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- //GL_FRAGMENT_SHADER
- #version 330 core
- out vec4 out_Colour;
- //out float pos;
- void main() {
- //out_Colour = vec4(1 - gl_FragCoord.z, 1 - gl_FragCoord.z, 1 - gl_FragCoord.z, 1);
- out_Colour = vec4(gl_FragCoord.z, gl_FragCoord.z, gl_FragCoord.z, 1);
- //pos = gl_FragCoord.z;
- }
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