Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ItemRenderer
- renderItem(EntityLivingBase, ItemStack, int) Renders the item stack for being in an entity's hand Args: itemStack
- renderItem(EntityLivingBase, ItemStack, int, ItemRenderType) Renders the item stack for being in an entity's hand Args: itemStack
- renderItemIn2D(Tessellator, float, float, float, float, int, int, float) Renders an item held in hand as a 2D texture with thickness
- renderItemInFirstPerson(float) Renders the active item in the player's hand when in first person mode. Args: partialTickTime
- and so on...
- RenderItem
- doRender(EntityItem, double, double, double, float, float) needs EntityItem
- renderItemIntoGUI(FontRenderer, TextureManager, ItemStack, int, int, boolean) Yes here is a method for rendering itemstack
- some more methods
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement