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- -- 90e
- function openmenu(_ARG_0_)
- _ARG_0_:show()
- end
- if not inGame() then
- function spoofmyfuckingname(_ARG_0_)
- SetConfig("SpoofName", "" .. _ARG_0_ .. "", true)
- end
- end
- dontwait = dontwait or function()
- if managers.network:game() then
- managers.network:game():spawn_players()
- end
- end
- if inGame() and isPlaying() then
- if not _deadCop then
- _deadCop = CopDamage.die
- end
- function ServerSpawnBag(_ARG_0_)
- if not alive(managers.player:player_unit()) then
- return
- end
- if Network:is_client() then
- managers.network:session():send_to_host("server_drop_carry", _ARG_0_, managers.money:get_bag_value(_ARG_0_), true, true, 1, managers.player:player_unit():camera():position(), managers.player:player_unit():camera():rotation(), managers.player:player_unit():camera():forward(), 100)
- else
- managers.player:server_drop_carry(_ARG_0_, managers.money:get_bag_value(_ARG_0_), true, true, 1, managers.player:player_unit():camera():position(), managers.player:player_unit():camera():rotation(), managers.player:player_unit():camera():forward(), 100)
- end
- end
- function GiveBag(_ARG_0_)
- if not alive(managers.player:player_unit()) or managers.player:is_carrying() then
- return
- end
- managers.player:set_carry(_ARG_0_, managers.money:get_bag_value(_ARG_0_), true, true, 1)
- end
- freekill = freekill or function()
- function MoneyManager.get_civilian_deduction()
- return 0
- end
- function MoneyManager.civilian_killed()
- return
- end
- function UnitNetworkHandler.sync_hostage_killed_warning(_ARG_0_, _ARG_1_)
- return 0
- end
- end
- sppersonbag = sppersonbag or function()
- ServerSpawnBag("person")
- managers.hud:show_hint({
- text = "BODY BAG SPAWNED"
- })
- end
- sppaintbag = sppaintbag or function()
- ServerSpawnBag("painting")
- managers.hud:show_hint({
- text = "PAINTING BAG SPAWNED"
- })
- end
- spservbag = spservbag or function()
- ServerSpawnBag("circuit")
- managers.hud:show_hint({
- text = "SERVER BAG SPAWNED"
- })
- end
- spenginebag = spenginebag or function()
- ServerSpawnBag("engine_01")
- managers.hud:show_hint({
- text = "FUSION ENGINE BAG SPAWNED"
- })
- end
- spthermbag = spthermbag or function()
- ServerSpawnBag("lance_bag")
- managers.hud:show_hint({
- text = "THERMAL DRILL BAG SPAWNED"
- })
- end
- spsthermbag = spsthermbag or function()
- GiveBag("lance_bag")
- end
- spturret1 = spturret1 or function()
- ServerSpawnBag("turret")
- managers.hud:show_hint({
- text = "TURRET WEAPON PART BAG SPAWNED"
- })
- end
- spsturret1 = spsturret1 or function()
- GiveBag("turret")
- end
- spdrillinv = spdrillinv or function()
- managers.player:add_special({
- name = "drill",
- silent = true,
- amount = 1
- })
- managers.hud:show_hint({
- text = "Drill added to inventory"
- })
- end
- spgoldinv = spgoldinv or function()
- managers.player:add_special({
- name = "gold",
- silent = false,
- amount = 1
- })
- managers.hud:show_hint({
- text = "Goldbar added to inventory"
- })
- end
- spcrowinv = spcrowinv or function()
- managers.player:add_special({
- name = "crowbar",
- silent = true,
- amount = 1
- })
- managers.hud:show_hint({
- text = "Crowbar added to inventory"
- })
- end
- spchavesinv = spchavesinv or function()
- managers.player:add_special({
- name = "chavez_key",
- silent = true,
- amount = 1
- })
- managers.hud:show_hint({
- text = " Chaves Key added to inventory"
- })
- end
- spbloodinv = spbloodinv or function()
- managers.player:add_special({
- name = "blood_sample",
- silent = true,
- amount = 1
- })
- managers.hud:show_hint({
- text = "Bloodsample added to inventory"
- })
- end
- spgcutinv = spgcutinv or function()
- managers.player:add_special({
- name = "glass_cutter",
- silent = true,
- amount = 1
- })
- managers.hud:show_hint({
- text = "Glass cutter added to inventory"
- })
- end
- spbmkey = spbmkey or function()
- managers.player:add_special({
- name = "bank_manager_key",
- silent = true,
- amount = 1
- })
- managers.hud:show_hint({
- text = "Bankmanagers keycard added to inventory"
- })
- end
- statenorm = statenorm or function()
- managers.player:set_player_state("standard")
- end
- stateclean = stateclean or function()
- managers.player:set_player_state("clean")
- end
- statecarry = statecarry or function()
- managers.player:set_player_state("carry")
- end
- statecuffs = statecuffs or function()
- managers.player:set_player_state("arrested")
- end
- statetased = statetased or function()
- managers.player:set_player_state("tased")
- end
- stateblood = stateblood or function()
- managers.player:set_player_state("bleed_out")
- end
- stateinca = stateinca or function()
- managers.player:set_player_state("incapacitated")
- end
- ply1level1 = ply1level1 or function()
- if managers.network:session():peer(1) then
- managers.network:session():peer(1):set_level(1)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 1, 1)
- end
- ply2level1 = ply2level1 or function()
- if managers.network:session():peer(2) then
- managers.network:session():peer(2):set_level(1)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 2, 1)
- end
- ply3level1 = ply3level1 or function()
- if managers.network:session():peer(3) then
- managers.network:session():peer(3):set_level(1)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 3, 1)
- end
- ply4level1 = ply4level1 or function()
- if managers.network:session():peer(4) then
- managers.network:session():peer(4):set_level(1)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 4, 1)
- end
- ply1level100 = ply1level100 or function()
- if managers.network:session():peer(1) then
- managers.network:session():peer(1):set_level(100)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 1, 100)
- end
- ply2level100 = ply2level100 or function()
- if managers.network:session():peer(2) then
- managers.network:session():peer(2):set_level(100)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 2, 100)
- end
- ply3level100 = ply3level100 or function()
- if managers.network:session():peer(3) then
- managers.network:session():peer(3):set_level(100)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 3, 100)
- end
- ply4level100 = ply4level100 or function()
- if managers.network:session():peer(4) then
- managers.network:session():peer(4):set_level(100)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 4, 100)
- end
- ply1level255 = ply1level255 or function()
- if managers.network:session():peer(1) then
- managers.network:session():peer(1):set_level(255)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 1, 255)
- end
- ply2level255 = ply2level255 or function()
- if managers.network:session():peer(2) then
- managers.network:session():peer(2):set_level(255)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 2, 255)
- end
- ply3level255 = ply3level255 or function()
- if managers.network:session():peer(3) then
- managers.network:session():peer(3):set_level(255)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 3, 255)
- end
- ply4level255 = ply4level255 or function()
- if managers.network:session():peer(4) then
- managers.network:session():peer(4):set_level(255)
- end
- managers.network:session():send_to_peers_synched("sync_level_up", 4, 255)
- end
- teamlvl1 = teamlvl1 or function()
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" then
- managers.network:session():peer(1):set_level(1)
- managers.network:session():send_to_peers_synched("sync_level_up", 1, 1)
- end
- end
- teamlvl100 = teamlvl100 or function()
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" then
- managers.network:session():peer(1):set_level(100)
- managers.network:session():send_to_peers_synched("sync_level_up", 1, 100)
- end
- end
- teamlvl255 = teamlvl255 or function()
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" then
- managers.network:session():peer(1):set_level(255)
- managers.network:session():send_to_peers_synched("sync_level_up", 1, 255)
- end
- end
- teleporttoply = teleporttoply or function(_ARG_0_)
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" and managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:network():peer():id() == _ARG_0_ then
- end
- if managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position() then
- managers.player:warp_to(managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), managers.player:player_unit():rotation())
- end
- end
- function nukeunit(_ARG_0_)
- _ARG_0_.unit:character_damage():damage_explosion({
- variant = "explosion",
- damage = 1000,
- attacker_unit = managers.player:player_unit(),
- col_ray = {
- ray = Vector3(1, 0, 0),
- position = _ARG_0_.unit:position()
- }
- })
- end
- apocalypse = apocalypse or function()
- do break end
- nukeunit(managers.enemy:all_civilians())
- do break end
- managers.enemy:all_enemies().char_tweak.has_alarm_pager = nil
- nukeunit(managers.enemy:all_enemies())
- end
- function unlock_asset(_ARG_0_)
- if managers.assets:_get_asset_by_id(_ARG_0_) then
- if Network:is_server() and not managers.assets:get_asset_triggered_by_id(_ARG_0_) then
- managers.assets:server_unlock_asset(_ARG_0_)
- elseif not managers.assets:get_asset_unlocked_by_id(_ARG_0_) then
- managers.network:session():send_to_host("server_unlock_asset", _ARG_0_)
- end
- managers.assets:_get_asset_by_id(_ARG_0_).show = true
- else
- table.insert(managers.assets._global.assets, {
- id = _ARG_0_,
- unlocked = true,
- show = true,
- can_unlock = false
- })
- end
- managers.assets:init_finalize()
- managers.menu_component:create_asset_mission_briefing_gui()
- end
- escnone = escnone or function()
- unlock_asset("safe_escape")
- end
- function spawn_bulldozer(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):base().bulldozer = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- bullcop = bullcop or function()
- if not _deadCop then
- _deadCop = CopDamage.die
- end
- function CopDamage.die(_ARG_0_, _ARG_1_)
- return _deadCop(_ARG_0_, _ARG_1_)
- end
- function CopDamage.die(_ARG_0_, ...)
- if not _ARG_0_._unit:base().bulldozer then
- spawn_bulldozer(_ARG_0_._unit:position(), _ARG_0_._unit:rotation())
- end
- return (_deadCop(_ARG_0_, ...))
- end
- end
- function spawn_cop_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_1/ene_cop_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_1/ene_cop_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_1/ene_cop_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_1/ene_cop_1"), _ARG_0_, _ARG_1_):base().cop_1 = true
- end
- function spawn_cop_2(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_2/ene_cop_2"), _ARG_0_, _ARG_1_):base().cop_2 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_2/ene_cop_2"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_2/ene_cop_2"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_2/ene_cop_2"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_cop_3(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_3/ene_cop_3"), _ARG_0_, _ARG_1_):base().cop_3 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_3/ene_cop_3"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_3/ene_cop_3"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_3/ene_cop_3"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_cop_4(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_4/ene_cop_4"), _ARG_0_, _ARG_1_):base().cop_4 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_4/ene_cop_4"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_4/ene_cop_4"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_cop_4/ene_cop_4"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_bulldozer(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):base().bulldozer = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_fbi_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1"), _ARG_0_, _ARG_1_):base().fbi_1 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_fbi_2(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2"), _ARG_0_, _ARG_1_):base().fbi_2 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_fbi_3(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3"), _ARG_0_, _ARG_1_):base().fbi_3 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_fbi_4(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"), _ARG_0_, _ARG_1_):base().fbi_4 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_swat_f_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1"), _ARG_0_, _ARG_1_):base().swat_f_1 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_swat_f_2(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2"), _ARG_0_, _ARG_1_):base().swat_f_2 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_shield_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_shield_1/ene_shield_1"), _ARG_0_, _ARG_1_):base().shield_1 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_shield_1/ene_shield_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_shield_1/ene_shield_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_shield_1/ene_shield_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_shield_2(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_shield_2/ene_shield_2"), _ARG_0_, _ARG_1_):base().shield_2 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_shield_2/ene_shield_2"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_shield_2/ene_shield_2"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_shield_2/ene_shield_2"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_sniper_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1"), _ARG_0_, _ARG_1_):base().sniper_1 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_sniper_2(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2"), _ARG_0_, _ARG_1_):base().sniper_2 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_spook_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_spook_1/ene_spook_1"), _ARG_0_, _ARG_1_):base().spook_1 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_spook_1/ene_spook_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_spook_1/ene_spook_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_spook_1/ene_spook_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_swat_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_1/ene_swat_1"), _ARG_0_, _ARG_1_):base().swat_1 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_1/ene_swat_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_1/ene_swat_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_1/ene_swat_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_swat_2(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_2/ene_swat_2"), _ARG_0_, _ARG_1_):base().swat_2 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_2/ene_swat_2"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_2/ene_swat_2"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_2/ene_swat_2"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_swat_heavy_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1"), _ARG_0_, _ARG_1_):base().swat_heavy_1 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "attack"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_tazer_1(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1"), _ARG_0_, _ARG_1_):base().tazer_1 = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "idle"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- onetotwo = onetotwo or function()
- if not _deadCop then
- _deadCop = CopDamage.die
- end
- function CopDamage.die(_ARG_0_, _ARG_1_)
- return _deadCop(_ARG_0_, _ARG_1_)
- end
- function CopDamage.die(_ARG_0_, ...)
- if not _ARG_0_._unit:base().cop_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_cop_1/ene_cop_1") then
- spawn_cop_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_cop_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().cop_2 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_cop_2/ene_cop_2") then
- spawn_cop_2(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_cop_2(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().cop_3 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_cop_3/ene_cop_3") then
- spawn_cop_3(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_cop_3(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().cop_4 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_cop_4/ene_cop_4") then
- spawn_cop_4(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_cop_4(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().bulldozer and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1") then
- spawn_bulldozer(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_bulldozer(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().fbi_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1") then
- spawn_fbi_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_fbi_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().fbi_2 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2") then
- spawn_fbi_2(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_fbi_2(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().fbi_3 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3") then
- spawn_fbi_3(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_fbi_3(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().fbi_4 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1") then
- spawn_fbi_4(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_fbi_4(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().swat_f_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1") then
- spawn_swat_f_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_swat_f_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().swat_f_2 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2") then
- spawn_swat_f_2(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_swat_f_2(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().shield_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_shield_1/ene_shield_1") then
- spawn_shield_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_shield_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().shield_2 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_shield_2/ene_shield_2") then
- spawn_shield_2(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_shield_2(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().sniper_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1") then
- spawn_sniper_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_sniper_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().sniper_2 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2") then
- spawn_sniper_2(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_sniper_2(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().spook_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_spook_1/ene_spook_1") then
- spawn_spook_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_spook_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().swat_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_swat_1/ene_swat_1") then
- spawn_swat_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_swat_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().swat_2 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_swat_2/ene_swat_2") then
- spawn_swat_2(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_swat_2(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().swat_heavy_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1") then
- spawn_swat_heavy_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_swat_heavy_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- if not _ARG_0_._unit:base().tazer_1 and _ARG_0_._unit:name() == Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1") then
- spawn_tazer_1(Vector3(_ARG_0_._unit:position().x + math.random(9, 10) * 5, _ARG_0_._unit:position().y + math.random(9, 10) * 5, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- spawn_tazer_1(Vector3(_ARG_0_._unit:position().x + math.random(3, 5) * 3, _ARG_0_._unit:position().y + math.random(3, 5) * 3, _ARG_0_._unit:position().z), _ARG_0_._unit:rotation())
- end
- return (_deadCop(_ARG_0_, ...))
- end
- end
- function find_computer()
- do break end
- if nil.interaction and (nil):interaction() and (nil):interaction().tweak_data == "computer_test" then
- return nil
- end
- end
- function spawn_loot(_ARG_0_, _ARG_1_, _ARG_2_)
- if _ARG_2_ then
- mvector3.set_z(mvector3.copy(_ARG_1_), mvector3.copy(_ARG_1_).z + _ARG_2_)
- end
- if Network:is_client() then
- managers.network:session():send_to_host("server_drop_carry", _ARG_0_, managers.money:get_bag_value(_ARG_0_), nil, nil, 0, mvector3.copy(_ARG_1_), Rotation(math.UP, math.random() * 360), Vector3(0, 0, 0), 0)
- else
- managers.player:server_drop_carry(_ARG_0_, managers.money:get_bag_value(_ARG_0_), nil, nil, 0, mvector3.copy(_ARG_1_), Rotation(math.UP, math.random() * 360), Vector3(0, 0, 0), 0)
- end
- end
- function spawn(_ARG_0_, _ARG_1_)
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):base().made_of_gold = true
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):movement():set_character_anim_variables()
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):brain():set_spawn_ai({init_state = "idle"})
- World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), _ARG_0_, _ARG_1_):brain():set_active(true)
- end
- function spawn_cluster(_ARG_0_, _ARG_1_, _ARG_2_)
- for _FORV_6_ = 1, _ARG_1_ do
- spawn(Vector3(_ARG_0_.x + (math.random() * _ARG_2_ * 2 - _ARG_2_), _ARG_0_.y + (math.random() * _ARG_2_ * 2 - _ARG_2_), _ARG_0_.z), Rotation(math.UP, math.random() * 360))
- end
- end
- _CopDamageDie = _CopDamageDie or CopDamage.die
- _modCopDamageDie = _modCopDamageDir or function(_ARG_0_, _ARG_1_)
- if _ARG_0_._unit:base().made_of_gold then
- spawn_loot("gold", _ARG_0_._unit:position(), 120)
- end
- return _deadCop(_ARG_0_, _ARG_1_)
- end
- _drillDone = _drillDone or Drill.done
- _modDrillDone = _modDrillDone or function(_ARG_0_)
- if managers.job:current_level_id() == "branchbank" then
- if find_computer() and find_computer():position().x == -1281 then
- spawn_cluster(Vector3(-2068.93, 2197.47, 1.1), 3, 100)
- spawn_cluster(Vector3(-2222.62, 2285.03, 1.1), 3, 100)
- elseif find_computer() and find_computer():position().x == -2920 then
- spawn_cluster(Vector3(-2246.11, 2061.04, 1.1), 3, 100)
- spawn_cluster(Vector3(-2175.62, 2285.41, 1.1), 3, 100)
- end
- Drill.done = _drillDone
- _drillDone = nil
- end
- return (_drillDone(_ARG_0_))
- end
- _deadCiv = _deadCiv or CivilianDamage.die
- _modDeadCiv = _modDeadCiv or function(_ARG_0_, ...)
- spawn(_ARG_0_._unit:position(), _ARG_0_._unit:rotation())
- _ARG_0_._unit:set_slot(0)
- managers.network:session():send_to_peers_synched("remove_unit", _ARG_0_._unit)
- return (_deadCiv(_ARG_0_, ...))
- end
- banktoggle = banktoggle or false
- function togglebank()
- if banktoggle then
- CopDamage.die = _CopDamageDie
- if _drillDone then
- Drill.done = _drillDone
- end
- CivilianDamage.die = _deadCiv
- banktoggle = false
- managers.hud:show_hint({
- text = "Goldozer Bank Off"
- })
- else
- CopDamage.die = _modCopDamageDie
- if _drillDone then
- Drill.done = _modDrillDone
- end
- CivilianDamage.die = _modDeadCiv
- banktoggle = true
- managers.hud:show_hint({
- text = "Goldozer Bank On"
- })
- end
- end
- faceoff = faceoff or function()
- managers.player:set_player_state("throw_grenade")
- show_mid_text("peek a boo...", "MASK OFF", 1.5)
- end
- bankbuster = bankbuster or function()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID7999172" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDe4bc870" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID51da6d6" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID8d8c766" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID50aac55" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID5dcd177" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDe93c9b2") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...deposits busted", "Pooooof", 0.5)
- end
- giveammoto = giveammoto or function(_ARG_0_)
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" and managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:network():peer():id() == _ARG_0_ then
- if Network:is_client() then
- managers.network:session():send_to_host("place_deployable_bag", "AmmoBagBase", managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), managers.player:player_unit():rotation(), (managers.player:upgrade_level("ammo_bag", "ammo_increase")))
- else
- AmmoBagBase.spawn(managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), managers.player:player_unit():rotation(), (managers.player:upgrade_level("ammo_bag", "ammo_increase")))
- end
- end
- end
- givemedikito = givemedikito or function(_ARG_0_)
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" and managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:network():peer():id() == _ARG_0_ then
- if Network:is_client() then
- managers.network:session():send_to_host("place_deployable_bag", "DoctorBagBase", managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), managers.player:player_unit():rotation(), (managers.player:upgrade_level("doctor_bag", "amount_increase")))
- else
- DoctorBagBase.spawn(managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), managers.player:player_unit():rotation(), (managers.player:upgrade_level("doctor_bag", "amount_increase")))
- end
- end
- end
- givemoneyto = givemoneyto or function(_ARG_0_)
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" and managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:network():peer():id() == _ARG_0_ then
- if Network:is_client() then
- managers.network:session():send_to_host("server_drop_carry", "money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -50), 0)
- else
- managers.player:server_drop_carry("money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -50), 0)
- end
- end
- end
- givegoldto = givegoldto or function(_ARG_0_)
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" and managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:network():peer():id() == _ARG_0_ then
- if Network:is_client() then
- managers.network:session():send_to_host("server_drop_carry", "gold", managers.money:get_bag_value("gold"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, 0), 0)
- else
- managers.player:server_drop_carry("gold", managers.money:get_bag_value("gold"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, 0), 0)
- end
- end
- end
- goldteam = goldteam or function()
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" then
- if Network:is_client() then
- managers.network:session():send_to_host("server_drop_carry", "gold", managers.money:get_bag_value("gold"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -70), 0)
- else
- managers.player:server_drop_carry("gold", managers.money:get_bag_value("gold"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- end
- end
- end
- moneyteam = moneyteam or function()
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" then
- if Network:is_client() then
- managers.network:session():send_to_host("server_drop_carry", "money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- managers.network:session():send_to_host("server_drop_carry", "money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- managers.network:session():send_to_host("server_drop_carry", "money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- managers.network:session():send_to_host("server_drop_carry", "money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- managers.network:session():send_to_host("server_drop_carry", "money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- else
- managers.player:server_drop_carry("money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- managers.player:server_drop_carry("money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- managers.player:server_drop_carry("money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- managers.player:server_drop_carry("money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- managers.player:server_drop_carry("money", managers.money:get_bag_value("turret"), nil, nil, 0, managers.groupai:state():all_player_criminals()[managers.groupai:state():all_player_criminals()].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
- end
- end
- end
- teamnoob = teamnoob or function()
- do break end
- if managers.groupai:state():all_player_criminals().status ~= "dead" then
- managers.network:session():peer(1):set_profile(1)
- managers.network:session():peer(1):set_name("Noob")
- end
- end
- stat1 = stat1 or function()
- managers.network:session():peer(1):set_statistics(666, 666, 666, 6, 66)
- end
- stat2 = stat2 or function()
- managers.network:session():peer(2):set_statistics(666, 666, 666, 6, 66)
- end
- stat3 = stat3 or function()
- managers.network:session():peer(3):set_statistics(666, 666, 666, 6, 66)
- end
- stat4 = stat4 or function()
- managers.network:session():peer(4):set_statistics(666, 666, 666, 6, 66)
- end
- syncreleaseply1 = syncreleaseply1 or function()
- if isHost() then
- IngameWaitingForRespawnState.request_player_spawn(1)
- else
- show_mid_text("..n000000b", "HOST ONLY", 1.5)
- end
- end
- syncreleaseply2 = syncreleaseply2 or function()
- if isHost() then
- IngameWaitingForRespawnState.request_player_spawn(2)
- else
- show_mid_text("..n000000b", "HOST ONLY", 1.5)
- end
- end
- syncreleaseply3 = syncreleaseply3 or function()
- if isHost() then
- IngameWaitingForRespawnState.request_player_spawn(3)
- else
- show_mid_text("..n000000b", "HOST ONLY", 1.5)
- end
- end
- syncreleaseply4 = syncreleaseply4 or function()
- if isHost() then
- IngameWaitingForRespawnState.request_player_spawn(4)
- else
- show_mid_text("..n000000b", "HOST ONLY", 1.5)
- end
- end
- releaseteam = releaseteam or function()
- syncreleaseply1()
- syncreleaseply2()
- syncreleaseply3()
- syncreleaseply4()
- end
- releaseme = releaseme or function()
- if game_state_machine:current_state_name() == "ingame_waiting_for_respawn" and not alive(managers.player:player_unit()) then
- IngameWaitingForRespawnState:_begin_game_enter_transition()
- end
- end
- sendalltojail = sendalltojail or function(_ARG_0_)
- do break end
- if _ARG_0_ == managers.groupai:state():all_player_criminals().unit:network():peer():id() or _ARG_0_ == -1 then
- managers.groupai:state():all_player_criminals().unit:network():send("sync_player_movement_state", "dead", 0, managers.groupai:state():all_player_criminals().unit:id())
- managers.groupai:state():all_player_criminals().unit:network():send_to_unit({
- "spawn_dropin_penalty",
- true,
- nil,
- 0,
- nil,
- nil
- })
- managers.groupai:state():on_player_criminal_death(managers.groupai:state():all_player_criminals().unit:network():peer():id())
- end
- end
- spraydance = spraydance or function()
- end
- if inGame() then
- if not _hasUpgrade then
- _hasUpgrade = BaseInteractionExt._has_required_upgrade
- end
- if not _hasDeploy then
- _hasDeploy = BaseInteractionExt._has_required_deployable
- end
- if not _canInteract then
- _canInteract = BaseInteractionExt.can_interact
- end
- if not _infEquip then
- _infEquip = PlayerManager.remove_equipment
- end
- resetinf = resetinf or function()
- if _infEquip then
- PlayerManager.remove_equipment = _infEquip
- _infEquip = nil
- end
- if _hasUpgrade then
- BaseInteractionExt._has_required_upgrade = _hasUpgrade
- _hasUpgrade = nil
- end
- if _hasDeploy then
- BaseInteractionExt._has_required_deployable = _hasDeploy
- _hasDeploy = nil
- end
- if _canInteract then
- BaseInteractionExt.can_interact = _canInteract
- _canInteract = nil
- end
- end
- dexactany = dexactany or function()
- function BaseInteractionExt._has_required_upgrade(_ARG_0_)
- return true
- end
- function BaseInteractionExt._has_required_deployable(_ARG_0_)
- return true
- end
- function BaseInteractionExt.can_interact(_ARG_0_, _ARG_1_)
- return true
- end
- function PlayerManager.remove_equipment(_ARG_0_, _ARG_1_)
- end
- end
- end
- picklockst = picklockst or function()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDe653b95" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID18a7cac" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDa25106d" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDb025e83" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID08a3353" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID851f323" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID8e70272" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID1d283db" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID5a95fe8" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID622b34c" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID1e56fe5" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDa096513" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDcfb8d38" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDb68beff" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDcfb8d38" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID31ccfa0" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDe653b95" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDd40d72e") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...open sesame", "Pooooof", 0.5)
- end
- instahackzt = instahackzt or function()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID58cb6c4" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID2721ad0") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...lua hacked injected", "Pooooof", 0.5)
- end
- usekeycardt = usekeycardt or function()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID15d846f" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID2a72308") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...keycard(s) remote swiped", "Pooooof", 0.5)
- end
- minormagict = minormagict or function()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDc9609ee" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDe5cdb6f" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDb527421" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID6dbc2f1" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID6a55816" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID5a95fe8" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDd904ebd" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID9ed5ee9" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDc9b068a" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID9c3047f" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID3b0947a" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDfac10a8" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID6c5d032" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDac5a9a0") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...It's a kind of magic", "Pooooof", 0.5)
- end
- instaboardst = instaboardst or function()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDb71bf75" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDb71bf75" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDb55faf1" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDb55faf1" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID4738b25" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDb524e47") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...let there be... .hmmm darkness", "Pooooof", 0.5)
- end
- callcentert = callcentert or function()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDd5e1a53" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID6dbc2f1" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDba2c036") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...phones and pagers dealt with", "Pooooof", 0.5)
- end
- getpatht = getpatht or function()
- bagpacker()
- managers.player:carry_stacker()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID99aa0ad" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID51001ab" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDca8a8a2" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID51001ab" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID03777a0" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID4a6b073" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID7883aa4" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDeee53eb" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID1a1c9b0" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDda87b02" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID9140188" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID15d846f" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID4e2b16f" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDf1461ef" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID7dc5f75" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDd8b036e" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID9140188" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID39a5689" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID22c41a3" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDdf59d98" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID5a95fe8" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID6a55816" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDf105b35" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDd8b036e" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID64b82ec" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID1f6a50d" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID077636c" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID6dbc2f1" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDdd16274" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID136f21b" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID2be5897" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDc54c876" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDdb2e8d0" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID2a72308" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDd5e1a53" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID853940b" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDcfbdf01" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDbb82cfc" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID54e8d78" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDd90bf4a" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID0275b3e" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID08a6323" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDdd0578d" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID4ba585b" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDe258187" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID5422d8b" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID3b0947a" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDe6cb9c8") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...and the mission continues", "Pooooof", 0.5)
- end
- thrilldrillt = thrilldrillt or function()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID584bea0" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID1f6a50d" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID51001ab" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDf594e56") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...all doors drilling", "Pooooof", 0.5)
- end
- popatmregzt = popatmregzt or function()
- if Network:is_server() then
- dexactany()
- do break end
- if nil.interaction and (string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDc403e02" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID380834f" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDe8c25ec" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@IDd2e9092" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID8834e3a" or string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID3e96491") then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...atms, safes and cash registers popped", "Pooooof", 0.5)
- resetinf()
- else
- end
- end
- picklocksecmt = picklocksecmt or function()
- if Network:is_server() then
- dexactany()
- do break end
- if nil.interaction and string.sub((nil):interaction()._unit:name():t(), 1, 10) == "@ID35ecf58" then
- table.insert({}, (nil):interaction())
- end
- do break end
- (nil):interact(managers.player:player_unit())
- show_mid_text("...It's jammer time", "Pooooof", 0.5)
- resetinf()
- end
- end
- callrainmenu = callrainmenu or function()
- dofiles("trainer/assets/rainmenu.lua")
- end
- crapout = crapout or function()
- dofiles("trainer/assets/trashit.lua")
- end
- lockmeup = lockmeup or function()
- dofiles("trainer/assets/jailme.lua")
- end
- bagpacker = bagpacker or function()
- dofiles("trainer/assets/carrystacker.lua")
- end
- end
- function player_name(_ARG_0_)
- if managers.platform:presence() ~= "Playing" then
- return ""
- end
- do break end
- if managers.groupai:state():all_player_criminals().unit:network():peer():id() == _ARG_0_ then
- return managers.groupai:state():all_player_criminals().unit:base():nick_name()
- end
- return ""
- end
- calltrollrootmenuo = calltrollmenuo or function()
- openmenu(trollmenuo)
- end
- calltrollrootmenui = calltrollrootmenui or function()
- openmenu(trollmenui)
- end
- calltrollspoofmenu2 = calltrollspoofmenu2 or function()
- openmenu(spoofmenu2)
- end
- calltrollspoofmenu3 = calltrollspoofmenu3 or function()
- openmenu(spoofmenu3)
- end
- calltrollspoofmenu4 = calltrollspoofmenu4 or function()
- openmenu(spoofmenu4)
- end
- calltrollspoofmenu5 = calltrollspoofmenu5 or function()
- openmenu(spoofmenu5)
- end
- calldonormenu = calldonormenu or function()
- openmenu(donormenu)
- end
- calldonormenu2 = calldonormenu2 or function()
- openmenu(donormenu2)
- end
- calldonormenu3 = calldonormenu3 or function()
- openmenu(donormenu3)
- end
- callsyncmainmenu = callsyncmainmenu or function()
- openmenu(syncpmenu)
- end
- callpstatemenu = callpstatemenu or function()
- openmenu(pstatemenu)
- end
- callsync1menu = callsync1menu or function()
- openmenu(syncp1menu)
- end
- callsync2menu = callsync2menu or function()
- openmenu(syncp2menu)
- end
- callsync3menu = callsync3menu or function()
- openmenu(syncp3menu)
- end
- callsync4menu = callsync4menu or function()
- openmenu(syncp4menu)
- end
- pstateopt = pstateopt or {
- {text = "Back", callback = calltrollrootmenui},
- {text = "", is_cancel_button = true},
- {text = "Clean", callback = stateclean},
- {text = "Tased", callback = statetased},
- {text = "Normal", callback = statenorm},
- {text = "Cuffed", callback = statecuffs},
- {text = "Bleed Out", callback = stateblood},
- {
- text = "Incapacitated",
- callback = stateinca
- },
- {},
- {
- text = "Spoof level to 1",
- callback = selflevel1
- },
- {
- text = "Spoof level to 100",
- callback = selflevel100
- },
- {
- text = "Spoof level to 255",
- callback = selflevel255
- },
- {},
- {
- text = "Release me from jail",
- callback = releaseme
- },
- {
- text = "Throw my ass in jail",
- callback = lockmeup
- }
- }
- pstatemenu = pstatemenu or SimpleMenu:new("MESS WITH SELF", "fake death, bleed out bonanza or getouttajail free card", pstateopt)
- syncp1opt = {
- {text = "Back", callback = callsyncmainmenu},
- {text = "", is_cancel_button = true},
- {
- text = "Release player from jail (HOST)",
- callback = syncreleaseply1
- },
- {
- text = "Throw player in jail (HOST)",
- callback = sendalltojail,
- data = 1
- },
- {
- text = "Change final stats to evil",
- callback = stat1
- },
- {
- text = "Teleport to player",
- callback = teleporttoply,
- data = 1
- },
- {},
- {
- text = "Set player level to 1",
- callback = ply1level1
- },
- {
- text = "Set player level to 100",
- callback = ply1level100
- },
- {
- text = "Set player level to 255",
- callback = ply1level255
- },
- {},
- {
- text = "Give him grenade case (HOST)",
- callback = givenadesto1
- },
- {
- text = "Give him ammo bag",
- callback = giveammoto,
- data = 1
- },
- {
- text = "Give him medikit",
- callback = givemedikito,
- data = 1
- },
- {},
- {
- text = "Plant gold bag on him (HOST)",
- callback = givegoldto,
- data = 1
- },
- {
- text = "Give him x-mas gift",
- callback = givemoneyto,
- data = 1
- }
- }
- syncp1menu = SimpleMenu:new("MESS WITH " .. player_name(1) .. "", "..choose how to troll", syncp1opt)
- syncp2opt = {
- {text = "Back", callback = callsyncmainmenu},
- {text = "", is_cancel_button = true},
- {
- text = "Release player from jail (HOST)",
- callback = syncreleaseply2
- },
- {
- text = "Throw player in jail (HOST)",
- callback = sendalltojail,
- data = 2
- },
- {
- text = "Change final stats to evil",
- callback = stat2
- },
- {
- text = "Teleport to player",
- callback = teleporttoply,
- data = 2
- },
- {},
- {
- text = "Set player level to 1",
- callback = ply2level1
- },
- {
- text = "Set player level to 100",
- callback = ply2level100
- },
- {
- text = "Set player level to 255",
- callback = ply2level255
- },
- {},
- {
- text = "Give him grenade case (HOST)",
- callback = givenadesto2
- },
- {
- text = "Give him ammo bag",
- callback = giveammoto,
- data = 2
- },
- {
- text = "Give him medikit",
- callback = givemedikito,
- data = 2
- },
- {},
- {
- text = "Plant gold bag on him",
- callback = givegoldto,
- data = 2
- },
- {
- text = "Give him x-mas gift",
- callback = givemoneyto,
- data = 2
- }
- }
- syncp2menu = SimpleMenu:new("MESS WITH " .. player_name(2) .. "", "..choose how to troll", syncp2opt)
- syncp3opt = {
- {text = "Back", callback = callsyncmainmenu},
- {text = "", is_cancel_button = true},
- {
- text = "Release player from jail (HOST)",
- callback = syncreleaseply3
- },
- {
- text = "Throw player in jail (HOST)",
- callback = sendalltojail,
- data = 3
- },
- {
- text = "Change final stats to evil",
- callback = stat3
- },
- {
- text = "Teleport to player",
- callback = teleporttoply,
- data = 3
- },
- {},
- {
- text = "Set player level to 1",
- callback = ply3level1
- },
- {
- text = "Set player level to 100",
- callback = ply3level100
- },
- {
- text = "Set player level to 255",
- callback = ply3level255
- },
- {},
- {
- text = "Give him grenade case (HOST)",
- callback = givenadesto3
- },
- {
- text = "Give him ammo bag",
- callback = giveammoto,
- data = 3
- },
- {
- text = "Give him medikit",
- callback = givemedikito,
- data = 3
- },
- {},
- {
- text = "Plant gold bag on him",
- callback = givegoldto,
- data = 3
- },
- {
- text = "Give him x-mas gift",
- callback = givemoneyto,
- data = 3
- }
- }
- syncp3menu = SimpleMenu:new("MESS WITH " .. player_name(3) .. "", "..choose how to troll", syncp3opt)
- syncp4opt = {
- {text = "Back", callback = callsyncmainmenu},
- {text = "", is_cancel_button = true},
- {
- text = "Release player from jail (HOST)",
- callback = syncreleaseply4
- },
- {
- text = "Throw player in jail (HOST)",
- callback = sendalltojail,
- data = 4
- },
- {
- text = "Change final stats to evil",
- callback = stat4
- },
- {
- text = "Teleport to player",
- callback = teleporttoply,
- data = 4
- },
- {},
- {
- text = "Set player level to 1",
- callback = ply4level1
- },
- {
- text = "Set player level to 100",
- callback = ply4level100
- },
- {
- text = "Set player level to 255",
- callback = ply4level255
- },
- {},
- {
- text = "Give him grenade case (HOST)",
- callback = givenadesto4
- },
- {
- text = "Give him ammo bag",
- callback = giveammoto,
- data = 4
- },
- {
- text = "Give him medikit",
- callback = givemedikito,
- data = 4
- },
- {},
- {
- text = "Plant gold bag on him",
- callback = givegoldto,
- data = 4
- },
- {
- text = "Give him x-mas gift",
- callback = givemoneyto,
- data = 4
- }
- }
- syncp4menu = SimpleMenu:new("MESS WITH " .. player_name(4) .. "", "..choose how to troll", syncp4opt)
- syncpmopt = {
- {text = "Back", callback = calltrollrootmenui},
- {text = "", is_cancel_button = true},
- {},
- {
- text = "Release all teammates from jail",
- callback = releaseteam
- },
- {
- text = "Throw all teammates in jail",
- callback = sendalltojail,
- data = -1
- },
- {
- text = "Team noob, changes names to noob (HOST)",
- callback = teamnoob
- },
- {},
- {
- text = "Noob team, all teammembers level 1",
- callback = teamlvl1
- },
- {
- text = "Pro team, all teammembers level 100",
- callback = teamlvl100
- },
- {
- text = "Elite team, all teammembers level 255",
- callback = teamlvl255
- },
- {},
- {
- text = "Golden teambag, drop gold on team",
- callback = goldteam
- },
- {
- text = "Santa flyby, drop moneybag on team",
- callback = moneyteam
- },
- {},
- {
- text = "Mess with " .. player_name(4) .. "",
- callback = callsync4menu
- },
- {
- text = "Mess with " .. player_name(3) .. "",
- callback = callsync3menu
- },
- {
- text = "Mess with " .. player_name(2) .. "",
- callback = callsync2menu
- },
- {
- text = "Mess with " .. player_name(1) .. "",
- callback = callsync1menu
- }
- }
- syncpmenu = SimpleMenu:new("CHOOSE TARGET", "...which player to irritate", syncpmopt)
- donoropt2 = {
- {text = "Next Page", callback = calldonormenu},
- {text = "Back", callback = calltrollrootmenuo},
- {text = "", is_cancel_button = true},
- {
- text = "ajmumford",
- callback = spoofmyfuckingname,
- data = "ajmumford"
- },
- {
- text = "Aeve",
- callback = spoofmyfuckingname,
- data = "Aeve"
- },
- {
- text = "Bender",
- callback = spoofmyfuckingname,
- data = "Bender"
- },
- {
- text = "danpenfound",
- callback = spoofmyfuckingname,
- data = "danpenfound"
- },
- {
- text = "goldsonic",
- callback = spoofmyfuckingname,
- data = "goldsonic"
- },
- {
- text = "Jrjy3",
- callback = spoofmyfuckingname,
- data = "Jrjy3"
- },
- {
- text = "Propezz",
- callback = spoofmyfuckingname,
- data = "Propezz"
- },
- {
- text = "ranksta323",
- callback = spoofmyfuckingname,
- data = "ranksta323"
- },
- {
- text = "RubenFox",
- callback = spoofmyfuckingname,
- data = "RubenFox"
- },
- {
- text = "segobi",
- callback = spoofmyfuckingname,
- data = "segobi"
- },
- {
- text = "Tenrosei",
- callback = spoofmyfuckingname,
- data = "Tenrosei"
- },
- {
- text = "ThePotato",
- callback = spoofmyfuckingname,
- data = "ThePotato"
- },
- {
- text = "to0t",
- callback = spoofmyfuckingname,
- data = "to0t"
- },
- {
- text = "UnknownPersona",
- callback = spoofmyfuckingname,
- data = "UnknownPersona"
- },
- {
- text = "Redxjak",
- callback = spoofmyfuckingname,
- data = "Redxjak"
- },
- {
- text = "Sliske",
- callback = spoofmyfuckingname,
- data = "Sliske"
- },
- {
- text = "Redxjak",
- callback = spoofmyfuckingname,
- data = "Redxjak"
- }
- }
- donormenu2 = donormenu2 or SimpleMenu:new("DONOR VIP", "..thank you for donating", donoropt2)
- donoropt = {
- {text = "Next Page", callback = calldonormenu2},
- {text = "Back", callback = calltrollrootmenuo},
- {text = "", is_cancel_button = true},
- {
- text = "AxeWound",
- callback = spoofmyfuckingname,
- data = "AxeWound"
- },
- {
- text = "BaconLugia",
- callback = spoofmyfuckingname,
- data = "BaconLugia"
- },
- {
- text = "Didrik",
- callback = spoofmyfuckingname,
- data = "Didrik"
- },
- {
- text = "Computeteen5",
- callback = spoofmyfuckingname,
- data = "Computeteen5"
- },
- {
- text = "BiffJohnston",
- callback = spoofmyfuckingname,
- data = "BiffJohnston"
- },
- {
- text = "GuruLeru",
- callback = spoofmyfuckingname,
- data = "GuruLeru"
- },
- {
- text = "Gam3r12313",
- callback = spoofmyfuckingname,
- data = "Gam3r12313"
- },
- {
- text = "Grimwolf",
- callback = spoofmyfuckingname,
- data = "Grimwolf"
- },
- {
- text = "Ninja34",
- callback = spoofmyfuckingname,
- data = "Ninja34"
- },
- {
- text = "BootyHunter",
- callback = spoofmyfuckingname,
- data = "BootyHunter"
- },
- {
- text = "LoliPoppin",
- callback = spoofmyfuckingname,
- data = "LoliPoppin"
- },
- {
- text = "BobSmith",
- callback = spoofmyfuckingname,
- data = "BobSmith"
- },
- {
- text = "Jacques",
- callback = spoofmyfuckingname,
- data = "Jacques"
- },
- {
- text = "Ahr1man",
- callback = spoofmyfuckingname,
- data = "Ahr1man"
- },
- {
- text = "Lira",
- callback = spoofmyfuckingname,
- data = "Lira"
- },
- {
- text = "Panda",
- callback = spoofmyfuckingname,
- data = "Panda"
- },
- {
- text = "kit",
- callback = spoofmyfuckingname,
- data = "kit"
- },
- {
- text = "Truth91",
- callback = spoofmyfuckingname,
- data = "Truth91"
- },
- {
- text = "Major",
- callback = spoofmyfuckingname,
- data = "Major"
- },
- {
- text = "lendrick",
- callback = spoofmyfuckingname,
- data = "lendrick"
- }
- }
- donormenu = donormenu or SimpleMenu:new("DONOR VIP", "..thank you for donating", donoropt)
- spoofopt5 = {
- {text = "Donors", callback = calldonormenu},
- {text = "Page 1", callback = calltrollrootmenuo},
- {text = "Page 2", callback = calltrollspoofmenu2},
- {text = "Page 3", callback = calltrollspoofmenu3},
- {text = "", is_cancel_button = true},
- {
- text = "Batman Bin Suparman",
- callback = spoofmyfuckingname,
- data = "Batman Bin Suparman"
- },
- {
- text = "Guybrush Threepwood",
- callback = spoofmyfuckingname,
- data = "Guybrush Threepwood"
- },
- {
- text = "Long Schlong Silver",
- callback = spoofmyfuckingname,
- data = "Long Schlong Silver"
- },
- {
- text = "Vaas Montenegro",
- callback = spoofmyfuckingname,
- data = "Vaas Montenegro"
- },
- {
- text = "Gordon Freeman",
- callback = spoofmyfuckingname,
- data = "Gordon Freeman"
- },
- {
- text = "Seaman Staines",
- callback = spoofmyfuckingname,
- data = "Seaman Staines"
- },
- {
- text = "Nathan Drake",
- callback = spoofmyfuckingname,
- data = "Nathan Drake"
- },
- {
- text = "I love cheats",
- callback = spoofmyfuckingname,
- data = "I love cheats"
- },
- {
- text = "Pat McRotch",
- callback = spoofmyfuckingname,
- data = "Pat McRotch"
- },
- {
- text = "Moe Lester",
- callback = spoofmyfuckingname,
- data = "Moe Lester"
- },
- {
- text = "Rockefella",
- callback = spoofmyfuckingname,
- data = "Rockefella"
- },
- {
- text = "I. C. Kuntz",
- callback = spoofmyfuckingname,
- data = "I. C. Kuntz"
- },
- {
- text = "Hugh Janus",
- callback = spoofmyfuckingname,
- data = "Hugh Janus"
- },
- {
- text = "Harry Wang",
- callback = spoofmyfuckingname,
- data = "Harry Wang"
- },
- {
- text = "Jack Kanoff",
- callback = spoofmyfuckingname,
- data = "Jack Kanoff"
- },
- {
- text = "Chase Cox",
- callback = spoofmyfuckingname,
- data = "Chase Cox"
- },
- {
- text = "Mike Hunt",
- callback = spoofmyfuckingname,
- data = "Mike Hunt"
- },
- {
- text = "Lou Scunt",
- callback = spoofmyfuckingname,
- data = "Lou Scunt"
- }
- }
- spoofmenu5 = spoofmenu5 or SimpleMenu:new("SPOOF NAME Page 4", ".. Yet another menu with names", spoofopt5)
- spoofopt4 = {
- {text = "Donors", callback = calldonormenu},
- {text = "Page 1", callback = calltrollrootmenuo},
- {text = "Page 2", callback = calltrollspoofmenu2},
- {text = "Page 3", callback = calltrollspoofmenu3},
- {text = "Page 4", callback = calltrollspoofmenu5},
- {text = "", is_cancel_button = true},
- {
- text = "Slobodan Milosevic",
- callback = spoofmyfuckingname,
- data = "Slobodan Milosevic"
- },
- {
- text = "Osama Bin Laden",
- callback = spoofmyfuckingname,
- data = "Osama Bin Laden"
- },
- {
- text = "Saddam Hussein",
- callback = spoofmyfuckingname,
- data = "Saddam Hussein"
- },
- {
- text = "Harald Bluetooth",
- callback = spoofmyfuckingname,
- data = "Harald Bluetooth"
- },
- {
- text = "Benito Mussolini",
- callback = spoofmyfuckingname,
- data = "Benito Mussolini"
- },
- {
- text = "Mao Tse-Tung",
- callback = spoofmyfuckingname,
- data = "Mao Tse-Tung"
- },
- {
- text = "Vladimir Lenin",
- callback = spoofmyfuckingname,
- data = "Vladimir Lenin"
- },
- {
- text = "Vladimir Putin",
- callback = spoofmyfuckingname,
- data = "Vladimir Putin"
- },
- {
- text = "Joseph Stalin",
- callback = spoofmyfuckingname,
- data = "Joseph Stalin"
- },
- {
- text = "Motherfucker",
- callback = spoofmyfuckingname,
- data = "Motherfucker"
- },
- {
- text = "Bitchslapper",
- callback = spoofmyfuckingname,
- data = "Bitchslapper"
- },
- {
- text = "Adolf Hitler",
- callback = spoofmyfuckingname,
- data = "Adolf Hitler"
- },
- {
- text = "Kim Jong Il",
- callback = spoofmyfuckingname,
- data = "Kim Jong Il"
- },
- {
- text = "Asskicker",
- callback = spoofmyfuckingname,
- data = "Asskicke"
- },
- {
- text = "Zomboss",
- callback = spoofmyfuckingname,
- data = "Zomboss"
- },
- {
- text = "Copkiller",
- callback = spoofmyfuckingname,
- data = "Copkiller"
- },
- {
- text = "Idi Amin",
- callback = spoofmyfuckingname,
- data = "Idi Amin"
- },
- {
- text = "Hirohito",
- callback = spoofmyfuckingname,
- data = "Hirohito"
- },
- {
- text = "Pol Pot",
- callback = spoofmyfuckingname,
- data = "Pol Pot"
- },
- {
- text = "v00d00",
- callback = spoofmyfuckingname,
- data = "v00d00"
- }
- }
- spoofmenu4 = spoofmenu4 or SimpleMenu:new("SECRET MENU", ".. dafuq are you doing here????", spoofopt4)
- spoofopt3 = {
- {text = "Donors", callback = calldonormenu},
- {text = "Page 1", callback = calltrollrootmenuo},
- {text = "Page 2", callback = calltrollspoofmenu2},
- {text = "Page 4", callback = calltrollspoofmenu5},
- {text = "", is_cancel_button = true},
- {
- text = "Generous George",
- callback = spoofmyfuckingname,
- data = "Generous George"
- },
- {
- text = "Phillip Oliver Holz",
- callback = spoofmyfuckingname,
- data = "Phillip Oliver Holz"
- },
- {
- text = "Wilma Fingerdoo",
- callback = spoofmyfuckingname,
- data = "Wilma Fingerdoo"
- },
- {
- text = "Cheating allowed",
- callback = spoofmyfuckingname,
- data = "Cheating allowed"
- },
- {
- text = "Ivanna Humpalot",
- callback = spoofmyfuckingname,
- data = "Ivanna Humpalot"
- },
- {
- text = "Ol' Dirty Bastard",
- callback = spoofmyfuckingname,
- data = "Ol' Dirty Bastard"
- },
- {
- text = "Newbie Booster",
- callback = spoofmyfuckingname,
- data = "Newbie Booster"
- },
- {
- text = "Seymore Butts",
- callback = spoofmyfuckingname,
- data = "Seymore Butts"
- },
- {
- text = "Homer Sexual",
- callback = spoofmyfuckingname,
- data = "Homer Sexual"
- },
- {
- text = "Justin Heranus",
- callback = spoofmyfuckingname,
- data = "Justin Heranus"
- },
- {
- text = "Cheaters 'r us",
- callback = spoofmyfuckingname,
- data = "Cheaters 'r us"
- },
- {
- text = "Carrie Mysac",
- callback = spoofmyfuckingname,
- data = "Carrie Mysac"
- },
- {
- text = "Mike Oxsbig",
- callback = spoofmyfuckingname,
- data = "Mike Oxsbig"
- },
- {
- text = "Rusty Kuntz",
- callback = spoofmyfuckingname,
- data = "Rusty Kuntz"
- },
- {
- text = "Slynderdale",
- callback = spoofmyfuckingname,
- data = "Slynderdale"
- },
- {
- text = "Clee Torres",
- callback = spoofmyfuckingname,
- data = "Clee Torres"
- },
- {
- text = "Max Payne",
- callback = spoofmyfuckingname,
- data = "Max Payne"
- },
- {
- text = "Sam Fisher",
- callback = spoofmyfuckingname,
- data = "Sam Fisher"
- },
- {text = "STEAMNAME", callback = livestrongdieyoung},
- {
- text = "N00b",
- callback = spoofmyfuckingname,
- data = "Simplity"
- }
- }
- spoofmenu3 = spoofmenu3 or SimpleMenu:new("SPOOF NAME Page 3", ".. or how about one of these names?", spoofopt3)
- spoofopt2 = {
- {text = "Donors", callback = calldonormenu},
- {text = "Page 1", callback = calltrollrootmenuo},
- {text = "Page 3", callback = calltrollspoofmenu3},
- {text = "Page 4", callback = calltrollspoofmenu5},
- {text = "", callback = calltrollspoofmenu4},
- {
- text = "Phillip Purass",
- callback = spoofmyfuckingname,
- data = "Phillip Purass"
- },
- {
- text = "Duke Nukem",
- callback = spoofmyfuckingname,
- data = "Duke Nukem"
- },
- {
- text = "Invisible man",
- callback = spoofmyfuckingname,
- data = ""
- },
- {
- text = "Master Bates",
- callback = spoofmyfuckingname,
- data = "Master Bates"
- },
- {
- text = "King Nothing",
- callback = spoofmyfuckingname,
- data = "King Nothing"
- },
- {
- text = "Rubber man",
- callback = spoofmyfuckingname,
- data = "Rubber man"
- },
- {
- text = "Master Chief",
- callback = spoofmyfuckingname,
- data = "Master Chief"
- },
- {
- text = "Sandy Cervix",
- callback = spoofmyfuckingname,
- data = "Sandy Cervix"
- },
- {
- text = "Spongebob",
- callback = spoofmyfuckingname,
- data = "Spongebob"
- },
- {
- text = "Mike Litoris",
- callback = spoofmyfuckingname,
- data = "Mike Litoris"
- },
- {
- text = "Solid Snake",
- callback = spoofmyfuckingname,
- data = "Solid Snake"
- },
- {
- text = "Spiderman",
- callback = spoofmyfuckingname,
- data = "Spiderman"
- },
- {
- text = "Ran Sidass",
- callback = spoofmyfuckingname,
- data = "Ran Sidass"
- },
- {
- text = "RoboCop",
- callback = spoofmyfuckingname,
- data = "RoboCop"
- },
- {
- text = "Jack Goff",
- callback = spoofmyfuckingname,
- data = "Jack Goff"
- },
- {
- text = "madMAX",
- callback = spoofmyfuckingname,
- data = "madMAX"
- },
- {
- text = "Douglby",
- callback = spoofmyfuckingname,
- data = "Douglby"
- },
- {
- text = "Uraz88",
- callback = spoofmyfuckingname,
- data = "Uraz88"
- },
- {
- text = "Baldwin",
- callback = spoofmyfuckingname,
- data = "Baldwin"
- }
- }
- spoofmenu2 = spoofmenu2 or SimpleMenu:new("SPOOF NAME Page 2", ".. or this name better?", spoofopt2)
- troopto = {
- {text = "Donors", callback = calldonormenu},
- {text = "Page 2", callback = calltrollspoofmenu2},
- {text = "Page 3", callback = calltrollspoofmenu3},
- {text = "Page 4", callback = calltrollspoofmenu3},
- {text = "", is_cancel_button = true},
- {
- text = "Kenneth The Janitor",
- callback = spoofmyfuckingname,
- data = "Kenneth The Janitor"
- },
- {
- text = "OVERKILL_Andreas",
- callback = spoofmyfuckingname,
- data = "OVERKILL_Andreas"
- },
- {
- text = "OVERKILL_Viktor",
- callback = spoofmyfuckingname,
- data = "OVERKILL_Viktor"
- },
- {
- text = "OVERKILL_Per_J",
- callback = spoofmyfuckingname,
- data = "OVERKILL_Per_J"
- },
- {
- text = "OVERKILL_Almir",
- callback = spoofmyfuckingname,
- data = "OVERKILL_Almir"
- },
- {
- text = "OVERKILL BO",
- callback = spoofmyfuckingname,
- data = "OVERKILL BO"
- },
- {
- text = "GurillaOverkilla",
- callback = spoofmyfuckingname,
- data = "GurillaOverkilla"
- },
- {
- text = "SimonViklund",
- callback = spoofmyfuckingname,
- data = "SimonViklund"
- },
- {
- text = "CaretCaret",
- callback = spoofmyfuckingname,
- data = "CaretCaret"
- },
- {
- text = "Overkillja",
- callback = spoofmyfuckingname,
- data = "Overkillja"
- },
- {},
- {
- text = "SMELLY PIRATE CAPTAIN",
- callback = spoofmyfuckingname,
- data = "SMELLY PIRATE CAPTAIN"
- },
- {
- text = "Stretch",
- callback = spoofmyfuckingname,
- data = " "
- },
- {
- text = "The damn cops",
- callback = spoofmyfuckingname,
- data = "The damn cops"
- },
- {
- text = "Buster Hyman",
- callback = spoofmyfuckingname,
- data = "Buster Hyman"
- },
- {
- text = "Fuck this I've",
- callback = spoofmyfuckingname,
- data = "Fuck this I've"
- },
- {
- text = "Alotta Fagina",
- callback = spoofmyfuckingname,
- data = "Alotta Fagina"
- },
- {
- text = "Harry P. Ness",
- callback = spoofmyfuckingname,
- data = "Harry P. Ness"
- },
- {
- text = "Oh shit he",
- callback = spoofmyfuckingname,
- data = "Oh shit he"
- },
- {
- text = "Pirate Captain",
- callback = spoofmyfuckingname,
- data = "Pirate Captain"
- }
- }
- troopti = trooti or {
- {
- text = "Mess with other players [menu]",
- callback = callsyncmainmenu
- },
- {
- text = "Mess with self [menu]",
- callback = callpstatemenu
- },
- {
- text = "Make it rain [menu]",
- callback = callrainmenu
- },
- {text = "", is_cancel_button = true},
- {
- text = "One cop die, two new spawns [HOST]",
- callback = onetotwo
- },
- {
- text = "Dead cops turn to bulldozers",
- callback = bullcop
- },
- {},
- {
- text = "Safes,atms and cash registers popped (HOST)",
- callback = popatmregzt
- },
- {
- text = "Mission manipulator get item/continue mission",
- callback = getpatht
- },
- {
- text = "Drill manipulator start/restart drill",
- callback = thrilldrillt
- },
- {
- text = "Prevent wait for players at start",
- callback = dontwait
- },
- {
- text = "Open all bank deposit boxes",
- callback = bankbuster
- },
- {
- text = "Open all doors with ecm",
- callback = picklocksecmt
- },
- {
- text = "Apocalypse : Kill 'em all",
- callback = apocalypse
- },
- {
- text = "Board up all windows",
- callback = instaboardst
- },
- {
- text = "Phone calls rerouted",
- callback = callcentert
- },
- {
- text = "Take mask off again",
- callback = faceoff
- },
- {
- text = "Free civilian killing",
- callback = freekill
- },
- {
- text = "Doors etc opened",
- callback = picklockst
- },
- {
- text = "Computer h4X0r",
- callback = instahackzt
- },
- {
- text = "Trash all bags",
- callback = crapout
- },
- {
- text = "Use keycard",
- callback = usekeycardt
- },
- {text = "Magic wand", callback = minormagict}
- }
- if not trollmenuo then
- trollmenuo = trollmenuo or SimpleMenu:new("Troll Menu", "..troll as your favorite hero", troopto)
- end
- if not trollmenui then
- trollmenui = trollmenui or SimpleMenu:new("Troll menu", "Carrot/stick some noobs..", troopti)
- end
- if not inGame() then
- trollmenuo:show()
- else
- trollmenui:show()
- end
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