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Pokémon Shuffle update 1.3.21

Sep 28th, 2016
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  1. Sorry for the delays. I totally forgot about Shuffle these days u_u
  2.  
  3. StageData #451. (1.3.21)
  4. --Pokémon data--
  5. Duskull, Ghost, Base 40, Dex #322
  6. Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
  7.  
  8. --Stage data--
  9. Area: Graucus Hall
  10. Background ID: 7
  11. HP: 20800
  12. Moves: 6
  13. Experience: +6
  14. Catch rate: 11% (+10% per every remaining move)
  15. Sound track: BGM_STAGE_EASY
  16. Pokémon count: 3 (3 elegible)
  17.  
  18. Default Pokémon: Pidgey, Happiny, Azurill
  19. This stage has got a predefined layout
  20. Coins reward: 100 for the first time, 30 for every repeat
  21.  
  22. --Countdown 1--
  23. *After 3 moves, choose an action:
  24. -Fill 7 random blocks with Metal
  25. *Repeat every 3 moves.
  26.  
  27.  
  28.  
  29. StageData #452. (1.3.21)
  30. --Pokémon data--
  31. Archen, Rock, Base 60, Dex #618
  32. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  33.  
  34. --Stage data--
  35. Area: Graucus Hall
  36. Background ID: 7
  37. HP: 22600
  38. Moves: 20
  39. Experience: +20
  40. Catch rate: 10% (+2% per every remaining move)
  41. Sound track:
  42. Pokémon count: 4 (4 elegible)
  43.  
  44. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  45. This stage has got a predefined layout
  46. Coins reward: 100 for the first time, 30 for every repeat
  47.  
  48. --Countdown 1--
  49. *After 3 moves, choose an action:
  50. -Fill rows 1 and 2 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Metal,Metal,nothing,nothing]
  51. -Fill rows 1 and 2 with [nothing,nothing,Metal,Metal,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks]
  52. *Repeat every 3 moves.
  53.  
  54.  
  55.  
  56. StageData #453. (1.3.21)
  57. --Pokémon data--
  58. Nincada, Bug, Base 30, Dex #633
  59. Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
  60.  
  61. --Stage data--
  62. Area: Graucus Hall
  63. Background ID: 7
  64. HP: 20300
  65. Moves: 18
  66. Experience: +18
  67. Catch rate: 12% (+2% per every remaining move)
  68. Sound track: BGM_STAGE_NORMAL
  69. Pokémon count: 4 (4 elegible)
  70.  
  71. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  72. Coins reward: 100 for the first time, 30 for every repeat
  73.  
  74. --Countdown 1--
  75. *After 4 moves, choose an action:
  76. -Fill the 3x3 block starting at 1:1 with Ice
  77. -Fill the 3x3 block starting at 5:1 with Ice
  78. -Fill the 3x3 block starting at 1:2 with Ice
  79. -Fill the 3x3 block starting at 5:2 with Ice
  80. -Fill the 3x3 block starting at 1:5 with Ice
  81. -Fill the 3x3 block starting at 5:5 with Ice
  82. -Fill the 3x3 block starting at 1:6 with Ice
  83. -Fill the 3x3 block starting at 5:6 with Ice
  84. *Repeat every 4 moves.
  85.  
  86.  
  87.  
  88. StageData #454. (1.3.21)
  89. --Pokémon data--
  90. Bidoof, Normal, Base 30, Dex #625
  91. Ability: Sleep Combo (40%, 60%, 100%, damage, x1.5, Boosts damage done by combos if the foe is asleep.)
  92.  
  93. --Stage data--
  94. Area: Graucus Hall
  95. Background ID: 7
  96. HP: 29400
  97. Moves: 8
  98. Experience: +8
  99. Catch rate: 10% (+5% per every remaining move)
  100. Sound track: BGM_STAGE_FUN
  101. Pokémon count: 3 (3 elegible)
  102.  
  103. Default Pokémon: Pidgey, Happiny, Azurill
  104. This stage has got a predefined layout
  105. Coins reward: 100 for the first time, 30 for every repeat
  106.  
  107. --Countdown 1--
  108. *After 3 moves, choose an action:
  109. -Fill column 1 with Rocks
  110. -Fill column 5 with Rocks
  111. -Fill column 1 with Rocks
  112. -Fill column 5 with Rocks
  113. *If HP <= 6000 (~20%) / Damage >= 23400, switch countdown.
  114. *Repeat every 3 moves.
  115.  
  116. --Countdown 2--
  117. *After 3 moves, choose an action:
  118. -Fill columns 1 and 2 with Rocks
  119. -Fill columns 1 and 2 with Rocks
  120. *Repeat every 3 moves.
  121.  
  122.  
  123.  
  124. StageData #455. (1.3.21)
  125. --Pokémon data--
  126. Dusclops, Ghost, Base 60, Dex #323
  127. Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
  128.  
  129. --Stage data--
  130. Area: Graucus Hall
  131. Background ID: 7
  132. HP: 18700
  133. Moves: 15
  134. Experience: +15
  135. Catch rate: 14% (+6% per every remaining move)
  136. Sound track: BGM_STAGE_NORMAL
  137. Pokémon count: 4 (4 elegible)
  138.  
  139. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  140. Coins reward: 100 for the first time, 30 for every repeat
  141.  
  142. --Countdown 1--
  143. *After 2 moves, choose an action:
  144. -Fill row 5 with [Duskull,Duskull,nothing,Duskull,Duskull,Metal]
  145. -Fill row 1 with [Metal,Duskull,Duskull,nothing,Duskull,Duskull]
  146. -Fill row 5 with [Duskull,Duskull,nothing,Duskull,Duskull,Metal]
  147. -Fill row 1 with [Metal,Duskull,Duskull,nothing,Duskull,Duskull]
  148. *Repeat every 2 moves.
  149.  
  150.  
  151.  
  152. StageData #456. (1.3.21)
  153. --Pokémon data--
  154. Ferroseed, Grass, Base 50, Dex #627
  155. Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
  156.  
  157. --Stage data--
  158. Area: Graucus Hall
  159. Background ID: 7
  160. HP: 22800
  161. Moves: 20
  162. Experience: +20
  163. Catch rate: 10% (+2% per every remaining move)
  164. Sound track:
  165. Pokémon count: 4 (4 elegible)
  166.  
  167. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  168. Coins reward: 100 for the first time, 30 for every repeat
  169.  
  170. --Countdown 1--
  171. *After 3 moves, choose an action:
  172. -Fill column 1 with Rocks
  173. -Fill column 5 with Rocks
  174. -Fill column 5 with Rocks
  175. -Fill column 1 with Rocks
  176. -Fill column 1 with Rocks
  177. -Fill column 5 with Rocks
  178. -Fill column 1 with Rocks
  179. -Fill column 5 with Rocks
  180. *Repeat every 3 moves.
  181.  
  182.  
  183.  
  184. StageData #457. (1.3.21)
  185. --Pokémon data--
  186. Shedinja, Bug, Base 30, Dex #635
  187. Ability: Stabilize++ (25%, 50%, 100%, other, Occasionally erases five of the foe's disruptions on the board.)
  188.  
  189. --Stage data--
  190. Area: Graucus Hall
  191. Background ID: 7
  192. HP: 11900
  193. Moves: 15
  194. Experience: +15
  195. Catch rate: 9% (+3% per every remaining move)
  196. Sound track: BGM_STAGE_FUN
  197. Pokémon count: 4 (4 elegible)
  198.  
  199. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  200. This stage has got a predefined layout
  201. Coins reward: 100 for the first time, 30 for every repeat
  202.  
  203. --Countdown 1--
  204. *After 3 moves, choose an action:
  205. -Fill columns 1 and 2 with [Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing]
  206. -Fill columns 1 and 2 with [Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing]
  207. *Repeat every 3 moves.
  208.  
  209.  
  210.  
  211. StageData #458. (1.3.21)
  212. --Pokémon data--
  213. Sableye, Dark, Base 50, Dex #74
  214. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  215.  
  216. --Stage data--
  217. Area: Graucus Hall
  218. Background ID: 7
  219. HP: 14700
  220. Moves: 15
  221. Experience: +15
  222. Catch rate: 19% (+6% per every remaining move)
  223. Sound track: BGM_STAGE_NORMAL
  224. Pokémon count: 4 (4 elegible)
  225.  
  226. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  227. Coins reward: 100 for the first time, 30 for every repeat
  228.  
  229. --Countdown 1--
  230. *When the stage starts, choose an action:
  231. -Fill the 0x0 block starting at 4:1 with []
  232. -Fill the 0x0 block starting at 4:1 with []
  233. -Fill the 0x0 block starting at 4:1 with []
  234. *Repeat every 4 moves.
  235.  
  236.  
  237.  
  238. StageData #459. (1.3.21)
  239. --Pokémon data--
  240. Flareon, Fire, Base 50, Dex #26
  241. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  242.  
  243. --Stage data--
  244. Area: Graucus Hall
  245. Background ID: 7
  246. HP: 11200
  247. Moves: 6
  248. Experience: +6
  249. Catch rate: 11% (+6% per every remaining move)
  250. Sound track: BGM_STAGE_EASY
  251. Pokémon count: 3 (3 elegible)
  252.  
  253. Default Pokémon: Pidgey, Happiny, Azurill
  254. This stage has got a predefined layout
  255. Coins reward: 100 for the first time, 30 for every repeat
  256.  
  257. --Countdown 1--
  258. *After 2 moves, choose an action:
  259. -Fill rows 5 and 6 with [nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon]
  260. -Fill rows 5 and 6 with [nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon]
  261. -Fill rows 1 and 2 with [nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing]
  262. -Fill rows 1 and 2 with [nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing]
  263. -Fill rows 5 and 6 with [Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing]
  264. -Fill rows 5 and 6 with [Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing]
  265. *After 1 time, switch countdown.
  266. *Repeat every 2 moves.
  267.  
  268. --Countdown 2--
  269. *After 0 moves, choose an action:
  270. -Fill rows 5 and 6 with [nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice]
  271. -Fill rows 5 and 6 with [nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice]
  272. -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing]
  273. -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing]
  274. -Fill rows 5 and 6 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing]
  275. -Fill rows 5 and 6 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing]
  276. *After 1 time, switch countdown.
  277. *Repeat every 0 moves.
  278.  
  279.  
  280.  
  281. StageData #460. (1.3.21)
  282. --Pokémon data--
  283. Ferrothorn, Grass, Base 60, Dex #628
  284. Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
  285.  
  286. --Stage data--
  287. Area: Graucus Hall
  288. Background ID: 7
  289. HP: 16100
  290. Moves: 20
  291. Experience: +20
  292. Catch rate: 9% (+5% per every remaining move)
  293. Sound track: BGM_STAGE_HARD
  294. Pokémon count: 4 (4 elegible)
  295.  
  296. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  297. This stage has got a predefined layout
  298. Coins reward: 100 for the first time, 30 for every repeat
  299.  
  300. --Countdown 1--
  301. *After 3 moves, choose an action:
  302. -Fill the 0x0 block starting at 4:1 with []
  303. -Fill the 0x0 block starting at 4:1 with []
  304. -Fill row 1 with Metal
  305. *Repeat every 3 moves.
  306.  
  307.  
  308.  
  309. StageData #461. (1.3.21)
  310. --Pokémon data--
  311. Zorua, Dark, Base 50, Dex #63
  312. Ability: Sinister Power (15%, 40%, 80%, damage, x1.5, Increases damage done by any Dark types in a combo.)
  313.  
  314. --Stage data--
  315. Area: Graucus Hall
  316. Background ID: 7
  317. HP: 11200
  318. Moves: 12
  319. Experience: +12
  320. Catch rate: 15% (+5% per every remaining move)
  321. Sound track: BGM_STAGE_FUN
  322. Pokémon count: 4 (4 elegible)
  323.  
  324. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  325. Coins reward: 100 for the first time, 30 for every repeat
  326.  
  327. --Countdown 1--
  328. *After 5 moves, choose an action:
  329. -Fill the 0x0 block starting at 4:1 with []
  330. -Fill the 0x0 block starting at 4:1 with []
  331. -Fill the 0x0 block starting at 4:1 with []
  332. -Fill the 0x0 block starting at 4:1 with []
  333. -Fill the 0x0 block starting at 4:1 with []
  334. -Fill the 0x0 block starting at 4:1 with []
  335. -Fill the 0x0 block starting at 4:1 with []
  336. -Fill the 0x0 block starting at 4:1 with []
  337. *Repeat every 5 moves.
  338.  
  339.  
  340.  
  341. StageData #462. (1.3.21)
  342. --Pokémon data--
  343. Beldum, Steel, Base 50, Dex #639
  344. Ability: Blockify (60%, 80%, 100%, other, Occasionally turns one non- Support Pokémon into a block.)
  345.  
  346. --Stage data--
  347. Area: Graucus Hall
  348. Background ID: 7
  349. HP: 16100
  350. Moves: 20
  351. Experience: +20
  352. Catch rate: 9% (+5% per every remaining move)
  353. Sound track:
  354. Pokémon count: 4 (4 elegible)
  355.  
  356. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  357. This stage has got a predefined layout
  358. Coins reward: 100 for the first time, 30 for every repeat
  359.  
  360. --Countdown 1--
  361. *After 3 moves, choose an action:
  362. -Fill a random 2x2 block with Metal
  363. *If HP <= 12000 (~75%) / Damage >= 4100, switch countdown.
  364. *Repeat every 3 moves.
  365.  
  366. --Countdown 2--
  367. *After 1 move, choose an action:
  368. -Fill rows 1 and 2 with Metal
  369. *After 1 time, switch countdown.
  370. *Repeat every 1 move.
  371.  
  372.  
  373.  
  374. StageData #463. (1.3.21)
  375. --Pokémon data--
  376. Vaporeon, Water, Base 50, Dex #24
  377. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  378.  
  379. --Stage data--
  380. Area: Graucus Hall
  381. Background ID: 7
  382. HP: 16100
  383. Moves: 15
  384. Experience: +15
  385. Catch rate: 15% (+5% per every remaining move)
  386. Sound track: BGM_STAGE_NORMAL
  387. Pokémon count: 4 (4 elegible)
  388.  
  389. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  390. This stage has got a predefined layout
  391. Coins reward: 100 for the first time, 30 for every repeat
  392.  
  393. --Countdown 1--
  394. *After 3 moves, choose an action:
  395. -Fill the 3x3 block starting at 1:1 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing]
  396. -Fill the 3x3 block starting at 5:2 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing]
  397. -Fill the 3x3 block starting at 1:5 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing]
  398. -Fill the 3x3 block starting at 5:6 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing]
  399. *Repeat every 3 moves.
  400.  
  401.  
  402.  
  403. StageData #464. (1.3.21)
  404. --Pokémon data--
  405. Volbeat, Bug, Base 50, Dex #72
  406. Ability: Crowd Control (20%, 60%, 80%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  407.  
  408. --Stage data--
  409. Area: Graucus Hall
  410. Background ID: 7
  411. HP: 23600
  412. Moves: 7
  413. Experience: +7
  414. Catch rate: 12% (+6% per every remaining move)
  415. Sound track: BGM_STAGE_EASY
  416. Pokémon count: 3 (3 elegible)
  417.  
  418. Default Pokémon: Pidgey, Happiny, Azurill
  419. Coins reward: 100 for the first time, 30 for every repeat
  420.  
  421. --Countdown 1--
  422. *When the stage starts, choose an action:
  423. -Fill 5 random blocks with Illumise
  424. *Repeat every 3 moves.
  425.  
  426.  
  427.  
  428. StageData #465. (1.3.21)
  429. --Pokémon data--
  430. Zoroark, Dark, Base 70, Dex #64
  431. Ability: Sinister Power (15%, 40%, 80%, damage, x1.5, Increases damage done by any Dark types in a combo.)
  432.  
  433. --Stage data--
  434. Area: Graucus Hall
  435. Background ID: 7
  436. HP: 17500
  437. Moves: 15
  438. Experience: +15
  439. Catch rate: 10% (+5% per every remaining move)
  440. Sound track: BGM_STAGE_NORMAL
  441. Pokémon count: 4 (4 elegible)
  442.  
  443. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  444. Coins reward: 100 for the first time, 30 for every repeat
  445.  
  446. --Countdown 1--
  447. *After 3 moves, choose an action:
  448. -Fill the 0x0 block starting at 4:1 with []
  449. -Fill the 0x0 block starting at 4:1 with []
  450. -Fill the 0x0 block starting at 4:1 with []
  451. -Fill the 0x0 block starting at 4:1 with []
  452. *Repeat every 3 moves.
  453.  
  454.  
  455.  
  456. StageData #466. (1.3.21)
  457. --Pokémon data--
  458. Metang, Steel, Base 60, Dex #640
  459. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  460.  
  461. --Stage data--
  462. Area: Graucus Hall
  463. Background ID: 7
  464. HP: 18400
  465. Moves: 20
  466. Experience: +20
  467. Catch rate: 1% (+7% per every remaining move)
  468. Sound track:
  469. Pokémon count: 4 (4 elegible)
  470.  
  471. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  472. This stage has got a predefined layout
  473. Coins reward: 100 for the first time, 30 for every repeat
  474.  
  475. --Countdown 1--
  476. *After 3 moves, choose an action:
  477. -Fill the 3x3 block starting at 1:1 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal]
  478. -Fill the 3x3 block starting at 5:2 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal]
  479. -Fill the 3x3 block starting at 1:5 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal]
  480. -Fill the 3x3 block starting at 5:6 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal]
  481. -Fill the 3x3 block starting at 1:1 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang]
  482. -Fill the 3x3 block starting at 5:2 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang]
  483. -Fill the 3x3 block starting at 1:5 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang]
  484. -Fill the 3x3 block starting at 5:6 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang]
  485. *Repeat every 3 moves.
  486.  
  487.  
  488.  
  489. StageData #467. (1.3.21)
  490. --Pokémon data--
  491. Jolteon, Electric, Base 50, Dex #25
  492. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  493.  
  494. --Stage data--
  495. Area: Graucus Hall
  496. Background ID: 7
  497. HP: 16200
  498. Moves: 15
  499. Experience: +15
  500. Catch rate: 2% (+9% per every remaining move)
  501. Sound track: BGM_STAGE_NORMAL
  502. Pokémon count: 4 (4 elegible)
  503.  
  504. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  505. Coins reward: 100 for the first time, 30 for every repeat
  506.  
  507. --Countdown 1--
  508. *When the stage starts, choose an action:
  509. -Fill the 0x0 block starting at 4:1 with []
  510. -Fill the 0x0 block starting at 4:1 with []
  511. -Fill the 0x0 block starting at 4:1 with []
  512. -Fill the 0x0 block starting at 4:1 with []
  513. *If HP <= 8000 (~49%) / Damage >= 8200, switch countdown.
  514. *Repeat every 3 moves.
  515.  
  516. --Countdown 2--
  517. *After 3 moves, choose an action:
  518. -Fill the 0x0 block starting at 4:1 with []
  519. -Fill the 0x0 block starting at 4:1 with []
  520. -Fill the 0x0 block starting at 4:1 with []
  521. -Fill the 0x0 block starting at 4:1 with []
  522. *Repeat every 3 moves.
  523.  
  524.  
  525.  
  526. StageData #468. (1.3.21)
  527. --Pokémon data--
  528. Illumise, Bug, Base 50, Dex #73
  529. Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
  530.  
  531. --Stage data--
  532. Area: Graucus Hall
  533. Background ID: 7
  534. HP: 22400
  535. Moves: 8
  536. Experience: +8
  537. Catch rate: 10% (+5% per every remaining move)
  538. Sound track: BGM_STAGE_EASY
  539. Pokémon count: 3 (3 elegible)
  540.  
  541. Default Pokémon: Pidgey, Happiny, Azurill
  542. Coins reward: 100 for the first time, 30 for every repeat
  543.  
  544. --Countdown 1--
  545. *When the stage starts, choose an action:
  546. -Fill the 0x0 block starting at 4:1 with []
  547. -Fill the 0x0 block starting at 4:1 with []
  548. *Repeat every 2 moves.
  549.  
  550.  
  551.  
  552. StageData #469. (1.3.21)
  553. --Pokémon data--
  554. Bibarel, Water, Base 60, Dex #626
  555. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  556.  
  557. --Stage data--
  558. Area: Graucus Hall
  559. Background ID: 7
  560. HP: 22500
  561. Moves: 15
  562. Experience: +15
  563. Catch rate: 2% (+8% per every remaining move)
  564. Sound track: BGM_STAGE_NORMAL
  565. Pokémon count: 4 (4 elegible)
  566.  
  567. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  568. Coins reward: 100 for the first time, 30 for every repeat
  569.  
  570. --Countdown 1--
  571. *After 3 moves, choose an action:
  572. -Fill the 0x0 block starting at 4:1 with []
  573. -Fill the 0x0 block starting at 4:1 with []
  574. *Repeat every 3 moves.
  575.  
  576.  
  577.  
  578. StageData #470. (1.3.21)
  579. --Pokémon data--
  580. Metagross, Steel, Base 80, Dex #641
  581. Ability: +-Boost (100%, 100%, 100%, damage, x2, Making a + shaped match deals more damage than usual.)
  582.  
  583. --Stage data--
  584. Area: Graucus Hall
  585. Background ID: 7
  586. HP: 29900
  587. Moves: 20
  588. Experience: +20
  589. Catch rate: 10% (+5% per every remaining move)
  590. Sound track: BGM_STAGE_HARD
  591. Pokémon count: 4 (4 elegible)
  592.  
  593. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  594. This stage has got a predefined layout
  595. Coins reward: 100 for the first time, 30 for every repeat
  596.  
  597. --Countdown 1--
  598. *After 3 moves, choose an action:
  599. -Fill the 0x0 block starting at 4:1 with []
  600. -Fill the 0x0 block starting at 4:1 with []
  601. -Fill the 0x0 block starting at 4:1 with []
  602. -Fill the 0x0 block starting at 4:1 with []
  603. *If HP <= 13000 (~43%) / Damage >= 16900, switch countdown.
  604. *Repeat every 3 moves.
  605.  
  606. --Countdown 2--
  607. *After 3 moves, choose an action:
  608. -Fill the 0x0 block starting at 4:1 with []
  609. -Fill the 0x0 block starting at 4:1 with []
  610. -Fill the 0x0 block starting at 4:1 with []
  611. -Fill the 0x0 block starting at 4:1 with []
  612. *After 1 time, switch countdown.
  613. *Repeat every 3 moves.
  614.  
  615.  
  616.  
  617. StageDataExtra #44/43. (1.3.21)
  618. --Pokémon data--
  619. Ninjask, Bug, Base 60, Dex #634
  620. Ability: Paralysis Combo (40%, 60%, 100%, damage, x1.5, Boosts damage done by combos if the foe is paralyzed.)
  621.  
  622. --Stage data--
  623. Area: Expert Stages
  624. Background ID: 12
  625. HP: 9520
  626. Time: 50 sec
  627. Experience: +10
  628. Catch rate: 1% (+6% per every 3 remaining seconds)
  629. Sound track: BGM_STAGE_EX
  630. Pokémon count: 5 (4 elegible)
  631.  
  632. Default Pokémon: Phanpy, Makuhita, Surskit, Togepi
  633. Additional Pokémon (not from countdowns or maps): Nincada
  634. This stage has got a predefined layout
  635. This stage requires 470 S-Ranks in Normal Stages
  636. Coins reward: 300 for the first time, 30 for every repeat
  637.  
  638. --Countdown 1--
  639. *After 2 moves, choose an action:
  640. -Fill the 0x0 block starting at 4:1 with []
  641. -Fill the 0x0 block starting at 4:1 with []
  642. -Fill the 4x2 block starting at 5:1 with [Ninjask,Metal,Ninjask,Metal,Metal,Ninjask,Metal,Ninjask]
  643. *Repeat every 2 moves.
  644.  
  645.  
  646.  
  647. StageDataEvent #493/32. (1.3.21)
  648. --Pokémon data--
  649. Aipom, Normal, Base 50, Dex #609
  650. Ability: L-Boost (100%, 100%, 100%, damage, x2, Making an L-shaped match deals more damage than usual.)
  651.  
  652. --Stage data--
  653. Area: Special Stages
  654. Background ID: 4
  655. HP: 3872
  656. Moves: 8
  657. Experience: +5
  658. Catch rate: 8% (+4% per every remaining move)
  659. Sound track: BGM_STAGE_FUN
  660. Pokémon count: 3 (3 elegible)
  661.  
  662. Default Pokémon: Buneary, Happiny, Minccino
  663. This stage has got a predefined layout
  664. Coins reward: 200 for the first time, 30 for every repeat
  665.  
  666. --Countdown 1--
  667. *After 5 moves, choose an action:
  668. -Fill rows 5 and 6 with [Metal,nothing,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,nothing,Metal]
  669. *Repeat every 5 moves.
  670.  
  671.  
  672.  
  673. StageDataEvent #494/33. (1.3.21)
  674. --Pokémon data--
  675. Ambipom, Normal, Base 60, Dex #610
  676. Ability: Shock Attack (20%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  677.  
  678. --Stage data--
  679. Area: Special Stages
  680. Background ID: 4
  681. HP: 4840
  682. Moves: 8
  683. Experience: +5
  684. Catch rate: 16% (+5% per every remaining move)
  685. Sound track: BGM_STAGE_NORMAL
  686. Pokémon count: 3 (3 elegible)
  687.  
  688. Default Pokémon: Buneary, Happiny, Minccino
  689. This stage has got a predefined layout
  690. Coins reward: 200 for the first time, 30 for every repeat
  691.  
  692. --Countdown 1--
  693. *After 1 move, choose an action:
  694. -Fill the 4x1 block starting at 5:1 with [Ambipom,nothing,nothing,Ambipom]
  695. *After 1 time, switch countdown.
  696. *Repeat every 1 move.
  697.  
  698. --Countdown 2--
  699. *After 2 moves, choose an action:
  700. -Fill a random 6x1 block with Metal
  701. *After 1 time, switch countdown.
  702. *Repeat every 2 moves.
  703.  
  704.  
  705.  
  706. StageDataEvent #495/34. (1.3.21)
  707. --Pokémon data--
  708. Sewaddle, Bug, Base 50, Dex #611
  709. Ability: Counterattack (25%, 75%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  710.  
  711. --Stage data--
  712. Area: Special Stages
  713. Background ID: 4
  714. HP: 5808
  715. Moves: 6
  716. Experience: +5
  717. Catch rate: 10% (+5% per every remaining move)
  718. Sound track: BGM_STAGE_FUN
  719. Pokémon count: 3 (3 elegible)
  720.  
  721. Default Pokémon: Buneary, Happiny, Minccino
  722. This stage has got a predefined layout
  723. Coins reward: 200 for the first time, 30 for every repeat
  724.  
  725. --Countdown 1--
  726. *After 3 moves, choose an action:
  727. -Fill 7 random blocks (placed together) with Rocks
  728. *Repeat every 3 moves.
  729.  
  730.  
  731.  
  732. StageDataEvent #496/35. (1.3.21)
  733. --Pokémon data--
  734. Swadloon, Bug, Base 60, Dex #612
  735. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  736.  
  737. --Stage data--
  738. Area: Special Stages
  739. Background ID: 4
  740. HP: 10648
  741. Moves: 7
  742. Experience: +5
  743. Catch rate: 13% (+4% per every remaining move)
  744. Sound track: BGM_STAGE_NORMAL
  745. Pokémon count: 3 (3 elegible)
  746.  
  747. Default Pokémon: Buneary, Happiny, Minccino
  748. This stage has got a predefined layout
  749. Coins reward: 200 for the first time, 30 for every repeat
  750.  
  751. --Countdown 1--
  752. *After 1 move, choose an action:
  753. -Fill the 4x1 block starting at 5:1 with [Swadloon,nothing,nothing,Swadloon]
  754. *After 1 time, switch countdown.
  755. *Repeat every 1 move.
  756.  
  757. --Countdown 2--
  758. *After 2 moves, choose an action:
  759. -Fill the 2x3 block starting at 1:6 with [Rocks,Rocks,Swadloon,Swadloon,Rocks,Rocks]
  760. *After 1 time, switch countdown.
  761. *Repeat every 2 moves.
  762.  
  763.  
  764.  
  765. StageDataEvent #497/36. (1.3.21)
  766. --Pokémon data--
  767. Leavanny, Bug, Base 70, Dex #613
  768. Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
  769.  
  770. --Stage data--
  771. Area: Special Stages
  772. Background ID: 4
  773. HP: 9680
  774. Moves: 9
  775. Experience: +5
  776. Catch rate: 20% (+6% per every remaining move)
  777. Sound track: BGM_STAGE_HARD
  778. Pokémon count: 3 (3 elegible)
  779.  
  780. Default Pokémon: Buneary, Happiny, Minccino
  781. This stage has got a predefined layout
  782. Coins reward: 200 for the first time, 30 for every repeat
  783.  
  784. --Countdown 1--
  785. *After 2 moves, choose an action:
  786. -Fill the 0x0 block starting at 4:1 with []
  787. *After 1 time, switch countdown.
  788. *Repeat every 2 moves.
  789.  
  790. --Countdown 2--
  791. *After 1 move, choose an action:
  792. -Fill 1 random block with Coin
  793. *After 2 times, switch countdown.
  794. *Repeat every 1 move.
  795.  
  796.  
  797.  
  798. StageDataEvent #498/37. (1.3.21)
  799. --Pokémon data--
  800. Cottonee (Winking), Grass, Base 40, Dex #131
  801. Ability: Crowd Control (20%, 60%, 80%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  802.  
  803. --Stage data--
  804. Area: Special Stages
  805. Background ID: 11
  806. HP: 7260
  807. Moves: 6
  808. Experience: +100
  809. Catch rate: 19% (+2% per every remaining move)
  810. Sound track: BGM_STAGE_FUN
  811. Pokémon count: 3 (3 elegible)
  812.  
  813. Default Pokémon: Buneary, Happiny, Minccino
  814. This stage has got a predefined layout
  815. Coins reward: 200 for the first time, 30 for every repeat
  816.  
  817. --Countdown 1--
  818. *After 4 moves, choose an action:
  819. -Fill the 4x3 block starting at 5:1 with [nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing]
  820. *Repeat every 4 moves.
  821.  
  822.  
  823.  
  824. StageDataEvent #499/38. (1.3.21)
  825. --Pokémon data--
  826. Whimsicott (Winking), Grass, Base 60, Dex #132
  827. Ability: Eject+ (50%, 100%, 100%, other, Sometimes removes three non-Support Pokémon icons.)
  828.  
  829. --Stage data--
  830. Area: Special Stages
  831. Background ID: 11
  832. HP: 7986
  833. Moves: 8
  834. Experience: +100
  835. Catch rate: 23% (+3% per every remaining move)
  836. Sound track: BGM_STAGE_HARD
  837. Pokémon count: 3 (3 elegible)
  838.  
  839. Default Pokémon: Buneary, Happiny, Minccino
  840. This stage has got a predefined layout
  841. Coins reward: 200 for the first time, 30 for every repeat
  842.  
  843. --Countdown 1--
  844. *After 3 moves, choose an action:
  845. -Fill 1 random block with Ice
  846. *After 1 time, switch countdown.
  847. *Repeat every 3 moves.
  848.  
  849. --Countdown 2--
  850. *After 2 moves, choose an action:
  851. -Fill 1 random block with Ice
  852. *Repeat every 2 moves.
  853.  
  854.  
  855.  
  856. StageDataEvent #500/39. (1.3.21)
  857. --Pokémon data--
  858. Mega Beedrill, Poison, Base 60, Dex #425
  859. Ability: Erases Pokémon and disruptions around a spot you tap.
  860. Mega-Bar: 15 icons, 12 speedups available
  861.  
  862. --Stage data--
  863. Area: Special Stages
  864. Background ID: 12
  865. HP: 1
  866. Moves: 18
  867. Experience: +10
  868. Catch rate: Not catchable
  869. Sound track: BGM_STAGE_RANKING
  870. Pokémon count: 4 (4 elegible)
  871.  
  872. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  873. This stage has got a predefined layout
  874.  
  875. --Countdown 1--
  876. *When the stage starts, choose an action:
  877. -Fill the 0x0 block starting at 4:1 with []
  878. *Repeat every 3 moves.
  879.  
  880. --Countdown 2--
  881. *After a combo of 2 or more lines, choose an action:
  882. -Fill the 0x0 block starting at 4:1 with []
  883. -Fill the 0x0 block starting at 4:1 with []
  884. -Fill the 0x0 block starting at 4:1 with []
  885. -Fill the 0x0 block starting at 4:1 with []
  886. *After 4 times, switch countdown.
  887.  
  888.  
  889.  
  890. StageDataEvent #501/41. (1.3.21)
  891. --Pokémon data--
  892. Slaking, Normal, Base 80, Dex #597
  893. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  894.  
  895. --Stage data--
  896. Area: Special Stages
  897. Background ID: 12
  898. HP: 11008
  899. Moves: 17
  900. Experience: +5
  901. Catch rate: 20% (+2% per every remaining move)
  902. Sound track: BGM_STAGE_HARD
  903. Pokémon count: 4 (4 elegible)
  904.  
  905. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  906. This stage has got a predefined layout
  907. Coins reward: 200 for the first time, 30 for every repeat
  908.  
  909. --Countdown 1--
  910. *After 4 moves, choose an action:
  911. -Fill the 0x0 block starting at 4:1 with []
  912. *After 1 time, switch countdown.
  913. *Repeat every 4 moves.
  914.  
  915. --Countdown 2--
  916. *After 0 moves, choose an action:
  917. -Fill the 0x0 block starting at 4:1 with []
  918. *After 1 time, switch countdown.
  919. *Repeat every 0 moves.
  920.  
  921.  
  922.  
  923. StageDataEvent #502/48. (1.3.21)
  924. --Pokémon data--
  925. Mewtwo, Psychic, Base 80, Dex #158
  926. Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
  927.  
  928. --Stage data--
  929. Area: Special Stages
  930. Background ID: 12
  931. HP: 8528
  932. Moves: 16
  933. Experience: +5
  934. Catch rate: 16% (+3% per every remaining move)
  935. Sound track: BGM_STAGE_LEGEND
  936. Pokémon count: 4 (4 elegible)
  937.  
  938. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  939. This stage has got a predefined layout
  940. Coins reward: 200 for the first time, 30 for every repeat
  941.  
  942. --Countdown 1--
  943. *After 2 moves, choose an action:
  944. -Fill a random 3x2 block with Metal
  945. *After 1 time, switch countdown.
  946. *Repeat every 2 moves.
  947.  
  948. --Countdown 2--
  949. *After a combo of 3 or more lines, choose an action:
  950. -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
  951. -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
  952. -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
  953. -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
  954. -Fill the 3x3 block starting at 1:5 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
  955. *After 2 times, switch countdown.
  956.  
  957.  
  958.  
  959. StageDataEvent #503/73. (1.3.21)
  960. --Pokémon data--
  961. Keldeo (Resolute Form), Fighting, Base 60, Dex #168
  962. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  963.  
  964. --Stage data--
  965. Area: Special Stages
  966. Background ID: 12
  967. HP: 27130
  968. Moves: 16
  969. Experience: +5
  970. Catch rate: Not catchable
  971. Sound track: BGM_STAGE_BOSS2
  972. Pokémon count: 5 (4 elegible)
  973.  
  974. Default Pokémon: Keldeo (Resolute Form), Azurill, Pichu, Togepi
  975. Additional Pokémon (not from countdowns or maps): Keldeo (Ordinary Form)
  976. This stage has got a predefined layout
  977. Coins reward: 30 for the first time, 30 for every repeat
  978.  
  979. --Countdown 1--
  980. *After 0 moves, choose an action:
  981. -Fill columns 1 and 2 with Ice
  982. -Fill 4 random blocks with Rocks
  983. *After 2 times, switch countdown.
  984. *Repeat every 0 moves.
  985.  
  986. --Countdown 2--
  987. *After 5 moves, choose an action:
  988. -Fill columns 1 and 2 with Ice
  989. -Fill 4 random blocks with Rocks
  990. *After 1 time, switch countdown.
  991. *Repeat every 5 moves.
  992.  
  993.  
  994.  
  995. EventStage #493/4. (1.3.21)
  996. --Event data--
  997. Start date: 2016/9/20 (Tue), 15h JST
  998. End date: 2016/10/4 (Tue), 15h JST
  999. Type: normal event
  1000.  
  1001. Stage: StageDataEvent #44 (Dialga)
  1002.  
  1003. --Event text--
  1004. Title 1: Great Challenge
  1005. Title 2: [var]name Appears
  1006. Description:
  1007.  
  1008. Take on the Legendary Pokémon
  1009. Dialga here!
  1010.  
  1011. This powerful foe can only be
  1012. encountered in this stage.
  1013. Don't let this one pass you by!
  1014.  
  1015. You'll find this battle easier to
  1016. take on if you have an ally with
  1017. the Block Smash skill with you.
  1018. An Attack Power ↑ could help, too!
  1019.  
  1020. After catching it, if you retry
  1021. the stage, it may occasionally
  1022. drop a Dialga Skill Booster!
  1023.  
  1024. Event Period:
  1025. Until 06:00 (UTC) 04/10/2016
  1026.  
  1027.  
  1028. EventStage #45/5. (1.3.21)
  1029. --Event data--
  1030. Start date: 2016/9/20 (Tue), 15h JST
  1031. End date: 2016/10/4 (Tue), 15h JST
  1032. Type: normal event, free items
  1033.  
  1034. Stage: StageDataEvent #31 (Wobbuffet)
  1035.  
  1036. --Event text--
  1037. Title 1: Try 'Em Items Stage
  1038. Title 2: [var]name Appears
  1039. Description:
  1040.  
  1041. Wobbuffet's Try 'Em Items Stage
  1042. is here to try!
  1043.  
  1044. In this stage, you can use items
  1045. without using any of your Coins,
  1046. allowing you to easily experience
  1047. for yourself what they can do!
  1048. Use this chance to give 'em a shot!
  1049.  
  1050. Event Period:
  1051. Until 06:00 (UTC) 04/10/2016
  1052.  
  1053.  
  1054. EventStage #411/6. (1.3.21)
  1055. --Event data--
  1056. Start date: 2016/9/20 (Tue), 15h JST
  1057. End date: 2016/10/4 (Tue), 15h JST
  1058. Type: normal event
  1059.  
  1060. Stage: StageDataEvent #337 (Beedrill)
  1061.  
  1062. --Event text--
  1063. Title 1: High-Speed Challenge
  1064. Title 2: [var]name Appears
  1065. Description:
  1066.  
  1067. Beedrill Appears!
  1068.  
  1069. Can you defeat this powerful foe in
  1070. a strictly limited amount of time?!
  1071.  
  1072. We recommend
  1073. Mega Slowbro!
  1074. Get Slowbro in
  1075. main stage 69 and its
  1076. Mega Stone, Slowbronite,
  1077. from main stage 45.
  1078.  
  1079. Using an Attack Power ↑ might
  1080. also give you a better shot at
  1081. beating and catching this Pokémon!
  1082.  
  1083. After catching it, if you retry
  1084. the stage, it may occasionally
  1085. drop a Beedrill Skill Booster!
  1086.  
  1087. Event Period:
  1088. Until 06:00 (UTC) 04/10/2016
  1089.  
  1090.  
  1091. EventStage #338/7. (1.3.21)
  1092. --Event data--
  1093. Start date: 2016/9/20 (Tue), 15h JST
  1094. End date: 2016/10/4 (Tue), 15h JST
  1095. Type: normal event
  1096.  
  1097. Stage: StageDataEvent #388 (Zygarde (Complete Forme))
  1098.  
  1099. --Event text--
  1100. Title 1: Ultra Challenge
  1101. Title 2: [var]name Appears
  1102. Description:
  1103.  
  1104. Zygarde Complete Forme appears!
  1105. Can you defeat the overwhelming
  1106. power of this Legendary Pokémon?
  1107.  
  1108. Gather your strongest team together
  1109. to take on this fearsome challenge!
  1110.  
  1111. Consider bringing Dragonite
  1112. and Haxorus along for this
  1113. battle.
  1114.  
  1115. Using an Attack Power ↑ might
  1116. also give you a better shot at
  1117. beating and catching this Pokémon!
  1118.  
  1119. After catching it, if you retry the
  1120. stage, it may occasionally drop a
  1121. Zygarde Complete Forme
  1122. Skill Booster!
  1123.  
  1124. Event Period:
  1125. Until 06:00 (UTC) 04/10/2016
  1126.  
  1127.  
  1128. EventStage #389/8. (1.3.21)
  1129. --Event data--
  1130. Start date: 2016/9/20 (Tue), 15h JST
  1131. End date: 2016/10/4 (Tue), 15h JST
  1132. Type: stage randomly selected
  1133.  
  1134. 25%: StageDataEvent #493 (Aipom)
  1135. 13%: StageDataEvent #494 (Ambipom)
  1136. 30%: StageDataEvent #495 (Sewaddle)
  1137. 13%: StageDataEvent #496 (Swadloon)
  1138. 3%: StageDataEvent #497 (Leavanny)
  1139. 11%: StageDataEvent #498 (Cottonee (Winking))
  1140. 5%: StageDataEvent #499 (Whimsicott (Winking))
  1141.  
  1142. --Event text--
  1143. Title 1: Pokémon Safari
  1144. Title 2: A New Pokémon Safari!
  1145. Description:
  1146.  
  1147. In Pokémon Safari, the Pokémon
  1148. that show up change every time
  1149. you play.
  1150.  
  1151. In this safari, you have the
  1152. chance to battle and catch
  1153. Aipom, Sewaddle, Swadloon,
  1154. Ambipom, Leavanny,
  1155. Cottonee (Winking)
  1156. and Whimsicott (Winking)!
  1157. Though some are harder to meet
  1158. than others!
  1159.  
  1160. There is no Optimize in
  1161. Pokémon Safari. It's up to you to
  1162. pick the most powerful Pokémon,
  1163. so choose your own dream team.
  1164.  
  1165. Why not give some
  1166. Fire- or Flying-type
  1167. Pokémon a try?
  1168.  
  1169. Event Period:
  1170. Until 06:00 (UTC) 04/10/2016
  1171.  
  1172.  
  1173. EventStage #500/12. (1.3.21)
  1174. --Event data--
  1175. Start date: 2016/9/27 (Tue), 15h JST
  1176. End date: 2016/10/11 (Tue), 15h JST
  1177. Type: stage depends on the day
  1178.  
  1179. Monday: StageDataEvent #467 (Druddigon)
  1180. Tuesday: StageDataEvent #464 (Pachirisu)
  1181. Wednesday: StageDataEvent #465 (Sigilyph)
  1182. Thursday: StageDataEvent #466 (Tropius)
  1183. Friday: StageDataEvent #14 (Farfetch'd)
  1184.  
  1185. --Event text--
  1186. Title 1: The Daily Pokémon (#2)
  1187. Title 2: Daily Pokémon Are Here!
  1188. Description:
  1189.  
  1190. The Daily Pokémon stage has
  1191. appeared, where you can face
  1192. different Pokémon each day!
  1193.  
  1194. After catching the Daily
  1195. Pokémon, if you retry
  1196. the stage, it may occasionally
  1197. drop Coins!
  1198.  
  1199. Event Period:
  1200. Until 06:00 (UTC) 11/10/2016
  1201.  
  1202. Note: Cannot be played between
  1203. 06:00 (UTC) on Saturdays and
  1204. 06:00 (UTC) on Mondays.
  1205.  
  1206.  
  1207. EventStage #15/13. (1.3.21)
  1208. --Event data--
  1209. Start date: 2016/9/27 (Tue), 15h JST
  1210. End date: 2016/10/11 (Tue), 15h JST
  1211. Type: escalation battles
  1212.  
  1213. Level 1+: StageDataEvent #247 (Keldeo (Resolute Form))
  1214. Level 11+: StageDataEvent #248 (Keldeo (Resolute Form))
  1215. Level 26+: StageDataEvent #249 (Keldeo (Resolute Form))
  1216. Level 30+: StageDataEvent #267 (Keldeo (Resolute Form))
  1217. Level 31+: StageDataEvent #250 (Keldeo (Resolute Form))
  1218. Level 41+: StageDataEvent #251 (Keldeo (Resolute Form))
  1219. Level 50+: StageDataEvent #268 (Keldeo (Resolute Form))
  1220. Level 51+: StageDataEvent #252 (Keldeo (Resolute Form))
  1221. Level 61+: StageDataEvent #255 (Keldeo (Resolute Form))
  1222. Level 71+: StageDataEvent #256 (Keldeo (Resolute Form))
  1223. Level 81+: StageDataEvent #258 (Keldeo (Resolute Form))
  1224. Level 91+: StageDataEvent #260 (Keldeo (Resolute Form))
  1225. Level 100+: StageDataEvent #269 (Keldeo (Resolute Form))
  1226. Level 101+: StageDataEvent #261 (Keldeo (Resolute Form))
  1227. Level 126+: StageDataEvent #257 (Keldeo (Resolute Form))
  1228. Level 141+: StageDataEvent #259 (Keldeo (Resolute Form))
  1229. Level 150+: StageDataEvent #503 (Keldeo (Resolute Form))
  1230. Level 151+: StageDataEvent #262 (Keldeo (Resolute Form))
  1231. Level 176+: StageDataEvent #265 (Keldeo (Resolute Form))
  1232. Level 191+: StageDataEvent #266 (Keldeo (Resolute Form))
  1233. Level 200+: StageDataEvent #271 (Keldeo (Resolute Form))
  1234. Level 201+: StageDataEvent #253 (Keldeo (Resolute Form))
  1235. Level 241+: StageDataEvent #254 (Keldeo (Resolute Form))
  1236. Level 250+: StageDataEvent #272 (Keldeo (Resolute Form))
  1237. Level 251+: StageDataEvent #263 (Keldeo (Resolute Form))
  1238. Level 296+: StageDataEvent #264 (Keldeo (Resolute Form))
  1239. Level 300+: StageDataEvent #273 (Keldeo (Resolute Form))
  1240. Level 301+: StageDataEvent #273 (Keldeo (Resolute Form))
  1241.  
  1242. Prize for first beating level 25: 1000 Coins
  1243. Prize for first beating level 30: 1 Mega Speedup
  1244. Prize for first beating level 40: 1000 Coins
  1245. Prize for first beating level 50: 1 Skill Swapper
  1246. Prize for first beating level 60: 1000 Coins
  1247. Prize for first beating level 70: 1 Disruption Delay
  1248. Prize for first beating level 80: 1 Mega Start
  1249. Prize for first beating level 90: 1000 Coins
  1250. Prize for first beating level 100: 1 Raise Max Level
  1251. Prize for first beating level 125: 1 Exp. Booster M
  1252. Prize for first beating level 150: 1 Mega Speedup
  1253. Prize for first beating level 175: 1 Exp. Booster M
  1254. Prize for first beating level 200: 1 Skill Swapper
  1255. Prize for first beating level 235: 1 Skill Booster S
  1256. Prize for first beating level 250: 2 Raise Max Level
  1257. Prize for first beating level 275: 2 Skill Booster S
  1258. Prize for first beating level 300: 2 Mega Speedup
  1259.  
  1260. --Event text--
  1261. Title 1: Escalation Battle
  1262. Title 2: Take on Escalation Battles
  1263. Description:
  1264.  
  1265. Keldeo Resolute Form is here...
  1266. but not for long!
  1267.  
  1268. In escalation battles, the stage level
  1269. goes up every time you win. As the
  1270. level increases, it becomes ever
  1271. easier to catch Keldeo.
  1272.  
  1273. Stage Level Rewards:
  1274. Level 25: 1000 Coins
  1275. Level 30: 1 Mega Speedup
  1276. Level 40: 1000 Coins
  1277. Level 50: 1 Skill Swapper
  1278. Level 60: 1000 Coins
  1279. Level 70: 1 Disruption Delay
  1280. Level 80: 1 Mega Start
  1281. Level 90: 1000 Coins
  1282. Level 100: 1 Raise Max Level
  1283. Level 150: 1 Mega Speedup
  1284. ...and other special rewards!
  1285.  
  1286. Event Period:
  1287. Until 06:00 (UTC) 11/10/2016
  1288.  
  1289.  
  1290. EventStage #274/15. (1.3.21)
  1291. --Event data--
  1292. Start date: 2016/9/27 (Tue), 15h JST
  1293. End date: 2016/10/4 (Tue), 15h JST
  1294. Type: normal event
  1295.  
  1296. Stage: StageDataEvent #502 (Mewtwo)
  1297.  
  1298. --Event text--
  1299. Title 1: Special Challenge
  1300. Title 2: [var]name Appears
  1301. Description:
  1302.  
  1303. Take on Mewtwo here!
  1304.  
  1305. Mewtwo, which appears
  1306. in expert stage 20, can be found
  1307. in a special stage!
  1308.  
  1309. Don't miss this chance to defeat
  1310. and catch this powerful foe.
  1311.  
  1312. After catching it, if you retry the
  1313. stage, it may occasionally drop a
  1314. Mewtwo Skill Booster or
  1315. Raise Max Level!
  1316.  
  1317. Strengthen Mewtwo to
  1318. prepare it for the Mega Beedrill
  1319. competitive stage!
  1320.  
  1321. Event Period:
  1322. Until 06:00 (UTC) 04/10/2016
  1323.  
  1324.  
  1325. EventStage #503/16. (1.3.21)
  1326. --Event data--
  1327. Start date: 2016/9/27 (Tue), 15h JST
  1328. End date: 2016/10/11 (Tue), 15h JST
  1329. Type: normal event
  1330.  
  1331. Stage: StageDataEvent #501 (Slaking)
  1332.  
  1333. --Event text--
  1334. Title 1: Great Challenge
  1335. Title 2: [var]name Appears
  1336. Description:
  1337.  
  1338. Take on Slaking here!
  1339. Don't miss this chance to defeat
  1340. and catch this powerful foe.
  1341.  
  1342. Consider bringing Lucario
  1343. and Mienshao along for this
  1344. battle.
  1345.  
  1346. Using an Attack Power ↑ might
  1347. also give you a better shot at
  1348. beating and catching this Pokémon!
  1349.  
  1350. Event Period:
  1351. Until 06:00 (UTC) 11/10/2016
  1352.  
  1353.  
  1354. EventStage #502/17. (1.3.21)
  1355. --Event data--
  1356. Start date: 2016/9/27 (Tue), 15h JST
  1357. End date: 2016/10/4 (Tue), 14h JST
  1358. Type: competition
  1359.  
  1360. Stage: StageDataEvent #500 (Mega Beedrill)
  1361. Only available for region 1
  1362.  
  1363. --Event text--
  1364. Title 1: ランキングステージ
  1365. Title 2: ランキングステージ開催中
  1366. Description:
  1367.  
  1368. 手数制ランキングステージ開催!
  1369.  
  1370. 【順位に応じたプレゼント】
  1371. 1位~1000位:
  1372. スピアナイト
  1373. & メガスキルアップ 3個
  1374. & マックスレベルアップ 3個
  1375. 1001位~5000位:
  1376. スピアナイト
  1377. & メガスキルアップ 2個
  1378. & マックスレベルアップ 2個
  1379. 5001位~25000位:
  1380. スピアナイト
  1381. & メガスキルアップ 1個
  1382. & マックスレベルアップ 1個
  1383. 25001位~60000位:
  1384. スピアナイト
  1385. & オジャマガード 1個
  1386. 60001位~80000位:
  1387. パワーアップ 1個
  1388. & オジャマガード 1個
  1389. 80001位~: パワーアップ 1個
  1390.  
  1391. 開催期間:
  1392. 2016/10/04 14:00 JSTまで
  1393. プレゼント受け取り期間:
  1394. 2016/10/04 15:00 JST~
  1395. 2016/10/11 15:00 JST
  1396. ※不正行為者は除外する場合があります
  1397.  
  1398.  
  1399. EventStage #501/18. (1.3.21)
  1400. --Event data--
  1401. Start date: 2016/9/27 (Tue), 15h JST
  1402. End date: 2016/10/4 (Tue), 14h JST
  1403. Type: competition
  1404.  
  1405. Stage: StageDataEvent #500 (Mega Beedrill)
  1406. Only available for region 2
  1407.  
  1408. --Event text--
  1409. Title 1: Competitive Stage
  1410. Title 2: Competitive Stage Now Live!
  1411. Description:
  1412.  
  1413. A limited move format competitive
  1414. stage is available!
  1415.  
  1416. Prizes by Place:
  1417. 1–300:
  1418. 1 Beedrillite,
  1419. 3 Mega Speedups,
  1420. and 3 Raise Max Levels
  1421. 301–1,600:
  1422. 1 Beedrillite,
  1423. 2 Mega Speedups,
  1424. and 2 Raise Max Levels
  1425. 1,601–8,000:
  1426. 1 Beedrillite,
  1427. 1 Mega Speedup,
  1428. and 1 Raise Max Level
  1429. 8,001–20,000:
  1430. 1 Beedrillite
  1431. and 1 Disruption Delay
  1432. 20,001–26,000:
  1433. 1 Attack Power ↑
  1434. and 1 Disruption Delay
  1435. 26,001+ : 1 Attack Power ↑
  1436.  
  1437. Event Period:
  1438. Until 05:00 (UTC) 10/04/2016
  1439. Reward Period:
  1440. From 06:00 (UTC) 10/04/2016
  1441. until 06:00 (UTC) 10/11/2016
  1442.  
  1443.  
  1444.  
  1445. EventStage #501/19. (1.3.21)
  1446. --Event data--
  1447. Start date: 2016/9/27 (Tue), 15h JST
  1448. End date: 2016/10/4 (Tue), 14h JST
  1449. Type: competition
  1450.  
  1451. Stage: StageDataEvent #500 (Mega Beedrill)
  1452. Only available for region 3
  1453.  
  1454. --Event text--
  1455. Title 1: Competitive Stage
  1456. Title 2: Competitive Stage Now Live!
  1457. Description:
  1458.  
  1459. A limited move format competitive
  1460. stage is available!
  1461.  
  1462. Prizes by Place:
  1463. 1–200:
  1464. 1 Beedrillite,
  1465. 3 Mega Speedups
  1466. and 3 Raise Max Levels
  1467. 201–1,000:
  1468. 1 Beedrillite,
  1469. 2 Mega Speedups
  1470. and 2 Raise Max Levels
  1471. 1,001–5,000:
  1472. 1 Beedrillite,
  1473. 1 Mega Speedup
  1474. and 1 Raise Max Level
  1475. 5,001–13,000:
  1476. 1 Beedrillite
  1477. and 1 Disruption Delay
  1478. 13,001–18,000:
  1479. 1 Attack Power ↑
  1480. and 1 Disruption Delay
  1481. 18,001+ : 1 Attack Power ↑
  1482.  
  1483. Event Period:
  1484. Until 05:00 (UTC) 04/10/2016
  1485. Reward Period:
  1486. From 06:00 (UTC) 04/10/2016
  1487. until 06:00 (UTC) 11/10/2016
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