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- javascriptengine_v8.cpp(590): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator) Creating 14 fast allocators
- win32entry.cpp(229): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
- tasks.cpp(17): (Tasks::Initialize) Initializing TBB task scheduler. 5 threads
- turbulenz.cpp(114): (turbulenz::Turbulenz::StaticInitialize) Enabling ENGINELOG
- winsysteminfo.cpp(408): (turbulenz::GetSystemInfo) SystemInfo:
- winsysteminfo.cpp(409): (turbulenz::GetSystemInfo) cpuDescription : Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
- winsysteminfo.cpp(410): (turbulenz::GetSystemInfo) cpuVendor : GenuineIntel
- winsysteminfo.cpp(411): (turbulenz::GetSystemInfo) numPhysicalCores : 2
- winsysteminfo.cpp(412): (turbulenz::GetSystemInfo) numLogicalCores : 4
- winsysteminfo.cpp(413): (turbulenz::GetSystemInfo) ramInMegabytes : 8043
- winsysteminfo.cpp(414): (turbulenz::GetSystemInfo) frequencyInMHz : 2294
- winsysteminfo.cpp(415): (turbulenz::GetSystemInfo) architecture : x86_64
- winsysteminfo.cpp(416): (turbulenz::GetSystemInfo) osName : Windows 7 Home Premium
- winsysteminfo.cpp(417): (turbulenz::GetSystemInfo) osVersionMajor : 6
- winsysteminfo.cpp(418): (turbulenz::GetSystemInfo) osVersionMinor : 1
- winsysteminfo.cpp(419): (turbulenz::GetSystemInfo) osVersionBuild : 7601
- winsysteminfo.cpp(420): (turbulenz::GetSystemInfo) userLocale : de_DE
- standalone.cpp(168): (turbulenz::oortonline::GameCodeStaticInitialize) --> ENTERED FUNCTION
- standalone.cpp(169): (turbulenz::oortonline::GameCodeStaticInitialize) GameCodeStaticInitialize
- standalone.cpp(73): (turbulenz::oortonline::NativeCode::StaticInitialize) STATIC INIT (TEMPLATE): NativeCode
- standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <-- LEAVING FUNCTION
- javascriptengine_v8.h(3565): (turbulenz::internal::V8TypeInitializeStatic) --> ENTERED FUNCTION
- javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <-- LEAVING FUNCTION
- nativeplatform_steam.cpp(28): (turbulenz::NativePlatform::SteamInitialize) --> ENTERED FUNCTION
- nativeplatform_steam.cpp(40): (turbulenz::NativePlatform::SteamInitialize) SteamServices::Initialize returned false: Steam initialization failed (steam_api_init)
- steam.cpp(142): (turbulenz::SteamServices::Shutdown) --> ENTERED FUNCTION
- steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <-- LEAVING FUNCTION
- steam.cpp(142): (turbulenz::SteamServices::Shutdown) --> ENTERED FUNCTION
- steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <-- LEAVING FUNCTION
- nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <-- LEAVING FUNCTION
- engine.cpp(422): (turbulenz::StandaloneEngine::Initialize) !! failed to initialize NativePlatform
- win32entry.cpp(713): (turbulenz::Win32NativeEngine::Initialize) !! Engine Init: Steam initialization failed (steam_api_init)
- win32entry.cpp(719): (turbulenz::Win32NativeEngine::~Win32NativeEngine) Destroying
- engine.cpp(674): (turbulenz::StandaloneEngine::GetConfigString) !! steam not available when getting data path
- engine.cpp(213): (turbulenz::StandaloneEngine::Shutdown) Exiting turbulenz
- standalone.cpp(240): (turbulenz::oortonline::GameCodeShutdown) --> ENTERED FUNCTION
- standalone.cpp(241): (turbulenz::oortonline::GameCodeShutdown) GameCodeShutdown
- standalone.cpp(-1): (turbulenz::oortonline::GameCodeShutdown) <-- LEAVING FUNCTION
- engine.cpp(223): (turbulenz::StandaloneEngine::Shutdown) calling TurbulenzEngine.onunload
- platform.cpp(202): (turbulenz::Platform::ShutdownAllTasks) shutting down tasks ...
- engine.cpp(228): (turbulenz::StandaloneEngine::Shutdown) remaining object counts
- javascriptengine_v8.cpp(2522): (turbulenz::JavaScriptEngine::DumpObjectCounts) Object Counts:
- javascriptengine_v8.cpp(2530): (turbulenz::JavaScriptEngine::DumpObjectCounts) NativePlatform - 1
- javascriptengine_v8.cpp(2530): (turbulenz::JavaScriptEngine::DumpObjectCounts) Turbulenz - 1
- javascriptengine_v8.cpp(2530): (turbulenz::JavaScriptEngine::DumpObjectCounts) WindowObject - 1
- javascriptengine_v8.cpp(2530): (turbulenz::JavaScriptEngine::DumpObjectCounts) DocumentObject - 1
- javascriptengine_v8.cpp(2530): (turbulenz::JavaScriptEngine::DumpObjectCounts) DynamicTestObject - 1
- javascriptengine_v8.cpp(2530): (turbulenz::JavaScriptEngine::DumpObjectCounts) ConsoleObject - 1
- javascriptengine_v8.cpp(2530): (turbulenz::JavaScriptEngine::DumpObjectCounts) StaticTestObject - 1
- engine.cpp(232): (turbulenz::StandaloneEngine::Shutdown) Global objects removal
- engine.cpp(250): (turbulenz::StandaloneEngine::Shutdown) turbulenzjsengine shutdown
- nativeplatform_steam.cpp(54): (turbulenz::NativePlatform::SteamShutdown) --> ENTERED FUNCTION
- nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <-- LEAVING FUNCTION
- javascriptengine_v8.cpp(1060): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects) Released 0 objects
- javascriptengine_v8.cpp(1063): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects) Giving up.
- javascriptengine_v8.cpp(1280): (turbulenz::JavaScriptEngine::Shutdown) Custom shutdown ...
- javascriptengine_v8.cpp(1060): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects) Released 1 objects
- engine.cpp(253): (turbulenz::StandaloneEngine::Shutdown) turbulenz static release
- engine.cpp(256): (turbulenz::StandaloneEngine::Shutdown) delete platform
- engine.cpp(260): (turbulenz::StandaloneEngine::Shutdown) delete jsengine
- engine.cpp(264): (turbulenz::StandaloneEngine::Shutdown) static shutdown ...
- standalone.cpp(177): (turbulenz::oortonline::GameCodeStaticShutdown) --> ENTERED FUNCTION
- standalone.cpp(178): (turbulenz::oortonline::GameCodeStaticShutdown) GameCodeStaticShutdown
- standalone.cpp(80): (turbulenz::oortonline::NativeCode::StaticRelease) STATIC SHUTDOWN (TEMPLATE): NativeCode
- standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticShutdown) <-- LEAVING FUNCTION
- engine.cpp(282): (turbulenz::StandaloneEngine::Shutdown) Shutdown done
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