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- function player.step(s)--s needed?
- --move player
- --collision
- if love.keyboard.isDown("q") then
- if player.mode ~= currentLevel.q then
- player.mode = currentLevel.q
- end
- elseif love.keyboard.isDown("w") then
- if player.mode ~= currentLevel.w then
- player.mode = currentLevel.w
- end
- elseif love.keyboard.isDown("e") then
- player.mode = currentLevel.e
- else
- if player.mode ~= defaultState then
- player.mode = defaultState
- end
- end
- eqnx = eqnx + s
- player.model = renderModel()
- end
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