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OhDevOpsNGU

Black Ops III - Gobble-Gum Editor - Class

Nov 23rd, 2015
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C# 0.97 KB | None | 0 0
  1. class GobbleGum
  2. {
  3. /*
  4. | Gobble Gum Pack Editor
  5. | Credits: Thomas ( DevOps )
  6. | Version: 1.03
  7. */
  8. public enum Gum
  9. {
  10. Always_Done_Swiftly = 0xCA,
  11. Impatient = 0xD2,
  12. Firing_On_All_Cylinders = 0xD1,
  13. Arms_Grace = 0xCD,
  14. Swords_Flay = 0xD7,
  15. Arsenal_Accelerator = 0xCE,
  16. Goagulant = 0xCF,
  17. Anywhere_But_Here = 0xCB,
  18. Lucky_Crit = 0xD4,
  19. In_Plain_Sight = 0xD3,
  20. Danger_Closest = 0xD0,
  21. Now_You_See_Me = 0xD5,
  22. Stock_Option = 0xD6,
  23. Armamental_Accomplishment = 0xCC,
  24. Alchemical_Antthesis = 0xCC,
  25. };
  26. public static void SetGobbleGum(Int32 GobblePack, Gum GobbleGum1, Gum GobbleGum2, Gum GobbleGum3, Gum GobbleGum4, Gum GobbleGum5, String GumPackName)
  27. {
  28. PS3.SetMemory(0x3881CDE8 + ((uint)GobblePack * 0x16), new Byte[] { (Byte)GobbleGum1, (Byte)GobbleGum2, (Byte)GobbleGum3, (Byte)GobbleGum4, (Byte)GobbleGum5 });
  29. if (GumPackName.Length < 16)
  30. { /* Do Nothing - Return Error */ }
  31. else { PS3.SetMemory(0x3881CDD7 + ((uint)GobblePack * 0x16), Encoding.ASCII.GetBytes(GumPackName)); }
  32. }
  33. }
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