Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Formula Mastery
- Requirements: None
- Required to learn formula skills. Passively increases damage dealt with formula skills.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Fire/Ice/Volt Formula
- Requirements: Formula Mastery 1
- Body parts used: Head
- Deals ranged TEC-based Fire/Ice/Volt damage to one enemy.
- Has an 80% speed modifier and 150 base accuracy at all levels.
- 1: 5 TP, 110% damage
- 2: 5 TP, 115% damage
- 3: 5 TP, 120% damage
- 4: 5 TP, 125% damage
- 5: 10 TP, 170% damage
- 6: 10 TP, 175% damage
- 7: 10 TP, 180% damage
- 8: 10 TP, 185% damage
- 9: 10 TP, 190% damage
- 10: 20 TP, 245% damage
- 11: 20 TP, 247% damage
- 12: 20 TP, 249% damage
- 13: 20 TP, 251% damage
- 14: 20 TP, 253% damage
- 15: 22 TP, 265% damage
- 16: 22 TP, 267% damage
- 18: 22 TP, 271% damage
- 19: 22 TP, 273% damage
- 20: 22 TP, 300% damage
- Flame Formula
- Requirements: Fire Formula level 5
- Body parts used: Head
- Deals ranged TEC-based Fire damage to one enemy, with 50% splash damage to adjacent enemies.
- Has an 70% speed modifier and 150 base accuracy at all levels.
- 1: 13 TP, 130% damage
- 2: 13 TP, 135% damage
- 3: 13 TP, 140% damage
- 4: 13 TP, 145% damage
- 5: 23 TP, 200% damage
- 6: 23 TP, 205% damage
- 7: 23 TP, 210% damage
- 8: 23 TP, 215% damage
- 9: 23 TP, 220% damage
- 10: 38 TP, 285% damage
- 11: 38 TP, 287% damage
- 12: 38 TP, 290% damage
- 13: 38 TP, 292% damage
- 14: 38 TP, 295% damage
- 15: 41 TP, 310% damage
- 16: 41 TP, 312% damage
- 17: 41 TP, 314% damage
- 18: 41 TP, 316% damage
- 19: 41 TP, 318% damage
- 20: 45 TP, 340% damage
- Freeze Formula
- Requirements: Ice Formula level 5
- Body parts used: Head
- Deals ranged TEC-based Ice damage to one enemy, with line-piercing effect.
- Has an 70% speed modifier and 150 base accuracy at all levels.
- 1: 13 TP, 125% damage
- 2: 13 TP, 130% damage
- 3: 13 TP, 134% damage
- 4: 13 TP, 139% damage
- 5: 23 TP, 190% damage
- 6: 23 TP, 195% damage
- 7: 23 TP, 200% damage
- 8: 23 TP, 205% damage
- 9: 23 TP, 210% damage
- 10: 38 TP, 275% damage
- 11: 38 TP, 277% damage
- 12: 38 TP, 280% damage
- 13: 38 TP, 282% damage
- 14: 38 TP, 285% damage
- 15: 41 TP, 300% damage
- 16: 41 TP, 302% damage
- 17: 41 TP, 304% damage
- 18: 41 TP, 306% damage
- 19: 41 TP, 308% damage
- 20: 45 TP, 330% damage
- Spark Formula
- Requirements: Volt Formula level 5
- Body parts used: Head
- Deals ranged TEC-based Volt damage to one row of enemies.
- Has an 70% speed modifier and 150 base accuracy at all levels.
- 1: 13 TP, 115% damage
- 2: 13 TP, 119% damage
- 3: 13 TP, 123% damage
- 4: 13 TP, 127% damage
- 5: 23 TP, 177% damage
- 6: 23 TP, 182% damage
- 7: 23 TP, 187% damage
- 8: 23 TP, 192% damage
- 9: 23 TP, 197% damage
- 10: 38 TP, 260% damage
- 11: 38 TP, 262% damage
- 12: 38 TP, 265% damage
- 13: 38 TP, 267% damage
- 14: 38 TP, 270% damage
- 15: 41 TP, 285% damage
- 16: 41 TP, 287% damage
- 17: 41 TP, 289% damage
- 18: 41 TP, 291% damage
- 19: 41 TP, 293% damage
- 20: 45 TP, 315% damage
- Riot Formula
- Requirements: Flame Formula level 3, Freeze Formula level 3, Spark Formula level 3
- Body parts used: Head
- Deals 5 instances of ranged TEC-based damage to random targets. The element is randomly chosen between Fire, Ice, and Volt.
- The TP cost for Riot Formula is decreased based on the amount of TP used before Riot Formula is cast. This reduction is reset when Riot Formula is cast.
- Has a 60% speed modifier and 150 base accuracy at all levels.
- 1: 50 TP, 57% damage per hit, 80 TP needed to reach 1 TP cost
- 2: 50 TP, 58% damage per hit, 80 TP needed to reach 1 TP cost
- 3: 50 TP, 59% damage per hit, 80 TP needed to reach 1 TP cost
- 4: 50 TP, 60% damage per hit, 80 TP needed to reach 1 TP cost
- 5: 70 TP, 65% damage per hit, 120 TP needed to reach 1 TP cost
- 6: 70 TP, 66% damage per hit, 120 TP needed to reach 1 TP cost
- 7: 70 TP, 67% damage per hit, 120 TP needed to reach 1 TP cost
- 8: 70 TP, 68% damage per hit, 120 TP needed to reach 1 TP cost
- 9: 70 TP, 69% damage per hit, 120 TP needed to reach 1 TP cost
- 10: 100 TP, 80% damage per hit, 180 TP needed to reach 1 TP cost
- 11: 100 TP, 81% damage per hit, 180 TP needed to reach 1 TP cost
- 12: 100 TP, 82% damage per hit, 180 TP needed to reach 1 TP cost
- 13: 100 TP, 83% damage per hit, 180 TP needed to reach 1 TP cost
- 14: 100 TP, 84% damage per hit, 180 TP needed to reach 1 TP cost
- 15: 110 TP, 90% damage per hit, 220 TP needed to reach 1 TP cost
- 16: 110 TP, 91% damage per hit, 220 TP needed to reach 1 TP cost
- 17: 110 TP, 92% damage per hit, 220 TP needed to reach 1 TP cost
- 18: 110 TP, 93% damage per hit, 220 TP needed to reach 1 TP cost
- 19: 110 TP, 94% damage per hit, 220 TP needed to reach 1 TP cost
- 20: 130 TP, 105% damage per hit, 260 TP needed to reach 1 TP cost
- Inferno/Cocytus/Thor Formula
- Requirements: Formula Mastery level 5
- Body parts used: Head
- Deals ranged TEC-based Fire/Ice/Volt damage to all enemies.
- Has a 60% speed modifier and 150 base accuracy at all levels.
- 1: 20 TP, 140% damage
- 2: 20 TP, 145% damage
- 3: 20 TP, 150% damage
- 4: 20 TP, 155% damage
- 5: 32 TP, 200% damage
- 6: 32 TP, 205% damage
- 7: 32 TP, 210% damage
- 8: 32 TP, 215% damage
- 9: 32 TP, 220% damage
- 10: 50 TP, 270% damage
- 11: 50 TP, 272% damage
- 12: 50 TP, 274% damage
- 13: 50 TP, 276% damage
- 14: 50 TP, 278% damage
- 15: 55 TP, 290% damage
- 16: 55 TP, 292% damage
- 17: 55 TP, 294% damage
- 18: 55 TP, 296% damage
- 19: 55 TP, 298% damage
- 20: 60 TP, 320% damage
- Compression
- Requirements: Inferno Formula level 3, Cocytus Formula level 3, Thor Formula level 3
- Body parts used: Head
- For 4 turns, all skills that target all enemies will only target one enemy, in exchange for dealing increased damage.
- If the skill used is not purely elemental (for example, Frigid Slash hits all enemies, and is Cut+Ice), then Compression will still apply the damage increase, but will not change the target type.
- Has a 60% speed modifier at all levels.
- 1: 1 TP, 50% damage increase
- 2: 1 TP, 51% damage increase
- 3: 1 TP, 52% damage increase
- 4: 1 TP, 53% damage increase
- 5: 2 TP, 60% damage increase
- 6: 2 TP, 61% damage increase
- 7: 2 TP, 62% damage increase
- 8: 2 TP, 63% damage increase
- 9: 2 TP, 64% damage increase
- 10: 3 TP, 75% damage increase
- 11: 3 TP, 76% damage increase
- 12: 3 TP, 77% damage increase
- 13: 3 TP, 78% damage increase
- 14: 3 TP, 79% damage increase
- 15: 4 TP, 85% damage increase
- 16: 4 TP, 86% damage increase
- 17: 4 TP, 87% damage increase
- 18: 4 TP, 88% damage increase
- 19: 4 TP, 89% damage increase
- 20: 5 TP, 100% damage increase
- Nuclear Formula
- Requirements: Formula Mastery level 10
- Body parts used: Head
- Deals ranged TEC-based Almighty damage to one enemy.
- Has a 60% speed modifier and 150 base accuracy at all levels.
- 1: 20 TP, 235% damage
- 2: 20 TP, 240% damage
- 3: 20 TP, 245% damage
- 4: 20 TP, 250% damage
- 5: 32 TP, 305% damage
- 6: 32 TP, 311% damage
- 7: 32 TP, 317% damage
- 8: 32 TP, 323% damage
- 9: 32 TP, 329% damage
- 10: 50 TP, 385% damage
- 11: 50 TP, 387% damage
- 12: 50 TP, 389% damage
- 13: 50 TP, 391% damage
- 14: 50 TP, 393% damage
- 15: 55 TP, 410% damage
- 16: 55 TP, 412% damage
- 17: 55 TP, 415% damage
- 18: 55 TP, 417% damage
- 19: 55 TP, 420% damage
- 20: 60 TP, 445% damage
- Palm Mastery
- Requirements: None
- Required to learn palm skills. Passively increases damage dealt with palm skills.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Fire/Ice/Volt Palm
- Requirements: Palm Mastery level 1
- Body parts used: Arms
- Deals melee TEC-based Fire/Ice/Volt damage to one enemy. Can only be used from the front row. Increases the user's damage on the next turn, and adds the element of the palm skill used to their next attack/skill.
- Has no speed modifier and 99 base accuracy at all levels.
- 1: 3 TP, 75% damage, 5% damage increase
- 2: 3 TP, 78% damage, 5% damage increase
- 3: 3 TP, 81% damage, 5% damage increase
- 4: 3 TP, 84% damage, 5% damage increase
- 5: 7 TP, 100% damage, 10% damage increase
- 6: 7 TP, 104% damage, 10% damage increase
- 7: 7 TP, 108% damage, 10% damage increase
- 8: 7 TP, 112% damage, 10% damage increase
- 9: 7 TP, 116% damage, 10% damage increase
- 10: 14 TP, 135% damage, 15% damage increase
- 11: 14 TP, 137% damage, 15% damage increase
- 12: 14 TP, 139% damage, 15% damage increase
- 13: 14 TP, 141% damage, 15% damage increase
- 14: 14 TP, 143% damage, 15% damage increase
- 15: 17 TP, 150% damage, 17% damage increase
- 16: 17 TP, 152% damage, 17% damage increase
- 17: 17 TP, 153% damage, 17% damage increase
- 18: 17 TP, 155% damage, 17% damage increase
- 19: 17 TP, 156% damage, 17% damage increase
- 20: 20 TP, 165% damage, 20% damage increase
- Splash Palm
- Requirements: Palm Mastery level 5
- If the user hits an enemy's weakness with a palm skill, there is a chance that they will deal splash damage of the same element to adjacent enemies.
- 1: 25% splash damage, 50% chance
- 2: 28% splash damage, 53% chance
- 3: 30% splash damage, 55% chance
- 4: 33% splash damage, 58% chance
- 5: 35% splash damage, 60% chance
- 6: 38% splash damage, 63% chance
- 7: 41% splash damage, 66% chance
- 8: 44% splash damage, 69% chance
- 9: 47% splash damage, 72% chance
- 10: 50% splash damage, 75% chance
- 11: 52% splash damage, 78% chance
- 12: 53% splash damage, 80% chance
- 13: 55% splash damage, 83% chance
- 14: 56% splash damage, 85% chance
- 15: 58% splash damage, 88% chance
- 16: 59% splash damage, 90% chance
- 17: 61% splash damage, 93% chance
- 18: 62% splash damage, 95% chance
- 19: 64% splash damage, 98% chance
- 20: 65% splash damage, 100% chance
- Additional Palm
- Requirements: Palm Mastery level 10
- Any enemies hit with palm skills are hit again with an attack of the same element at the end of the turn.
- Does not check for accuracy--will always hit.
- 1: 75% damage
- 2: 78% damage
- 3: 81% damage
- 4: 84% damage
- 5: 87% damage
- 6: 89% damage
- 7: 92% damage
- 8: 94% damage
- 9: 97% damage
- 10: 100% damage
- 11: 102% damage
- 12: 104% damage
- 13: 106% damage
- 14: 108% damage
- 15: 110% damage
- 16: 112% damage
- 17: 114% damage
- 18: 116% damage
- 19: 118% damage
- 20: 125% damage
- Sight Formula
- Requirements: TP Up level 5
- Reveals treasure chests, stairs, FOEs, shortcuts, and gather points in a radius around the party on the map for one turn.
- 1: 1 TP, 10-tile radius
- 2: 1 TP, 12-tile radius
- 3: 1 TP, 14-tile radius
- 4: 1 TP, 16-tile radius
- 5: 2 TP, 25-tile radius
- 6: 2 TP, 27-tile radius
- 7: 2 TP, 29-tile radius
- 8: 2 TP, 31-tile radius
- 9: 2 TP, 33-tile radius
- 10: 3 TP, reveals the entire map
- Analysis
- Force Boost
- Increases damage by 65% when attacking an enemy's weakness. Weaknesses are any element that an an enemy has 101% or more resistance to.
- Eschaton
- Force Break
- Body parts used: Head
- Deals ranged TEC-based Almighty damage to all enemies. Damage scales linearly from 600% to 2600% based on user level. Has a 50% speed modifier.
Add Comment
Please, Sign In to add comment