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- function onPlayerKill( killer, player, reason, bodypart )
- {
- local kill = stats[killer.ID].Kill;// Kill is in class & stats is defined
- kill++;
- local result = 5 * kill
- Announce( "~x~Spree of " + kill, killer );
- // Rest poops here
- }
- Spree should be in table of 5, Gib idea or modify the code..Also killing not increases killer's score
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