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- public void draw2CrossedSquares(Block par1Block, int par2, double par3, double par5, double par7, float par9)
- {
- Tessellator var10 = Tessellator.instance;
- //int var11 = par1Block.getIcon(0, par2);
- /*if (this.overrideBlockTexture >= 0)
- {
- var11 = this.overrideBlockTexture;
- }*/
- //var11++;
- /*int var12 = (var11 & 15) << 4;
- int var13 = var11 & 240;
- double var14 = (double)((float)var12 / 256.0F);
- double var16 = (double)(((float)var12 + 15.99F) / 256.0F);
- double var18 = (double)((float)var13 / 256.0F);
- double var20 = (double)(((float)var13 + 15.99F) / 256.0F);*/
- Icon icon = par1Block.getIcon(0, par2);//ZCBlocks.barricadeTopTexIDs[5];////Minecraft.getMinecraft().renderGlobal.globalRenderBlocks.func_94165_a(par1Block, 0, par2);
- double var14 = (double)icon.getMinU();
- double var16 = (double)icon.getMaxU();
- double var18 = (double)icon.getMinV();
- double var20 = (double)icon.getMaxV();
- double var22 = 0.45D * (double)par9;
- //double xzScale = 0.45F;
- double rand = 0.0F;
- double var24 = par3 + 0.5D - var22 + rand;
- double var26 = par3 + 0.5D + var22;
- double var28 = par7 + 0.5D - var22;
- double var30 = par7 + 0.5D + var22;
- //GL11.glRotatef(45.0F, 1.0F, 1.0F, 0.0F);
- var10.addVertexWithUV(var24, par5 + (double)par9, var28, var14, var18);
- var10.addVertexWithUV(var24, par5 + 0.0D, var28, var14, var20);
- var10.addVertexWithUV(var26, par5 + 0.0D, var30, var16, var20);
- var10.addVertexWithUV(var26, par5 + (double)par9, var30, var16, var18);
- var10.addVertexWithUV(var26, par5 + (double)par9, var30, var14, var18);
- var10.addVertexWithUV(var26, par5 + 0.0D, var30, var14, var20);
- var10.addVertexWithUV(var24, par5 + 0.0D, var28, var16, var20);
- var10.addVertexWithUV(var24, par5 + (double)par9, var28, var16, var18);
- var10.addVertexWithUV(var24, par5 + (double)par9, var30, var14, var18);
- var10.addVertexWithUV(var24, par5 + 0.0D, var30, var14, var20);
- var10.addVertexWithUV(var26, par5 + 0.0D, var28, var16, var20);
- var10.addVertexWithUV(var26, par5 + (double)par9, var28, var16, var18);
- var10.addVertexWithUV(var26, par5 + (double)par9, var28, var14, var18);
- var10.addVertexWithUV(var26, par5 + 0.0D, var28, var14, var20);
- var10.addVertexWithUV(var24, par5 + 0.0D, var30, var16, var20);
- var10.addVertexWithUV(var24, par5 + (double)par9, var30, var16, var18);
- par5 += 0.5F;
- var24 = par3 + 1D;
- var26 = par3 + 0.0D;
- var28 = par7 + 0.5D;
- var30 = par7 + 0.5D;
- var10.addVertexWithUV(var24, par5 + (double)par9, var28, var14, var18);
- var10.addVertexWithUV(var24, par5 + 0.0D, var28, var14, var20);
- var10.addVertexWithUV(var26, par5 + 0.0D, var30, var16, var20);
- var10.addVertexWithUV(var26, par5 + (double)par9, var30, var16, var18);
- var10.addVertexWithUV(var26, par5 + (double)par9, var30, var14, var18);
- var10.addVertexWithUV(var26, par5 + 0.0D, var30, var14, var20);
- var10.addVertexWithUV(var24, par5 + 0.0D, var28, var16, var20);
- var10.addVertexWithUV(var24, par5 + (double)par9, var28, var16, var18);
- var24 = par3 + 0.5D;
- var26 = par3 + 0.5D;
- var28 = par7 + 0.5D - var22;
- var30 = par7 + 0.5D + var22;
- var10.addVertexWithUV(var24, par5 + (double)par9, var28, var14, var18);
- var10.addVertexWithUV(var24, par5 + 0.0D, var28, var14, var20);
- var10.addVertexWithUV(var26, par5 + 0.0D, var30, var16, var20);
- var10.addVertexWithUV(var26, par5 + (double)par9, var30, var16, var18);
- var10.addVertexWithUV(var26, par5 + (double)par9, var30, var14, var18);
- var10.addVertexWithUV(var26, par5 + 0.0D, var30, var14, var20);
- var10.addVertexWithUV(var24, par5 + 0.0D, var28, var16, var20);
- var10.addVertexWithUV(var24, par5 + (double)par9, var28, var16, var18);
- /*var10.addVertexWithUV(var24, par5 + (double)par9, var30, var14, var18);
- var10.addVertexWithUV(var24, par5 + 0.0D, var30, var14, var20);
- var10.addVertexWithUV(var26, par5 + 0.0D, var28, var16, var20);
- var10.addVertexWithUV(var26, par5 + (double)par9, var28, var16, var18);
- var10.addVertexWithUV(var26, par5 + (double)par9, var28, var14, var18);
- var10.addVertexWithUV(var26, par5 + 0.0D, var28, var14, var20);
- var10.addVertexWithUV(var24, par5 + 0.0D, var30, var16, var20);
- var10.addVertexWithUV(var24, par5 + (double)par9, var30, var16, var18);*/
- //GL11.glRotatef(45.0F, -1.0F, -1.0F, 0.0F);
- }
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