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- AIMBOT:
- aim_autoaim_enable "1" // Enables autoaim
- aim_autoaim_lerp "999" // Degrees/second that autoaim will aim
- aim_autoaim_region_width "640" // Obvious
- aim_autoaim_region_height "480" // Also Obvious
- aim_autoAimRangeScale "2" // Scale of the autoaim range
- aim_input_graph_enabled "1" // Allows use of graph for autoaim input
- aim_lockon_enabled "1" // Enabled aim lockon (helps targeting)
- aim_lockon_region_width "640" // Also Obvious
- aim_lockon_region_height "480" // Also Obvious
- aim_lockon_deflection "0.05" // Amount of stick deflection to use AL
- aim_lockon_strength "2" // Lockon Strength
- NO FALL DAMAGE:
- bg_fallDamageMaxHeight "9999"
- bg_fallDamageMinHeight "9998"
- NO VIEW KICK:
- bg_viewKickMax "0.001" // NEW!
- bg_viewKickMin "0" // NEW!
- MAXIMUM BULLET PENETRATION:
- bullet_penetrationMinFxDist "999"
- bullet_penetration_enabled "1"
- OTHERS: These are the assorted interesting ones I found. All confirmed working. Some have been found before others have not.
- ThermalBlurFactorNoScope "0" // no thermal blur when ADS NEW!
- ThermalBlurFactorScope "0" // no thermal blur when ADS (snipers) NEW!
- player_lastStandCrawlSpeedScale "2" // Obvious. useful in spec ops NEW!
- player_burstFireCooldown "0" // full auto FAMAS/M16/Raffica
- overrideNVGModelWithKnife "1" // Put this on with nightvision NEW!
- nightVisionFadeInOutTime "0.001" // Faster NightVision
- nightVisionPowerOnTime "0.001" // Faster NightVision
- jump_spreadAdd "0" // No spread increase when jumping NEW!
- grenadeRollingEnabled "0" // All grenades now STICKY!!!! NEW!
- glass_fall_gravity "-10" // Broken glass floats. NEW!
- bg_forceDualWield "1" // Akimbo FAL's/Thumpers
- bg_forceDualWield "1" // Akimbo M9's/TMP's NEW!
- cg_fov "85" // point of view changer (ProMod)
- laserForceOn "1" // Hooray for LAZERS!
- player_meleeHeight "480" // HERP DERP
- player_meleeRange "999" // ditto
- player_meleeWidth "640" // ditto
- player_sustainAmmo "1" // Infinite Ammo
- player_sprintUnlimited "1" // Obvious
- jump_height "300" // Duh
- dynEnt_bulletForce "9999" // Try it. its funneh.
- r_specularmap "2" // Chrome Vision
- r_debugShader "1" // RainbowVision (pretty intense)
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