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Misterflames

Dingo

Nov 4th, 2011
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  1. Dingo - After Action NPC for Midnight.
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  3. Power: Faithful Companion. Dingo may permit Midnight to reroll failed skill checks for Perception and Physical Defense, using his skill rather than hers. However, Midnight must use her Action Points to do this. Dingo starts with no action points of his own.
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  5. Aspects:
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  7. Call of the Wild: Dingo is neither domesticated nor feral, he is a wild animal, and will act like that unless Midnight is controlling him.
  8. Canine: Dingo is even less proficient than Midnight is for using his fore paws, and is unable to stand on two legs at all. Vision is weaker than human, with limited color sensitivity, but hearing and scent are augmented.
  9. Cat's Paw: Due to having been mentally crushed by Midnight, Dingo is quite weak-minded. Without Midnight's supervision, he can be easily distracted.
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  11. Skills:
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  13. Physical Defense: 4
  14. Mental Defense: 2
  15. Melee: 3
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  17. Body: 3
  18. Mind: 2
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  20. Athletics: 4
  21. Perception: 4
  22. Survival: 3
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