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May 3rd, 2015
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  1. function onPlayerKill( killer, player, reason, bodypart )
  2. {
  3. local kill = stats[killer.ID].Kill;// Kill is in class & stats is defined
  4. kill++;
  5. local result = 5 * kill
  6. Announce( "~x~Spree of " + kill, killer );
  7. // Rest poops here
  8. }
  9.  
  10. Spree should be in table of 5, Gib idea or modify the code..Also killing not increases killer's score
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