True and EndGameStatBonus=0.075
- # players will gain 75% stat bonus, if hardcore level = 10
- # or 112.5%, if hardcore level = 15
- # End Game Bonus will be granted only if it is >= 10%
- EndGameStatBonus=0.750000
- bStatBonusUsesHL=False
- StatBonusMinHL=0
- bAllowVoting=True
- bAllowPauseVote=True
- bPauseTraderOnly=True
- bAllowLockPerkVote=True
- SkippedTradeTimeMult=1.000000
- TraderTimeNormal=90
- TraderTimeHard=90
- TraderTimeSui=90
- TraderTimeHoE=90
- bAllowKickVote=True
- bAllowBlameVote=True
- BlameVoteCoolDown=60
- bAllowBoringVote=True
- # Setting MaxVoteKillMonsters=0 completely disables end wave voting
- MaxVoteKillMonsters=5
- MaxVoteKillHP=2000
- # If bVoteKillCheckVisibility=True, then monsters can't be auto-killed, if
- bVoteKillCheckVisibility=True
- # ScoringValue=200, and VoteKillPenaltyMult=5, then team will be penalized
- # by (200+200)*5=$2000.
- VoteKillPenaltyMult=5.000000
- # PerkedWeapons=<Perk Index>:<Weapon Class Name>[:<Bonuses>][:<Price>]
- #PerkedWeapons=2:KFMod.Crossbow:*
- #PerkedWeapons=2:ScrnBalanceSrv.ScrnM99SniperRifle:*
- #CustomPerks=10:ScrnBruteGunnerN.ScrnVetBruteGunnerPerk
- #PerkedWeapons=10:KFMod.GoldenAK47AssaultRifle:W$APD
- #PerkedWeapons=10:BruteGunnerWeapV111.BruteSA80LSW:W$APD
- #PerkedWeapons=10:BruteGunnerWeapV111.BruteRPK47MachineGun:W$APD
- #PerkedWeapons=10:BruteGunnerWeapV111.BrutePKM:W$APD
- #PerkedWeapons=10:BruteGunnerWeapV111.BruteChainGun:W$APD
- #PerkedWeapons=10:BruteGunnerWeapV111.BruteM249:W$APD
- #PerkedWeapons=10:BruteGunnerWeapV111.BruteM41AAssaultRifle:W$PD
- #PerkedWeapons=10:BruteGunnerWeapV111.BruteAUG_A1AR:W$P
- #CustomPerks=10:ScrnBruteGunnerPNW.ScrnVetBruteGunnerPerk
- #SpawnInventory=10:ScrnBruteGunnerPNW.BruteAK47Pickup:5:300:150
- #SpawnInventory=10:ScrnBruteGunnerPNW.BruteSA80LSWPickup:6-255:240+60:225
- #PerkedWeapons=1:ScrnWeapons.Saiga12c
- #PerkedWeapons=2:ScrnWeapons.VSSDT
- #PerkedWeapons=2:ScrnWeapons.SVDc
- #PerkedWeapons=3:ScrnWeapons.ThompsonSubmachineGun:W$P
- #PerkedWeapons=3:ScrnWeapons.AKC74AssaultRifle
- #PerkedWeapons=3:ScrnWeapons.VALDTAssaultRifle
- #PerkedWeapons=3:ScrnWeapons.HK417AR
- #PerkedWeapons=5:ScrnWeapons.M202A1RL:W$P
- #PerkedWeapons=6:ScrnWeapons.HopMineLchr
- #PerkedWeapons=6:ScrnWeapons.RPG:DW$PA
- #PerkedWeapons=6:ScrnWeapons.M202A2RL
- #PerkedWeapons=8:ScrnWeapons.Colt:DW$PA
- #PerkedWeapons=6:HRL.HRL
- ServerPerksPkgName=ServerPerksMut.ServerPerksMut
- PerkedWeapons=0:LK05Wep.LK05
- PerkedWeapons=1:MTS255.MTS255Shotgun
- PerkedWeapons=3:LK05Wep.LK05Commando
- PerkedWeapons=3:CharmerWep.Charmer
- PerkedWeapons=10:KFMod.GoldenAK47AssaultRifle:W$APD
- PerkedWeapons=10:BruteGunnerWeapV111.BruteSA80LSW:W$APD
- PerkedWeapons=10:BruteGunnerWeapV111.BruteRPK47MachineGun:W$APD
- PerkedWeapons=10:BruteGunnerWeapV111.BrutePKM:W$APD
- PerkedWeapons=10:BruteGunnerWeapV111.BruteChainGun:W$APD
- PerkedWeapons=10:BruteGunnerWeapV111.BruteM249:W$APD
- PerkedWeapons=10:BruteGunnerWeapV111.BruteM41AAssaultRifle:W$PD
- PerkedWeapons=10:BruteGunnerWeapV111.BruteAUG_A1AR:W$P
- PerkedWeapons=11:SentryTechWeapV111.IncendiaryPipeBomb
- PerkedWeapons=11:SentryTechWeapV111.TechPipeBombExplosive
- PerkedWeapons=11:SentryTechWeapV111.G36CAssaultRifle
- PerkedWeapons=11:SentryTechWeapV111.DoomSentryBot:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.MedicSentryBot:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.PTurret:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.BioLauncher:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.TechFlaregun:*
- PerkedWeapons=11:SentryTechWeapV111.ShockRifle:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.MachinePistol:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.MachineDualies:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.USCMSentry:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.TechM7A3MMedicGun:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.PlasmaCutter:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.HL_GravityGun:WP$AD
- PerkedWeapons=11:SentryTechWeapV111.HL_RPG:WP$AD
- PerkedWeapons=12:SMGSWeapV100.BullpupSP
- PerkedWeapons=12:SMGSWeapV100.FluXiWeapon
- PerkedWeapons=12:SMGSWeapV100.SMGSBullpup
- PerkedWeapons=12:SMGSWeapV100.SMGSBullpupDM
- PerkedWeapons=12:SMGSWeapV100.SMGSG36CAssaultRifle
- PerkedWeapons=12:SMGSWeapV100.SMGSMAC10MP
- PerkedWeapons=12:SMGSWeapV100.SMGSMP5A4
- PerkedWeapons=12:SMGSWeapV100.SMGSMP5K_Dual
- PerkedWeapons=12:SMGSWeapV100.SMGSMP5SD
- PerkedWeapons=12:SMGSWeapV100.SMGSMP7MMedicGun
- PerkedWeapons=12:SMGSWeapV100.SMGSP57LLI
- PerkedWeapons=12:SMGSWeapV100.SMGSP90DT
- PerkedWeapons=12:SMGSWeapV100.SMGSThompsonM1
- PerkedWeapons=12:SMGSWeapV100.SMGSThompsonV2SubmachineGun
- PerkedWeapons=12:SMGSWeapV100.SMGSUMP45SubmachineGun
- PerkedWeapons=13:GuardianWeapV115.BastardSword
- PerkedWeapons=13:GuardianWeapV115.Excalibur
- PerkedWeapons=13:GuardianWeapV115.GuardianChainsword
- PerkedWeapons=13:GuardianWeapV115.GuardianHammer
- PerkedWeapons=13:GuardianWeapV115.Guardianlitesaber
- PerkedWeapons=13:GuardianWeapV115.WarriorAxe
- CustomPerks=10:ScrnBruteGunnerPNW.ScrnVetBruteGunnerPerk
- CustomPerks=11:ScrnSentryTech.ScrnVetSentryTech
- CustomPerks=12:ScrnVetSMGSPerkv1.ScrnVetSMGSPerk
- CustomPerks=13:ScrnGuardian.ScrnGuardianPerk
- CustomEvents=(EventNum=100,MonstersCollection="ScrnBalanceSrv.Doom3MonstersCollection",ServerPackages=("ScrnDoom3KF"))
- SpawnInventory=0:ScrnBalanceSrv.ScrnCombatVestPickup:5-255:100
- SpawnInventory=0:ScrnBalanceSrv.ScrnMP7MPickup:6-255:200+20:157
- SpawnInventory=1:ScrnBalanceSrv.ScrnShotgunPickup:5:24:150
- SpawnInventory=1:ScrnBalanceSrv.ScrnBoomStickPickup:6-255:24+6:225
- SpawnInventory=2:ScrnBalanceSrv.ScrnWinchesterPickup:5:40:150
- SpawnInventory=2:KFMod.CrossbowPickup:6-255:12+3:225
- SpawnInventory=3:ScrnBalanceSrv.ScrnBullpupPickup:5:200:150
- SpawnInventory=3:ScrnBalanceSrv.ScrnAK47Pickup:6-255:150+30:225
- SpawnInventory=4:ScrnBalanceSrv.ScrnAxePickup:5::150
- SpawnInventory=4:ScrnBalanceSrv.ScrnChainsawPickup:6-255:500+50:225
- SpawnInventory=5:ScrnBalanceSrv.ScrnMAC10Pickup:5:200:150
- SpawnInventory=5:ScrnBalanceSrv.ScrnFlameThrowerPickup:6-255:200+50:225
- SpawnInventory=6:ScrnBalanceSrv.ScrnFragPickup:5:10
- SpawnInventory=6:ScrnBalanceSrv.ScrnM79Pickup:6-255:12+2:225
- SpawnInventory=8:ScrnBalanceSrv.ScrnDualiesPickup:5:150:150
- SpawnInventory=8:ScrnBalanceSrv.ScrnDual44MagnumPickup:6-255:66+12:225
- [ScrnBalanceSrv.ScrnPlayerInfo]
- #ExcludeBonusStats=Ach
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