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EXCEPTION_ACCESS_VIOLATION

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Jun 6th, 2016
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  1. Fatal error!
  2.  
  3. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000010
  4.  
  5. UE4Editor-CoreUObject.dll!StaticDuplicateObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1765]
  6. UE4Editor-UMG.dll!UWidgetBlueprintGeneratedClass::InitializeWidgetStatic() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:33]
  7. UE4Editor-UMG.dll!UWidgetBlueprintGeneratedClass::InitializeWidget() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:155]
  8. UE4Editor-UMG.dll!UUserWidget::Initialize() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\umg\private\userwidget.cpp:80]
  9. UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1937]
  10. UE4Editor-CoreUObject.dll!StaticDuplicateObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1794]
  11. UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() [f:\seh\programmes\epic games\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:163]
  12. UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::Create() [f:\seh\programmes\epic games\unrealengine\engine\source\editor\unrealed\public\kismet2\kismetreinstanceutilities.h:100]
  13. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:740]
  14. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() [f:\seh\programmes\epic games\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1550]
  15. UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:353]
  16. UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1319]
  17. UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
  18. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
  19. UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
  20. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
  21. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
  22. UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
  23. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
  24. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
  25. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
  26. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
  27. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
  28. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
  29. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4112]
  30. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1051]
  31. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:853]
  32. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1142]
  33. UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1245]
  34. UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
  35. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
  36. UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
  37. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
  38. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
  39. UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
  40. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
  41. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
  42. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
  43. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
  44. UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
  45. UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
  46. UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
  47. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
  48. UE4Editor-CoreUObject.dll!GetPackageLinker() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
  49. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
  50. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
  51. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
  52. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
  53. UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
  54. UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
  55. UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
  56. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
  57. UE4Editor-CoreUObject.dll!GetPackageLinker() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
  58. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
  59. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
  60. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
  61. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
  62. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
  63. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
  64. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4112]
  65. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1051]
  66. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:911]
  67. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1142]
  68. UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1245]
  69. UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
  70. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
  71. UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
  72. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
  73. UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
  74. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
  75. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
  76. UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
  77. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
  78. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
  79. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
  80. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
  81. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
  82. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
  83. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4112]
  84. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1051]
  85. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:911]
  86. UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1142]
  87. UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1245]
  88. UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
  89. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
  90. UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
  91. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
  92. UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
  93. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
  94. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
  95. UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
  96. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
  97. UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
  98. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
  99. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [
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