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- Fatal error!
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000010
- UE4Editor-CoreUObject.dll!StaticDuplicateObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1765]
- UE4Editor-UMG.dll!UWidgetBlueprintGeneratedClass::InitializeWidgetStatic() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:33]
- UE4Editor-UMG.dll!UWidgetBlueprintGeneratedClass::InitializeWidget() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:155]
- UE4Editor-UMG.dll!UUserWidget::Initialize() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\umg\private\userwidget.cpp:80]
- UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1937]
- UE4Editor-CoreUObject.dll!StaticDuplicateObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1794]
- UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() [f:\seh\programmes\epic games\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:163]
- UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::Create() [f:\seh\programmes\epic games\unrealengine\engine\source\editor\unrealed\public\kismet2\kismetreinstanceutilities.h:100]
- UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:740]
- UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() [f:\seh\programmes\epic games\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1550]
- UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:353]
- UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1319]
- UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
- UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
- UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4112]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1051]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:853]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1142]
- UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1245]
- UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
- UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
- UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
- UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
- UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
- UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
- UE4Editor-CoreUObject.dll!GetPackageLinker() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
- UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1995]
- UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
- UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:704]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:428]
- UE4Editor-CoreUObject.dll!GetPackageLinker() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:613]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4112]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1051]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:911]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1142]
- UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1245]
- UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
- UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
- UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
- UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2505]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2212]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4112]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1051]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:911]
- UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1142]
- UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1245]
- UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3340]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3978]
- UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
- UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4187]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3682]
- UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2780]
- UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2919]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1162]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [f:\seh\programmes\epic games\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2457]
- UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [
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