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Nov 30th, 2015
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  1. Sprite_Sample:
  2. dc.w %000000<<10|$100 ; 000000vvvvvvvvvv (15-10 unused | 09-00 Vertical Pos (max 3FF))
  3. dc.w %0000<<12|%11<<10|%11<<08|%0<<07|$00 ; 0000hhvv0lllllll (15-12 unused | 11+10 Horizontal Size | 09+08 Vertical Size | 07 unused | 06-00 Link Data (max 7F))
  4. dc.w %1<<15|%10<<13|%0<<12|%0<<11|$000 ; pPPvhttttttttttt (15 Priority | 14+13 Palette | 12 Vertical Flip | 11 Horizontal Flip | 10-00 Tile Offset (max 7FF))
  5. dc.w %0000000<<09|$100 ; 0000000hhhhhhhhh (15-09 unused | 08-00 Horizontal Position (max 1FF))
  6. even
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