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- -Changes to exp levels - you will get experience slower on Nightmare, and faster from level 84-99
- -Area levels in Nightmare are all 10 lvls higher, no special changes besides that
- -Massive Area level changes for Hel. Act1-4 Hel ALvls are 20 lvls higher, following areas are level 95 now:
- Temples(Act 3)
- Chaos Sanctuary(Act 4)
- Throne Room(Act5)
- Pandemonium event places are all level 99
- -Weakened enemies to compensate for their level and nerfed items
- -Changed Physical Immune monsters to 99% Physical damage resistant
- -Barbarian skills in Warcries tree are all capped to level 15 (you can only give 15 points to each of them)
- -Stronger countess, weaker her minions
- -Repair recipes now require 2 runes
- Many changes to gems and runes. Most important ones:
- Amethyst:
- *Weapons have +[4/8/12/16/20]%attack rate
- *Armors grant +[5/9/18/25/35]% Armor
- *Shields grant +[3/8/14/19/27]% Magic Resist !!! - this is the only sensible way to get Magic Resist
- Rubies and Saphires give Vitality/Energy instead of simple mana
- Diamonds:
- *Weapons have bonus magic damage
- Skulls:
- *Shields have [1/2/3/4/5]% reduced damage
- El #1
- * No light radius
- * +100 Attack rate
- Tir #3
- *Weapons: 3 mana per kill
- *Armor/Shield: 20 mana
- Amn #11
- *Weapons: 15% Enhanced Damage
- Resist from runes lowered to 15%(Armor) and 25%(Shield
- Hel #15
- *Weapons: +5 strength and dexterity
- Io/Lum #16/#17
- *grant bonus 8 Vit/Energy
- Ko/Fal #18/#19
- *grants bonus 15 strength/dexterity
- Pul #21
- *Weapons: 4% lifesteal
- *Armor: nerfed Enhanced Def to 20%
- Gul #25
- *Shield/Armor: 3% Absorb Fire
- Vex #26
- *Shield/Armor: 3% Absorb Lightning
- Ohm #27
- *Shield/Armor: 3% Absorb Cold
- Ohm #28
- *Shield/Armor: 3% Absorb Magic
- *Weapons: 35% enhanced damage
- Jah #31
- *Weapons: 60 Armor reduction
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