Guest User

APC

a guest
Dec 30th, 2015
270
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 9.10 KB | None | 0 0
  1. -- handling.meta:
  2.  
  3. <Item type="CHandlingData">
  4.       <handlingName>APC</handlingName>
  5.       <fMass value="10000.000000" />
  6.       <fInitialDragCoeff value="5.000000" />
  7.       <fPercentSubmerged value="95.000000" />
  8.       <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.000000" />
  9.       <vecInertiaMultiplier x="1.000000" y="2.000000" z="1.300000" />
  10.       <fDriveBiasFront value="0.450000" />
  11.       <nInitialDriveGears value="3" />
  12.       <fInitialDriveForce value="0.120000" />
  13.       <fDriveInertia value="1.500000" />
  14.       <fClutchChangeRateScaleUpShift value="1.300000" />
  15.       <fClutchChangeRateScaleDownShift value="1.300000" />
  16.       <fInitialDriveMaxFlatVel value="55.000000" />
  17.       <fBrakeForce value="0.170000" />
  18.       <fBrakeBiasFront value="0.600000" />
  19.       <fHandBrakeForce value="0.300000" />
  20.       <fSteeringLock value="34.000000" />
  21.       <fTractionCurveMax value="1.500000" />
  22.       <fTractionCurveMin value="1.300000" />
  23.       <fTractionCurveLateral value="15.000000" />
  24.       <fTractionSpringDeltaMax value="0.150000" />
  25.       <fLowSpeedTractionLossMult value="0.000000" />
  26.       <fCamberStiffnesss value="0.000000" />
  27.       <fTractionBiasFront value="0.460000" />
  28.       <fTractionLossMult value="1.000000" />
  29.       <fSuspensionForce value="1.400000" />
  30.       <fSuspensionCompDamp value="0.600000" />
  31.       <fSuspensionReboundDamp value="0.450000" />
  32.       <fSuspensionUpperLimit value="0.270000" />
  33.       <fSuspensionLowerLimit value="-0.180000" />
  34.       <fSuspensionRaise value="0.000000" />
  35.       <fSuspensionBiasFront value="0.470000" />
  36.       <fAntiRollBarForce value="0.300000" />
  37.       <fAntiRollBarBiasFront value="0.500000" />
  38.       <fRollCentreHeightFront value="0.700000" />
  39.       <fRollCentreHeightRear value="0.700000" />
  40.       <fCollisionDamageMult value="0.100000" />
  41.       <fWeaponDamageMult value="0.030000" />
  42.       <fDeformationDamageMult value="0.100000" />
  43.       <fEngineDamageMult value="0.010000" />
  44.       <fPetrolTankVolume value="100.000000" />
  45.       <fOilVolume value="8.000000" />
  46.       <fSeatOffsetDistX value="0.250000" />
  47.       <fSeatOffsetDistY value="0.000000" />
  48.       <fSeatOffsetDistZ value="0.500000" />
  49.       <nMonetaryValue value="40000" />
  50.       <strModelFlags>440010</strModelFlags>
  51.       <strHandlingFlags>0</strHandlingFlags>
  52.       <strDamageFlags>20</strDamageFlags>
  53.       <AIHandling>AVERAGE</AIHandling>
  54.       <SubHandlingData>
  55.         <Item type="CVehicleWeaponHandlingData">
  56.           <uWeaponHash>
  57.             <Item>VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE</Item>
  58.           </uWeaponHash>
  59.           <WeaponSeats content="int_array">
  60.             0
  61.             0
  62.             0
  63.           </WeaponSeats>
  64.           <fTurretSpeed content="float_array">
  65.             2.000000   
  66.             0.000000   
  67.           </fTurretSpeed>
  68.           <fTurretPitchMin content="float_array">
  69.             -0.050000  
  70.             0.000000   
  71.           </fTurretPitchMin>
  72.           <fTurretPitchMax content="float_array">
  73.             0.707000   
  74.             0.000000   
  75.           </fTurretPitchMax>
  76.           <fTurretCamPitchMin content="float_array">
  77.             -0.707000  
  78.             0.000000   
  79.           </fTurretCamPitchMin>
  80.           <fTurretCamPitchMax content="float_array">
  81.             0.000000   
  82.             0.000000   
  83.           </fTurretCamPitchMax>
  84.           <fBulletVelocityForGravity content="float_array">
  85.             0.000000   
  86.             0.000000   
  87.           </fBulletVelocityForGravity>
  88.           <fTurretPitchForwardMin content="float_array">
  89.             -0.160000  
  90.             0.000000   
  91.           </fTurretPitchForwardMin>
  92.           <fUvAnimationMult value="0.000000" />
  93.           <fMiscGadgetVar value="0.000000" />
  94.           <fWheelImpactOffset value="0.000000" />
  95.         </Item>
  96.         <Item type="NULL" />
  97.         <Item type="NULL" />
  98.       </SubHandlingData>
  99.       <fWeaponDamageScaledToVehHealthMult value="0.340000" />
  100.     </Item>
  101.  
  102. ------------------------------------------------------------
  103. --- vehicles.meta:
  104. ------------------------------------------------------------
  105.  
  106. <Item>
  107.       <modelName>apc</modelName>
  108.       <txdName>apc</txdName>
  109.       <handlingId>APC</handlingId>
  110.       <gameName>APC</gameName>
  111.       <vehicleMakeName />
  112.       <expressionDictName>vehicle</expressionDictName>
  113.       <expressionName>null</expressionName>
  114.       <animConvRoofDictName>null</animConvRoofDictName>
  115.       <animConvRoofName>null</animConvRoofName>
  116.       <animConvRoofWindowsAffected />
  117.       <ptfxAssetName>null</ptfxAssetName>
  118.       <audioNameHash>RIOT</audioNameHash>
  119.       <!--<layout>LAYOUT_TANK</layout>-->
  120.       <layout>LAYOUT_VAN_MULE</layout>
  121.       <coverBoundOffsets>INSURGENT_COVER_OFFSET_INFO</coverBoundOffsets>
  122.       <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  123.       <scenarioLayout />
  124.       <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  125.       <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  126.       <bonnetCameraName>VEHICLE_BONNET_CAMERA_TANK</bonnetCameraName>
  127.       <povCameraName>VEHICLE_BONNET_CAMERA_TANK</povCameraName>
  128.       <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
  129.       <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  130.       <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
  131.       <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  132.       <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
  133.       <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
  134.       <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  135.       <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  136.       <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  137.       <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  138.       <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  139.       <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
  140.       <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  141.       <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  142.       <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  143.       <shouldUseCinematicViewMode value="true" />
  144.       <shouldCameraTransitionOnClimbUpDown value="false" />
  145.       <shouldCameraIgnoreExiting value="false" />
  146.       <AllowPretendOccupants value="true" />
  147.       <AllowJoyriding value="false" />
  148.       <AllowSundayDriving value="false" />
  149.       <AllowBodyColorMapping value="true" />
  150.       <wheelScale value="0.510000" />
  151.       <wheelScaleRear value="0.510000" />
  152.       <dirtLevelMin value="0.000000" />
  153.       <dirtLevelMax value="0.700000" />
  154.       <envEffScaleMin value="0.570000" />
  155.       <envEffScaleMax value="0.590000" />
  156.       <envEffScaleMin2 value="0.570000" />
  157.       <envEffScaleMax2 value="0.590000" />
  158.       <damageMapScale value="0.600000" />
  159.       <damageOffsetScale value="1.000000" />
  160.       <diffuseTint value="0x00FFFFFF" />
  161.       <steerWheelMult value="1.000000" />
  162.       <HDTextureDist value="5.000000" />
  163.       <lodDistances content="float_array">
  164.         25.000000
  165.         50.000000
  166.         90.000000
  167.         180.000000
  168.         500.000000
  169.         500.000000
  170.       </lodDistances>
  171.       <minSeatHeight value="0.771" />
  172.       <identicalModelSpawnDistance value="2" />
  173.       <maxNumOfSameColor value="1" />
  174.       <defaultBodyHealth value="14500.000000" />
  175.       <pretendOccupantsScale value="1.000000" />
  176.       <visibleSpawnDistScale value="1.000000" />
  177.       <trackerPathWidth value="2.000000" />
  178.       <weaponForceMult value="1.000000" />
  179.       <frequency value="10" />
  180.       <swankness>SWANKNESS_2</swankness>
  181.       <maxNum value="1" />
  182.       <flags>FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_TANK FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMET FLAG_HAS_BULLETPROOF_GLASS</flags>
  183.       <type>VEHICLE_TYPE_CAR</type>
  184.       <plateType>VPT_NONE</plateType>
  185.       <dashboardType>VDT_TRUCKDIGI</dashboardType>
  186.       <vehicleClass>VC_EMERGENCY</vehicleClass>
  187.       <wheelType>VWT_SPORT</wheelType>
  188.       <trailers />
  189.       <additionalTrailers />
  190.       <drivers>
  191.         <Item>
  192.           <driverName>S_M_Y_SWAT_01</driverName>
  193.           <npcName />
  194.         </Item>
  195.       </drivers>
  196.       <extraIncludes />
  197.       <doorsWithCollisionWhenClosed />
  198.       <driveableDoors />
  199.       <bumpersNeedToCollideWithMap value="false" />
  200.       <needsRopeTexture value="false" />
  201.       <requiredExtras />
  202.       <rewards>
  203.         <Item>REWARD_ARMOUR</Item>
  204.       </rewards>
  205.       <cinematicPartCamera />
  206.       <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
  207.       <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  208.       <buoyancySphereSizeScale value="1.000000" />
  209.       <pOverrideRagdollThreshold type="CVehicleModelInfo__CVehicleOverrideRagdollThreshold">
  210.         <MinComponent value="22" />
  211.         <MaxComponent value="22" />
  212.         <ThresholdMult value="1.500000" />
  213.       </pOverrideRagdollThreshold>
  214.     </Item>
Advertisement
Add Comment
Please, Sign In to add comment