Advertisement
Guest User

Infolog_

a guest
Feb 8th, 2015
264
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.64 KB | None | 0 0
  1. Using configuration source: "D:\Gry\Spring\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
  10. Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz; 2046MB RAM, 4092MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] disabled
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 91.0
  20. Build date/time: Aug 30 2012 21:05:51
  21. Build environment: boost-104800, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-write data directory: D:\Gry\Spring\
  24. Using read-only data directory: C:\Users\Marcin\Documents\My Games\Spring\
  25. Using read-only data directory: D:\Gry\Spring\engine\91.0\
  26. Using read-only data directory: D:\Gry\Spring\engine\
  27. Scanning: D:\Gry\Spring\engine\91.0\base
  28. Scanning: C:\Users\Marcin\Documents\My Games\Spring\maps
  29. Scanning: C:\Users\Marcin\Documents\My Games\Spring\packages
  30. Scanning: D:\Gry\Spring\maps
  31. Scanning: D:\Gry\Spring\games
  32. Scanning: D:\Gry\Spring\packages
  33. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  34. Video mode set to 1280x1024/32bit (windowed)
  35. [f=0000000] SDL version: 1.2.10
  36. [f=0000000] GL version: 3.3.0
  37. [f=0000000] GL vendor: NVIDIA Corporation
  38. [f=0000000] GL renderer: GeForce 9500 GT/PCIe/SSE2
  39. [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
  40. [f=0000000] GLEW version: 1.5.8
  41. [f=0000000] Video RAM: total 1024MB, available 783MB
  42. [f=0000000] Installing OpenGL-DebugMessageHandler
  43. [f=0000000] GL info:
  44. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  45. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  46. maximum texture size: 8192, compress MIP-map textures: 1
  47. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 15/16
  48. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  49. number of UniformBufferBindings: 36 (64kB)
  50. [f=0000000] VSync disabled
  51. [f=0000000] Joysticks found: 0
  52. [f=0000000] CPU Cores: 2
  53. [f=0000000] CPU affinity not set
  54. [f=0000000] Loading startscript from: D:/Gry/Spring/script.txt
  55. [f=0000000] Connecting to 94.23.171.71:8756 using name Failer
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: yes
  66. [f=0000000] [Sound] Max Sounds: 16
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement