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EpicFail42's Loot Filter v11

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Mar 21st, 2016
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  1. #EpicFail42's loot filter v11
  2.  
  3. # Sounds currently available for use in loot filters:
  4. # 1 - good, short, loud,
  5. # 2 - ok with 300, similar to 1, but a bit less "wow",
  6. # 3 - ok with 300, similar to 2 (almost the same), even less "wow",
  7. # 4 - ok with 300, weird enough,
  8. # 5 - good, like 4, but more sharp,
  9. # 6 - ok with 300, another "like 4", but with unpleasand high freqs
  10. # 7 - bad, very subtle
  11. # 8 - good, weird enough to notice, but too soft,
  12. # 9 - bad, like 8, but very subtle
  13. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 8 for low currency
  14.  
  15. # Section: currency
  16. #rare currency
  17. Show
  18. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
  19. SetTextColor 240 200 150 255
  20. SetBorderColor 255 255 255 255
  21. SetBackgroundColor 0 0 0 255
  22. SetFontSize 60
  23. PlayAlertSound 1 300
  24.  
  25. #notable mid-tier currency
  26. Show
  27. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy"
  28. SetTextColor 240 200 150 255
  29. SetBorderColor 255 255 255 255
  30. SetBackgroundColor 0 0 0 255
  31. SetFontSize 60
  32. PlayAlertSound 2 300
  33.  
  34. #scrolls
  35. Show
  36. BaseType "Scroll of Wisdom" "Portal Scroll"
  37. SetTextColor 195 175 140 255
  38. SetBorderColor 0 0 0 255
  39.  
  40. #all other currency
  41. Show
  42. Class Currency
  43. SetTextColor 210 185 145 255
  44. SetBackgroundColor 0 0 0 255
  45. SetBorderColor 80 60 40 255
  46. SetFontSize 40
  47. PlayAlertSound 8 300
  48.  
  49. # Section: gems
  50. Show
  51. Class Gem
  52. Quality > 0
  53. SetBackgroundColor 0 30 20 255
  54. SetBorderColor 0 50 160
  55. SetFontSize 40
  56. PlayAlertSound 5 300
  57.  
  58. Show
  59. Class Gem
  60. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  61. SetBackgroundColor 0 30 20 255
  62. SetBorderColor 0 50 160
  63. SetFontSize 40
  64. PlayAlertSound 5 300
  65.  
  66. Show
  67. Class Gem
  68.  
  69. # Section: chisel hammers
  70. #Normal Chisel Hammers
  71. Show
  72. Rarity Normal
  73. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  74. SetTextColor 190 190 190
  75.  
  76. #Magic Chisel Hammers need quality
  77. Show
  78. Rarity Magic
  79. Quality >= 14
  80. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  81. SetTextColor 120 120 230
  82.  
  83. # Section: 5 and 6 links
  84. Show
  85. LinkedSockets >= 5
  86. SetBackgroundColor 20 20 20 255
  87. SetBorderColor 180 180 180
  88. SetTextColor 255 255 255
  89. SetFontSize 60
  90. PlayAlertSound 1 300
  91.  
  92. # Section: 6 socket and white sockets
  93. Show
  94. SocketGroup W
  95. SetBorderColor 40 40 40
  96. SetTextColor 255 255 255
  97. SetFontSize 40
  98. PlayAlertSound 2 300
  99.  
  100. Show
  101. Sockets = 6
  102. SetTextColor 255 255 255
  103. SetBackgroundColor 0 0 0 255
  104. SetBorderColor 40 40 40 255
  105. SetFontSize 40
  106. PlayAlertSound 2 300
  107.  
  108. # Section: Misc items of very high interest
  109. #Misc good stuff
  110. Show
  111. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Map"
  112. SetBackgroundColor 0 0 0 255
  113. SetBorderColor 255 255 255 255
  114. SetFontSize 60
  115. PlayAlertSound 2 300
  116.  
  117. # Section: Talismans
  118. Show
  119. BaseType Talisman
  120. SetBorderColor 255 255 255 255
  121.  
  122. # Section: rarities
  123. Show
  124. Rarity Unique
  125. SetFontSize 60
  126. PlayAlertSound 1 300
  127.  
  128. #rare jewelry (while keeping recipe borders)
  129. Show
  130. Class "Ring" "Amulet" "Belt"
  131. ItemLevel >= 75
  132. SetBorderColor 0 255 255 130
  133. Rarity Rare
  134. SetFontSize 60
  135. PlayAlertSound 2 300
  136.  
  137. Show
  138. Class "Ring" "Amulet" "Belt"
  139. ItemLevel >= 60
  140. SetBorderColor 255 255 0 130
  141. Rarity Rare
  142. SetFontSize 60
  143. PlayAlertSound 2 300
  144.  
  145. Show
  146. ItemLevel >= 75
  147. SetBorderColor 0 255 255 130
  148. Rarity Rare
  149.  
  150. Show
  151. ItemLevel >= 60
  152. SetBorderColor 255 255 0 130
  153. Rarity Rare
  154.  
  155. Show
  156. Rarity Rare
  157.  
  158. # Section: RGB
  159. Show
  160. SocketGroup RGB
  161. SetBorderColor 255 255 255 255
  162.  
  163. # Section: Quality
  164. #perfect quality
  165. Show
  166. Rarity Normal
  167. Quality = 20
  168. SetTextColor 255 255 255
  169. SetBorderColor 255 255 255 255
  170.  
  171. #Flasks - quality
  172. Show
  173. Class Flask
  174. Quality >= 1
  175.  
  176. # Section: Chance items
  177.  
  178. # To show various items (for chancing, vendor recipes, or whatever), add
  179. # them to the following blocks.
  180. # One space between each item and use quotation marks as shown.
  181.  
  182. #Any kind of Sacrificial Garb
  183. Show
  184. BaseType "Sacrificial Garb"
  185.  
  186. #High-level Harbinger bow base for crafting, any rarity
  187. Show
  188. BaseType "Harbinger"
  189. ItemLevel > 82
  190. SetFontSize 60
  191.  
  192. # Want to chance some uniques for league challenge? Uncomment and list their bases here
  193. #Show
  194. # Rarity Normal
  195. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  196. # SetBorderColor 0 0 255 255
  197.  
  198. #Flasks - utility
  199. Show
  200. Class "Utility Flask"
  201.  
  202. #Just in case - any small items (jewelry, anything small missed somewhere)
  203. Show
  204. Width 1
  205. Height 1
  206.  
  207. # Section: Small magic items for transmutes
  208. Show
  209. ItemLevel < 20
  210. Rarity Magic
  211. Height < 3
  212.  
  213. Show
  214. ItemLevel < 20
  215. Rarity Magic
  216. Width < 2
  217.  
  218. # Section: Quartz Sceptres while leveling
  219. Show
  220. BaseType "Quartz Sceptre" "Crystal Sceptre"
  221. ItemLevel < 25
  222.  
  223. Show
  224. BaseType "Quartz Sceptre" "Crystal Sceptre"
  225. ItemLevel < 45
  226. LinkedSockets 3
  227. SetBorderColor 80 60 40 255
  228. SetFontSize 40
  229.  
  230. # Section: hide obsolete flasks
  231. Hide
  232. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  233. ItemLevel > 12
  234. DropLevel <= 6
  235.  
  236. Hide
  237. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  238. ItemLevel > 18
  239. DropLevel <= 12
  240.  
  241. Hide
  242. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  243. ItemLevel > 24
  244. DropLevel <= 18
  245.  
  246. Hide
  247. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  248. ItemLevel > 30
  249. DropLevel <= 24
  250.  
  251. Hide
  252. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  253. ItemLevel > 45
  254. DropLevel <= 40
  255.  
  256. Hide
  257. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  258. ItemLevel > 50
  259. DropLevel < 45
  260.  
  261. Hide
  262. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  263. ItemLevel > 65
  264. DropLevel < 60
  265.  
  266. #only first level of maps shows normal flasks
  267. Hide
  268. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  269. ItemLevel > 68
  270.  
  271. #show all flasks if not hidden above (at the very start of the game)
  272. Show
  273. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  274.  
  275. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  276. Show
  277. ItemLevel < 65
  278. ItemLevel >= 50
  279. DropLevel > 40
  280. LinkedSockets = 4
  281.  
  282. Show
  283. ItemLevel < 50
  284. ItemLevel >= 40
  285. DropLevel > 27
  286. LinkedSockets = 4
  287.  
  288. Show
  289. ItemLevel < 40
  290. ItemLevel >= 30
  291. DropLevel > 15
  292. LinkedSockets = 4
  293.  
  294. Show
  295. ItemLevel < 30
  296. ItemLevel >= 20
  297. LinkedSockets = 4
  298.  
  299. Show
  300. ItemLevel < 20
  301. LinkedSockets >= 3
  302.  
  303. #very early leveling - show everything
  304. Show
  305. ItemLevel < 6
  306.  
  307. # Section: Removing all the rest (exceptions above are enough)
  308. Hide
  309. Rarity <= Magic
  310.  
  311. # Section: default - show as "error" (I missed something, or GGG added something new)
  312. Show
  313. SetFontSize 70
  314. SetBackgroundColor 255 0 0 255
  315. SetBorderColor 0 0 255 255
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