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- {
- ;============================================================
- ;============================================================
- ; Aston Martin Vanquish V12 By Halogaland (the return :p) (Parameters Fix by Skarma)
- ;============================================================
- ;============================================================
- Name "Vanquish V12"
- ;====================
- ; Model Filenames
- ;====================
- MODEL 0 "cars\Vanquish\body.prm"
- MODEL 1 "cars\Vanquish\wheelfl.prm"
- MODEL 2 "cars\Vanquish\wheelfr.prm"
- MODEL 3 "cars\Vanquish\wheelbl.prm"
- MODEL 4 "cars\Vanquish\wheelbr.prm"
- MODEL 5 "NONE"
- MODEL 6 "NONE"
- MODEL 7 "NONE"
- MODEL 8 "NONE"
- MODEL 9 "NONE"
- MODEL 10 "NONE"
- MODEL 11 "NONE"
- MODEL 12 "NONE"
- MODEL 13 "NONE"
- MODEL 14 "NONE"
- MODEL 15 "NONE"
- MODEL 16 "NONE"
- MODEL 17 "NONE"
- MODEL 18 "NONE"
- TPAGE "cars\Vanquish\car.bmp"
- COLL "cars\Vanquish\body.hul"
- EnvRGB 200 200 200
- ;====================
- ; Stuff mainly for frontend display and car selectability
- ;====================
- BestTime TRUE
- Selectable TRUE
- Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
- Obtain 0 ; Obtain method
- Rating 4 ; Skill level (rookie, amateur, ...)
- TopEnd 3588.703613 ; Actual top speed (mph) for frontend bars
- Acc 5.610293 ; Acceleration rating (empirical)
- Weight 2.000000 ; Scaled weight (for frontend bars)
- Handling 50.000000 ; Handling ability (empirical and totally subjective)
- Trans 0 ; Transmission type (calculate in game anyway...)
- MaxRevs 0.500000 ; Max Revs (for rev counter)
- ;====================
- ; Handling related stuff
- ;====================
- SteerRate 3.000000 ; Rate at which steer angle approaches value from input
- SteerMod 0.400000 ; Doesnt do a damn thing...
- EngineRate 0.500000 ; Rate at which Engine voltage approaches set value
- TopSpeed 47.000000 ; Car's theoretical top speed (not including friction...)
- DownForceMod 2.000000 ; Down force modifier when car on floor
- CoM 0.000000 -20.000000 0.000000 ; Centre of mass relative to model centre
- Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset
- ;====================
- ; Car Body details
- ;====================
- BODY { ; Start Body
- ModelNum 0 ; Model Number in above list
- Offset 0, 0, 0 ; Calculated in game
- Mass 2.000000
- Inertia 2000.000000 0.000000 0.000000
- 0.000000 2800.000000 0.000000
- 0.000000 0.000000 1100.000000
- Gravity 2200 ; No longer used (Y U LIE?)
- Hardness 0.000000
- Resistance 0.001000 ; Linear air resistance
- AngRes 0.001000 ; Angular air resistance
- ResMod 25.000000 ; Ang air resistance scale when in air
- Grip 0.010000 ; Converts downforce to friction value
- StaticFriction 0.800000
- KineticFriction 0.400000
- } ; End Body
- ;====================
- ; Car Wheel details
- ;====================
- WHEEL 0 { ; Start Wheel
- ModelNum 1
- Offset1 -25.000000 14.000000 46.000000
- Offset2 0.000000 0.000000 0.000000
- IsPresent TRUE
- IsPowered TRUE
- IsTurnable TRUE
- SteerRatio -0.250000
- EngineRatio 20000.000000
- Radius 12.000000
- Mass 0.150000
- Gravity 2200.000000
- MaxPos 9.000000
- SkidWidth 10.000000
- ToeIn 0.000000
- AxleFriction 0.020000
- Grip 0.009600
- StaticFriction 1.800000
- KineticFriction 1.650000
- } ; End Wheel
- WHEEL 1 { ; Start Wheel
- ModelNum 2
- Offset1 25.000000 14.000000 46.000000
- Offset2 0.000000 0.000000 0.000000
- IsPresent TRUE
- IsPowered TRUE
- IsTurnable TRUE
- SteerRatio -0.250000
- EngineRatio 20000.000000
- Radius 12.000000
- Mass 0.150000
- Gravity 2200.000000
- MaxPos 9.000000
- SkidWidth 10.000000
- ToeIn 0.000000
- AxleFriction 0.020000
- Grip 0.009600
- StaticFriction 1.800000
- KineticFriction 1.650000
- } ; End Wheel
- WHEEL 2 { ; Start Wheel
- ModelNum 3
- Offset1 -25.000000 14.000000 -43.500000
- Offset2 0.000000 0.000000 0.000000
- IsPresent TRUE
- IsPowered TRUE
- IsTurnable FALSE
- SteerRatio 1.000000
- EngineRatio 20000.000000
- Radius 12.000000
- Mass 0.150000
- Gravity 2200.000000
- MaxPos 9.000000
- SkidWidth 10.000000
- ToeIn 0.000000
- AxleFriction 0.050000
- Grip 0.010600
- StaticFriction 1.800000
- KineticFriction 1.650000
- } ; End Wheel
- WHEEL 3 { ; Start Wheel
- ModelNum 4
- Offset1 25.000000 14.000000 -43.500000
- Offset2 0.000000 0.000000 0.000000
- IsPresent TRUE
- IsPowered TRUE
- IsTurnable FALSE
- SteerRatio 1.000000
- EngineRatio 20000.000000
- Radius 12.000000
- Mass 0.150000
- Gravity 2200.000000
- MaxPos 9.000000
- SkidWidth 10.000000
- ToeIn 0.000000
- AxleFriction 0.050000
- Grip 0.010600
- StaticFriction 1.800000
- KineticFriction 1.650000
- } ; End Wheel
- ;====================
- ; Car Spring details
- ;====================
- SPRING 0 { ; Start Spring
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- Stiffness 400.000000
- Damping 10.000000
- Restitution -0.750000
- } ; End Spring
- SPRING 1 { ; Start Spring
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- Stiffness 400.000000
- Damping 10.000000
- Restitution -0.750000
- } ; End Spring
- SPRING 2 { ; Start Spring
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- Stiffness 400.000000
- Damping 10.000000
- Restitution -0.750000
- } ; End Spring
- SPRING 3 { ; Start Spring
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- Stiffness 400.000000
- Damping 10.000000
- Restitution -0.750000
- } ; End Spring
- ;====================
- ; Car Pin details
- ;====================
- PIN 0 { ; Start Pin
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- } ; End Pin
- PIN 1 { ; Start Pin
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- } ; End Pin
- PIN 2 { ; Start Pin
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- } ; End Pin
- PIN 3 { ; Start Pin
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- } ; End Pin
- ;====================
- ; Car axle details
- ;====================
- AXLE 0 { ; Start Axle
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- } ; End axle
- AXLE 1 { ; Start Axle
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- } ; End axle
- AXLE 2 { ; Start Axle
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- } ; End axle
- AXLE 3 { ; Start Axle
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Length 0.000000
- } ; End axle
- ;====================
- ; Car spinner details
- ;====================
- SPINNER { ; Start spinner
- ModelNum -1
- Offset 0.000000 0.000000 0.000000
- Axis 0.000000 0.000000 0.000000
- AngVel 0.000000
- } ; End Spinner
- ;====================
- ; Car Aerial details
- ;====================
- AERIAL { ; Start Aerial
- SecModelNum -1
- TopModelNum -1
- Offset 0.000000 0.000000 0.000000
- Direction 0.000000 0.000000 0.000000
- Length 0.000000
- Stiffness 0.000000
- Damping 0.000000
- } ; End Aerial
- ;====================
- ; Car AI details
- ;====================
- AI { ;Start AI
- UnderThresh 750.000000
- UnderRange 10098.658691
- UnderFront 2248.433105
- UnderRear 1541.193848
- UnderMax 0.320000
- OverThresh 1713.217529
- OverRange 1831.650024
- OverMax 0.900000
- OverAccThresh 89.169998
- OverAccRange 400.000000
- PickupBias 3276
- BlockBias 3276
- OvertakeBias 16383
- Suspension 0
- Aggression 0
- } ; End AI
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