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- <?xml version="1.0" encoding="UTF-8"?>
- <!-- Example
- <item name="can_pasta" count="2,5" prob="0.1" />
- <itemlist prob="0.1">
- <item name="pistol" count="1" />
- <item name="9mmBullet" count="4" />
- </itemlist>
- -->
- <lootcontainers>
- <lootplaceholders>
- <!-- Replace the lootForest with one of the following -->
- <placeholder name="lootForest">
- <block name="trashPile01" prob="0.1" />
- <block name="trashPile02" prob="0.1" />
- <block name="trashPile03" prob="0.1" />
- <block name="trashPile04" prob="0.1" />
- <block name="trashPile05" prob="0.1" />
- <block name="trashPile06" prob="0.1" />
- <block name="trashPile07" prob="0.1" />
- <block name="trashPile08" prob="0.1" />
- <block name="trashPile09" prob="0.1" />
- <block name="Stump" prob="0.1" />
- <block name="backpack01" prob="0.03" />
- <block name="backpack02" prob="0.03" />
- <block name="backpack03" prob="0.03" />
- <block name="duffle01" prob="0.03" />
- <block name="sportsBag01" prob="0.03" />
- <block name="sportsBag02" prob="0.03" />
- <block name="purse01" prob="0.03" />
- </placeholder>
- <!-- Replace the Wasteland with one of the following -->
- <placeholder name="lootWasteland">
- <block name="trashPile01" prob="0.1" />
- <block name="trashPile02" prob="0.1" />
- <block name="trashPile03" prob="0.1" />
- <block name="trashPile04" prob="0.1" />
- <block name="trashPile05" prob="0.1" />
- <block name="trashPile06" prob="0.1" />
- <block name="trashPile07" prob="0.1" />
- <block name="trashPile08" prob="0.1" />
- <block name="trashPile09" prob="0.05" />
- <block name="backpack01" prob="0.03" />
- <block name="backpack02" prob="0.03" />
- <block name="backpack03" prob="0.03" />
- <block name="duffle01" prob="0.03" />
- <block name="sportsBag01" prob="0.03" />
- <block name="sportsBag02" prob="0.03" />
- <block name="purse01" prob="0.03" />
- <block name="deskSafe" prob="0.03" />
- </placeholder>
- <!-- Replace the lootDesert with one of the following -->
- <placeholder name="lootDesert">
- <block name="trashPile01" prob="0.1" />
- <block name="trashPile02" prob="0.1" />
- <block name="trashPile03" prob="0.1" />
- <block name="trashPile04" prob="0.1" />
- <block name="trashPile05" prob="0.1" />
- <block name="trashPile06" prob="0.1" />
- <block name="trashPile07" prob="0.1" />
- <block name="trashPile08" prob="0.1" />
- <block name="trashPile09" prob="0.1" />
- <block name="backpack01" prob="0.03" />
- <block name="backpack02" prob="0.03" />
- <block name="backpack03" prob="0.03" />
- <block name="duffle01" prob="0.03" />
- <block name="sportsBag01" prob="0.03" />
- <block name="sportsBag02" prob="0.03" />
- <block name="purse01" prob="0.03" />
- </placeholder>
- <!-- Replace the lootBurntForest with one of the following -->
- <placeholder name="lootBurntForest">
- <block name="trashPile01" prob="0.1" />
- <block name="trashPile02" prob="0.1" />
- <block name="trashPile03" prob="0.1" />
- <block name="trashPile04" prob="0.1" />
- <block name="trashPile05" prob="0.1" />
- <block name="trashPile06" prob="0.1" />
- <block name="trashPile07" prob="0.1" />
- <block name="trashPile08" prob="0.1" />
- <block name="trashPile09" prob="0.1" />
- </placeholder>
- <!-- Replace the lootPlains with one of the following -->
- <placeholder name="lootPlains">
- <block name="trashPile01" prob="0.1" />
- <block name="trashPile02" prob="0.1" />
- <block name="trashPile03" prob="0.1" />
- <block name="trashPile04" prob="0.1" />
- <block name="trashPile05" prob="0.1" />
- <block name="trashPile06" prob="0.1" />
- <block name="trashPile07" prob="0.1" />
- <block name="trashPile08" prob="0.1" />
- <block name="trashPile09" prob="0.1" />
- <block name="backpack01" prob="0.03" />
- <block name="backpack02" prob="0.03" />
- <block name="backpack03" prob="0.03" />
- <block name="duffle01" prob="0.03" />
- <block name="sportsBag01" prob="0.03" />
- <block name="sportsBag02" prob="0.03" />
- <block name="purse01" prob="0.03" />
- </placeholder>
- <!-- Replace the lootHouse with one of the following -->
- <placeholder name="lootHouse">
- <block name="trashPile01" />
- <block name="trashPile02" />
- <block name="trashPile03" />
- <block name="trashPile04" />
- <block name="trashPile05" />
- <block name="trashPile06" />
- <block name="trashPile07" />
- <block name="trashPile08" />
- <block name="trashPile09" />
- <block name="chest01" />
- <block name="cardboardBox" />
- <block name="bin" />
- <block name="suitcase" />
- <block name="backpack01" />
- <block name="backpack02" />
- <block name="backpack03" />
- <block name="duffle01" />
- <block name="sportsBag01" />
- <block name="sportsBag02" />
- <block name="purse01" />
- </placeholder>
- <!-- Replace the lootStreet with one of the following -->
- <placeholder name="lootStreet">
- <block name="trashPile01" />
- <block name="trashPile02" />
- <block name="trashPile03" />
- <block name="trashPile04" />
- <block name="trashPile05" />
- <block name="trashPile06" />
- <block name="trashPile07" />
- <block name="trashPile08" />
- <block name="trashPile09" />
- <block name="shoppingCart" prob="0.05" />
- <block name="shoppingCartEmpty" prob="0.05" />
- <block name="backpack01" prob="0.05" />
- <block name="backpack02" prob="0.05" />
- <block name="backpack03" prob="0.05" />
- <block name="duffle01" prob="0.05" />
- <block name="sportsBag01" prob="0.05" />
- <block name="sportsBag02" prob="0.05" />
- <block name="purse01" prob="0.05" />
- </placeholder>
- <!-- Replace the lootYard with one of the following -->
- <placeholder name="lootYard">
- <block name="trashPile07" prob=".5" />
- <block name="cardboardBox" prob="0.2" />
- <block name="backpack01" prob="0.03" />
- <block name="backpack02" prob="0.03" />
- <block name="backpack03" prob="0.03" />
- <block name="duffle01" prob="0.03" />
- <block name="sportsBag01" prob="0.03" />
- <block name="sportsBag02" prob="0.03" />
- <block name="purse01" prob="0.03" />
- </placeholder>
- <!-- Replace the lootYard with one of the following -->
- <placeholder name="lootGarage">
- <block name="garageStorage" prob=".2" />
- <block name="trashPile02" prob=".5" />
- <block name="cardboardBox" prob="0.2" />
- <block name="backpack01" prob="0.03" />
- <block name="backpack02" prob="0.03" />
- <block name="backpack03" prob="0.03" />
- <block name="duffle01" prob="0.03" />
- <block name="sportsBag01" prob="0.03" />
- <block name="sportsBag02" prob="0.03" />
- <block name="purse01" prob="0.03" />
- </placeholder>
- <!-- Replaces the lootMP with one of the following -->
- <placeholder name="lootMP">
- <!--block name="supplyCrate" prob="0.1" /-->
- </placeholder>
- </lootplaceholders>
- <!--
- How random loot generation works now:
- A loot container defines a list of items and/or lootgroups, a count, and a size configuration.
- The size configuration is the strict limit on the what the container can hold, and this limit can be reached even if
- your container specifies a much smaller count value.
- The loot containers count value specified how many if the items in the containers loot list should be selected randomly.
- NOTE: that the same item could be chosen more than one time.
- If the chosen item is an item then the item is spawned into the conatiner according to its count.
- However if the chosen item is a lootgroup then a lootgroup is spawned into the container.
- Loot Groups:
- NOTE: if a lootgroup says count="all" then all subitems will be spawned.
- A lootgroup functions identically to a container in its spawning logic. A lootgroup has a count like a container does.
- The count value specifies how many items out of the lootgroup should be spawned each time the lootgroup is spawend. This
- can lead to multiplicitive behaviour if it is setup that way for example:
- <lootgroup name="group1" count="2" level="25,50">
- ...
- </lootgroup>
- <lootcontainer id="1" count="2" size="4,4">
- <item group="group1" count="2">
- </lootcontainer>
- The above example would spawn the contents of group1 8 times. Here's why:
- The container is told to spawn 2 items, since there's only 1 item in the container it will choose group1
- 2 times. Each time group1 is chosen, the container <item group="group1" count="2"> line specifies that
- the contents of group1 should be spawned 2 times. So on the first iteration of the container group1 is spawned
- 2 times, and then again on the second iteration.
- The group1 lootgroup specifies that each time it is spawned (recall 4 times in the example) that is should
- select 2 items from its list.
- So the above example would spawn 8 items into the container.
- NOTE: it is safe to specify groups and counts that exceed the containers capacity. If the containers space
- is exceeded excess items will not be spawned, and items will automatically stack to fill the container.
- <item name="smallEngine" quality="1,200"/>
- -->
- <lootgroup name="empty"/>
- <lootgroup name="ammo" count="1,3">
- <item name="shotgunShell" count="1,10"/>
- <item name="9mmBullet" count="1,20"/>
- <item name="10mmBullet" count="1,20"/>
- <item name="762mmBullet" count="1,20"/>
- <item name="44MagBullet" count="1,12" prob="0.1" />
- </lootgroup>
- <lootgroup name="rottenFood">
- <item name="rottingFlesh" />
- <item name="shamSandwich" />
- <item name="moldyBread" />
- </lootgroup>
- <lootgroup name="pistol+ammo" count="all">
- <item name="9mmBullet" count="1,10"/>
- <item name="pistol" count="1"/>
- </lootgroup>
- <lootgroup name="rabbit+hide" count="all">
- <item name="rabbit" count="1,3"/>
- <item name="animalHide" count="1"/>
- </lootgroup>
- <lootgroup name="deer+hide" count="all">
- <item name="venison" count="3,7"/>
- <item name="animalHide" count="2,4"/>
- <item name="femur" count="1"/>
- <item name="animalFat" count="2,3"/>
- </lootgroup>
- <lootgroup name="pig+hide" count="all">
- <item name="pork" count="3,7"/>
- <item name="animalHide" count="2,4"/>
- <item name="femur" count="1"/>
- <item name="animalFat" count="4,8"/>
- </lootgroup>
- <lootgroup name="zdog+hide" count="all">
- <item name="rottingFlesh" count="2,4"/>
- <item name="animalHide" count="1,3"/>
- <item name="femur" count="1"/>
- </lootgroup>
- <lootgroup name="shotguns">
- <item name="sawedOffPumpShotgun"/>
- <item name="PumpShotgun" prob="0.25"/>
- </lootgroup>
- <lootgroup name="shotgun+ammo" count="all">
- <item group="shotguns"/>
- <item name="shotgunShell" count="1,6"/>
- </lootgroup>
- <lootgroup name="pumpshotgun+ammo" count="all">
- <item name="PumpShotgun"/>
- <item name="shotgunShell" count="1,6"/>
- </lootgroup>
- <lootgroup name="mp5+ammo" count="all">
- <item name="mp5"/>
- <item name="10mmBullet" count="1,20"/>
- </lootgroup>
- <lootgroup name="huntingRifle+ammo" count="all">
- <item name="huntingRifle"/>
- <item name="762mmBullet" count="1,10"/>
- </lootgroup>
- <lootgroup name="trophyGroup" count="1">
- <item name="trophy"/>
- <item name="trophy2"/>
- </lootgroup>
- <lootgroup name="sniperRifle+ammo" count="all">
- <item name="sniperRifle"/>
- <item name="762mmBullet" count="1,10"/>
- </lootgroup>
- <lootgroup name="magnumparts">
- <item name="44MagnumCylinder"/>
- <item name="44MagnumFrame"/>
- <item name="44MagnumGrip"/>
- <item name="44MagnumParts"/>
- </lootgroup>
- <lootgroup name="commonWeaponParts">
- <item name="pistol_barrel"/>
- <item name="pistol_parts"/>
- <item name="pistol_receiver"/>
- <item name="PumpShotgun_barrel"/>
- <item name="PumpShotgun_parts"/>
- <item name="PumpShotgun_shortBarrel"/>
- <item name="PumpShotgun_shortStock"/>
- <item name="PumpShotgun_stock"/>
- <item name="PumpShotgun_receiver"/>
- <item name="huntingRifleBarrel"/>
- <item name="huntingRifleStock"/>
- <item name="huntingRifleBolt"/>
- <item name="huntingRifleParts"/>
- </lootgroup>
- <lootgroup name="militaryWeaponParts">
- <item name="mp5_barrel"/>
- <item name="mp5_stock"/>
- <item name="mp5_receiver"/>
- <item name="mp5_parts"/>
- <item name="sniperRifleBarrel"/>
- <item name="sniperRifle_stock"/>
- <item name="sniperRifle_triggerHousing"/>
- <item name="sniperRifleParts"/>
- </lootgroup>
- <lootgroup name="gunparts">
- <item group="magnumparts"/>
- </lootgroup>
- <!--
- <lootgroup name="m136+ammo" count="all">
- <item name="m136"/>
- <item name="m136Rocket" count="4"/>
- </lootgroup>
- -->
- <lootgroup name="guns+ammo">
- <item group="commonWeaponParts" />
- <item group="pistol+ammo" prob="0.01" />
- <item group="shotgun+ammo" prob="0.01" />
- <item group="huntingRifle+ammo" prob="0.01"/>
- <item group="gunparts" prob="0.03"/>
- </lootgroup>
- <lootgroup name="melee">
- <item name="clubWood" />
- <item name="clubIron" />
- <item name="clubBarbed" prob="0.2" />
- <item name="clubSpiked" prob="0.15"/>
- <item name="huntingKnife" prob="0.2"/>
- </lootgroup>
- <lootgroup name="crossbow+ammo" count="all">
- <item name="crossbow" count="1" />
- <item name="crossbowBolt" count="40" />
- </lootgroup>
- <lootgroup name="rareBooks" count="1">
- <item name="ironHelmetSchematic" />
- <item name="ironChestArmorSchematic" />
- <item name="ironLegArmorSchematic" />
- <item name="ironBootsSchematic" />
- <item name="ironGlovesSchematic" />
- <item name="theEnforcerMagazine"/>
- <item name="smgSchematics"/>
- <item name="sniperRifleSchematic"/>
- <item name="homeMaintenanceBookVolumeII"/>
- <item name="macDyverBook"/>
- </lootgroup>
- <lootgroup name="books" count="1">
- <item name="forgeAheadBook"/>
- <item name="homeMaintenanceBook"/>
- <item name="huntingKnifeBook"/>
- <item name="pistolBook"/>
- <item name="huntingBook"/>
- <item name="urbanCombatBook"/>
- <item name="ammunitionNationBook"/>
- <item name="reloadingWeeklyBook"/>
- <item name="leatherTanning"/>
- <item group="rareBooks" prob=".2" />
- </lootgroup>
- <lootgroup name="militaryguns+ammo">
- <item group="militaryWeaponParts" />
- <item group="mp5+ammo" prob="0.03" />
- <item group="sniperRifle+ammo" prob="0.03" />
- <!--<item group="m136+ammo" prob="0.01"/> -->
- </lootgroup>
- <lootgroup name="militaryammo">
- <item name="10mmBullet" count="10,40" />
- <item name="762mmBullet" count="5,30" />
- <!--<item name="m136Rocket" count="1,4" /> -->
- </lootgroup>
- <lootgroup name="cannedfood">
- <item name="canBeef"/>
- <item name="canCatfood"/>
- <item name="canChicken"/>
- <item name="canChili"/>
- <item name="canDogfood"/>
- <item name="canHam"/>
- <item name="canLamb"/>
- <item name="canMiso"/>
- <item name="canPasta"/>
- <item name="canPeas"/>
- <item name="canSalmon"/>
- <item name="canSoup"/>
- <item name="canStock"/>
- <item name="canTuna"/>
- </lootgroup>
- <lootgroup name="seeds">
- <item name="potatoSeed"/>
- <item name="coffeeBeans"/>
- <item name="cornSeed"/>
- <item name="blueberrySeed"/>
- <item name="coffeeBeans" />
- </lootgroup>
- <lootgroup name="airdropfood">
- <item name="canBeef"/>
- <item name="canChicken"/>
- <item name="canLamb"/>
- </lootgroup>
- <lootgroup name="coldfood">
- <item name="egg" count="1,2" />
- <item name="blueberryPie"/>
- <item name="venisonStew"/>
- <item name="venison"/>
- <item name="rabbit"/>
- <item name="pork"/>
- <item name="corn"/>
- <item name="potato"/>
- <item name="blueberries"/>
- </lootgroup>
- <lootgroup name="cupboard">
- <item name="canEmpty" />
- <item group="cannedfood" />
- <item group="seeds" prob="0.05"/>
- <item name="bottledWater"/>
- <item name="emptyJar" count="1,4" />
- <item name="cornMeal" prob="0.05" />
- </lootgroup>
- <lootgroup name="junk">
- <item name="candyTin"/>
- <item name="emptyJar" count="1"/>
- <item name="canEmpty" count="1"/>
- <item name="painkillers" />
- <item name="book"/>
- <item name="paper" count="1,6"/>
- <item name="cloth" count="1,4"/>
- <item group="trophyGroup"/>
- <item name="candleStick"/>
- <item name="glass"/>
- <item name="gunPowder" count="1,3" />
- <item name="doorKnob" count="1" />
- <item name="oil" count="2,6"/>
- <item name="femur" count="1,2"/>
- <item name="shortMetalPipe" count="1"/>
- <item name="fishingWeight" count="1,3"/>
- <item name="scrapLead" count="1"/>
- <item name="woodPlank" count="1"/>
- <item name="nail" count="1"/>
- <item name="casinoCoin" count="1,5"/>
- <item name="bulletCasing" count="1,10"/>
- <item name="feather" count="1,3"/>
- <item group="rottenFood" count="1" />
- <item group="books" />
- <item group="seeds" />
- </lootgroup>
- <lootgroup name="rareAutomotive">
- <item name="smallEngine" />
- <item name="augerBlade" />
- <item name="handlebars" />
- </lootgroup>
- <lootgroup name="automotive">
- <item name="gasCan" count="1,3" />
- <item name="radiator" />
- <item name="hubcap" />
- <item name="airFilter" />
- <item name="carBattery" />
- <item name="oil" count="1,4" />
- <item group="rareAutomotive" />
- </lootgroup>
- <lootgroup name="hats">
- <item name="cowboyHat"/>
- <item name="skullCap"/>
- <item name="ballCap"/>
- <item name="miningHelmet"/>
- <item name="clothHat"/>
- <item name="footballHelmet"/>
- <item name="santaHat"/>
- </lootgroup>
- <lootgroup name="clothes">
- <item name="clothPants"/>
- <item name="clothJacket"/>
- <item name="clothBoots"/>
- <item name="clothGloves"/>
- <item name="cowboyHat"/>
- <item name="skullCap"/>
- <item name="skullCapRed"/>
- <item name="skullCapGreen"/>
- <item name="skullCapBlue"/>
- <item name="skullCapBrown"/>
- <item name="ballCap"/>
- <item name="miningHelmet"/>
- <item name="denimPants"/>
- <item name="denimJacket"/>
- <item name="tankTopWhite"/>
- <item name="tankTopRed"/>
- <item name="tankTopPurple"/>
- <item name="tankTopGreen"/>
- <item name="tankTopBlue"/>
- <item name="wornBoots"/>
- <item name="bandana"/>
- <item name="bandanaRed"/>
- <item name="bandanaBlue"/>
- <item name="bandanaGreen"/>
- <item name="bandanaBrown"/>
- <item name="bandanaBlack"/>
- <item name="shades"/>
- <item name="plaidShirt"/>
- <item name="plaidShirtRed"/>
- <item name="plaidShirtBrown"/>
- <item name="footballHelmet"/>
- <item name="blackDenimPants"/>
- <item name="redDenimPants"/>
- <item name="brownDenimPants"/>
- </lootgroup>
- <lootgroup name="lightArmor">
- <item name="leatherBoots"/>
- <item name="leatherPants"/>
- <item name="leatherJacket"/>
- <item name="leatherGloves"/>
- <item name="goggles"/>
- </lootgroup>
- <lootgroup name="heavyArmor">
- <item name="ironBoots"/>
- <item name="ironLegArmor"/>
- <item name="ironChestArmor"/>
- <item name="ironGloves"/>
- <item name="kevlarHelmet"/>
- <item name="swatHelmet"/>
- </lootgroup>
- <lootgroup name="Armor">
- <item group="clothes"/>
- <item group="lightArmor" prob=".1" />
- <item group="heavyArmor" prob=".05" />
- </lootgroup>
- <lootgroup name="garbage">
- <item group="junk"/>
- </lootgroup>
- <lootgroup name="metalpipe_scrap">
- <item name="scrapIron" prob="1.5"/>
- <item group="empty"/>
- </lootgroup>
- <lootgroup name="metalpipe" count="all">
- <item name="shortMetalPipe"/>
- <item group="metalpipe_scrap"/>
- </lootgroup>
- <lootgroup name="rareTools" count="1">
- <item name="chainsaw" />
- <item name="hammer"/>
- <item name="sledgehammer"/>
- <item name="nailgun"/>
- <item name="smallEngine"/>
- <item name="augerBlade"/>
- </lootgroup>
- <lootgroup name="tools" count="1">
- <item name="stoneAxe"/>
- <item name="pickaxeIron"/>
- <item name="shovel"/>
- <item name="fireaxe"/>
- <item name="hoe"/>
- <item name="wrench"/>
- <item name="weaponRepairKit" count="1,4"/>
- <item group="rareTools"/>
- </lootgroup>
- <lootgroup name="workingStiffs" count="1">
- <item name="pickaxeIron"/>
- <item name="shovel"/>
- <item name="fireaxe"/>
- <item name="hoe"/>
- <item name="wrench"/>
- <item name="weaponRepairKit" count="1,4"/>
- <item name="woodFrame" count="10,50" />
- <item name="rebarFrame" count="10,50" />
- <item name="woodPlank" count="50,250" />
- <item name="steelDoor1_v1" />
- <item group="rareTools"/>
- </lootgroup>
- <lootgroup name="rareMedicine" count="1">
- <item name="firstAidKit" />
- <item name="beaker" />
- <item name="antibiotics" />
- <item name="bloodDrawKit" />
- </lootgroup>
- <lootgroup name="medicine" count="1">
- <item name="painkillers" />
- <item name="firstAidBandage" />
- <item name="bandage" />
- <item name="emptyJar" />
- <item name="bloodBag" />
- <item name="vitamins" />
- <item name="grainAlcohol" />
- <item name="splint" />
- <item group="rareMedicine" />
- </lootgroup>
- <lootgroup name="sportingGoods" count="1">
- <item name="skullCap"/>
- <item name="skullCapRed"/>
- <item name="skullCapGreen"/>
- <item name="skullCapBlue"/>
- <item name="skullCapBrown"/>
- <item name="ballCap"/>
- <item name="denimPants"/>
- <item name="denimJacket"/>
- <item name="wornBoots"/>
- <item name="bandana"/>
- <item name="bandanaRed"/>
- <item name="bandanaBlue"/>
- <item name="bandanaGreen"/>
- <item name="bandanaBrown"/>
- <item name="bandanaBlack"/>
- <item name="shades"/>
- <item name="plaidShirt"/>
- <item name="plaidShirtRed"/>
- <item name="plaidShirtBrown"/>
- <item name="footballHelmet"/>
- <item name="brownDenimPants"/>
- <item name="flashlight02"/>
- <item name="huntingKnife"/>
- <item name="gunPowder"/>
- <item name="bulletCasing"/>
- <item name="bulletTip"/>
- <item name="cookingGrill"/>
- <item name="leather"/>
- <item name="goggles"/>
- <item name="nightvisionGoggles"/>
- <item name="firstAidKit"/>
- <item name="flare"/>
- <item name="gunPowderCharge"/>
- <item name="bedRoll01_1"/>
- </lootgroup>
- <lootgroup name="beverages" count="1">
- <item name="emptyJar" />
- <item name="bottledWater" />
- <item name="beer" />
- </lootgroup>
- <lootgroup name="automotive+tools+junk" count="all">
- <item group="automotive" />
- <item group="tools" count="0,1"/>
- <item group="junk" count="0,1"/>
- </lootgroup>
- <lootgroup name="backpacks" count="all">
- <item group="cupboard" />
- <item group="guns+ammo" count="0,1" />
- <item group="melee" count="0,1"/>
- <item group="Armor" count="0,1"/>
- </lootgroup>
- <lootgroup name="airdropMedicine" count="all">
- <item name="painkillers" count="2,5" />
- <item name="firstAidKit" count="2,5" />
- <item name="antibiotics" count="1,3" />
- </lootgroup>
- <!-- lootcontainer 1 misc storage, cardboard boxes-->
- <lootcontainer id="1" count="0,2" size="4,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard">
- <item group="junk"/>
- <item group="books" prob="0.1"/>
- </lootcontainer>
- <!-- lootcontainer 2 garbage-->
- <lootcontainer id="2" count="1,2" size="3,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage">
- <item group="garbage"/>
- </lootcontainer>
- <!-- lootcontainer 3 canned or dry food cupboard door open sound-->
- <lootcontainer id="3" count="0,1" size="3,3" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard">
- <item group="cupboard"/>
- </lootcontainer>
- <!-- lootcontainer 4 frozen or refridgerated food, spoiled food -->
- <lootcontainer id="4" count="0,1" size="6,3" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge">
- <item group="coldfood"/>
- <item name="bottledWater" count="1,2" />
- <item name="emptyJar" count="1,2"/>
- </lootcontainer>
- <!-- lootcontainer 5 stove, cooking pots and pans rotten food -->
- <lootcontainer id="5" count="0,2" size="3,3" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox">
- <item name="cookingPot" count="1,2" prob="1.5" />
- <item name="scrapIron" count="1,2" prob="1.5" />
- <item name="emptyJar" count="1,2"/>
- <item name="canEmpty" count="1,2"/>
- </lootcontainer>
- <!-- lootcontainer 6 night stands and dressers, pistol, ammo, magazines, books -->
- <lootcontainer id="6" count="1,2" size="3,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer">
- <item group="clothes" prob="6" />
- <item group="ammo" />
- <item group="pistol+ammo" />
- <item group="books" />
- <item name="book" count="1,2" />
- <item group="medicine" />
- <item group="trophyGroup" />
- </lootcontainer>
- <!-- lootcontainer 7 medicine cabinets -->
- <lootcontainer id="7" count="0,2" size="2,3" sound_open="UseActions/open_medicine_cabinet" sound_close="UseActions/close_medicine_cabinet">
- <item group="medicine"/>
- </lootcontainer>
- <!-- lootcontainer 8 kitchen cupboards (lower), cleaning chemicals, plates, silverware, pots and pans -->
- <lootcontainer id="8" count="0,2" size="3,3" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard">
- <item name="cookingPot" count="1"/>
- <item name="emptyJar" count="1,2" />
- <item name="canEmpty" count="1,2"/>
- <item name="coffeeBeans" count="1,4"/>
- <item name="shortMetalPipe" count="1,2" prob="1.5" />
- <item name="wrench" count="1"/>
- <item name="scrapLead" count="1"/>
- </lootcontainer>
- <!-- lootcontainer 9 backpack, place where people stash things, -->
- <lootcontainer id="9" count="1" size="2,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5">
- <item group="backpacks" />
- </lootcontainer>
- <!-- lootcontainer 10 empty, storage containers the player crafts-->
- <lootcontainer id="10" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest">
- <item name="cobweb" count="1,2"/>
- </lootcontainer>
- <!-- lootcontainer 11 safes, weapon caches rare good loot -->
- <lootcontainer id="11" count="2,5" size="3,3" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="15">
- <item group="guns+ammo"/>
- <item group="books"/>
- </lootcontainer>
- <!-- lootcontainer 12 deer todo add deer skin or leather bones-->
- <lootcontainer id="12" count="1" size="3,2" sound_open="UseActions/open_animal" sound_close="UseActions/close_animal" open_time="5" destroy_on_close="true">
- <item group="deer+hide" />
- </lootcontainer>
- <!-- lootcontainer 13 rabbit todo add rabbit fur-->
- <lootcontainer id="13" count="1" size="3,1" sound_open="UseActions/open_animal" sound_close="UseActions/close_animal" open_time="2.5">
- <item group="rabbit+hide" />
- </lootcontainer>
- <!-- lootcontainer 14 misc metal container mailbox-->
- <lootcontainer id="14" count="0,2" size="2,1" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox">
- <item group="books" prob="0.1"/>
- <item name="paper" count="1,10" />
- </lootcontainer>
- <!-- lootcontainer 15 generic zombie loot-->
- <lootcontainer id="15" count="0,2" size="3,1" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse">
- <item group="junk"/>
- <item group="rottenFood" prob="0.05"/>
- </lootcontainer>
- <!-- lootcontainer 16 metal garbage can-->
- <lootcontainer id="16" count="0,3" size="3,1" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan">
- <item group="garbage"/>
- </lootcontainer>
- <!-- lootcontainer 17 zombie cop-->
- <lootcontainer id="17" count="1,2" size="3,1" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage">
- <item group="pistol+ammo"/>
- <item group="shotgun+ammo"/>
- <item name="9mmBullet" count="15,60"/>
- <item name="shamSandwich" count="1,5"/>
- <item name="shotgunShell" count="1,2"/>
- </lootcontainer>
- <!-- lootcontainer 18 pig -->
- <lootcontainer id="18" count="1" size="3,2" sound_open="UseActions/open_animal" sound_close="UseActions/close_animal" open_time="5" destroy_on_close="true">
- <item group="pig+hide" />
- </lootcontainer>
- <!-- lootcontainer 19 cars-->
- <lootcontainer id="19" count="1" size="7,3" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4">
- <item group="automotive+tools+junk" />
- </lootcontainer>
- <!-- lootcontainer 20 air conditioners-->
- <lootcontainer id="20" count="0,2" size="3,1" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" open_time="4">
- <item group="metalpipe"/>
- </lootcontainer>
- <!-- lootcontainer 21 medical supplies dead nurse-->
- <lootcontainer id="21" count="0,2" size="3,1" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse">
- <item group="medicine" />
- </lootcontainer>
- <!-- lootcontainer 22 garage stuff, tools, etc -->
- <lootcontainer id="22" count="0,2" size="3,3" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard">
- <item group="books" />
- <item group="tools" prob="0.4" />
- <item group="junk" />
- <item group="automotive" prob="0.4" />
- <item name="canCatfood" />
- <item name="canDogfood" />
- </lootcontainer>
- <!-- 23 see below !!! -->
- <!-- lootcontainer 24 hornets and hives-->
- <lootcontainer id="24" count="1,2" size="3,1" sound_open="UseActions/open_animal" sound_close="UseActions/close_animal">
- <item name="foodHoney"/>
- </lootcontainer>
- <!-- lootcontainer 25 birds nest-->
- <lootcontainer id="25" count="0,4" size="3,1" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage">
- <item name="egg" count="1,2" prob="0.15" />
- <item name="feather" count="1,5" prob="0.35" />
- </lootcontainer>
- <!-- lootcontainer 23 Supply Crate Melee weapons -->
- <lootcontainer id="23" count="1,3" size="3,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item name="clubWood" prob="0.1" count="1" />
- <item name="clubIron" prob="0.1" count="1" />
- <item name="pickaxeIron" prob="0.1" count="1" />
- <item name="shovel" prob="0.1" count="1" />
- <item name="fireaxe" prob="0.1" count="1" />
- <item name="clubBarbed" prob="0.075" count="1" />
- <item name="clubSpiked" prob="0.05" count="1" />
- <item name="wrench" prob="0.1" count="1" />
- <!-- Joel: add more -->
- </lootcontainer>
- <!-- lootcontainer 26 Supply Crate Food -->
- <lootcontainer id="26" count="3,9" size="3,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item name="bottledWater" prob="0.15" count="2,5" />
- <item name="canHam" prob="0.1" count="1" />
- <item name="canChicken" prob="0.1" count="1" />
- <item name="canChili" prob="0.1" count="1" />
- <item name="painkillers" prob="0.1" count="1" />
- <item name="firstAidBandage" prob="0.1" count="1" />
- </lootcontainer>
- <!-- lootcontainer 27 Supply Crate Building Supplies -->
- <lootcontainer id="27" count="3,9" size="3,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item name="trunkPine" prob="0.15" count="1,8" />
- <item name="ingotIron" prob="0.15" count="3,12" />
- <item name="concrete" prob="0.1" count="1,6" />
- </lootcontainer>
- <!-- lootcontainer 28 Supply Crate Ammo -->
- <lootcontainer id="28" count="9" size="3,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item name="shotgunShell" prob="0.1" count="4,12" />
- <item name="762mmBullet" prob="0.1" count="10,20" />
- <item name="9mmBullet" prob="0.1" count="15,90" />
- <item name="10mmBullet" prob="0.1" count="120" />
- <!-- <item name="m136Rocket" prob="0.1" count="3,10" /> -->
- </lootcontainer>
- <!-- lootcontainer 29 Supply Crate Ranged weapons Day 3 -->
- <lootcontainer id="29" count="4" size="3,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item group="guns+ammo"/>
- </lootcontainer>
- <!-- lootcontainer 30 Supply Crate Health -->
- <lootcontainer id="30" count="5" size="3,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item name="painkillers" prob="0.1" count="5" />
- <item name="firstAidBandage" prob="0.1" count="5" />
- </lootcontainer>
- <!-- lootcontainer 31 Supply Crate Explosives -->
- <lootcontainer id="31" count="5" size="3,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item name="pipeBomb" prob="0.1" count="10" />
- <item name="mineHubcap" prob="0.1" count="10" />
- </lootcontainer>
- <!-- lootcontainer 32 Supply Crate Ranged weapons Day 5 -->
- <lootcontainer id="32" count="6" size="3,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item group="guns+ammo"/>
- </lootcontainer>
- <!-- lootcontainer 33 Supply Crate Ranged weapons Day 7 -->
- <lootcontainer id="33" count="9" size="3,3" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item group="guns+ammo"/>
- </lootcontainer>
- <!-- lootcontainer 34 Supply Crate General -->
- <lootcontainer id="34" count="3,6" size="10,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item group="militaryguns+ammo" />
- <item group="rareBooks" />
- <item group="airdropMedicine" />
- </lootcontainer>
- <!-- lootcontainer 35 tree hollowed stump, place where people stash things, -->
- <lootcontainer id="35" count="0,2" size="3,2" sound_open="UseActions/open_stump" sound_close="UseActions/close_stump">
- <item group="guns+ammo" prob="0.02"/>
- <item name="bottledWater" count="1,2" prob="0.15" />
- <item name="canHam" prob="0.1" />
- <item name="canChicken" prob="0.1" />
- <item name="flashlight02" prob="0.1" />
- <item name="painkillers" prob="0.1" />
- </lootcontainer>
- <!-- lootcontainer 36 suitcase -->
- <lootcontainer id="36" count="0,3" size="3,3" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase">
- <item name="bottledWater" count="1,2" prob="0.15" />
- <item group="cannedfood" />
- <item group="junk" />
- <item name="flashlight02" prob="0.1" />
- <item group="medicine" prob="0.1" />
- <item group="guns+ammo" prob="0.01"/>
- <item group="melee" prob="0.015"/>
- </lootcontainer>
- <!-- lootcontainer 37 corpses -->
- <lootcontainer id="37" count="0,2" size="3,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse">
- <item group="junk" />
- <item group="ammo" />
- <item group="gunparts" />
- </lootcontainer>
- <!-- fat zombie loot -->
- <lootcontainer id="38" count="0,3" size="3,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse">
- <item name="bottledWater" count="1,2" prob="0.15" />
- <item name="shamSandwich" prob="0.2" />
- <item name="flashlight02" prob="0.1" />
- <item name="painkillers" prob="0.1" />
- <item group="ammo" prob="0.05"/>
- <item group="pistol+ammo" prob="0.01"/>
- <item name="animalFat" count="4,8"/>
- </lootcontainer>
- <!-- shotgun messiah -->
- <lootcontainer id="39" count="2,3" size="3,3" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" >
- <item group="militaryguns+ammo" prob="0.1" />
- <item group="gunparts" prob="0.5" />
- <item group="guns+ammo" prob="0.1" />
- <item group="sportingGoods" prob="0.5" />
- </lootcontainer>
- <!-- military munitions -->
- <lootcontainer id="40" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="15">
- <item group="militaryguns+ammo" prob="0.3"/>
- </lootcontainer>
- <!-- player dropped backpacks -->
- <lootcontainer id="41" count="0,1" size="10,5" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1">
- <item name="cobweb" count="1,2" prob="0.01" />
- </lootcontainer>
- <!-- lootcontainer 42 gun safe -->
- <lootcontainer id="42" count="2,6" size="10,4" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="30">
- <item group="guns+ammo"/>
- </lootcontainer>
- <!-- lockers -->
- <lootcontainer id="43" count="0,3" size="2,4" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker">
- <item group="pistol+ammo" prob="0.02"/>
- <item group="hats" />
- <item group="clothes" />
- <item group="ammo" prob="0.02" />
- <item group="pumpshotgun+ammo" prob="0.01"/>
- <item name="book" count="1,2" />
- <item name="paper" count="1,2" />
- <item group="medicine" prob="0.05" />
- <item group="trophyGroup"/>
- <item name="gunPowder" count="1,5" />
- </lootcontainer>
- <!-- file cabinet -->
- <lootcontainer id="44" count="0,2" size="2,4" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet">
- <item group="ammo" prob="0.05"/>
- <item name="book" count="1,4" />
- <item name="paper" count="5,30" />
- <item name="painkillers" prob="0.05" />
- <item group="trophyGroup"/>
- </lootcontainer>
- <!-- cooler loot -->
- <lootcontainer id="45" count="0,3" size="3,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler">
- <item group="cupboard" />
- <item group="coldfood" />
- <item group="beverages" />
- </lootcontainer>
- <!-- lootcontainer 46 Supply Crate General multi player -->
- <lootcontainer id="46" count="1,5" size="10,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item group="militaryguns+ammo" />
- <item group="rareBooks" />
- <item group="airdropMedicine" />
- </lootcontainer>
- <!-- zombie dog loot-->
- <lootcontainer id="47" count="1" size="3,1" sound_open="UseActions/open_animal" sound_close="UseActions/close_animal" open_time="5">
- <item group="zdog+hide"/>
- </lootcontainer>
- <!-- lootcontainer 48 purse -->
- <lootcontainer id="48" count="1,3" size="2,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5">
- <item group="pistol+ammo" prob="0.15"/>
- <item group="books" prob="0.05"/>
- <item group="cannedfood" />
- <item name="bottledWater" />
- <item group="medicine" prob="0.5"/>
- </lootcontainer>
- <!-- bookcase -->
- <lootcontainer id="49" count="0,2" size="2,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer">
- <item group="books" prob="0.05"/>
- </lootcontainer>
- <!-- shotgun Messiah -->
- <lootcontainer id="50" count="0,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item group="guns+ammo" prob="3"/>
- <item group="militaryguns+ammo" />
- </lootcontainer>
- <!-- pop n pills -->
- <lootcontainer id="51" count="0,3" size="3,3" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case">
- <item group="medicine" />
- </lootcontainer>
- <!-- beer cooler -->
- <lootcontainer id="52" count="0,3" size="3,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler">
- <item group="beverages" />
- </lootcontainer>
- <!-- working stiffs -->
- <lootcontainer id="53" count="0,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate">
- <item group="workingStiffs" />
- </lootcontainer>
- <!-- shopping cart-->
- <lootcontainer id="54" count="1,3" size="3,3" sound_open="UseActions/open_shopping_cart" sound_close="UseActions/close_shopping_cart">
- <item group="cupboard" />
- <item group="beverages" />
- </lootcontainer>
- <!-- cash register-->
- <lootcontainer id="55" count="1,5" size="3,3" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register">
- <item name="paper" />
- <item name="casinoCoin" count="1,20"/>
- </lootcontainer>
- <!-- Apache Artifact Chest -->
- <lootcontainer id="56" count="1" size="3,3" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest">
- <item name="tazasStoneaxe" count="1" />
- <item name="casinoCoin" count="20,200"/>
- </lootcontainer>
- <!-- miners chest -->
- <lootcontainer id="57" count="1,5" size="3,3" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest">
- <item group="tools" />
- </lootcontainer>
- <!-- shopping basket -->
- <lootcontainer id="58" count="0,3" size="3,3" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket">
- <item group="cupboard" />
- <item group="beverages" />
- </lootcontainer>
- <!-- Shamway Cardboard Loot-->
- <lootcontainer id="59" count="0,5" size="4,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard">
- <item name="shamSandwich" count="1,5"/>
- <item name="canHam" count="1,5"/>
- <item group="coldfood" />
- <item group="beverages" />
- <item name="bottledWater" count="1,2" />
- </lootcontainer>
- <!-- Bookstore bookcase -->
- <lootcontainer id="60" count="0,2" size="2,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer">
- <item group="books" prob="0.05"/>
- </lootcontainer>
- <!-- feral loot -->
- <lootcontainer id="61" count="1,3" size="3,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse">
- <item group="militaryguns+ammo" prob="0.1" />
- <item group="gunparts" prob="0.5" />
- </lootcontainer>
- <!-- Expanded Player Storage -->
- <lootcontainer id="100" size="4,4" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case">
- </lootcontainer>
- <lootcontainer id="101" size="6,4" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case">
- </lootcontainer>
- <lootcontainer id="102" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest">
- </lootcontainer>
- <lootcontainer id="103" size="10,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard">
- </lootcontainer>
- <lootcontainer id="104" size="4,4" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet">
- </lootcontainer>
- <lootcontainer id="105" size="6,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest">
- </lootcontainer>
- <lootcontainer id="106" size="5,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge">
- </lootcontainer>
- <lootcontainer id="107" size="10,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge">
- </lootcontainer>
- <lootcontainer id="108" size="8,4" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker">
- </lootcontainer>
- <lootcontainer id="109" size="8,4" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer">
- </lootcontainer>
- <lootcontainer id="110" size="8,4" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer">
- </lootcontainer>
- <lootcontainer id="111" size="8,4" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler">
- </lootcontainer>
- <lootcontainer id="112" size="4,4" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler">
- </lootcontainer>
- <lootcontainer id="113" size="4,4" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe">
- </lootcontainer>
- <!-- Expanded Player Storage End -->
- </lootcontainers>
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