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  1. Using configuration source: "C:\Users\Baczyslaw\AppData\Local\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 126, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. [Watchdog] Installed (timeout: 10sec)
  9. OS: Microsoft Windows
  10. Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
  11. Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 4094MB RAM, 8713MB pagefile
  12. OS: emulated 32bit mode
  13. Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 83.0
  20. Build date/time: Nov 5 2011 21:16:22
  21. Build environment: boost-104600, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-write data directory: E:\gry\Spring\
  24. Using read-only data directory: E:\Baczyslaw\Moje dokumenty\My Games\Spring\
  25. Using read-only data directory: E:\Baczyslaw\Moje dokumenty\Spring\
  26. Scanning: E:\Baczyslaw\Moje dokumenty\My Games\Spring\maps
  27. Scanning: E:\Baczyslaw\Moje dokumenty\My Games\Spring\mods
  28. Scanning: E:\gry\Spring\maps
  29. Scanning: E:\gry\Spring\base
  30. Scanning: E:\gry\Spring\games
  31. Scanning: E:\gry\Spring\mods
  32. Supported Video modes: 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  33. Video mode set to 1280x1024/32bit (windowed)
  34. [f=0000000] SDL: 1.2.10
  35. [f=0000000] GL version: 3.3.11161 Compatibility Profile Context
  36. [f=0000000] GL vendor: ATI Technologies Inc.
  37. [f=0000000] GL renderer: ATI Radeon HD 4800 Series
  38. [f=0000000] GLSL version: 3.30
  39. [f=0000000] GLEW version: 1.5.8
  40. [f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=0 ATiHacks=1
  41. [f=0000000] [Sound] OpenAL info:
  42. [f=0000000] [Sound] Available Devices:
  43. [f=0000000] [Sound] DirectSound Software
  44. [f=0000000] [Sound] Device: DirectSound Software
  45. [f=0000000] [Sound] Vendor: OpenAL Community
  46. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  47. [f=0000000] [Sound] Renderer: OpenAL Soft
  48. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  49. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  50. [f=0000000] [Sound] EFX Enabled: yes
  51. [f=0000000] [Sound] Max Sounds: 128
  52. [f=0000000] Joysticks found: 0
  53. [f=0000000] Warning: Joystick 0 not found
  54. [f=0000000] [ArchiveScanner] Warning: No game selected checksum: not found (0)
  55. [f=0000000] [ArchiveScanner] Warning: No map selected checksum: not found (0)
  56. [f=0000000] Warning: Skirmish AI property (shortName or version)
  57. contains illegal characters ( _#).
  58. [f=0000000] Warning: Skirmish AI property 'version' could not be found.
  59. [f=0000000] Connecting to local server
  60. [f=0000000] PreGame::StartServer: 19 ms
  61. [f=0000000] Starting demo recording
  62. [f=0000000] Using map: Red Comet
  63. [f=0000000] Using game: Balanced Annihilation V7.60
  64. [f=0000000] Using game archive: ba760.sdz
  65. [f=0000000] recording demo: demos/20111108_191236_Red Comet_83.0.sdf
  66. [f=0000000] PreGame::GameDataReceived: 1445 ms
  67. [f=0000000] User number 0 (team 0, allyteam 0)
  68. [f=0000000] Loading Radar Icons
  69. [f=0000000] Loading GameData Definitions
  70. [f=0000000] Loading all definitions: 0.313000
  71. [f=0000000] Game::LoadDefs (GameData): 351 ms
  72. [f=0000000] Loading Sound Definitions
  73. [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
  74. [f=0000000] Game::LoadDefs (Sound): 2 ms
  75. [f=0000000] Parsing Map Information
  76. [f=0000000] Loading SMF
  77. [f=0000000] Loading Map (43 MB)
  78. [f=0000000] Creating Smooth Height Mesh
  79. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 51 ms
  80. [f=0000000] Creating QuadField & CEGs
  81. [f=0000000] Number of damage types: 11
  82. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
  83. [f=0000000] Creating Unit Textures
  84. [f=0000000] Loading Weapon Definitions
  85. [f=0000000] Loading Unit Definitions
  86. [f=0000000] Loading Feature Definitions
  87. [f=0000000] Initializing Map Features
  88. [f=0000000] PathCosts: creating PE8 cache with 2 PF threads (34 MB)
  89. [f=0000000] PathCosts: precached 0 of 6144
  90. [f=0000000] PathCosts: precached 385 of 6144
  91. [f=0000000] PathCosts: precached 769 of 6144
  92. [f=0000000] PathCosts: precached 1154 of 6144
  93. [f=0000000] PathCosts: precached 1539 of 6144
  94. [f=0000000] PathCosts: precached 1924 of 6144
  95. [f=0000000] PathCosts: precached 2309 of 6144
  96. [f=0000000] PathCosts: precached 2693 of 6144
  97. [f=0000000] PathCosts: precached 3079 of 6144
  98. [f=0000000] PathCosts: precached 3464 of 6144
  99. [f=0000000] PathCosts: precached 3849 of 6144
  100. [f=0000000] PathCosts: precached 4234 of 6144
  101. [f=0000000] PathCosts: precached 4619 of 6144
  102. [f=0000000] PathCosts: precached 5003 of 6144
  103. [f=0000000] PathCosts: precached 5388 of 6144
  104. [f=0000000] PathCosts: precached 5773 of 6144
  105. [f=0000000] PathCosts: writing
  106. [f=0000000] PathCosts: written
  107. [f=0000000] PathCosts: creating PE32 cache with 2 PF threads (34 MB)
  108. [f=0000000] PathCosts: precached 0 of 384
  109. [f=0000000] PathCosts: precached 25 of 384
  110. [f=0000000] PathCosts: precached 50 of 384
  111. [f=0000000] PathCosts: precached 74 of 384
  112. [f=0000000] PathCosts: precached 98 of 384
  113. [f=0000000] PathCosts: precached 123 of 384
  114. [f=0000000] PathCosts: precached 147 of 384
  115. [f=0000000] PathCosts: precached 172 of 384
  116. [f=0000000] PathCosts: precached 196 of 384
  117. [f=0000000] PathCosts: precached 221 of 384
  118. [f=0000000] PathCosts: precached 247 of 384
  119. [f=0000000] PathCosts: precached 272 of 384
  120. [f=0000000] PathCosts: precached 297 of 384
  121. [f=0000000] PathCosts: precached 322 of 384
  122. [f=0000000] PathCosts: precached 347 of 384
  123. [f=0000000] PathCosts: precached 371 of 384
  124. [f=0000000] PathCosts: writing
  125. [f=0000000] PathCosts: written
  126. [f=0000000] [CPathManager] pathing data checksum: 38cc7bee
  127. [f=0000000] Creating Sky
  128. [f=0000000] Creating ShadowHandler & DecalHandler
  129. [f=0000000] Creating GroundDrawer
  130. [f=0000000] Loading Tile Files
  131. [f=0000000] Reading Tile Map
  132. [f=0000000] Loading Square Textures
  133. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
  134. [f=0000000] Creating TreeDrawer
  135. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  136. [f=0000000] Creating Projectile Textures
  137. [f=0000000] Creating Water
  138. [f=0000000] Error: Spring 83.0 has crashed.
  139. [f=0000000] Error: DLL information:
  140. [f=0000000] Error: 0x00400000 spring
  141. [f=0000000] Error: 0x774c0000 ntdll
  142. [f=0000000] Error: 0x75f50000 kernel32
  143. [f=0000000] Error: 0x76100000 KERNELBASE
  144. [f=0000000] Error: 0x10000000 DevIL
  145. [f=0000000] Error: 0x75da0000 MSVCRT
  146. [f=0000000] Error: 0x76060000 ADVAPI32
  147. [f=0000000] Error: 0x76290000 sechost
  148. [f=0000000] Error: 0x766d0000 RPCRT4
  149. [f=0000000] Error: 0x74bb0000 SspiCli
  150. [f=0000000] Error: 0x74ba0000 CRYPTBASE
  151. [f=0000000] Error: 0x69850000 GLU32
  152. [f=0000000] Error: 0x69880000 OPENGL32
  153. [f=0000000] Error: 0x74c20000 GDI32
  154. [f=0000000] Error: 0x76a70000 USER32
  155. [f=0000000] Error: 0x77490000 LPK
  156. [f=0000000] Error: 0x76430000 USP10
  157. [f=0000000] Error: 0x6cb30000 DDRAW
  158. [f=0000000] Error: 0x6cb10000 DCIMAN32
  159. [f=0000000] Error: 0x76530000 SETUPAPI
  160. [f=0000000] Error: 0x75c10000 CFGMGR32
  161. [f=0000000] Error: 0x76980000 OLEAUT32
  162. [f=0000000] Error: 0x75c40000 ole32
  163. [f=0000000] Error: 0x76150000 DEVOBJ
  164. [f=0000000] Error: 0x71ee0000 dwmapi
  165. [f=0000000] Error: 0x75ee0000 IMAGEHLP
  166. [f=0000000] Error: 0x6fbc0000 mingwm10
  167. [f=0000000] Error: 0x74e60000 SHELL32
  168. [f=0000000] Error: 0x76a10000 SHLWAPI
  169. [f=0000000] Error: 0x75bd0000 WS2_32
  170. [f=0000000] Error: 0x76280000 NSI
  171. [f=0000000] Error: 0x61b80000 zlib1
  172. [f=0000000] Error: 0x70780000 vorbisfile
  173. [f=0000000] Error: 0x68140000 ogg
  174. [f=0000000] Error: 0x64cc0000 vorbis
  175. [f=0000000] Error: 0x6b600000 OpenAL32
  176. [f=0000000] Error: 0x71ea0000 WINMM
  177. [f=0000000] Error: 0x66fc0000 freetype6
  178. [f=0000000] Error: 0x62aa0000 glew32
  179. [f=0000000] Error: 0x00330000 SDL
  180. [f=0000000] Error: 0x7c340000 MSVCR71
  181. [f=0000000] Error: 0x74d80000 IMM32
  182. [f=0000000] Error: 0x74cb0000 MSCTF
  183. [f=0000000] Error: 0x67bc0000 dsound
  184. [f=0000000] Error: 0x74490000 POWRPROF
  185. [f=0000000] Error: 0x76b70000 CLBCatQ
  186. [f=0000000] Error: 0x73230000 MMDevApi
  187. [f=0000000] Error: 0x71bc0000 PROPSYS
  188. [f=0000000] Error: 0x6d830000 wdmaud
  189. [f=0000000] Error: 0x6d820000 ksuser
  190. [f=0000000] Error: 0x6ca20000 AVRT
  191. [f=0000000] Error: 0x6ca30000 AUDIOSES
  192. [f=0000000] Error: 0x6d810000 msacm32
  193. [f=0000000] Error: 0x74170000 MSACM32
  194. [f=0000000] Error: 0x6d800000 midimap
  195. [f=0000000] Error: 0x72160000 profapi
  196. [f=0000000] Error: 0x71d40000 uxtheme
  197. [f=0000000] Error: 0x6d170000 atiglpxx
  198. [f=0000000] Error: 0x05790000 atioglxx
  199. [f=0000000] Error: 0x722f0000 VERSION
  200. [f=0000000] Error: 0x6d180000 atigktxx
  201. [f=0000000] Error: 0x69520000 aticfx32
  202. [f=0000000] Error: 0x02e00000 atiadlxy
  203. [f=0000000] Error: 0x72170000 USERENV
  204. [f=0000000] Error: 0x72120000 WTSAPI32
  205. [f=0000000] Error: 0x763d0000 PSAPI
  206. [f=0000000] Error: 0x75f10000 WINTRUST
  207. [f=0000000] Error: 0x75ab0000 CRYPT32
  208. [f=0000000] Error: 0x74c10000 MSASN1
  209. [f=0000000] Error: 0x6c790000 DINPUT
  210. [f=0000000] Error: 0x6d030000 HID
  211. [f=0000000] Error: 0x722c0000 ntmarta
  212. [f=0000000] Error: 0x763e0000 WLDAP32
  213. [f=0000000] Error: 0x721c0000 dbghelp
  214. [f=0000000] Error: Exception: Access violation (0xc0000005)
  215. [f=0000000] Error: Exception Address: 0x05e16ab5
  216. [f=0000000] Error: Stacktrace:
  217. [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  218. [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x63d8b5) [0x05E16AB5]
  219. [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x63ef2b) [0x05E1812B]
  220. [f=0000000] Error: (2) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x667f4) [0x0583F9F4]
  221. [f=0000000] Error: (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x314cfd) [0x05AEDEFD]
  222. [f=0000000] Error: (4) E:\gry\Spring\spring.exe [0x006EEB27]
  223. [f=0000000] Error: (5) E:\gry\Spring\spring.exe [0x006EF18A]
  224. [f=0000000] Error: (6) E:\gry\Spring\spring.exe [0x006615DA]
  225. [f=0000000] Error: (7) E:\gry\Spring\spring.exe [0x0066793E]
  226. [f=0000000] Error: (8) E:\gry\Spring\spring.exe [0x0065373C]
  227. [f=0000000] Error: (9) E:\gry\Spring\spring.exe [0x00704208]
  228. [f=0000000] Error: (10) E:\gry\Spring\spring.exe [0x004286CD]
  229. [f=0000000] Error: (11) E:\gry\Spring\spring.exe [0x00433978]
  230. [f=0000000] Error: (12) E:\gry\Spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x2cf065) [0x00C3D045]
  231. [f=0000000] Error: (13) E:\gry\Spring\spring.exe [0x008E4774]
  232. [f=0000000] Error: (14) E:\gry\Spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x2c4f2b) [0x00C32F0B]
  233. [f=0000000] Error: (15) E:\gry\Spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x35aff) [0x009A3ADF]
  234. [f=0000000] Error: (16) C:\Windows\syswow64\MSVCRT.dll(itow_s+0x4c) [0x75DB1287]
  235. [f=0000000] Error: (17) C:\Windows\syswow64\MSVCRT.dll(endthreadex+0x6c) [0x75DB1328]
  236. [f=0000000] Error: (18) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F6339A]
  237. [f=0000000] Error: (19) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x774F9ED2]
  238. [f=0000000] Error: (20) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x774F9EA5]
  239.  
  240.  
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