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- {$CLEO}
- {$NOSOURCE}
- 0000:
- 0662: printstring "Îëåíü -.- ."
- thread "ByxXx2o1o"
- jump @ByxXx2o1o_01
- :ByxXx2o1o_01
- wait 0
- if
- 0256: player $PLAYER_CHAR defined
- 00EC: actor $PLAYER_ACTOR sphere 0 near_point 1812.369 -1929.922 radius 100.0 100.0
- jf @ByxXx2o1o_01
- 0247: load_model #ELKS
- 038B: load_requested_models
- 009A: 0@ = create_actor_pedtype 4 model #ELKS at 2351.97 -1170.26 50.000
- 009A: 1@ = create_actor_pedtype 4 model #ELKS at 2351.97 -1170.26 50.000
- 009A: 2@ = create_actor_pedtype 4 model #ELKS at 2351.97 -1170.26 50.000
- 009A: 3@ = create_actor_pedtype 4 model #ELKS at 2351.97 -1170.26 50.000
- 04ED: load_animation "ELKS"
- jump @ByxXx2o1o_02
- :ByxXx2o1o_02
- wait 0
- if
- 0256: player $PLAYER_CHAR defined
- 00EC: actor $PLAYER_ACTOR sphere 0 near_point 1812.369 -1929.922 radius 100.0 100.0
- jf @ByxXx2o1o_99
- if or
- 00EC: actor 0@ sphere 0 near_point 2351.97 -1170.26 radius 1.0 1.0
- 00EC: actor 1@ sphere 0 near_point 2351.97 -1170.26 radius 1.0 1.0
- 00EC: actor 2@ sphere 0 near_point 2351.97 -1170.26 radius 1.0 1.0
- 00EC: actor 3@ sphere 0 near_point 2351.97 -1170.26 radius 1.0 1.0
- jf @ByxXx2o1o_02
- 0804: AS_actor 0@ walk_to 1812.369 -1929.922 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
- 0804: AS_actor 1@ walk_to 1812.369 -1929.922 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
- 0804: AS_actor 2@ walk_to 1812.369 -1929.922 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
- 0804: AS_actor 3@ walk_to 1812.369 -1929.922 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
- jump @ByxXx2o1o_03
- :ByxXx2o1o_03
- wait 0
- if
- 0256: player $PLAYER_CHAR defined
- 00EC: actor $PLAYER_ACTOR sphere 0 near_point 1812.369 -1929.922 radius 100.0 100.0
- jf @ByxXx2o1o_99
- if or
- 00EC: actor 0@ sphere 0 near_point 1812.369 -1929.922 radius 1.0 1.0
- 00EC: actor 1@ sphere 0 near_point 1812.369 -1929.922 radius 1.0 1.0
- 00EC: actor 2@ sphere 0 near_point 1812.369 -1929.922 radius 1.0 1.0
- 00EC: actor 3@ sphere 0 near_point 1812.369 -1929.922 radius 1.0 1.0
- jf @ByxXx2o1o_03
- 0804: AS_actor 0@ walk_to 2351.97 -1170.26 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
- 0804: AS_actor 1@ walk_to 2351.97 -1170.26 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
- 0804: AS_actor 2@ walk_to 2351.97 -1170.26 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
- 0804: AS_actor 3@ walk_to 2351.97 -1170.26 50.000 angle 0.0 radius 0.2 animation "ÒÓÒ ÍÀÇÂÀÍÈÅ ÀÍÈÀÖÈÈ Â ÀÍÈÀÖÈÈ ELKS" IFP_file "ELKS" rate 4.0 LA 1 LX 1 LY 1 LF 1 LT -1
- jump @ByxXx2o1o_02
- :ByxXx2o1o_99
- wait 0
- 009B: destroy_actor 0@
- 009B: destroy_actor 1@
- 009B: destroy_actor 2@
- 009B: destroy_actor 3@
- 04EF: release_animation "ELKS"
- 0249: release_model #ELKS
- jump @ByxXx2o1o_01
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