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  1. //Arteezy's Autoexec.cfg file
  2. //dota2upc.cfg v1.0
  3. //net_graph "1" // Draw the network usage graph
  4. //cl_showfps "1" // Show current fps
  5. //chat_join "name" // Automatically joins a chat channel upon launch
  6. // performance tweaks
  7. mat_queue_mode "2" // If u have processor with multi-core, set to 2, otherwise -1
  8. net_compressvoice "1" // Compresses voice chat for better latency
  9. cl_forcepreload "1" // Whether we should force preloading
  10. fps_max "75" // Frame rate limiter. Set this to your monitor refresh rate
  11. r_renderoverlayfragment "0"
  12. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio/ cl_updaterate)
  13. cl_interp "0.025"
  14. mem_level "0" // Lowest setting for max fps
  15. gpu_level "0" // Lowest setting for max fps
  16. gpu_mem_level "0" // Lowest setting for max fps
  17. cpu_level "0" // Lowest setting for max fps
  18. mat_vsync "0" // Stops screen refresh rate exceeding refresh rate of monitor
  19. r_fastzreject "-1"
  20. mat_triplebuffered "0"
  21. dota_cheap_water "1"
  22. dota_embers "0"
  23. r_deferred_height_fog "0"
  24. cl_globallight_shadow_mode "0"
  25. r_screenspace_aa "0"
  26. r_deferred_simple_light "1"
  27. r_rainparticledensity "0" // Density of Particle Rain (0 - 1)
  28. r_flashlightdepthtexture "0"
  29. r_shadowfromworldlights "0" // Enable shadowing from world lights
  30. dota_screen_shake "0" // Disable/Enable screen shake
  31. cl_detaildist "500" // Distance at which detail props are no longer visible
  32. cl_detailfade "175" // Distance across which detail props fade in
  33. r_drawmodeldecals "0"
  34. r_decalstaticprops "0" // Decal static props test.
  35. ragdoll_sleepaftertime "3" // After this many seconds of being basically stationary, the ragdoll will go to sleep
  36. r_worldlightmin "0.005"
  37. props_break_max_pieces "2" // Maximum prop breakable piece count (-1 = model default)
  38. r_worldlights "2" // Number of world lights to use per vertex
  39. r_decals "512"
  40. r_decal_overlap_count "1"
  41. mat_bumpmap "0"
  42. mat_specular "0" // Enable/Disable specularity for perf testing
  43. mat_phong "0"
  44. mp_usehwmvcds "-1" // Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  45. mp_usehwmmodels "-1" // Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  46. //internet & newtowrk settings
  47. rate "80000 " // Total amount of bandwidth Dota 2 may use
  48. cl_cmdrate "20" // Max number of command packets sent to server per second. 20-40
  49. cl_updaterate "20" // Number of packets per second of updates you are requesting from the server. 20-40
  50. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events
  51. cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  52. net_maxcleartime "0" // Sends packets without waiting
  53. cl_smooth "0" // Smooth view/eye origin after prediction errors.
  54. cl_smoothtime "0.01" // Smooth client's view after prediction error over this many seconds. When errors occur smooth display over X time
  55. con_enable "1" //Enables Console
  56. //cl_cmdrate "60" //Amount of updates sent to server per second
  57. //cl_updaterate "60" //Amount of updates received from server per second
  58. //rate "80000" //Total amount of bandwith dota may use
  59. //cl_interp "0" //More network stuff below...
  60. //cl_interp_ratio "1"
  61. //cl_smooth "1"
  62. //cl_smoothtime "0.01"
  63. //cl_lagcompensation "1"
  64. //cl_pred_optimize "2"
  65. dota_camera_disable_zoom "1" //Can't zoom camera in
  66. dota_disable_range_finder 0 //Shows spells are within casting range of targeted area/target
  67. dota_minimap_hero_size 1100 //Changes the size of heroes on the minimap
  68. dota_minimap_misclick_time "0" //Removes delay before allowing input on minimap
  69. dota_health_hurt_decay_time_max "0" //Fade time on DMG done/received reduced to instant
  70. dota_health_hurt_decay_time_min "0"
  71. dota_health_hurt_delay "0"
  72. dota_pain_decay "0"
  73. dota_pain_factor "0"
  74. dota_pain_multiplier "0"
  75. dota_pain_fade_rate "0"
  76. dota_sf_game_end_delay "0"
  77. net_graphheight "64" //Netgraph settings, net_graph 1 enables in game with console
  78. net_graphinsetbottom "437"
  79. net_graphinsetleft "0"
  80. net_graphinsetright "-83"
  81. net_graphpos "1"
  82. net_graphproportionalfont "0"
  83. net_graphtext "1
  84. bind "F10" "dota_camera_setpos -2273.898682 1232.745483 982.072876" // Top Rune, Camera Bind
  85. bind "F11" "dota_camera_setpos 3035.773438 -2972.680176 966.072937" // Bot Rune, Camera bind
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