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- options:
- BardSelectedMessage: &aBard class selected.
- RogueSelectedMessage: &aRogue class selected.
- ArcherSelectedMessage: &aArcher class selected.
- BardDeselectedMessage: &cBard class deselected.
- RogueDeselectedMessage: &cRogue class deselected.
- ArcherDeselectedMessage: &cArcher class deselected.
- BardPerm: hcfclasses.bard
- RoguePerm: hcfclasses.rogue
- ArcherPerm: hcfclasses.archer
- every tick:
- loop all players:
- if loop-player has permission "{@BardPerm}":
- if loop-player is wearing all gold armor:
- set {effects.%loop-player%.bard} to true
- apply swiftness 3 to loop-player for 9999 days
- apply resistance 2 to the loop-player for 9999 days
- apply weakness 4 to loop-player for 9999 days
- apply regeneration to loop-player for 9999 days
- send "{@BardSelectedMessage}" to the loop-player
- if loop-player isn't wearing all gold armor:
- if loop-player's gamemode is survival:
- if {effects.%loop-player%.bard} is true:
- remove swiftness from the loop-player
- remove weakness from the loop-player
- remove regeneration from the loop-player
- remove resistance from the loop-player
- delete {effects.%loop-player%.bard}
- if loop-player has permission "{@RoguePerm}":
- if loop-player is wearing all chainmail armor:
- set {effects.%loop-player%.rogue} to true
- apply swiftness 3 to loop-player for 9999 days
- apply jump boost 2 to loop-player for 9999 days
- send "{@RogueSelectedMessage}" to the loop-player
- if loop-player isn't wearing all chainmail armor:
- if loop-player's gamemode is survival:
- if {effects.%loop-player%.rogue} is true:
- remove swiftness from the loop-player
- remove jump boost from the loop-player
- delete {effects.%loop-player%.rogue}
- if loop-player has permission "{@ArcherPerm}":
- if loop-player is wearing all leather armor:
- set {effects.%loop-player%.archer} to true
- apply swiftness 3 to loop-player for 9999 days
- apply resistance 2 to the loop-player for 9999 days
- send "{@ArcherSelectedMessage}" to the loop-player
- if loop-player isn't wearing all leather armor:
- if loop-player's gamemode is survival:
- if {effects.%loop-player%.archer} is true:
- remove swiftness from the loop-player
- remove resistance from the loop-player
- delete {effects.%loop-player%.archer}
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