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depthFragment.glsl

Oct 17th, 2014
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  1. //GL_FRAGMENT_SHADER
  2. #version 330 core
  3.  
  4. out vec4 out_Colour;
  5. //out float pos;
  6.  
  7. void main() {
  8. //out_Colour = vec4(1 - gl_FragCoord.z, 1 - gl_FragCoord.z, 1 - gl_FragCoord.z, 1);
  9. out_Colour = vec4(gl_FragCoord.z, gl_FragCoord.z, gl_FragCoord.z, 1);
  10. //pos = gl_FragCoord.z;
  11. }
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