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- cars[i].translationX = Mathf.Sin(Time.time * cars[i].weaveSpeed)/cars[i].weaveModifier;
- cars[i].translationZ = (cars[i].speed + (2 * Mathf.Sin(cars[i].speedModifier * Time.time))) * Time.deltaTime;
- cars[i].thisTransform.Translate(cars[i].translationX, 0, cars[i].translationZ);
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