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- Attempted path: /usr/local/share/obs-studio/locale/en.txt
- X and Y: 644 373
- Backbuffers: 2
- Color Format: 3
- ZStencil Format: 0
- Adapter: 0
- OpenGL version: 3.3.0 NVIDIA 331.20
- Attempting path: /usr/local/share/libobs/default.effect
- +++++++++++++++++++++++++++++++++++
- GL shader string for: /usr/local/share/libobs/default.effect (Vertex shader, technique DrawRGB, pass 0)
- -----------------------------------
- #version 150
- uniform mat4x4 ViewProj;
- in vec4 _geom_shader_attrib0;
- in vec2 _geom_shader_attrib1;
- out vec4 _vertex_shader_attrib0;
- out vec2 _vertex_shader_attrib1;
- out gl_PerVertex {
- vec4 gl_Position;
- };
- struct VertInOut {
- vec4 pos;
- vec2 uv;
- };
- VertInOut VSDefault(VertInOut vert_in)
- {
- VertInOut vert_out;
- vert_out.pos = ((vec4(vert_in.pos.xyz, 1.0)) * (ViewProj));
- vert_out.uv = vert_in.uv;
- return vert_out;
- }
- VertInOut _main_wrap(VertInOut vert_in)
- {
- return VSDefault(vert_in);
- }
- void main(void)
- {
- VertInOut vert_in;
- VertInOut outputval;
- vert_in.pos = _geom_shader_attrib0;
- vert_in.uv = _geom_shader_attrib1;
- outputval = _main_wrap(vert_in);
- _vertex_shader_attrib0 = outputval.pos;
- gl_Position = outputval.pos;
- _vertex_shader_attrib1 = outputval.uv;
- }
- +++++++++++++++++++++++++++++++++++
- Compiler warnings/errors for /usr/local/share/libobs/default.effect (Vertex shader, technique DrawRGB, pass 0):
- +++++++++++++++++++++++++++++++++++
- /usr/local/share/libobs/default.effect (Vertex shader, technique DrawRGB, pass 0)
- -----------------------------------
- uniform float4x4 ViewProj;
- struct VertInOut {
- float4 pos : POSITION;
- float2 uv : TEXCOORD0;
- };
- VertInOut VSDefault(VertInOut vert_in)
- {
- VertInOut vert_out;
- vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
- vert_out.uv = vert_in.uv;
- return vert_out;
- }
- VertInOut main(VertInOut vert_in)
- {
- return VSDefault(vert_in);
- }
- +++++++++++++++++++++++++++++++++++
- +++++++++++++++++++++++++++++++++++
- GL shader string for: /usr/local/share/libobs/default.effect (Pixel shader, technique DrawRGB, pass 0)
- -----------------------------------
- #version 150
- uniform sampler2D diffuse;
- in vec4 _vertex_shader_attrib0;
- in vec2 _vertex_shader_attrib1;
- out vec4 _pixel_shader_attrib0;
- struct VertInOut {
- vec4 pos;
- vec2 uv;
- };
- vec4 PSDrawRGB(VertInOut vert_in)
- {
- return texture(diffuse, vert_in.uv);
- }
- vec4 _main_wrap(VertInOut vert_in)
- {
- return PSDrawRGB(vert_in);
- }
- void main(void)
- {
- VertInOut vert_in;
- vert_in.pos = _vertex_shader_attrib0;
- vert_in.uv = _vertex_shader_attrib1;
- _pixel_shader_attrib0 = _main_wrap(vert_in);
- }
- +++++++++++++++++++++++++++++++++++
- Compiler warnings/errors for /usr/local/share/libobs/default.effect (Pixel shader, technique DrawRGB, pass 0):
- convert_sampler_info: 1 <= max_anisotropy <= 16 violated, selected: 0, set: 1
- +++++++++++++++++++++++++++++++++++
- /usr/local/share/libobs/default.effect (Pixel shader, technique DrawRGB, pass 0)
- -----------------------------------
- uniform texture2d diffuse;
- sampler_state def_sampler {
- Filter = Linear;
- AddressU = Clamp;
- AddressV = Clamp;
- };
- struct VertInOut {
- float4 pos : POSITION;
- float2 uv : TEXCOORD0;
- };
- float4 PSDrawRGB(VertInOut vert_in)
- {
- return diffuse.Sample(def_sampler, vert_in.uv);
- }
- float4 main(VertInOut vert_in) : TARGET
- {
- return PSDrawRGB(vert_in);
- }
- +++++++++++++++++++++++++++++++++++
- +++++++++++++++++++++++++++++++++++
- GL shader string for: /usr/local/share/libobs/default.effect (Vertex shader, technique DrawYUV, pass 0)
- -----------------------------------
- #version 150
- uniform mat4x4 ViewProj;
- in vec4 _geom_shader_attrib0;
- in vec2 _geom_shader_attrib1;
- out vec4 _vertex_shader_attrib0;
- out vec2 _vertex_shader_attrib1;
- out gl_PerVertex {
- vec4 gl_Position;
- };
- struct VertInOut {
- vec4 pos;
- vec2 uv;
- };
- VertInOut VSDefault(VertInOut vert_in)
- {
- VertInOut vert_out;
- vert_out.pos = ((vec4(vert_in.pos.xyz, 1.0)) * (ViewProj));
- vert_out.uv = vert_in.uv;
- return vert_out;
- }
- VertInOut _main_wrap(VertInOut vert_in)
- {
- return VSDefault(vert_in);
- }
- void main(void)
- {
- VertInOut vert_in;
- VertInOut outputval;
- vert_in.pos = _geom_shader_attrib0;
- vert_in.uv = _geom_shader_attrib1;
- outputval = _main_wrap(vert_in);
- _vertex_shader_attrib0 = outputval.pos;
- gl_Position = outputval.pos;
- _vertex_shader_attrib1 = outputval.uv;
- }
- +++++++++++++++++++++++++++++++++++
- Compiler warnings/errors for /usr/local/share/libobs/default.effect (Vertex shader, technique DrawYUV, pass 0):
- +++++++++++++++++++++++++++++++++++
- /usr/local/share/libobs/default.effect (Vertex shader, technique DrawYUV, pass 0)
- -----------------------------------
- uniform float4x4 ViewProj;
- struct VertInOut {
- float4 pos : POSITION;
- float2 uv : TEXCOORD0;
- };
- VertInOut VSDefault(VertInOut vert_in)
- {
- VertInOut vert_out;
- vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
- vert_out.uv = vert_in.uv;
- return vert_out;
- }
- VertInOut main(VertInOut vert_in)
- {
- return VSDefault(vert_in);
- }
- +++++++++++++++++++++++++++++++++++
- +++++++++++++++++++++++++++++++++++
- GL shader string for: /usr/local/share/libobs/default.effect (Pixel shader, technique DrawYUV, pass 0)
- -----------------------------------
- #version 150
- uniform sampler2D diffuse;
- uniform mat4x4 yuv_matrix;
- in vec4 _vertex_shader_attrib0;
- in vec2 _vertex_shader_attrib1;
- out vec4 _pixel_shader_attrib0;
- struct VertInOut {
- vec4 pos;
- vec2 uv;
- };
- vec4 PSDrawYUVToRGB(VertInOut vert_in)
- {
- vec4 yuv = texture(diffuse, vert_in.uv);
- return clamp(((vec4(yuv.xyz, 1.0)) * (yuv_matrix)), 0.0, 1.0);
- }
- vec4 _main_wrap(VertInOut vert_in)
- {
- return PSDrawYUVToRGB(vert_in);
- }
- void main(void)
- {
- VertInOut vert_in;
- vert_in.pos = _vertex_shader_attrib0;
- vert_in.uv = _vertex_shader_attrib1;
- _pixel_shader_attrib0 = _main_wrap(vert_in);
- }
- +++++++++++++++++++++++++++++++++++
- Compiler warnings/errors for /usr/local/share/libobs/default.effect (Pixel shader, technique DrawYUV, pass 0):
- convert_sampler_info: 1 <= max_anisotropy <= 16 violated, selected: 0, set: 1
- +++++++++++++++++++++++++++++++++++
- /usr/local/share/libobs/default.effect (Pixel shader, technique DrawYUV, pass 0)
- -----------------------------------
- uniform texture2d diffuse;
- uniform float4x4 yuv_matrix;
- sampler_state def_sampler {
- Filter = Linear;
- AddressU = Clamp;
- AddressV = Clamp;
- };
- struct VertInOut {
- float4 pos : POSITION;
- float2 uv : TEXCOORD0;
- };
- float4 PSDrawYUVToRGB(VertInOut vert_in)
- {
- float4 yuv = diffuse.Sample(def_sampler, vert_in.uv);
- return saturate(mul(float4(yuv.xyz, 1.0), yuv_matrix));
- }
- float4 main(VertInOut vert_in) : TARGET
- {
- return PSDrawYUVToRGB(vert_in);
- }
- +++++++++++++++++++++++++++++++++++
- Attempting path: /usr/local/lib/obs-plugins/libtest-input.so
- Attempted path: /usr/local/share/obs-studio/locale/locale.ini
- Attempted path: /usr/local/share/obs-studio/locale/locale.ini
- Attempted path: /usr/local/share/obs-studio/locale/locale.ini
- Attempted path: /usr/local/share/obs-studio/locale/locale.ini
- Number of memory leaks: 0
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