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- Sorry for the delays. I totally forgot about Shuffle these days u_u
- StageData #451. (1.3.21)
- --Pokémon data--
- Duskull, Ghost, Base 40, Dex #322
- Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 20800
- Moves: 6
- Experience: +6
- Catch rate: 11% (+10% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 7 random blocks with Metal
- *Repeat every 3 moves.
- StageData #452. (1.3.21)
- --Pokémon data--
- Archen, Rock, Base 60, Dex #618
- Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 22600
- Moves: 20
- Experience: +20
- Catch rate: 10% (+2% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill rows 1 and 2 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Metal,Metal,nothing,nothing]
- -Fill rows 1 and 2 with [nothing,nothing,Metal,Metal,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks]
- *Repeat every 3 moves.
- StageData #453. (1.3.21)
- --Pokémon data--
- Nincada, Bug, Base 30, Dex #633
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 20300
- Moves: 18
- Experience: +18
- Catch rate: 12% (+2% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with Ice
- -Fill the 3x3 block starting at 5:1 with Ice
- -Fill the 3x3 block starting at 1:2 with Ice
- -Fill the 3x3 block starting at 5:2 with Ice
- -Fill the 3x3 block starting at 1:5 with Ice
- -Fill the 3x3 block starting at 5:5 with Ice
- -Fill the 3x3 block starting at 1:6 with Ice
- -Fill the 3x3 block starting at 5:6 with Ice
- *Repeat every 4 moves.
- StageData #454. (1.3.21)
- --Pokémon data--
- Bidoof, Normal, Base 30, Dex #625
- Ability: Sleep Combo (40%, 60%, 100%, damage, x1.5, Boosts damage done by combos if the foe is asleep.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 29400
- Moves: 8
- Experience: +8
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill column 1 with Rocks
- -Fill column 5 with Rocks
- -Fill column 1 with Rocks
- -Fill column 5 with Rocks
- *If HP <= 6000 (~20%) / Damage >= 23400, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with Rocks
- -Fill columns 1 and 2 with Rocks
- *Repeat every 3 moves.
- StageData #455. (1.3.21)
- --Pokémon data--
- Dusclops, Ghost, Base 60, Dex #323
- Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 18700
- Moves: 15
- Experience: +15
- Catch rate: 14% (+6% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill row 5 with [Duskull,Duskull,nothing,Duskull,Duskull,Metal]
- -Fill row 1 with [Metal,Duskull,Duskull,nothing,Duskull,Duskull]
- -Fill row 5 with [Duskull,Duskull,nothing,Duskull,Duskull,Metal]
- -Fill row 1 with [Metal,Duskull,Duskull,nothing,Duskull,Duskull]
- *Repeat every 2 moves.
- StageData #456. (1.3.21)
- --Pokémon data--
- Ferroseed, Grass, Base 50, Dex #627
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 22800
- Moves: 20
- Experience: +20
- Catch rate: 10% (+2% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill column 1 with Rocks
- -Fill column 5 with Rocks
- -Fill column 5 with Rocks
- -Fill column 1 with Rocks
- -Fill column 1 with Rocks
- -Fill column 5 with Rocks
- -Fill column 1 with Rocks
- -Fill column 5 with Rocks
- *Repeat every 3 moves.
- StageData #457. (1.3.21)
- --Pokémon data--
- Shedinja, Bug, Base 30, Dex #635
- Ability: Stabilize++ (25%, 50%, 100%, other, Occasionally erases five of the foe's disruptions on the board.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 11900
- Moves: 15
- Experience: +15
- Catch rate: 9% (+3% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing]
- -Fill columns 1 and 2 with [Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing]
- *Repeat every 3 moves.
- StageData #458. (1.3.21)
- --Pokémon data--
- Sableye, Dark, Base 50, Dex #74
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 14700
- Moves: 15
- Experience: +15
- Catch rate: 19% (+6% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *Repeat every 4 moves.
- StageData #459. (1.3.21)
- --Pokémon data--
- Flareon, Fire, Base 50, Dex #26
- Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 11200
- Moves: 6
- Experience: +6
- Catch rate: 11% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill rows 5 and 6 with [nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon]
- -Fill rows 5 and 6 with [nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon]
- -Fill rows 1 and 2 with [nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing]
- -Fill rows 1 and 2 with [nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing]
- -Fill rows 5 and 6 with [Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing]
- -Fill rows 5 and 6 with [Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill rows 5 and 6 with [nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice]
- -Fill rows 5 and 6 with [nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice]
- -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing]
- -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing]
- -Fill rows 5 and 6 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing]
- -Fill rows 5 and 6 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #460. (1.3.21)
- --Pokémon data--
- Ferrothorn, Grass, Base 60, Dex #628
- Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 16100
- Moves: 20
- Experience: +20
- Catch rate: 9% (+5% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill row 1 with Metal
- *Repeat every 3 moves.
- StageData #461. (1.3.21)
- --Pokémon data--
- Zorua, Dark, Base 50, Dex #63
- Ability: Sinister Power (15%, 40%, 80%, damage, x1.5, Increases damage done by any Dark types in a combo.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 11200
- Moves: 12
- Experience: +12
- Catch rate: 15% (+5% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 5 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *Repeat every 5 moves.
- StageData #462. (1.3.21)
- --Pokémon data--
- Beldum, Steel, Base 50, Dex #639
- Ability: Blockify (60%, 80%, 100%, other, Occasionally turns one non- Support Pokémon into a block.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 16100
- Moves: 20
- Experience: +20
- Catch rate: 9% (+5% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill a random 2x2 block with Metal
- *If HP <= 12000 (~75%) / Damage >= 4100, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill rows 1 and 2 with Metal
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageData #463. (1.3.21)
- --Pokémon data--
- Vaporeon, Water, Base 50, Dex #24
- Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 16100
- Moves: 15
- Experience: +15
- Catch rate: 15% (+5% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing]
- -Fill the 3x3 block starting at 5:2 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing]
- -Fill the 3x3 block starting at 1:5 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing]
- -Fill the 3x3 block starting at 5:6 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing]
- *Repeat every 3 moves.
- StageData #464. (1.3.21)
- --Pokémon data--
- Volbeat, Bug, Base 50, Dex #72
- Ability: Crowd Control (20%, 60%, 80%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 23600
- Moves: 7
- Experience: +7
- Catch rate: 12% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 5 random blocks with Illumise
- *Repeat every 3 moves.
- StageData #465. (1.3.21)
- --Pokémon data--
- Zoroark, Dark, Base 70, Dex #64
- Ability: Sinister Power (15%, 40%, 80%, damage, x1.5, Increases damage done by any Dark types in a combo.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 17500
- Moves: 15
- Experience: +15
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *Repeat every 3 moves.
- StageData #466. (1.3.21)
- --Pokémon data--
- Metang, Steel, Base 60, Dex #640
- Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 18400
- Moves: 20
- Experience: +20
- Catch rate: 1% (+7% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal]
- -Fill the 3x3 block starting at 5:2 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal]
- -Fill the 3x3 block starting at 1:5 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal]
- -Fill the 3x3 block starting at 5:6 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal]
- -Fill the 3x3 block starting at 1:1 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang]
- -Fill the 3x3 block starting at 5:2 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang]
- -Fill the 3x3 block starting at 1:5 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang]
- -Fill the 3x3 block starting at 5:6 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang]
- *Repeat every 3 moves.
- StageData #467. (1.3.21)
- --Pokémon data--
- Jolteon, Electric, Base 50, Dex #25
- Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 16200
- Moves: 15
- Experience: +15
- Catch rate: 2% (+9% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *If HP <= 8000 (~49%) / Damage >= 8200, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *Repeat every 3 moves.
- StageData #468. (1.3.21)
- --Pokémon data--
- Illumise, Bug, Base 50, Dex #73
- Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 22400
- Moves: 8
- Experience: +8
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *Repeat every 2 moves.
- StageData #469. (1.3.21)
- --Pokémon data--
- Bibarel, Water, Base 60, Dex #626
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 22500
- Moves: 15
- Experience: +15
- Catch rate: 2% (+8% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *Repeat every 3 moves.
- StageData #470. (1.3.21)
- --Pokémon data--
- Metagross, Steel, Base 80, Dex #641
- Ability: +-Boost (100%, 100%, 100%, damage, x2, Making a + shaped match deals more damage than usual.)
- --Stage data--
- Area: Graucus Hall
- Background ID: 7
- HP: 29900
- Moves: 20
- Experience: +20
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *If HP <= 13000 (~43%) / Damage >= 16900, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageDataExtra #44/43. (1.3.21)
- --Pokémon data--
- Ninjask, Bug, Base 60, Dex #634
- Ability: Paralysis Combo (40%, 60%, 100%, damage, x1.5, Boosts damage done by combos if the foe is paralyzed.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 9520
- Time: 50 sec
- Experience: +10
- Catch rate: 1% (+6% per every 3 remaining seconds)
- Sound track: BGM_STAGE_EX
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Phanpy, Makuhita, Surskit, Togepi
- Additional Pokémon (not from countdowns or maps): Nincada
- This stage has got a predefined layout
- This stage requires 470 S-Ranks in Normal Stages
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 4x2 block starting at 5:1 with [Ninjask,Metal,Ninjask,Metal,Metal,Ninjask,Metal,Ninjask]
- *Repeat every 2 moves.
- StageDataEvent #493/32. (1.3.21)
- --Pokémon data--
- Aipom, Normal, Base 50, Dex #609
- Ability: L-Boost (100%, 100%, 100%, damage, x2, Making an L-shaped match deals more damage than usual.)
- --Stage data--
- Area: Special Stages
- Background ID: 4
- HP: 3872
- Moves: 8
- Experience: +5
- Catch rate: 8% (+4% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 5 moves, choose an action:
- -Fill rows 5 and 6 with [Metal,nothing,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,nothing,Metal]
- *Repeat every 5 moves.
- StageDataEvent #494/33. (1.3.21)
- --Pokémon data--
- Ambipom, Normal, Base 60, Dex #610
- Ability: Shock Attack (20%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Special Stages
- Background ID: 4
- HP: 4840
- Moves: 8
- Experience: +5
- Catch rate: 16% (+5% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill the 4x1 block starting at 5:1 with [Ambipom,nothing,nothing,Ambipom]
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill a random 6x1 block with Metal
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #495/34. (1.3.21)
- --Pokémon data--
- Sewaddle, Bug, Base 50, Dex #611
- Ability: Counterattack (25%, 75%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
- --Stage data--
- Area: Special Stages
- Background ID: 4
- HP: 5808
- Moves: 6
- Experience: +5
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 7 random blocks (placed together) with Rocks
- *Repeat every 3 moves.
- StageDataEvent #496/35. (1.3.21)
- --Pokémon data--
- Swadloon, Bug, Base 60, Dex #612
- Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
- --Stage data--
- Area: Special Stages
- Background ID: 4
- HP: 10648
- Moves: 7
- Experience: +5
- Catch rate: 13% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill the 4x1 block starting at 5:1 with [Swadloon,nothing,nothing,Swadloon]
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill the 2x3 block starting at 1:6 with [Rocks,Rocks,Swadloon,Swadloon,Rocks,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #497/36. (1.3.21)
- --Pokémon data--
- Leavanny, Bug, Base 70, Dex #613
- Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 4
- HP: 9680
- Moves: 9
- Experience: +5
- Catch rate: 20% (+6% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 1 random block with Coin
- *After 2 times, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #498/37. (1.3.21)
- --Pokémon data--
- Cottonee (Winking), Grass, Base 40, Dex #131
- Ability: Crowd Control (20%, 60%, 80%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Special Stages
- Background ID: 11
- HP: 7260
- Moves: 6
- Experience: +100
- Catch rate: 19% (+2% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill the 4x3 block starting at 5:1 with [nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing]
- *Repeat every 4 moves.
- StageDataEvent #499/38. (1.3.21)
- --Pokémon data--
- Whimsicott (Winking), Grass, Base 60, Dex #132
- Ability: Eject+ (50%, 100%, 100%, other, Sometimes removes three non-Support Pokémon icons.)
- --Stage data--
- Area: Special Stages
- Background ID: 11
- HP: 7986
- Moves: 8
- Experience: +100
- Catch rate: 23% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 1 random block with Ice
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 1 random block with Ice
- *Repeat every 2 moves.
- StageDataEvent #500/39. (1.3.21)
- --Pokémon data--
- Mega Beedrill, Poison, Base 60, Dex #425
- Ability: Erases Pokémon and disruptions around a spot you tap.
- Mega-Bar: 15 icons, 12 speedups available
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 1
- Moves: 18
- Experience: +10
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RANKING
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- *Repeat every 3 moves.
- --Countdown 2--
- *After a combo of 2 or more lines, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- -Fill the 0x0 block starting at 4:1 with []
- *After 4 times, switch countdown.
- StageDataEvent #501/41. (1.3.21)
- --Pokémon data--
- Slaking, Normal, Base 80, Dex #597
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 11008
- Moves: 17
- Experience: +5
- Catch rate: 20% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 0x0 block starting at 4:1 with []
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #502/48. (1.3.21)
- --Pokémon data--
- Mewtwo, Psychic, Base 80, Dex #158
- Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 8528
- Moves: 16
- Experience: +5
- Catch rate: 16% (+3% per every remaining move)
- Sound track: BGM_STAGE_LEGEND
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill a random 3x2 block with Metal
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After a combo of 3 or more lines, choose an action:
- -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
- -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
- -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
- -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
- -Fill the 3x3 block starting at 1:5 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo]
- *After 2 times, switch countdown.
- StageDataEvent #503/73. (1.3.21)
- --Pokémon data--
- Keldeo (Resolute Form), Fighting, Base 60, Dex #168
- Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 27130
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Keldeo (Resolute Form), Azurill, Pichu, Togepi
- Additional Pokémon (not from countdowns or maps): Keldeo (Ordinary Form)
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill columns 1 and 2 with Ice
- -Fill 4 random blocks with Rocks
- *After 2 times, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 5 moves, choose an action:
- -Fill columns 1 and 2 with Ice
- -Fill 4 random blocks with Rocks
- *After 1 time, switch countdown.
- *Repeat every 5 moves.
- EventStage #493/4. (1.3.21)
- --Event data--
- Start date: 2016/9/20 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #44 (Dialga)
- --Event text--
- Title 1: Great Challenge
- Title 2: [var]name Appears
- Description:
- Take on the Legendary Pokémon
- Dialga here!
- This powerful foe can only be
- encountered in this stage.
- Don't let this one pass you by!
- You'll find this battle easier to
- take on if you have an ally with
- the Block Smash skill with you.
- An Attack Power ↑ could help, too!
- After catching it, if you retry
- the stage, it may occasionally
- drop a Dialga Skill Booster!
- Event Period:
- Until 06:00 (UTC) 04/10/2016
- EventStage #45/5. (1.3.21)
- --Event data--
- Start date: 2016/9/20 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 15h JST
- Type: normal event, free items
- Stage: StageDataEvent #31 (Wobbuffet)
- --Event text--
- Title 1: Try 'Em Items Stage
- Title 2: [var]name Appears
- Description:
- Wobbuffet's Try 'Em Items Stage
- is here to try!
- In this stage, you can use items
- without using any of your Coins,
- allowing you to easily experience
- for yourself what they can do!
- Use this chance to give 'em a shot!
- Event Period:
- Until 06:00 (UTC) 04/10/2016
- EventStage #411/6. (1.3.21)
- --Event data--
- Start date: 2016/9/20 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #337 (Beedrill)
- --Event text--
- Title 1: High-Speed Challenge
- Title 2: [var]name Appears
- Description:
- Beedrill Appears!
- Can you defeat this powerful foe in
- a strictly limited amount of time?!
- We recommend
- Mega Slowbro!
- Get Slowbro in
- main stage 69 and its
- Mega Stone, Slowbronite,
- from main stage 45.
- Using an Attack Power ↑ might
- also give you a better shot at
- beating and catching this Pokémon!
- After catching it, if you retry
- the stage, it may occasionally
- drop a Beedrill Skill Booster!
- Event Period:
- Until 06:00 (UTC) 04/10/2016
- EventStage #338/7. (1.3.21)
- --Event data--
- Start date: 2016/9/20 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #388 (Zygarde (Complete Forme))
- --Event text--
- Title 1: Ultra Challenge
- Title 2: [var]name Appears
- Description:
- Zygarde Complete Forme appears!
- Can you defeat the overwhelming
- power of this Legendary Pokémon?
- Gather your strongest team together
- to take on this fearsome challenge!
- Consider bringing Dragonite
- and Haxorus along for this
- battle.
- Using an Attack Power ↑ might
- also give you a better shot at
- beating and catching this Pokémon!
- After catching it, if you retry the
- stage, it may occasionally drop a
- Zygarde Complete Forme
- Skill Booster!
- Event Period:
- Until 06:00 (UTC) 04/10/2016
- EventStage #389/8. (1.3.21)
- --Event data--
- Start date: 2016/9/20 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 15h JST
- Type: stage randomly selected
- 25%: StageDataEvent #493 (Aipom)
- 13%: StageDataEvent #494 (Ambipom)
- 30%: StageDataEvent #495 (Sewaddle)
- 13%: StageDataEvent #496 (Swadloon)
- 3%: StageDataEvent #497 (Leavanny)
- 11%: StageDataEvent #498 (Cottonee (Winking))
- 5%: StageDataEvent #499 (Whimsicott (Winking))
- --Event text--
- Title 1: Pokémon Safari
- Title 2: A New Pokémon Safari!
- Description:
- In Pokémon Safari, the Pokémon
- that show up change every time
- you play.
- In this safari, you have the
- chance to battle and catch
- Aipom, Sewaddle, Swadloon,
- Ambipom, Leavanny,
- Cottonee (Winking)
- and Whimsicott (Winking)!
- Though some are harder to meet
- than others!
- There is no Optimize in
- Pokémon Safari. It's up to you to
- pick the most powerful Pokémon,
- so choose your own dream team.
- Why not give some
- Fire- or Flying-type
- Pokémon a try?
- Event Period:
- Until 06:00 (UTC) 04/10/2016
- EventStage #500/12. (1.3.21)
- --Event data--
- Start date: 2016/9/27 (Tue), 15h JST
- End date: 2016/10/11 (Tue), 15h JST
- Type: stage depends on the day
- Monday: StageDataEvent #467 (Druddigon)
- Tuesday: StageDataEvent #464 (Pachirisu)
- Wednesday: StageDataEvent #465 (Sigilyph)
- Thursday: StageDataEvent #466 (Tropius)
- Friday: StageDataEvent #14 (Farfetch'd)
- --Event text--
- Title 1: The Daily Pokémon (#2)
- Title 2: Daily Pokémon Are Here!
- Description:
- The Daily Pokémon stage has
- appeared, where you can face
- different Pokémon each day!
- After catching the Daily
- Pokémon, if you retry
- the stage, it may occasionally
- drop Coins!
- Event Period:
- Until 06:00 (UTC) 11/10/2016
- Note: Cannot be played between
- 06:00 (UTC) on Saturdays and
- 06:00 (UTC) on Mondays.
- EventStage #15/13. (1.3.21)
- --Event data--
- Start date: 2016/9/27 (Tue), 15h JST
- End date: 2016/10/11 (Tue), 15h JST
- Type: escalation battles
- Level 1+: StageDataEvent #247 (Keldeo (Resolute Form))
- Level 11+: StageDataEvent #248 (Keldeo (Resolute Form))
- Level 26+: StageDataEvent #249 (Keldeo (Resolute Form))
- Level 30+: StageDataEvent #267 (Keldeo (Resolute Form))
- Level 31+: StageDataEvent #250 (Keldeo (Resolute Form))
- Level 41+: StageDataEvent #251 (Keldeo (Resolute Form))
- Level 50+: StageDataEvent #268 (Keldeo (Resolute Form))
- Level 51+: StageDataEvent #252 (Keldeo (Resolute Form))
- Level 61+: StageDataEvent #255 (Keldeo (Resolute Form))
- Level 71+: StageDataEvent #256 (Keldeo (Resolute Form))
- Level 81+: StageDataEvent #258 (Keldeo (Resolute Form))
- Level 91+: StageDataEvent #260 (Keldeo (Resolute Form))
- Level 100+: StageDataEvent #269 (Keldeo (Resolute Form))
- Level 101+: StageDataEvent #261 (Keldeo (Resolute Form))
- Level 126+: StageDataEvent #257 (Keldeo (Resolute Form))
- Level 141+: StageDataEvent #259 (Keldeo (Resolute Form))
- Level 150+: StageDataEvent #503 (Keldeo (Resolute Form))
- Level 151+: StageDataEvent #262 (Keldeo (Resolute Form))
- Level 176+: StageDataEvent #265 (Keldeo (Resolute Form))
- Level 191+: StageDataEvent #266 (Keldeo (Resolute Form))
- Level 200+: StageDataEvent #271 (Keldeo (Resolute Form))
- Level 201+: StageDataEvent #253 (Keldeo (Resolute Form))
- Level 241+: StageDataEvent #254 (Keldeo (Resolute Form))
- Level 250+: StageDataEvent #272 (Keldeo (Resolute Form))
- Level 251+: StageDataEvent #263 (Keldeo (Resolute Form))
- Level 296+: StageDataEvent #264 (Keldeo (Resolute Form))
- Level 300+: StageDataEvent #273 (Keldeo (Resolute Form))
- Level 301+: StageDataEvent #273 (Keldeo (Resolute Form))
- Prize for first beating level 25: 1000 Coins
- Prize for first beating level 30: 1 Mega Speedup
- Prize for first beating level 40: 1000 Coins
- Prize for first beating level 50: 1 Skill Swapper
- Prize for first beating level 60: 1000 Coins
- Prize for first beating level 70: 1 Disruption Delay
- Prize for first beating level 80: 1 Mega Start
- Prize for first beating level 90: 1000 Coins
- Prize for first beating level 100: 1 Raise Max Level
- Prize for first beating level 125: 1 Exp. Booster M
- Prize for first beating level 150: 1 Mega Speedup
- Prize for first beating level 175: 1 Exp. Booster M
- Prize for first beating level 200: 1 Skill Swapper
- Prize for first beating level 235: 1 Skill Booster S
- Prize for first beating level 250: 2 Raise Max Level
- Prize for first beating level 275: 2 Skill Booster S
- Prize for first beating level 300: 2 Mega Speedup
- --Event text--
- Title 1: Escalation Battle
- Title 2: Take on Escalation Battles
- Description:
- Keldeo Resolute Form is here...
- but not for long!
- In escalation battles, the stage level
- goes up every time you win. As the
- level increases, it becomes ever
- easier to catch Keldeo.
- Stage Level Rewards:
- Level 25: 1000 Coins
- Level 30: 1 Mega Speedup
- Level 40: 1000 Coins
- Level 50: 1 Skill Swapper
- Level 60: 1000 Coins
- Level 70: 1 Disruption Delay
- Level 80: 1 Mega Start
- Level 90: 1000 Coins
- Level 100: 1 Raise Max Level
- Level 150: 1 Mega Speedup
- ...and other special rewards!
- Event Period:
- Until 06:00 (UTC) 11/10/2016
- EventStage #274/15. (1.3.21)
- --Event data--
- Start date: 2016/9/27 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #502 (Mewtwo)
- --Event text--
- Title 1: Special Challenge
- Title 2: [var]name Appears
- Description:
- Take on Mewtwo here!
- Mewtwo, which appears
- in expert stage 20, can be found
- in a special stage!
- Don't miss this chance to defeat
- and catch this powerful foe.
- After catching it, if you retry the
- stage, it may occasionally drop a
- Mewtwo Skill Booster or
- Raise Max Level!
- Strengthen Mewtwo to
- prepare it for the Mega Beedrill
- competitive stage!
- Event Period:
- Until 06:00 (UTC) 04/10/2016
- EventStage #503/16. (1.3.21)
- --Event data--
- Start date: 2016/9/27 (Tue), 15h JST
- End date: 2016/10/11 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #501 (Slaking)
- --Event text--
- Title 1: Great Challenge
- Title 2: [var]name Appears
- Description:
- Take on Slaking here!
- Don't miss this chance to defeat
- and catch this powerful foe.
- Consider bringing Lucario
- and Mienshao along for this
- battle.
- Using an Attack Power ↑ might
- also give you a better shot at
- beating and catching this Pokémon!
- Event Period:
- Until 06:00 (UTC) 11/10/2016
- EventStage #502/17. (1.3.21)
- --Event data--
- Start date: 2016/9/27 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #500 (Mega Beedrill)
- Only available for region 1
- --Event text--
- Title 1: ランキングステージ
- Title 2: ランキングステージ開催中
- Description:
- 手数制ランキングステージ開催!
- 【順位に応じたプレゼント】
- 1位~1000位:
- スピアナイト
- & メガスキルアップ 3個
- & マックスレベルアップ 3個
- 1001位~5000位:
- スピアナイト
- & メガスキルアップ 2個
- & マックスレベルアップ 2個
- 5001位~25000位:
- スピアナイト
- & メガスキルアップ 1個
- & マックスレベルアップ 1個
- 25001位~60000位:
- スピアナイト
- & オジャマガード 1個
- 60001位~80000位:
- パワーアップ 1個
- & オジャマガード 1個
- 80001位~: パワーアップ 1個
- 開催期間:
- 2016/10/04 14:00 JSTまで
- プレゼント受け取り期間:
- 2016/10/04 15:00 JST~
- 2016/10/11 15:00 JST
- ※不正行為者は除外する場合があります
- EventStage #501/18. (1.3.21)
- --Event data--
- Start date: 2016/9/27 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #500 (Mega Beedrill)
- Only available for region 2
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- A limited move format competitive
- stage is available!
- Prizes by Place:
- 1–300:
- 1 Beedrillite,
- 3 Mega Speedups,
- and 3 Raise Max Levels
- 301–1,600:
- 1 Beedrillite,
- 2 Mega Speedups,
- and 2 Raise Max Levels
- 1,601–8,000:
- 1 Beedrillite,
- 1 Mega Speedup,
- and 1 Raise Max Level
- 8,001–20,000:
- 1 Beedrillite
- and 1 Disruption Delay
- 20,001–26,000:
- 1 Attack Power ↑
- and 1 Disruption Delay
- 26,001+ : 1 Attack Power ↑
- Event Period:
- Until 05:00 (UTC) 10/04/2016
- Reward Period:
- From 06:00 (UTC) 10/04/2016
- until 06:00 (UTC) 10/11/2016
- EventStage #501/19. (1.3.21)
- --Event data--
- Start date: 2016/9/27 (Tue), 15h JST
- End date: 2016/10/4 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #500 (Mega Beedrill)
- Only available for region 3
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- A limited move format competitive
- stage is available!
- Prizes by Place:
- 1–200:
- 1 Beedrillite,
- 3 Mega Speedups
- and 3 Raise Max Levels
- 201–1,000:
- 1 Beedrillite,
- 2 Mega Speedups
- and 2 Raise Max Levels
- 1,001–5,000:
- 1 Beedrillite,
- 1 Mega Speedup
- and 1 Raise Max Level
- 5,001–13,000:
- 1 Beedrillite
- and 1 Disruption Delay
- 13,001–18,000:
- 1 Attack Power ↑
- and 1 Disruption Delay
- 18,001+ : 1 Attack Power ↑
- Event Period:
- Until 05:00 (UTC) 04/10/2016
- Reward Period:
- From 06:00 (UTC) 04/10/2016
- until 06:00 (UTC) 11/10/2016
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