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- //timber_camp, headquarter, barracks, tavern, hospital, wall (I don't know all of the ids)
- window.build = ["hospital","hospital","tavern", "hospital"];
- window.index = 0;
- window.socketService = window.injector.get('socketService');
- window.modelDataService = window.injector.get('modelDataService');
- window.villageService = window.injector.get('villageService');
- window.tribeService = window.injector.get('tribeService');
- window.tradeListModelProvider = window.injector.get('tradeListModelProvider');
- window.eventTypeProvider = window.injector.get('eventTypeProvider');
- window.questLineListModelProvider = window.injector.get('questLineListModelProvider');
- window.questLineModelProvider = window.injector.get('questLineModelProvider');
- window.routeProvider = window.injector.get('routeProvider');
- socketService.emit(routeProvider.GET_CHARACTER_VILLAGES, {}, function(villages){
- window.village_id = villages.villages[0].id;
- console.log(village_id);
- });
- setInterval(function() {
- socketService.emit(routeProvider.VILLAGE_UPGRADE_BUILDING, {building: build[index], village_id: village_id, location: "menu", premium: false}, function(data) {
- if(!data.error_code) {
- index++;
- }
- });
- }, 20000);
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