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- task Glow {
- loop(4){
- Glowtrail();
- wait(53);
- }
- }
- task Glowtrail(){
- let randir = rand(-0.5,0.5);
- let obj = CreateShotB2(BossX,BossY-45,randir,-3,0,0.05,0,2,308,15);
- while(!Obj_IsDeleted(obj)){
- TrailEffect(20); // I assume you want 20 frames before it's deleted.
- wait(10);
- }
- task TrailEffect(delay)
- {
- let LgtX = ObjMove_GetX(obj);
- let LgtY = ObjMove_GetY(obj);
- let MiniLgt = CreateShotA2(LgtX,LgtY,0,rand(0,360),0.001,0.1,74,11);
- wait(delay); // it's 20 in this case
- ObjShot_FadeDelete(MiniLgt);
- }
- }
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