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  1. {
  2.  
  3. ;============================================================
  4. ;============================================================
  5. ; Aston Martin Vanquish V12 By Halogaland (the return :p) (Parameters Fix by Skarma)
  6. ;============================================================
  7. ;============================================================
  8. Name "Vanquish V12"
  9.  
  10.  
  11. ;====================
  12. ; Model Filenames
  13. ;====================
  14.  
  15. MODEL 0 "cars\Vanquish\body.prm"
  16. MODEL 1 "cars\Vanquish\wheelfl.prm"
  17. MODEL 2 "cars\Vanquish\wheelfr.prm"
  18. MODEL 3 "cars\Vanquish\wheelbl.prm"
  19. MODEL 4 "cars\Vanquish\wheelbr.prm"
  20. MODEL 5 "NONE"
  21. MODEL 6 "NONE"
  22. MODEL 7 "NONE"
  23. MODEL 8 "NONE"
  24. MODEL 9 "NONE"
  25. MODEL 10 "NONE"
  26. MODEL 11 "NONE"
  27. MODEL 12 "NONE"
  28. MODEL 13 "NONE"
  29. MODEL 14 "NONE"
  30. MODEL 15 "NONE"
  31. MODEL 16 "NONE"
  32. MODEL 17 "NONE"
  33. MODEL 18 "NONE"
  34. TPAGE "cars\Vanquish\car.bmp"
  35. COLL "cars\Vanquish\body.hul"
  36. EnvRGB 200 200 200
  37.  
  38. ;====================
  39. ; Stuff mainly for frontend display and car selectability
  40. ;====================
  41.  
  42. BestTime TRUE
  43. Selectable TRUE
  44. Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
  45. Obtain 0 ; Obtain method
  46. Rating 4 ; Skill level (rookie, amateur, ...)
  47. TopEnd 3588.703613 ; Actual top speed (mph) for frontend bars
  48. Acc 5.610293 ; Acceleration rating (empirical)
  49. Weight 2.000000 ; Scaled weight (for frontend bars)
  50. Handling 50.000000 ; Handling ability (empirical and totally subjective)
  51. Trans 0 ; Transmission type (calculate in game anyway...)
  52. MaxRevs 0.500000 ; Max Revs (for rev counter)
  53.  
  54. ;====================
  55. ; Handling related stuff
  56. ;====================
  57.  
  58. SteerRate 3.000000 ; Rate at which steer angle approaches value from input
  59. SteerMod 0.400000 ; Doesnt do a damn thing...
  60. EngineRate 0.500000 ; Rate at which Engine voltage approaches set value
  61. TopSpeed 47.000000 ; Car's theoretical top speed (not including friction...)
  62. DownForceMod 2.000000 ; Down force modifier when car on floor
  63. CoM 0.000000 -20.000000 0.000000 ; Centre of mass relative to model centre
  64. Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset
  65.  
  66. ;====================
  67. ; Car Body details
  68. ;====================
  69.  
  70. BODY { ; Start Body
  71. ModelNum 0 ; Model Number in above list
  72. Offset 0, 0, 0 ; Calculated in game
  73. Mass 2.000000
  74. Inertia 2000.000000 0.000000 0.000000
  75. 0.000000 2800.000000 0.000000
  76. 0.000000 0.000000 1100.000000
  77. Gravity 2200 ; No longer used (Y U LIE?)
  78. Hardness 0.000000
  79. Resistance 0.001000 ; Linear air resistance
  80. AngRes 0.001000 ; Angular air resistance
  81. ResMod 25.000000 ; Ang air resistance scale when in air
  82. Grip 0.010000 ; Converts downforce to friction value
  83. StaticFriction 0.800000
  84. KineticFriction 0.400000
  85. } ; End Body
  86.  
  87. ;====================
  88. ; Car Wheel details
  89. ;====================
  90.  
  91. WHEEL 0 { ; Start Wheel
  92. ModelNum 1
  93. Offset1 -25.000000 14.000000 46.000000
  94. Offset2 0.000000 0.000000 0.000000
  95. IsPresent TRUE
  96. IsPowered TRUE
  97. IsTurnable TRUE
  98. SteerRatio -0.250000
  99. EngineRatio 20000.000000
  100. Radius 12.000000
  101. Mass 0.150000
  102. Gravity 2200.000000
  103. MaxPos 9.000000
  104. SkidWidth 10.000000
  105. ToeIn 0.000000
  106. AxleFriction 0.020000
  107. Grip 0.009600
  108. StaticFriction 1.800000
  109. KineticFriction 1.650000
  110. } ; End Wheel
  111.  
  112. WHEEL 1 { ; Start Wheel
  113. ModelNum 2
  114. Offset1 25.000000 14.000000 46.000000
  115. Offset2 0.000000 0.000000 0.000000
  116. IsPresent TRUE
  117. IsPowered TRUE
  118. IsTurnable TRUE
  119. SteerRatio -0.250000
  120. EngineRatio 20000.000000
  121. Radius 12.000000
  122. Mass 0.150000
  123. Gravity 2200.000000
  124. MaxPos 9.000000
  125. SkidWidth 10.000000
  126. ToeIn 0.000000
  127. AxleFriction 0.020000
  128. Grip 0.009600
  129. StaticFriction 1.800000
  130. KineticFriction 1.650000
  131. } ; End Wheel
  132.  
  133. WHEEL 2 { ; Start Wheel
  134. ModelNum 3
  135. Offset1 -25.000000 14.000000 -43.500000
  136. Offset2 0.000000 0.000000 0.000000
  137. IsPresent TRUE
  138. IsPowered TRUE
  139. IsTurnable FALSE
  140. SteerRatio 1.000000
  141. EngineRatio 20000.000000
  142. Radius 12.000000
  143. Mass 0.150000
  144. Gravity 2200.000000
  145. MaxPos 9.000000
  146. SkidWidth 10.000000
  147. ToeIn 0.000000
  148. AxleFriction 0.050000
  149. Grip 0.010600
  150. StaticFriction 1.800000
  151. KineticFriction 1.650000
  152. } ; End Wheel
  153.  
  154. WHEEL 3 { ; Start Wheel
  155. ModelNum 4
  156. Offset1 25.000000 14.000000 -43.500000
  157. Offset2 0.000000 0.000000 0.000000
  158. IsPresent TRUE
  159. IsPowered TRUE
  160. IsTurnable FALSE
  161. SteerRatio 1.000000
  162. EngineRatio 20000.000000
  163. Radius 12.000000
  164. Mass 0.150000
  165. Gravity 2200.000000
  166. MaxPos 9.000000
  167. SkidWidth 10.000000
  168. ToeIn 0.000000
  169. AxleFriction 0.050000
  170. Grip 0.010600
  171. StaticFriction 1.800000
  172. KineticFriction 1.650000
  173. } ; End Wheel
  174.  
  175.  
  176. ;====================
  177. ; Car Spring details
  178. ;====================
  179.  
  180. SPRING 0 { ; Start Spring
  181. ModelNum -1
  182. Offset 0.000000 0.000000 0.000000
  183. Length 0.000000
  184. Stiffness 400.000000
  185. Damping 10.000000
  186. Restitution -0.750000
  187. } ; End Spring
  188.  
  189. SPRING 1 { ; Start Spring
  190. ModelNum -1
  191. Offset 0.000000 0.000000 0.000000
  192. Length 0.000000
  193. Stiffness 400.000000
  194. Damping 10.000000
  195. Restitution -0.750000
  196. } ; End Spring
  197.  
  198. SPRING 2 { ; Start Spring
  199. ModelNum -1
  200. Offset 0.000000 0.000000 0.000000
  201. Length 0.000000
  202. Stiffness 400.000000
  203. Damping 10.000000
  204. Restitution -0.750000
  205. } ; End Spring
  206.  
  207. SPRING 3 { ; Start Spring
  208. ModelNum -1
  209. Offset 0.000000 0.000000 0.000000
  210. Length 0.000000
  211. Stiffness 400.000000
  212. Damping 10.000000
  213. Restitution -0.750000
  214. } ; End Spring
  215.  
  216.  
  217. ;====================
  218. ; Car Pin details
  219. ;====================
  220.  
  221. PIN 0 { ; Start Pin
  222. ModelNum -1
  223. Offset 0.000000 0.000000 0.000000
  224. Length 0.000000
  225. } ; End Pin
  226.  
  227. PIN 1 { ; Start Pin
  228. ModelNum -1
  229. Offset 0.000000 0.000000 0.000000
  230. Length 0.000000
  231. } ; End Pin
  232.  
  233. PIN 2 { ; Start Pin
  234. ModelNum -1
  235. Offset 0.000000 0.000000 0.000000
  236. Length 0.000000
  237. } ; End Pin
  238.  
  239. PIN 3 { ; Start Pin
  240. ModelNum -1
  241. Offset 0.000000 0.000000 0.000000
  242. Length 0.000000
  243. } ; End Pin
  244.  
  245.  
  246. ;====================
  247. ; Car axle details
  248. ;====================
  249.  
  250. AXLE 0 { ; Start Axle
  251. ModelNum -1
  252. Offset 0.000000 0.000000 0.000000
  253. Length 0.000000
  254. } ; End axle
  255.  
  256. AXLE 1 { ; Start Axle
  257. ModelNum -1
  258. Offset 0.000000 0.000000 0.000000
  259. Length 0.000000
  260. } ; End axle
  261.  
  262. AXLE 2 { ; Start Axle
  263. ModelNum -1
  264. Offset 0.000000 0.000000 0.000000
  265. Length 0.000000
  266. } ; End axle
  267.  
  268. AXLE 3 { ; Start Axle
  269. ModelNum -1
  270. Offset 0.000000 0.000000 0.000000
  271. Length 0.000000
  272. } ; End axle
  273.  
  274.  
  275. ;====================
  276. ; Car spinner details
  277. ;====================
  278.  
  279. SPINNER { ; Start spinner
  280. ModelNum -1
  281. Offset 0.000000 0.000000 0.000000
  282. Axis 0.000000 0.000000 0.000000
  283. AngVel 0.000000
  284. } ; End Spinner
  285.  
  286.  
  287. ;====================
  288. ; Car Aerial details
  289. ;====================
  290.  
  291. AERIAL { ; Start Aerial
  292. SecModelNum -1
  293. TopModelNum -1
  294. Offset 0.000000 0.000000 0.000000
  295. Direction 0.000000 0.000000 0.000000
  296. Length 0.000000
  297. Stiffness 0.000000
  298. Damping 0.000000
  299. } ; End Aerial
  300.  
  301.  
  302. ;====================
  303. ; Car AI details
  304. ;====================
  305.  
  306. AI { ;Start AI
  307. UnderThresh 750.000000
  308. UnderRange 10098.658691
  309. UnderFront 2248.433105
  310. UnderRear 1541.193848
  311. UnderMax 0.320000
  312. OverThresh 1713.217529
  313. OverRange 1831.650024
  314. OverMax 0.900000
  315. OverAccThresh 89.169998
  316. OverAccRange 400.000000
  317. PickupBias 3276
  318. BlockBias 3276
  319. OvertakeBias 16383
  320. Suspension 0
  321. Aggression 0
  322. } ; End AI
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