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Sep 17th, 2014
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  1. //timber_camp, headquarter, barracks, tavern, hospital, wall (I don't know all of the ids)
  2.  
  3. window.build = ["hospital","hospital","tavern", "hospital"];
  4. window.index = 0;
  5.  
  6. window.socketService = window.injector.get('socketService');
  7. window.modelDataService = window.injector.get('modelDataService');
  8. window.villageService = window.injector.get('villageService');
  9. window.tribeService = window.injector.get('tribeService');
  10.  
  11. window.tradeListModelProvider = window.injector.get('tradeListModelProvider');
  12. window.eventTypeProvider = window.injector.get('eventTypeProvider');
  13. window.questLineListModelProvider = window.injector.get('questLineListModelProvider');
  14. window.questLineModelProvider = window.injector.get('questLineModelProvider');
  15. window.routeProvider = window.injector.get('routeProvider');
  16.  
  17. socketService.emit(routeProvider.GET_CHARACTER_VILLAGES, {}, function(villages){
  18. window.village_id = villages.villages[0].id;
  19. console.log(village_id);
  20. });
  21.  
  22. setInterval(function() {
  23. socketService.emit(routeProvider.VILLAGE_UPGRADE_BUILDING, {building: build[index], village_id: village_id, location: "menu", premium: false}, function(data) {
  24. if(!data.error_code) {
  25. index++;
  26. }
  27. });
  28. }, 20000);
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