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BloodyHeroin

ScrnBalance.ini

Jul 23rd, 2014
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  1. [ScrnBalanceSrv.ScrnBalance]
  2. BonusLevelNormalMax=31
  3. BonusLevelHardMin=5
  4. BonusLevelHardMax=31
  5. BonusLevelSuiMin=5
  6. BonusLevelSuiMax=31
  7. BonusLevelHoeMin=5
  8. BonusLevelHoeMax=31
  9. b10Stars=True
  10. # <1.0 - faster progression, e.g. 0.5 = twice faster
  11. Post6RequirementScaling=0.330000
  12. # Scale Support's welding point requirement, e.g. 0.5 = half lower req.
  13. WeldingRequirementScaling=0.010000
  14. StalkerRequirementScaling=0.010000
  15. SharpProgMinDmg=1000
  16. ReqBalanceMode=1
  17. bDynamicLevelCap=False
  18. Post6ZedSpawnInc=0.250000
  19. # 0.25 + (0.25 * 4 * 0.20) = 0.45 = 45% chance that ammo box will be
  20. # spawned = 80% increase to default ( 4 extra players * 20% each)
  21. Post6AmmoSpawnInc=0.200000
  22. # Works only if bAlterWaveSize=true.
  23. # Default KF game value = 0.80, which is way too much.
  24. Post6ZedsPerPlayer=0.400000
  25. bAlterWaveSize=true
  26. MaxWaveSize=800
  27. FakedPlayers=4
  28. # Hardcoded minumum = 8.
  29. MaxZombiesOnce=48
  30. bSpawnBalance=True
  31. # If bSpawn0=true, player drops all his weapons upon death, except an initial inventory.
  32. bSpawn0=True
  33. StartCashNormal=2500
  34. StartCashHard=1000
  35. StartCashSui=800
  36. StartCashHoE=600
  37. MinRespawnCashNormal=2500
  38. MinRespawnCashHard=900
  39. MinRespawnCashSui=700
  40. MinRespawnCashHoE=500
  41. bLeaveCashOnDisconnect=True
  42. # Team Score = money player receives at the end of the wave.
  43. bMedicRewardFromTeam=false
  44. bNoStartCashToss=False
  45. bUseExpLevelForSpawnInventory=False
  46. # can be set in config file. Works only if bSpawnBalance=True.
  47. # SpawnInventory=<Perk Index>:<PICKUP Name>:<MinLevel>[-MaxLevel]:<Ammo>[+<AmmoPerLevel>][:<SellValue>]
  48. # If MaxLevel is not set, then item will be given only, if player's perk level = MinLevel
  49. # SpawnInventory=3:ScrnBalanceSrv.ScrnAK47Pickup:6-255:120+30
  50. #SpawnInventory=2:ScrnBalanceSrv.ScrnMagnum44Pickup:5:36:150
  51. #SpawnInventory=2:ScrnBalanceSrv.ScrnWinchesterPickup:6-255:40+5:225
  52. bNoRequiredEquipment=False
  53. # Next lines gives required equipment for specific classes only (if bNoRequiredEquipment=True)
  54. #SpawnInventory=0:KFMod.KnifePickup:0-255::0
  55. #SpawnInventory=1:KFMod.KnifePickup:0-255::0
  56. #SpawnInventory=2:KFMod.KnifePickup:0-255::0
  57. #SpawnInventory=3:KFMod.KnifePickup:0-255::0
  58. #SpawnInventory=4:KFMod.KnifePickup:0-255::0
  59. #SpawnInventory=5:KFMod.KnifePickup:0-255::0
  60. #SpawnInventory=6:KFMod.KnifePickup:0-255::0
  61. #SpawnInventory=8:KFMod.KnifePickup:0-255::0
  62. #SpawnInventory=0:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
  63. #SpawnInventory=1:KFMod.WelderPickup:0-255::0
  64. #SpawnInventory=2:ScrnBalanceSrv.ScrnSinglePickup:0-255::0
  65. #SpawnInventory=6:KFMod.FragPickup:0-255:3:0
  66. bWeaponFix=True
  67. bReplacePickups=True
  68. bReplacePickupsStory=True
  69. bAltBurnMech=True
  70. bGunslinger=True
  71. bReplaceNades=True
  72. # can carry more stuff. Forces bReplaceNades=True
  73. bShieldWeight=False
  74. bShowDamages=True
  75. ForcedMaxPlayers=12
  76. bForceManualReload=False
  77. bManualReload=False
  78. bHardcore=False
  79. bBeta=False
  80. bReplaceHUD=True
  81. bReplaceScoreBoard=True
  82. # If bBroadcastPickups=True, BroadcastPickupText will be broadcasted to players
  83. bBroadcastPickups=True
  84. BroadcastPickupText=%p picked up %o's %w ($%$).
  85. # Weapons having SellValue=0 can not be locked (e.g. initial weapons)
  86. bAllowWeaponLock=True
  87. bAutoKickOffPerkPlayers=True
  88. EventNum=0
  89. bForceEvent=False
  90. # CustomEvents=(EventNum=100,MonstersCollection="ScrnBalanceSrv.Doom3MonstersCollection",ServerPackages=("ScrnDoom3KF"))
  91. # 0 = do not force the event. Use 255 to force regular zeds.
  92. # If bForceEvent=False, this value will be ignored.
  93. # MapInfo=(MapName="KF-AbusementPark",Difficulty=0.25)
  94. # MapInfo=(MapName="KF-Hellride",Difficulty=-0.25)
  95. # MapInfo=(MapName="KF-Steamland")
  96. # MapInfo=(MapName="KF-Manor",MaxZombiesOnce=32)
  97. # VoteSquad=(SquadName="KillSquad",MonsterClass="KFChar.ZombieHusk",NumMonsters=4)
  98. # VoteSquad=(SquadName="WipeSquad",MonsterClass="FemaleFPZED_v090.FemaleFP",NumMonsters=2)
  99. # VoteSquad=(SquadName="WipeSquad",MonsterClass="KFChar.ZombieSiren",NumMonsters=2)
  100. # Mutators=ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance,ScrnMonstersMut.ScrnMonstersMut
  101. # Putting ScrnMonstersMut before ScrnBalance with bResetSquadsAtStart=True discards
  102. bResetSquadsAtStart=False
  103. bCloserZedSpawns=True
  104. bServerInfoVeterancy=True
  105. AchievementFlags=255
  106. bSaveStatsOnAchievementEarned=True
  107. bBroadcastAchievementEarn=True
  108. # For example, if EndGameStatBonus=0.5 and bStatBonusUsesHL=False.
  109. # If bStatBonusUsesHL=True, EndGameStatBonus will be multiplied by
  110. # For example, if bStatBonusUsesHL=True and EndGameStatBonus=0.075
  111. # players will gain 75% stat bonus, if hardcore level = 10
  112. # or 112.5%, if hardcore level = 15
  113. # End Game Bonus will be granted only if it is >= 10%
  114. EndGameStatBonus=0.750000
  115. bStatBonusUsesHL=False
  116. StatBonusMinHL=0
  117. bAllowVoting=True
  118. bAllowPauseVote=True
  119. bPauseTraderOnly=True
  120. bAllowLockPerkVote=True
  121. SkippedTradeTimeMult=1.000000
  122. TraderTimeNormal=90
  123. TraderTimeHard=90
  124. TraderTimeSui=90
  125. TraderTimeHoE=90
  126. bAllowKickVote=True
  127. bAllowBlameVote=True
  128. BlameVoteCoolDown=60
  129. bAllowBoringVote=True
  130. # Setting MaxVoteKillMonsters=0 completely disables end wave voting
  131. MaxVoteKillMonsters=5
  132. MaxVoteKillHP=2000
  133. # If bVoteKillCheckVisibility=True, then monsters can't be auto-killed, if
  134. bVoteKillCheckVisibility=True
  135. # ScoringValue=200, and VoteKillPenaltyMult=5, then team will be penalized
  136. # by (200+200)*5=$2000.
  137. VoteKillPenaltyMult=5.000000
  138. # PerkedWeapons=<Perk Index>:<Weapon Class Name>[:<Bonuses>][:<Price>]
  139. #PerkedWeapons=2:KFMod.Crossbow:*
  140. #PerkedWeapons=2:ScrnBalanceSrv.ScrnM99SniperRifle:*
  141. #CustomPerks=10:ScrnBruteGunnerN.ScrnVetBruteGunnerPerk
  142. #PerkedWeapons=10:KFMod.GoldenAK47AssaultRifle:W$APD
  143. #PerkedWeapons=10:BruteGunnerWeapV111.BruteSA80LSW:W$APD
  144. #PerkedWeapons=10:BruteGunnerWeapV111.BruteRPK47MachineGun:W$APD
  145. #PerkedWeapons=10:BruteGunnerWeapV111.BrutePKM:W$APD
  146. #PerkedWeapons=10:BruteGunnerWeapV111.BruteChainGun:W$APD
  147. #PerkedWeapons=10:BruteGunnerWeapV111.BruteM249:W$APD
  148. #PerkedWeapons=10:BruteGunnerWeapV111.BruteM41AAssaultRifle:W$PD
  149. #PerkedWeapons=10:BruteGunnerWeapV111.BruteAUG_A1AR:W$P
  150. #CustomPerks=10:ScrnBruteGunnerPNW.ScrnVetBruteGunnerPerk
  151. #SpawnInventory=10:ScrnBruteGunnerPNW.BruteAK47Pickup:5:300:150
  152. #SpawnInventory=10:ScrnBruteGunnerPNW.BruteSA80LSWPickup:6-255:240+60:225
  153. #PerkedWeapons=1:ScrnWeapons.Saiga12c
  154. #PerkedWeapons=2:ScrnWeapons.VSSDT
  155. #PerkedWeapons=2:ScrnWeapons.SVDc
  156. #PerkedWeapons=3:ScrnWeapons.ThompsonSubmachineGun:W$P
  157. #PerkedWeapons=3:ScrnWeapons.AKC74AssaultRifle
  158. #PerkedWeapons=3:ScrnWeapons.VALDTAssaultRifle
  159. #PerkedWeapons=3:ScrnWeapons.HK417AR
  160. #PerkedWeapons=5:ScrnWeapons.M202A1RL:W$P
  161. #PerkedWeapons=6:ScrnWeapons.HopMineLchr
  162. #PerkedWeapons=6:ScrnWeapons.RPG:DW$PA
  163. #PerkedWeapons=6:ScrnWeapons.M202A2RL
  164. #PerkedWeapons=8:ScrnWeapons.Colt:DW$PA
  165. #PerkedWeapons=6:HRL.HRL
  166. ServerPerksPkgName=ServerPerksMut.ServerPerksMut
  167. PerkedWeapons=0:LK05Wep.LK05
  168. PerkedWeapons=1:MTS255.MTS255Shotgun
  169. PerkedWeapons=3:LK05Wep.LK05Commando
  170. PerkedWeapons=3:CharmerWep.Charmer
  171. PerkedWeapons=10:KFMod.GoldenAK47AssaultRifle:W$APD
  172. PerkedWeapons=10:BruteGunnerWeapV111.BruteSA80LSW:W$APD
  173. PerkedWeapons=10:BruteGunnerWeapV111.BruteRPK47MachineGun:W$APD
  174. PerkedWeapons=10:BruteGunnerWeapV111.BrutePKM:W$APD
  175. PerkedWeapons=10:BruteGunnerWeapV111.BruteChainGun:W$APD
  176. PerkedWeapons=10:BruteGunnerWeapV111.BruteM249:W$APD
  177. PerkedWeapons=10:BruteGunnerWeapV111.BruteM41AAssaultRifle:W$PD
  178. PerkedWeapons=10:BruteGunnerWeapV111.BruteAUG_A1AR:W$P
  179. PerkedWeapons=11:SentryTechWeapV111.IncendiaryPipeBomb
  180. PerkedWeapons=11:SentryTechWeapV111.TechPipeBombExplosive
  181. PerkedWeapons=11:SentryTechWeapV111.G36CAssaultRifle
  182. PerkedWeapons=11:SentryTechWeapV111.DoomSentryBot:WP$AD
  183. PerkedWeapons=11:SentryTechWeapV111.MedicSentryBot:WP$AD
  184. PerkedWeapons=11:SentryTechWeapV111.PTurret:WP$AD
  185. PerkedWeapons=11:SentryTechWeapV111.BioLauncher:WP$AD
  186. PerkedWeapons=11:SentryTechWeapV111.TechFlaregun:*
  187. PerkedWeapons=11:SentryTechWeapV111.ShockRifle:WP$AD
  188. PerkedWeapons=11:SentryTechWeapV111.MachinePistol:WP$AD
  189. PerkedWeapons=11:SentryTechWeapV111.MachineDualies:WP$AD
  190. PerkedWeapons=11:SentryTechWeapV111.USCMSentry:WP$AD
  191. PerkedWeapons=11:SentryTechWeapV111.TechM7A3MMedicGun:WP$AD
  192. PerkedWeapons=11:SentryTechWeapV111.PlasmaCutter:WP$AD
  193. PerkedWeapons=11:SentryTechWeapV111.HL_GravityGun:WP$AD
  194. PerkedWeapons=11:SentryTechWeapV111.HL_RPG:WP$AD
  195. PerkedWeapons=12:SMGSWeapV100.BullpupSP
  196. PerkedWeapons=12:SMGSWeapV100.FluXiWeapon
  197. PerkedWeapons=12:SMGSWeapV100.SMGSBullpup
  198. PerkedWeapons=12:SMGSWeapV100.SMGSBullpupDM
  199. PerkedWeapons=12:SMGSWeapV100.SMGSG36CAssaultRifle
  200. PerkedWeapons=12:SMGSWeapV100.SMGSMAC10MP
  201. PerkedWeapons=12:SMGSWeapV100.SMGSMP5A4
  202. PerkedWeapons=12:SMGSWeapV100.SMGSMP5K_Dual
  203. PerkedWeapons=12:SMGSWeapV100.SMGSMP5SD
  204. PerkedWeapons=12:SMGSWeapV100.SMGSMP7MMedicGun
  205. PerkedWeapons=12:SMGSWeapV100.SMGSP57LLI
  206. PerkedWeapons=12:SMGSWeapV100.SMGSP90DT
  207. PerkedWeapons=12:SMGSWeapV100.SMGSThompsonM1
  208. PerkedWeapons=12:SMGSWeapV100.SMGSThompsonV2SubmachineGun
  209. PerkedWeapons=12:SMGSWeapV100.SMGSUMP45SubmachineGun
  210. PerkedWeapons=13:GuardianWeapV115.BastardSword
  211. PerkedWeapons=13:GuardianWeapV115.Excalibur
  212. PerkedWeapons=13:GuardianWeapV115.GuardianChainsword
  213. PerkedWeapons=13:GuardianWeapV115.GuardianHammer
  214. PerkedWeapons=13:GuardianWeapV115.Guardianlitesaber
  215. PerkedWeapons=13:GuardianWeapV115.WarriorAxe
  216. CustomPerks=10:ScrnBruteGunnerPNW.ScrnVetBruteGunnerPerk
  217. CustomPerks=11:ScrnSentryTech.ScrnVetSentryTech
  218. CustomPerks=12:ScrnVetSMGSPerkv1.ScrnVetSMGSPerk
  219. CustomPerks=13:ScrnGuardian.ScrnGuardianPerk
  220. CustomEvents=(EventNum=100,MonstersCollection="ScrnBalanceSrv.Doom3MonstersCollection",ServerPackages=("ScrnDoom3KF"))
  221. SpawnInventory=0:ScrnBalanceSrv.ScrnCombatVestPickup:5-255:100
  222. SpawnInventory=0:ScrnBalanceSrv.ScrnMP7MPickup:6-255:200+20:157
  223. SpawnInventory=1:ScrnBalanceSrv.ScrnShotgunPickup:5:24:150
  224. SpawnInventory=1:ScrnBalanceSrv.ScrnBoomStickPickup:6-255:24+6:225
  225. SpawnInventory=2:ScrnBalanceSrv.ScrnWinchesterPickup:5:40:150
  226. SpawnInventory=2:KFMod.CrossbowPickup:6-255:12+3:225
  227. SpawnInventory=3:ScrnBalanceSrv.ScrnBullpupPickup:5:200:150
  228. SpawnInventory=3:ScrnBalanceSrv.ScrnAK47Pickup:6-255:150+30:225
  229. SpawnInventory=4:ScrnBalanceSrv.ScrnAxePickup:5::150
  230. SpawnInventory=4:ScrnBalanceSrv.ScrnChainsawPickup:6-255:500+50:225
  231. SpawnInventory=5:ScrnBalanceSrv.ScrnMAC10Pickup:5:200:150
  232. SpawnInventory=5:ScrnBalanceSrv.ScrnFlameThrowerPickup:6-255:200+50:225
  233. SpawnInventory=6:ScrnBalanceSrv.ScrnFragPickup:5:10
  234. SpawnInventory=6:ScrnBalanceSrv.ScrnM79Pickup:6-255:12+2:225
  235. SpawnInventory=8:ScrnBalanceSrv.ScrnDualiesPickup:5:150:150
  236. SpawnInventory=8:ScrnBalanceSrv.ScrnDual44MagnumPickup:6-255:66+12:225
  237.  
  238. [ScrnBalanceSrv.ScrnPlayerInfo]
  239. #ExcludeBonusStats=Ach
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