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Cool Dvars

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Feb 4th, 2012
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  1. AIMBOT:
  2. aim_autoaim_enable "1" // Enables autoaim
  3. aim_autoaim_lerp "999" // Degrees/second that autoaim will aim
  4. aim_autoaim_region_width "640" // Obvious
  5. aim_autoaim_region_height "480" // Also Obvious
  6. aim_autoAimRangeScale "2" // Scale of the autoaim range
  7. aim_input_graph_enabled "1" // Allows use of graph for autoaim input
  8. aim_lockon_enabled "1" // Enabled aim lockon (helps targeting)
  9. aim_lockon_region_width "640" // Also Obvious
  10. aim_lockon_region_height "480" // Also Obvious
  11. aim_lockon_deflection "0.05" // Amount of stick deflection to use AL
  12. aim_lockon_strength "2" // Lockon Strength
  13.  
  14. NO FALL DAMAGE:
  15. bg_fallDamageMaxHeight "9999"
  16. bg_fallDamageMinHeight "9998"
  17.  
  18. NO VIEW KICK:
  19. bg_viewKickMax "0.001" // NEW!
  20. bg_viewKickMin "0" // NEW!
  21.  
  22. MAXIMUM BULLET PENETRATION:
  23. bullet_penetrationMinFxDist "999"
  24. bullet_penetration_enabled "1"
  25.  
  26. OTHERS: These are the assorted interesting ones I found. All confirmed working. Some have been found before others have not.
  27.  
  28. ThermalBlurFactorNoScope "0" // no thermal blur when ADS NEW!
  29. ThermalBlurFactorScope "0" // no thermal blur when ADS (snipers) NEW!
  30. player_lastStandCrawlSpeedScale "2" // Obvious. useful in spec ops NEW!
  31. player_burstFireCooldown "0" // full auto FAMAS/M16/Raffica
  32. overrideNVGModelWithKnife "1" // Put this on with nightvision NEW!
  33. nightVisionFadeInOutTime "0.001" // Faster NightVision
  34. nightVisionPowerOnTime "0.001" // Faster NightVision
  35. jump_spreadAdd "0" // No spread increase when jumping NEW!
  36. grenadeRollingEnabled "0" // All grenades now STICKY!!!! NEW!
  37. glass_fall_gravity "-10" // Broken glass floats. NEW!
  38. bg_forceDualWield "1" // Akimbo FAL's/Thumpers
  39. bg_forceDualWield "1" // Akimbo M9's/TMP's NEW!
  40. cg_fov "85" // point of view changer (ProMod)
  41. laserForceOn "1" // Hooray for LAZERS!
  42. player_meleeHeight "480" // HERP DERP
  43. player_meleeRange "999" // ditto
  44. player_meleeWidth "640" // ditto
  45. player_sustainAmmo "1" // Infinite Ammo
  46. player_sprintUnlimited "1" // Obvious
  47. jump_height "300" // Duh
  48. dynEnt_bulletForce "9999" // Try it. its funneh.
  49. r_specularmap "2" // Chrome Vision
  50. r_debugShader "1" // RainbowVision (pretty intense)
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