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- /**
- * Save Gear command.
- * @param player
- * The associated player.
- * @param playerCommand
- * The command used by the player.
- */
- private void saveGear(Client player, String playerCommand)
- {
- player.saveGear[0] = player.playerEquipment[0];
- player.saveAmount[0] = player.playerEquipmentN[0];
- player.saveGear[1] = player.playerEquipment[1];
- player.saveAmount[1] = player.playerEquipmentN[1];
- player.saveGear[2] = player.playerEquipment[2];
- player.saveAmount[2] = player.playerEquipmentN[2];
- player.saveGear[3] = player.playerEquipment[3];
- player.saveAmount[3] = player.playerEquipmentN[3];
- player.saveGear[4] = player.playerEquipment[4];
- player.saveAmount[4] = player.playerEquipmentN[4];
- player.saveGear[5] = player.playerEquipment[5];
- player.saveAmount[5] = player.playerEquipmentN[5];
- player.saveGear[6] = player.playerEquipment[7];
- player.saveAmount[6] = player.playerEquipmentN[7];
- player.saveGear[7] = player.playerEquipment[9];
- player.saveAmount[7] = player.playerEquipmentN[9];
- player.saveGear[8] = player.playerEquipment[10];
- player.saveAmount[8] = player.playerEquipmentN[10];
- player.saveGear[9] = player.playerEquipment[12];
- player.saveAmount[9] = player.playerEquipmentN[12];
- player.saveGear[10] = player.playerEquipment[13];
- player.saveAmount[10] = player.playerEquipmentN[13];
- player.sendMessage("You've successfully saved your gear.");
- }
- /*
- * Load Gear Command
- */
- private void loadGear(Client player, String playerCommand)
- {
- for (int i = 0; i < 11; i++) {
- if (player.getItems().playerHasBankItem(player.saveGear[i], player.saveAmount[i])) {
- player.getItems().playerBankRemove(player.saveGear[i], player.saveAmount[i]);
- player.getItems().setEquipment(player.saveGear[0], player.saveAmount[0], 0);
- player.getItems().setEquipment(player.saveGear[1], player.saveAmount[1], 1);
- player.getItems().setEquipment(player.saveGear[2], player.saveAmount[2], 2);
- player.getItems().setEquipment(player.saveGear[3], player.saveAmount[3], 3);
- player.getItems().setEquipment(player.saveGear[4], player.saveAmount[4], 4);
- player.getItems().setEquipment(player.saveGear[5], player.saveAmount[5], 5);
- player.getItems().setEquipment(player.saveGear[6], player.saveAmount[6], 7);
- player.getItems().setEquipment(player.saveGear[7], player.saveAmount[7], 9);
- player.getItems().setEquipment(player.saveGear[8], player.saveAmount[8], 10);
- player.getItems().setEquipment(player.saveGear[9], player.saveAmount[9], 12);
- player.getItems().setEquipment(player.saveGear[10], player.saveAmount[10], 13);
- player.getItems().getBonus();
- player.getItems().writeBonus();
- player.getPA().requestUpdates();
- } else {
- player.sendMessage("You do not have the items for this saved set.");
- return;
- }
- }
- }
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