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xXx2o1o

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Nov 21st, 2014
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  1. {$CLEO}
  2. {$NOSOURCE}
  3. 0000:
  4. 0662: printstring "Îëåíü -.- ."
  5. thread "ByxXx2o1o"
  6. jump @ByxXx2o1o_01
  7.  
  8. :ByxXx2o1o_01
  9. wait 0
  10. if
  11. 0256: player $PLAYER_CHAR defined
  12. 00EC: actor $PLAYER_ACTOR sphere 0 near_point 1812.369 -1929.922 radius 100.0 100.0
  13. jf @ByxXx2o1o_01
  14. 0247: load_model #ELKS
  15. 038B: load_requested_models
  16. 009A: 0@ = create_actor_pedtype 4 model #ELKS at 2351.97 -1170.26 50.000
  17. 009A: 1@ = create_actor_pedtype 4 model #ELKS at 2351.97 -1170.26 50.000
  18. 009A: 2@ = create_actor_pedtype 4 model #ELKS at 2351.97 -1170.26 50.000
  19. 009A: 3@ = create_actor_pedtype 4 model #ELKS at 2351.97 -1170.26 50.000
  20. 04ED: load_animation "ELKS"
  21. jump @ByxXx2o1o_02
  22.  
  23. :ByxXx2o1o_02
  24. wait 0
  25. if
  26. 0256: player $PLAYER_CHAR defined
  27. 00EC: actor $PLAYER_ACTOR sphere 0 near_point 1812.369 -1929.922 radius 100.0 100.0
  28. jf @ByxXx2o1o_99
  29. if or
  30. 00EC: actor 0@ sphere 0 near_point 2351.97 -1170.26 radius 1.0 1.0
  31. 00EC: actor 1@ sphere 0 near_point 2351.97 -1170.26 radius 1.0 1.0
  32. 00EC: actor 2@ sphere 0 near_point 2351.97 -1170.26 radius 1.0 1.0
  33. 00EC: actor 3@ sphere 0 near_point 2351.97 -1170.26 radius 1.0 1.0
  34. jf @ByxXx2o1o_02
  35. 0804: AS_actor 0@ walk_to 1812.369 -1929.922 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
  36. 0804: AS_actor 1@ walk_to 1812.369 -1929.922 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
  37. 0804: AS_actor 2@ walk_to 1812.369 -1929.922 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
  38. 0804: AS_actor 3@ walk_to 1812.369 -1929.922 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
  39. jump @ByxXx2o1o_03
  40.  
  41. :ByxXx2o1o_03
  42. wait 0
  43. if
  44. 0256: player $PLAYER_CHAR defined
  45. 00EC: actor $PLAYER_ACTOR sphere 0 near_point 1812.369 -1929.922 radius 100.0 100.0
  46. jf @ByxXx2o1o_99
  47. if or
  48. 00EC: actor 0@ sphere 0 near_point 1812.369 -1929.922 radius 1.0 1.0
  49. 00EC: actor 1@ sphere 0 near_point 1812.369 -1929.922 radius 1.0 1.0
  50. 00EC: actor 2@ sphere 0 near_point 1812.369 -1929.922 radius 1.0 1.0
  51. 00EC: actor 3@ sphere 0 near_point 1812.369 -1929.922 radius 1.0 1.0
  52. jf @ByxXx2o1o_03
  53. 0804: AS_actor 0@ walk_to 2351.97 -1170.26 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
  54. 0804: AS_actor 1@ walk_to 2351.97 -1170.26 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
  55. 0804: AS_actor 2@ walk_to 2351.97 -1170.26 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
  56. 0804: AS_actor 3@ walk_to 2351.97 -1170.26 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
  57. jump @ByxXx2o1o_02
  58.  
  59. :ByxXx2o1o_99
  60. wait 0
  61. 009B: destroy_actor 0@
  62. 009B: destroy_actor 1@
  63. 009B: destroy_actor 2@
  64. 009B: destroy_actor 3@
  65. 04EF: release_animation "ELKS"
  66. 0249: release_model #ELKS
  67. jump @ByxXx2o1o_01
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