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Jan 9th, 2014
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  1. Attempted path: /usr/local/share/obs-studio/locale/en.txt
  2. X and Y: 644 373
  3. Backbuffers: 2
  4. Color Format: 3
  5. ZStencil Format: 0
  6. Adapter: 0
  7.  
  8. OpenGL version: 3.3.0 NVIDIA 331.20
  9.  
  10. Attempting path: /usr/local/share/libobs/default.effect
  11.  
  12. +++++++++++++++++++++++++++++++++++
  13. GL shader string for: /usr/local/share/libobs/default.effect (Vertex shader, technique DrawRGB, pass 0)
  14. -----------------------------------
  15. #version 150
  16.  
  17. uniform mat4x4 ViewProj;
  18.  
  19. in vec4 _geom_shader_attrib0;
  20. in vec2 _geom_shader_attrib1;
  21.  
  22. out vec4 _vertex_shader_attrib0;
  23. out vec2 _vertex_shader_attrib1;
  24.  
  25. out gl_PerVertex {
  26. vec4 gl_Position;
  27. };
  28.  
  29. struct VertInOut {
  30. vec4 pos;
  31. vec2 uv;
  32. };
  33.  
  34. VertInOut VSDefault(VertInOut vert_in)
  35. {
  36. VertInOut vert_out;
  37. vert_out.pos = ((vec4(vert_in.pos.xyz, 1.0)) * (ViewProj));
  38. vert_out.uv = vert_in.uv;
  39. return vert_out;
  40. }
  41.  
  42. VertInOut _main_wrap(VertInOut vert_in)
  43. {
  44. return VSDefault(vert_in);
  45. }
  46.  
  47. void main(void)
  48. {
  49. VertInOut vert_in;
  50. VertInOut outputval;
  51.  
  52. vert_in.pos = _geom_shader_attrib0;
  53. vert_in.uv = _geom_shader_attrib1;
  54.  
  55. outputval = _main_wrap(vert_in);
  56.  
  57. _vertex_shader_attrib0 = outputval.pos;
  58. gl_Position = outputval.pos;
  59. _vertex_shader_attrib1 = outputval.uv;
  60. }
  61.  
  62. +++++++++++++++++++++++++++++++++++
  63. Compiler warnings/errors for /usr/local/share/libobs/default.effect (Vertex shader, technique DrawRGB, pass 0):
  64.  
  65. +++++++++++++++++++++++++++++++++++
  66. /usr/local/share/libobs/default.effect (Vertex shader, technique DrawRGB, pass 0)
  67. -----------------------------------
  68. uniform float4x4 ViewProj;
  69.  
  70.  
  71. struct VertInOut {
  72. float4 pos : POSITION;
  73. float2 uv : TEXCOORD0;
  74. };
  75.  
  76. VertInOut VSDefault(VertInOut vert_in)
  77. {
  78. VertInOut vert_out;
  79. vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
  80. vert_out.uv = vert_in.uv;
  81. return vert_out;
  82. }
  83.  
  84. VertInOut main(VertInOut vert_in)
  85. {
  86. return VSDefault(vert_in);
  87. }
  88.  
  89. +++++++++++++++++++++++++++++++++++
  90. +++++++++++++++++++++++++++++++++++
  91. GL shader string for: /usr/local/share/libobs/default.effect (Pixel shader, technique DrawRGB, pass 0)
  92. -----------------------------------
  93. #version 150
  94.  
  95. uniform sampler2D diffuse;
  96.  
  97. in vec4 _vertex_shader_attrib0;
  98. in vec2 _vertex_shader_attrib1;
  99.  
  100. out vec4 _pixel_shader_attrib0;
  101.  
  102. struct VertInOut {
  103. vec4 pos;
  104. vec2 uv;
  105. };
  106.  
  107. vec4 PSDrawRGB(VertInOut vert_in)
  108. {
  109. return texture(diffuse, vert_in.uv);
  110. }
  111.  
  112. vec4 _main_wrap(VertInOut vert_in)
  113. {
  114. return PSDrawRGB(vert_in);
  115. }
  116.  
  117. void main(void)
  118. {
  119. VertInOut vert_in;
  120. vert_in.pos = _vertex_shader_attrib0;
  121. vert_in.uv = _vertex_shader_attrib1;
  122.  
  123. _pixel_shader_attrib0 = _main_wrap(vert_in);
  124. }
  125.  
  126. +++++++++++++++++++++++++++++++++++
  127. Compiler warnings/errors for /usr/local/share/libobs/default.effect (Pixel shader, technique DrawRGB, pass 0):
  128.  
  129. convert_sampler_info: 1 <= max_anisotropy <= 16 violated, selected: 0, set: 1
  130. +++++++++++++++++++++++++++++++++++
  131. /usr/local/share/libobs/default.effect (Pixel shader, technique DrawRGB, pass 0)
  132. -----------------------------------
  133. uniform texture2d diffuse;
  134.  
  135.  
  136. sampler_state def_sampler {
  137. Filter = Linear;
  138.  
  139. AddressU = Clamp;
  140.  
  141. AddressV = Clamp;
  142.  
  143. };
  144.  
  145. struct VertInOut {
  146. float4 pos : POSITION;
  147. float2 uv : TEXCOORD0;
  148. };
  149.  
  150. float4 PSDrawRGB(VertInOut vert_in)
  151. {
  152. return diffuse.Sample(def_sampler, vert_in.uv);
  153. }
  154.  
  155. float4 main(VertInOut vert_in) : TARGET
  156. {
  157. return PSDrawRGB(vert_in);
  158. }
  159.  
  160. +++++++++++++++++++++++++++++++++++
  161. +++++++++++++++++++++++++++++++++++
  162. GL shader string for: /usr/local/share/libobs/default.effect (Vertex shader, technique DrawYUV, pass 0)
  163. -----------------------------------
  164. #version 150
  165.  
  166. uniform mat4x4 ViewProj;
  167.  
  168. in vec4 _geom_shader_attrib0;
  169. in vec2 _geom_shader_attrib1;
  170.  
  171. out vec4 _vertex_shader_attrib0;
  172. out vec2 _vertex_shader_attrib1;
  173.  
  174. out gl_PerVertex {
  175. vec4 gl_Position;
  176. };
  177.  
  178. struct VertInOut {
  179. vec4 pos;
  180. vec2 uv;
  181. };
  182.  
  183. VertInOut VSDefault(VertInOut vert_in)
  184. {
  185. VertInOut vert_out;
  186. vert_out.pos = ((vec4(vert_in.pos.xyz, 1.0)) * (ViewProj));
  187. vert_out.uv = vert_in.uv;
  188. return vert_out;
  189. }
  190.  
  191. VertInOut _main_wrap(VertInOut vert_in)
  192. {
  193. return VSDefault(vert_in);
  194. }
  195.  
  196. void main(void)
  197. {
  198. VertInOut vert_in;
  199. VertInOut outputval;
  200.  
  201. vert_in.pos = _geom_shader_attrib0;
  202. vert_in.uv = _geom_shader_attrib1;
  203.  
  204. outputval = _main_wrap(vert_in);
  205.  
  206. _vertex_shader_attrib0 = outputval.pos;
  207. gl_Position = outputval.pos;
  208. _vertex_shader_attrib1 = outputval.uv;
  209. }
  210.  
  211. +++++++++++++++++++++++++++++++++++
  212. Compiler warnings/errors for /usr/local/share/libobs/default.effect (Vertex shader, technique DrawYUV, pass 0):
  213.  
  214. +++++++++++++++++++++++++++++++++++
  215. /usr/local/share/libobs/default.effect (Vertex shader, technique DrawYUV, pass 0)
  216. -----------------------------------
  217. uniform float4x4 ViewProj;
  218.  
  219.  
  220. struct VertInOut {
  221. float4 pos : POSITION;
  222. float2 uv : TEXCOORD0;
  223. };
  224.  
  225. VertInOut VSDefault(VertInOut vert_in)
  226. {
  227. VertInOut vert_out;
  228. vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
  229. vert_out.uv = vert_in.uv;
  230. return vert_out;
  231. }
  232.  
  233. VertInOut main(VertInOut vert_in)
  234. {
  235. return VSDefault(vert_in);
  236. }
  237.  
  238. +++++++++++++++++++++++++++++++++++
  239. +++++++++++++++++++++++++++++++++++
  240. GL shader string for: /usr/local/share/libobs/default.effect (Pixel shader, technique DrawYUV, pass 0)
  241. -----------------------------------
  242. #version 150
  243.  
  244. uniform sampler2D diffuse;
  245. uniform mat4x4 yuv_matrix;
  246.  
  247. in vec4 _vertex_shader_attrib0;
  248. in vec2 _vertex_shader_attrib1;
  249.  
  250. out vec4 _pixel_shader_attrib0;
  251.  
  252. struct VertInOut {
  253. vec4 pos;
  254. vec2 uv;
  255. };
  256.  
  257. vec4 PSDrawYUVToRGB(VertInOut vert_in)
  258. {
  259. vec4 yuv = texture(diffuse, vert_in.uv);
  260. return clamp(((vec4(yuv.xyz, 1.0)) * (yuv_matrix)), 0.0, 1.0);
  261. }
  262.  
  263. vec4 _main_wrap(VertInOut vert_in)
  264. {
  265. return PSDrawYUVToRGB(vert_in);
  266. }
  267.  
  268. void main(void)
  269. {
  270. VertInOut vert_in;
  271. vert_in.pos = _vertex_shader_attrib0;
  272. vert_in.uv = _vertex_shader_attrib1;
  273.  
  274. _pixel_shader_attrib0 = _main_wrap(vert_in);
  275. }
  276.  
  277. +++++++++++++++++++++++++++++++++++
  278. Compiler warnings/errors for /usr/local/share/libobs/default.effect (Pixel shader, technique DrawYUV, pass 0):
  279.  
  280. convert_sampler_info: 1 <= max_anisotropy <= 16 violated, selected: 0, set: 1
  281. +++++++++++++++++++++++++++++++++++
  282. /usr/local/share/libobs/default.effect (Pixel shader, technique DrawYUV, pass 0)
  283. -----------------------------------
  284. uniform texture2d diffuse;
  285. uniform float4x4 yuv_matrix;
  286.  
  287.  
  288. sampler_state def_sampler {
  289. Filter = Linear;
  290.  
  291. AddressU = Clamp;
  292.  
  293. AddressV = Clamp;
  294.  
  295. };
  296.  
  297. struct VertInOut {
  298. float4 pos : POSITION;
  299. float2 uv : TEXCOORD0;
  300. };
  301.  
  302. float4 PSDrawYUVToRGB(VertInOut vert_in)
  303. {
  304. float4 yuv = diffuse.Sample(def_sampler, vert_in.uv);
  305. return saturate(mul(float4(yuv.xyz, 1.0), yuv_matrix));
  306. }
  307.  
  308. float4 main(VertInOut vert_in) : TARGET
  309. {
  310. return PSDrawYUVToRGB(vert_in);
  311. }
  312.  
  313. +++++++++++++++++++++++++++++++++++
  314. Attempting path: /usr/local/lib/obs-plugins/libtest-input.so
  315.  
  316. Attempted path: /usr/local/share/obs-studio/locale/locale.ini
  317. Attempted path: /usr/local/share/obs-studio/locale/locale.ini
  318. Attempted path: /usr/local/share/obs-studio/locale/locale.ini
  319. Attempted path: /usr/local/share/obs-studio/locale/locale.ini
  320. Number of memory leaks: 0
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