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Oct 23rd, 2014
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Java 0.75 KB | None | 0 0
  1. ItemRenderer
  2. renderItem(EntityLivingBase, ItemStack, int) Renders the item stack for being in an entity's hand Args: itemStack
  3. renderItem(EntityLivingBase, ItemStack, int, ItemRenderType) Renders the item stack for being in an entity's hand Args: itemStack
  4. renderItemIn2D(Tessellator, float, float, float, float, int, int, float) Renders an item held in hand as a 2D texture with thickness
  5. renderItemInFirstPerson(float) Renders the active item in the player's hand when in first person mode. Args: partialTickTime
  6. and so on...
  7.  
  8. RenderItem
  9. doRender(EntityItem, double, double, double, float, float) needs EntityItem
  10. renderItemIntoGUI(FontRenderer, TextureManager, ItemStack, int, int, boolean) Yes here is a method for rendering itemstack
  11. some more methods
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