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Corosus

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May 21st, 2013
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  1. public void draw2CrossedSquares(Block par1Block, int par2, double par3, double par5, double par7, float par9)
  2. {
  3. Tessellator var10 = Tessellator.instance;
  4. //int var11 = par1Block.getIcon(0, par2);
  5.  
  6. /*if (this.overrideBlockTexture >= 0)
  7. {
  8. var11 = this.overrideBlockTexture;
  9. }*/
  10.  
  11. //var11++;
  12.  
  13. /*int var12 = (var11 & 15) << 4;
  14. int var13 = var11 & 240;
  15. double var14 = (double)((float)var12 / 256.0F);
  16. double var16 = (double)(((float)var12 + 15.99F) / 256.0F);
  17. double var18 = (double)((float)var13 / 256.0F);
  18. double var20 = (double)(((float)var13 + 15.99F) / 256.0F);*/
  19.  
  20. Icon icon = par1Block.getIcon(0, par2);//ZCBlocks.barricadeTopTexIDs[5];////Minecraft.getMinecraft().renderGlobal.globalRenderBlocks.func_94165_a(par1Block, 0, par2);
  21.  
  22. double var14 = (double)icon.getMinU();
  23. double var16 = (double)icon.getMaxU();
  24. double var18 = (double)icon.getMinV();
  25. double var20 = (double)icon.getMaxV();
  26.  
  27. double var22 = 0.45D * (double)par9;
  28.  
  29. //double xzScale = 0.45F;
  30. double rand = 0.0F;
  31.  
  32. double var24 = par3 + 0.5D - var22 + rand;
  33. double var26 = par3 + 0.5D + var22;
  34. double var28 = par7 + 0.5D - var22;
  35. double var30 = par7 + 0.5D + var22;
  36.  
  37.  
  38.  
  39. //GL11.glRotatef(45.0F, 1.0F, 1.0F, 0.0F);
  40.  
  41. var10.addVertexWithUV(var24, par5 + (double)par9, var28, var14, var18);
  42. var10.addVertexWithUV(var24, par5 + 0.0D, var28, var14, var20);
  43. var10.addVertexWithUV(var26, par5 + 0.0D, var30, var16, var20);
  44. var10.addVertexWithUV(var26, par5 + (double)par9, var30, var16, var18);
  45. var10.addVertexWithUV(var26, par5 + (double)par9, var30, var14, var18);
  46. var10.addVertexWithUV(var26, par5 + 0.0D, var30, var14, var20);
  47. var10.addVertexWithUV(var24, par5 + 0.0D, var28, var16, var20);
  48. var10.addVertexWithUV(var24, par5 + (double)par9, var28, var16, var18);
  49. var10.addVertexWithUV(var24, par5 + (double)par9, var30, var14, var18);
  50. var10.addVertexWithUV(var24, par5 + 0.0D, var30, var14, var20);
  51. var10.addVertexWithUV(var26, par5 + 0.0D, var28, var16, var20);
  52. var10.addVertexWithUV(var26, par5 + (double)par9, var28, var16, var18);
  53. var10.addVertexWithUV(var26, par5 + (double)par9, var28, var14, var18);
  54. var10.addVertexWithUV(var26, par5 + 0.0D, var28, var14, var20);
  55. var10.addVertexWithUV(var24, par5 + 0.0D, var30, var16, var20);
  56. var10.addVertexWithUV(var24, par5 + (double)par9, var30, var16, var18);
  57.  
  58. par5 += 0.5F;
  59. var24 = par3 + 1D;
  60. var26 = par3 + 0.0D;
  61. var28 = par7 + 0.5D;
  62. var30 = par7 + 0.5D;
  63.  
  64. var10.addVertexWithUV(var24, par5 + (double)par9, var28, var14, var18);
  65. var10.addVertexWithUV(var24, par5 + 0.0D, var28, var14, var20);
  66. var10.addVertexWithUV(var26, par5 + 0.0D, var30, var16, var20);
  67. var10.addVertexWithUV(var26, par5 + (double)par9, var30, var16, var18);
  68. var10.addVertexWithUV(var26, par5 + (double)par9, var30, var14, var18);
  69. var10.addVertexWithUV(var26, par5 + 0.0D, var30, var14, var20);
  70. var10.addVertexWithUV(var24, par5 + 0.0D, var28, var16, var20);
  71. var10.addVertexWithUV(var24, par5 + (double)par9, var28, var16, var18);
  72.  
  73. var24 = par3 + 0.5D;
  74. var26 = par3 + 0.5D;
  75. var28 = par7 + 0.5D - var22;
  76. var30 = par7 + 0.5D + var22;
  77.  
  78. var10.addVertexWithUV(var24, par5 + (double)par9, var28, var14, var18);
  79. var10.addVertexWithUV(var24, par5 + 0.0D, var28, var14, var20);
  80. var10.addVertexWithUV(var26, par5 + 0.0D, var30, var16, var20);
  81. var10.addVertexWithUV(var26, par5 + (double)par9, var30, var16, var18);
  82. var10.addVertexWithUV(var26, par5 + (double)par9, var30, var14, var18);
  83. var10.addVertexWithUV(var26, par5 + 0.0D, var30, var14, var20);
  84. var10.addVertexWithUV(var24, par5 + 0.0D, var28, var16, var20);
  85. var10.addVertexWithUV(var24, par5 + (double)par9, var28, var16, var18);
  86.  
  87. /*var10.addVertexWithUV(var24, par5 + (double)par9, var30, var14, var18);
  88. var10.addVertexWithUV(var24, par5 + 0.0D, var30, var14, var20);
  89. var10.addVertexWithUV(var26, par5 + 0.0D, var28, var16, var20);
  90. var10.addVertexWithUV(var26, par5 + (double)par9, var28, var16, var18);
  91. var10.addVertexWithUV(var26, par5 + (double)par9, var28, var14, var18);
  92. var10.addVertexWithUV(var26, par5 + 0.0D, var28, var14, var20);
  93. var10.addVertexWithUV(var24, par5 + 0.0D, var30, var16, var20);
  94. var10.addVertexWithUV(var24, par5 + (double)par9, var30, var16, var18);*/
  95.  
  96. //GL11.glRotatef(45.0F, -1.0F, -1.0F, 0.0F);
  97. }
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