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  1. Skill Descriptions (Credits To Zerozaku For Translations)
  2.  
  3.  
  4.  
  5. Dragon Tail
  6. Max Level: 5
  7. Pre-req: Crimson Marker, Howling Mine
  8. Desc: Grenade Launcher exclusive skill. Launches missiles at all targets on the screen that's marked by your Crimson Marker. If there are more than 1 target afflicted with your Crimson Marker, the damage done will be split between the targets. If there is no target afflicted with your Crimson Marker, the skill will fail to activate.
  9. Consumes 1 Dragon Tail Missile.
  10. 1 - 3000%
  11. 2 - 3500%
  12. 3 - 4000%
  13. 4 - 4500%
  14. 5 - 5000%
  15.  
  16. Round Trip
  17. Max Level: 5
  18. Pre-req: Fire Rain
  19. Desc: Gattling Gun exclusive skill. Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets. If the targets are knocked back into the wall, they will take additional damage. Caster's DEX affects the amount of initial and knockback damage.
  20. Consumes 5 Bullets.
  21. 1~4 - 5x5
  22. 5 - 7x7
  23.  
  24. Rich's Coin (What a nice engrish name)
  25. Max Level: 1
  26. Pre-req: Coin Flip level 5
  27. Desc: Consume 100 zeny to generate 10 coins at a 50% chance.
  28. Once this skill is learned, failed Coin Flip casts will no longer remove the coin.
  29.  
  30. Mass Spiral
  31. Max Level: 5
  32. Pre-req: Piercing Shot level 5
  33. Desc: Rifle exclusive skill. Fires a piercing bullet that additional damage depending on the target's DEF. Inflicts Bleeding status on the target at a high chance.
  34. Consumes 1 Coin and 1 Fullmetal Jacket Bullet
  35. 1 - 200% + additional dmg depending on target's def
  36. 2 - 400% + ''
  37. 3 - 600% + ''
  38. 4 - 800% + ''
  39. 5 - 1000% + ''
  40.  
  41. Bind Trap
  42. Max Level: 5
  43. Pre-req: Rebellion Basics
  44. Desc: Lay down a powerful movement impairing trap on the ground.
  45. All targets that enter the trap's area of effect will have their movement slowed significantly.
  46. Movement debuff duration is affected by the target's STR.
  47. Using Flicker skill on targets affected by Bind Trap will remove the trap and deal an additional damage to the targets.
  48. Maximum of 1 trap can be active at a time.
  49. Consumes 1 Coin and Special Alloy Trap.
  50. 1 - 10sec
  51. 2 - 11sec
  52. 3 - 12sec
  53. 4 - 13sec
  54. 5 - 14sec
  55.  
  56. Banishing Buster
  57. Max Level: 5
  58. Pre-req: Shatter Storm
  59. Desc: Shotgun exclusive skill. Deals damage to the target and enemies within 5x5 area of the target, removing a buff or debuff randomly.
  60. Caster's DEX affects the success rate of buff/debuff removal.
  61. Consumes 1 coin.
  62. 1 - removes 4 buff/debuff
  63. 2 - removes 6 "
  64. 3 - removes 8 "
  65. 4 - removes 10 "
  66. 5 - removes 12 "
  67.  
  68. Shatter Storm
  69. Max Level: 5
  70. Pre-req: Disarm level 5, Crowd Control Shot level 5
  71. Desc: Shotgun exclusive skill. Deals damage to the target and enemies within 5x5 area of the target, destroying their equipped equipments randomly. Caster's DEX and skill level affects the success rate of equipment destruction. Target's AGI affects the success rate of equipment destruction.
  72. Indestructible or chemical protected equipments are not affected.
  73. 1 - destroys 2 random equipments
  74. 2 - destroys 2 random equipments
  75. 3 - destroys 3 random equipments
  76. 4 - destroys 4 random equipments
  77. 5 - destroys 5 random equipments
  78.  
  79. Slug Shot
  80. Max level: 5
  81. Pre-req: Banishing Buster level 5
  82. Desc: Shotgun exclusive skill. Fire a special slugshot bullet at the target to deal damage. Heavier Bullet will increase the damage done.
  83. Accuracy drops if you are more than 3 cells away from the target.
  84. Players hit by this skill will be forced to sit. Monsters hit by this skill will be stunned.
  85. Consumes 1 coin
  86. 1 - -10 accuracy for every 1 cell (after initial 3)
  87. 2 - -9 accuracy for every 1 cell (after initial 3)
  88. 3 - -8 accuracy for every 1 cell (after initial 3)
  89. 4 - -7 accuracy for every 1 cell (after initial 3)
  90. 5 - -6 accuracy for every 1 cell (after initial 3)
  91.  
  92. Anti-Material Blast
  93. Max level: 5
  94. Pre-req: Mass Spiral level 1
  95. Desc: Deals damage to the target and reduces the target's neutral element resistance. Caster's DEX and skill level affects the chance of reducing the target's neutral element resistance.
  96. Consumes 1 coin.
  97. 1 - 12 sec duration, 10% neutral resistance reduction
  98. 2 - 14 sec duration, 20% neutral resistance reduction
  99. 3 - 16 sec duration, 30% neutral resistance reduction
  100. 4 - 18 sec duration, 40% neutral resistance reduction
  101. 5 - 20 sec duration, 50% neutral resistance reduction
  102.  
  103. Eternal Chain
  104. Max Level: 10
  105. Pre-req: Chain Action level 10
  106. Desc: Allows the caster to use Chain Action regardless of equipped weapon for a duration. Chain Action level is determined by the number of coins consumed by this skill.
  107. Consumes all coins.
  108. (15 + 15 * skill level) second duration
  109.  
  110. Quick Draw Shot
  111. Max Level: 1
  112. Pre-req: Eternal Chain level 1
  113. Desc: This skill can only be cast after Chain Action is activated to deal additional damage to the target. Caster's DEX determines the number of additional attacks done by this skill. If there is a target afflicted with Crimson Marker within 21x21 range of the caster, that target receives additional damage from this skill.
  114.  
  115. Crimson Marker
  116. Max Level: 1
  117. Pre-req: Increase Accuracy level 1
  118. Desc: Mark a target with crimson death mark, reducing its movement speed by 10% and allows the caster to track the target on the mini map. Only a maximum of 3 Crimson Marker can be active at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God effect.
  119. 30 second duration
  120.  
  121. Fire Dance
  122. Max Level: 5
  123. Pre-req: Fallen Angel level 1
  124. Desc: Revolver exclusive skill. Deals damage to all targets within 5x5 of the caster. Consumes 1 coin and 5 bullets.
  125. 1 - 100% + additional damage depending on caster's level
  126. 2 - 200% + "
  127. 3 - 300% + "
  128. 4 - 400% + "
  129. 5 - 500% + "
  130.  
  131. Fire Rain
  132. Max Level: 5
  133. Pre-req: Gattling Fever level 5
  134. Desc: Gattling Gun exclusive skill. Fire bullets in a 3x10 frontal cone. Removes ground target skills in range at a chance.
  135. Caster's DEX and skill level affects the damage done.
  136. Consumes 10 Bullets.
  137. 1 - 500% + additional damage depending on caster's DEX
  138. 2 - " + "
  139. 3 - " + "
  140. 4 - " + "
  141. 5 - " + "
  142.  
  143. Fallen Angel
  144. Max level: 5
  145. Pre-req: Desperado level 10
  146. Desc: Revolver exclusive skill. Jump to the targeted location and activate desperado. If there is an obstacle between the caster and targeted cell, this skill fails to activate.
  147. Higher skill level reduces the reuse delay.
  148.  
  149. Platinum Alter
  150. Max Level: 5
  151. Pre-req: Rebellion Basics
  152. Desc: This skill can only activate if the caster's equipped silver bullet.
  153. When activated, consumes all coins to increase ATK. Skill level affects the ATK increase.
  154. Reduces the damage taken from undead monsters during the skill duration.
  155. If the caster switches weapon or bullet during the duration, this buff will end.
  156.  
  157. Flicker
  158. Max Level: 1
  159. Pre-req: Coin Fling level 1
  160. Desc: Activates and destroys caster's Howling Mine and Bind Trap on screen.
  161.  
  162. Howling Mine
  163. Max Level: 5
  164. Pre-req: Gunslinger Mine level 5
  165. Desc: Grenade Launcher exclusive skill. Fire a sticking bomb at the target to deal damage. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated for a certain duration, it will fall off from the target. Targets damaged by Howling Mine will be inflicted with Burning status at a chance.
  166. Consumes 1 Mine Projectile.
  167. 1 - 400% + 800% Explosion damage
  168. 2 - 600% + 1100% Explosion damage
  169. 3 - 800% + 1400% Explosion damage
  170. 4 - 1000% + 1700% Explosion damage
  171. 5 - 1200% + 2000% Explosion damage
  172.  
  173. Hammer of God
  174. Max Level: 5
  175. Pre-req: Anti Material Blast level 5
  176. Desc: Rifle exclusive skill. Target the ground to summon a hammer of god to strike it. If there is a target afflicted with Crimson Marker in the targeted area, hammer of god drops on the target and deals damage to the target and enemies in 5x5 area. If there is no target afflicted with Crimson Marker in the targeted area, hammer of god will drop on a random location within the area. Targets hit by this skill will be stunned at a 100% chance. Higher skill level increases the stun duration.
  177. 1 - 2000% + 3 second stun
  178. 2 - 2500% + 3 second stun
  179. 3 - 3000% + 4 second stun
  180. 4 - 3500% + 4 second stun
  181. 5 - 4000% + 5 second stun
  182.  
  183. Heat Barrel
  184. Max Level: 5
  185. Pre-req: Fire Dance level 5
  186. Desc: Consume all coins to increase caster's ASPD and ATK at the cost of accuracy. Higher skill level increases ASPD and ATK increase as well as accuracy decrease. After the duration, caster will not be able to attack or use skills and items for 10 seconds.
  187. This skill cannot be used with Last Stand. If the caster switches equipment during the duration, the skill will end and activate the 10 second penalty.
  188. 60 second duration.
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