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- class GobbleGum
- {
- /*
- | Gobble Gum Pack Editor
- | Credits: Thomas ( DevOps )
- | Version: 1.03
- */
- public enum Gum
- {
- Always_Done_Swiftly = 0xCA,
- Impatient = 0xD2,
- Firing_On_All_Cylinders = 0xD1,
- Arms_Grace = 0xCD,
- Swords_Flay = 0xD7,
- Arsenal_Accelerator = 0xCE,
- Goagulant = 0xCF,
- Anywhere_But_Here = 0xCB,
- Lucky_Crit = 0xD4,
- In_Plain_Sight = 0xD3,
- Danger_Closest = 0xD0,
- Now_You_See_Me = 0xD5,
- Stock_Option = 0xD6,
- Armamental_Accomplishment = 0xCC,
- Alchemical_Antthesis = 0xCC,
- };
- public static void SetGobbleGum(Int32 GobblePack, Gum GobbleGum1, Gum GobbleGum2, Gum GobbleGum3, Gum GobbleGum4, Gum GobbleGum5, String GumPackName)
- {
- PS3.SetMemory(0x3881CDE8 + ((uint)GobblePack * 0x16), new Byte[] { (Byte)GobbleGum1, (Byte)GobbleGum2, (Byte)GobbleGum3, (Byte)GobbleGum4, (Byte)GobbleGum5 });
- if (GumPackName.Length < 16)
- { /* Do Nothing - Return Error */ }
- else { PS3.SetMemory(0x3881CDD7 + ((uint)GobblePack * 0x16), Encoding.ASCII.GetBytes(GumPackName)); }
- }
- }
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