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  1. subtitle 500 130 322 324 FFFFFFFF This is a tool-assisted run of Pokemon
  2. subtitle 500 110 337 324 FFFFFFFF Blue (on the left) and Red (on the right).
  3. subtitle 844 125 322 340 FFFFFFFF The goal of this run is to complete the
  4. subtitle 844 95 337 340 FFFFFFFF Pokedex in both games and obtain the diploma.
  5. subtitle 1500 60 322 208 FFFFFFFF Both the player and the rival get a one letter name.
  6. subtitle 1728 70 322 420 FFFFFFFF Giving characters a short name saves time when the
  7. subtitle 1728 50 337 420 FFFFFFFF name is printed, as each printed letter takes a frame.
  8. subtitle 2168 40 322 432 FFFFFFFF Choosing a custom name costs time itself though, so it's
  9. subtitle 2168 65 337 432 FFFFFFFF only worth for characters that are used frequently.
  10. subtitle 2620 130 322 292 FFFFFFFF Changing the options in-game is faster
  11. subtitle 2620 150 337 292 FFFFFFFF than doing it on the title screen.
  12. subtitle 2932 80 322 364 FFFFFFFF Battle animations are turned off, the text speed
  13. subtitle 2932 110 337 364 FFFFFFFF set to fast and the battle style to fixed.
  14. subtitle 3500 65 322 204 FFFFFFFF Right from the start Red is slightly ahead of Blue.
  15. subtitle 3724 80 322 416 FFFFFFFF This is because Charmander's cry is shorter than
  16. subtitle 3724 45 337 416 FFFFFFFF Squirtle's, so Red takes less time in the title screen.
  17. subtitle 4500 75 322 412 FFAAFFAA Red's rival seems completely disinterested in the
  18. subtitle 4500 55 337 412 FFAAFFAA conversation with Oak, staring into the void instead.
  19. subtitle 5200 185 322 252 FFFFFFFF Red takes Charmander as the
  20. subtitle 5200 145 337 252 FFFFFFFF starter, while Blue takes Squirtle.
  21. subtitle 5472 75 322 384 FFFFFFFF All three starters are needed to complete the run
  22. subtitle 5472 90 337 384 FFFFFFFF though, as well as all three Eevee evolutions.
  23. subtitle 5876 75 322 376 FFFFFFFF To get those, Red will dash ahead to Celadon City
  24. subtitle 5876 100 337 376 FFFFFFFF to grab an Eevee, trade with Blue and reset.
  25. subtitle 7500 50 322 416 FFFFFFFF All stat-lowering moves have a flat 25% failure chance
  26. subtitle 7500 75 337 416 FFFFFFFF when done by AIs. For the player they always hit.
  27. subtitle 7936 100 322 348 FFFFFFFF Also, failing stat-lowering moves is in most
  28. subtitle 7936 110 337 348 FFFFFFFF cases faster than failing offensive moves.
  29. subtitle 8500 50 322 440 FFFFFFFF Both Charmander and Squirtle will need to fight a lot,
  30. subtitle 8500 45 337 440 FFFFFFFF so they have high offensive DVs to speed up the fights.
  31. subtitle 8960 120 322 320 FFFFFFFF Charmander also has low HP and defensive
  32. subtitle 8960 125 337 320 FFFFFFFF DVs, which will come in handy later on.
  33. subtitle 10300 130 322 320 FFFFFFFF Roaming NPCs' movements are random and
  34. subtitle 10300 115 337 320 FFFFFFFF can be manipulated like other randomness.
  35. subtitle 10640 65 322 412 FFFFFFFF This is used throughout the run to avoid collisions
  36. subtitle 10640 65 337 412 FFFFFFFF or to bring them closer when interacting with them.
  37. subtitle 13500 85 322 388 FFFFFFFF Standing next to or behind Oak in this cutscene
  38. subtitle 13500 75 337 388 FFFFFFFF is actually faster than standing in front of him.
  39. subtitle 13908 55 322 420 FFFFFFFF NPCs move only half as fast as you, and scrolling the
  40. subtitle 13908 65 337 420 FFFFFFFF screen further up means the rival takes less steps.
  41. subtitle 18500 140 322 300 FFFFFFFF Both Red and Blue do extra fights to
  42. subtitle 18500 130 337 300 FFFFFFFF get their starter to learn a new move.
  43. subtitle 18820 75 322 396 FFFFFFFF This helps beating Brock and the following fights
  44. subtitle 18820 75 337 396 FFFFFFFF way faster and is well worth the time investment.
  45. subtitle 20200 70 322 200 FFFFAAAA Charmander does not deal critical hits every time.
  46. subtitle 20420 105 322 316 FFFFAAAA Crits cost extra time due to the additional
  47. subtitle 20420 145 337 316 FFFFAAAA text and are only used when needed.
  48. subtitle 24300 75 322 404 FFAAAAFF Unlike in later games, growing multiple levels at
  49. subtitle 24300 65 337 404 FFAAAAFF once actually skips the levels in between entirely.
  50. subtitle 24724 20 322 240 FFAAAAFF This saves some time and is used multiple times in this run.
  51. subtitle 27800 55 322 436 FFFFFFFF Even with battle animations turned off, there are two
  52. subtitle 27800 45 337 436 FFFFFFFF different battle animations depending on the used move.
  53. subtitle 28256 40 322 444 FFFFFFFF Moves with side effects use the shaking animation, while
  54. subtitle 28256 50 337 444 FFFFFFFF moves without side effects use the blinking animation.
  55. subtitle 28720 60 322 412 FFFFFFFF The shaking animation is about one second faster, so
  56. subtitle 28720 70 337 412 FFFFFFFF using moves with side effects is always preferred.
  57. subtitle 29152 70 322 440 FFFFFFFF This is the most important speed-up during fights,
  58. subtitle 29152 25 337 440 FFFFFFFF outweighing even additional crit or effectiveness messages.
  59. subtitle 36500 55 322 420 FFAAAAFF Talking to trainers is faster than being spotted, and
  60. subtitle 36500 65 337 420 FFAAAAFF worth taking up to 3 extra steps (7 when on a bike)
  61. subtitle 46400 160 322 248 FFAAAAFF Encounter mechanics in this game
  62. subtitle 46400 175 337 248 FFAAAAFF are based on encounter slots.
  63. subtitle 46668 40 322 464 FFAAAAFF There are 10 slots which have a different probability of
  64. subtitle 46668 25 337 464 FFAAAAFF coming up, and each area fills these 10 slots with Pokemon.
  65. subtitle 47152 65 322 440 FFAAAAFF Due to how the RNG in this game works, which of the
  66. subtitle 47152 30 337 440 FFAAAAFF encounters you get at a specific time changes only slowly.
  67. subtitle 47612 25 322 432 FFAAAAFF You can think of it as a spinning wheel with the encounters
  68. subtitle 47612 80 337 432 FFAAAAFF on them, doing one revolution every few seconds.
  69. subtitle 48064 95 322 372 FFAAAAFF There is no good known way to manipulate this
  70. subtitle 48064 85 337 372 FFAAAAFF wheel, except for waiting for it to move along.
  71. subtitle 48456 80 322 344 FFAAAAFF This also means that after a specific encounter,
  72. subtitle 48456 135 337 344 FFAAAAFF the wheel is always in the same spot.
  73. subtitle 48820 65 322 412 FFAAAAFF Choosing the right order for consecutive encounters
  74. subtitle 48820 65 337 412 FFAAAAFF is therefore vital in order to minimize wait times.
  75. subtitle 50300 150 322 268 FFFFAAAA Mega Punch is one of the strongest
  76. subtitle 50300 160 337 268 FFFFAAAA moves that you can get early on.
  77. subtitle 50588 160 322 248 FFFFAAAA It speeds up all upcoming fights
  78. subtitle 50588 175 337 248 FFFFAAAA and is well worth the detour.
  79. subtitle 52400 50 322 216 FFAAAAFF Rare Candies are the most important items in this run.
  80. subtitle 52636 35 322 456 FFAAAAFF The main bottleneck is gaining the necessary XP reach all
  81. subtitle 52636 40 337 456 FFAAAAFF evolutions, and Rare Candies speed this up dramatically.
  82. subtitle 53112 20 322 480 FFAAAAFF Throughout the game you can collect exactly 13 Rare Candies,
  83. subtitle 53112 25 337 480 FFAAAAFF but some are too far out of the way to collect in this run.
  84. subtitle 53612 65 322 400 FFAAAAFF In total, ~446k XP are required throughout the run,
  85. subtitle 53612 80 337 400 FFAAAAFF and ~140k of them will be saved by Rare Candies.
  86. subtitle 54032 80 322 384 FFAAAAFF For comparison, completing the game (any%) gives
  87. subtitle 54032 85 337 384 FFAAAAFF ~151k XP, beating the Elite Four gives ~56k XP.
  88. subtitle 56400 20 322 472 FFFFAAAA The evolution of Charmander and Squitle is canceled for now,
  89. subtitle 56400 35 337 472 FFFFAAAA because they need to be traded first to fill the Pokedex.
  90. subtitle 67000 155 322 256 FFFFAAAA Trainer AIs have different traits
  91. subtitle 67000 170 337 256 FFFFAAAA depending on the trainer type.
  92. subtitle 67276 70 322 440 FFFFAAAA The most relevant trait is whether they always use
  93. subtitle 67276 25 337 440 FFFFAAAA effective attacks when available, commonly called Smart AI.
  94. subtitle 67736 115 322 328 FFFFAAAA Most regular trainers don't use Smart AI,
  95. subtitle 67736 120 337 328 FFFFAAAA while all gym leaders (except Brock) do.
  96. subtitle 68084 60 322 412 FFFFAAAA Misty will never use Tackle on Charmander because of
  97. subtitle 68084 70 337 412 FFFFAAAA this, even though both Staryu and Starmie know it.
  98. subtitle 69000 75 322 396 FFFFAAAA Almost all offensive moves have a 1/256 chance of
  99. subtitle 69000 75 337 396 FFFFAAAA failure, even if they are supposed to always hit.
  100. subtitle 69416 70 322 408 FFFFAAAA This is why Water Gun and Bubblebeam can fail, and
  101. subtitle 69416 65 337 408 FFFFAAAA it is exploited many more times throughout the run.
  102. subtitle 69844 90 322 360 FFFFAAAA The only exceptions are the move Swift and any
  103. subtitle 69844 105 337 360 FFFFAAAA attack when under the effect of X-Accuracy.
  104. subtitle 71500 115 322 336 FFFFAAAA The Pokecenter in Cerulean is used to set
  105. subtitle 71500 110 337 336 FFFFAAAA the teleport location, and refresh the PP.
  106. subtitle 71856 100 322 364 FFFFAAAA PP management is a large factor in this run,
  107. subtitle 71856 90 337 364 FFFFAAAA as every Pokecenter visit costs a lot of time.
  108. subtitle 79800 90 322 384 FFAAAAFF Water Gun is overridden by Bubblebeam. This is
  109. subtitle 79800 75 337 384 FFAAAAFF another case of why the battle animation matters.
  110. subtitle 80204 50 322 456 FFAAAAFF Water Gun is a strictly stronger move than Bubble, but
  111. subtitle 80204 25 337 456 FFAAAAFF Bubble uses the faster animation, making it quicker to use.
  112. subtitle 85300 100 322 348 FFAAAAFF Bubblebeam's side effect lowers the speed of
  113. subtitle 85300 110 337 348 FFAAAAFF Pidgeotto, so that Squirtle is now faster.
  114. subtitle 85668 75 322 368 FFAAAAFF This skips Pidgeotto's second attack, a technique
  115. subtitle 85668 110 337 368 FFAAAAFF that will be used on a few more occasions.
  116. subtitle 103500 115 322 340 FFAAAAFF The overlay shows which encounter slot is
  117. subtitle 103500 105 337 340 FFAAAAFF active at each frame (slightly simplified).
  118. subtitle 103860 85 322 420 FFAAAAFF You can see how it slowly changes all the time,
  119. subtitle 103860 35 337 420 FFAAAAFF decreasing in the overworld and increasing during fights.
  120. subtitle 104300 45 322 464 FFAAAAFF This shows that the order of encounters is crucial, and
  121. subtitle 104300 20 337 464 FFAAAAFF waiting to get the right encounters is inevitable sometimes.
  122. subtitle 105400 130 322 300 FFAAAAFF There is another encounter mechanic in
  123. subtitle 105400 140 337 300 FFAAAAFF this game, known as the 3 Step Rule.
  124. subtitle 105720 55 322 444 FFAAAAFF It lets you encounter the next Pokemon only after you
  125. subtitle 105720 35 337 444 FFAAAAFF have walked at least three steps from the last encounter.
  126. subtitle 107600 115 322 372 FFAAAAFF Blue's inputs seem sluggish, because Blue
  127. subtitle 107600 65 337 372 FFAAAAFF intentionally waits extra frames before each input.
  128. subtitle 107992 25 322 468 FFAAAAFF This manipulates the next encounter, and is done many times
  129. subtitle 107992 35 337 468 FFAAAAFF throughout this run, but is not noticeable in most cases.
  130. subtitle 121800 105 322 360 FFAAAAFF Bill's house is conveniently one of the few
  131. subtitle 121800 90 337 360 FFAAAAFF houses in the game you can Escape Rope out of.
  132. subtitle 123900 105 322 336 FFFFAAAA Charmander is taking intentional damage, to
  133. subtitle 123900 120 337 336 FFFFAAAA prepare a death warp after grabbing Cut.
  134. subtitle 124256 120 322 308 FFFFAAAA Leaving the SS Anne triggers a painfully
  135. subtitle 124256 140 337 308 FFFFAAAA slow cutscene which will be skipped.
  136. subtitle 124584 120 322 296 FFFFAAAA Being at low HP also triggers a constant
  137. subtitle 124584 155 337 296 FFFFAAAA warning noise, known as "redbar".
  138. subtitle 124900 135 322 276 FFFFAAAA It overrides most other sound effects
  139. subtitle 124900 165 337 276 FFFFAAAA and therefore speeds up fights.
  140. subtitle 125196 140 322 276 FFFFAAAA Due to its annoying nature it is not
  141. subtitle 125196 160 337 276 FFFFAAAA used throughout the run, though.
  142. subtitle 136700 50 322 216 FFFFAAAA Red is using the collected Rare Candies on Charmander.
  143. subtitle 136936 100 322 360 FFFFAAAA While it is slightly less efficient in terms
  144. subtitle 136936 95 337 360 FFFFAAAA of XP gain, it speeds up the upcoming fights.
  145. subtitle 138900 35 322 464 FFAAAAFF Metapod and Weedle are switched into and out of the fight
  146. subtitle 138900 30 337 464 FFAAAAFF to give them XP, as they are too weak to fight themselves.
  147. subtitle 139384 90 322 360 FFAAAAFF This method of leveling Pokemon is rather slow
  148. subtitle 139384 105 337 360 FFAAAAFF though, so it is avoided whenever possible.
  149. subtitle 141600 70 322 404 FFFFAAAA You are supposed to use Flash to light up the Rock
  150. subtitle 141600 70 337 404 FFFFAAAA Tunnel, but you can navigate it just fine without.
  151. subtitle 142600 80 322 372 FFFFAAAA Pokemaniacs have Smart AI, so Cubone always uses
  152. subtitle 142600 100 337 372 FFFFAAAA Bone Club, the only effective move it knows.
  153. subtitle 143800 60 322 428 FFAAAAFF Pokemon can only do one evolution per fight, so even
  154. subtitle 143800 50 337 428 FFAAAAFF if Weedle got more XP, it wouldn't evolve to Beedrill.
  155. subtitle 147600 155 322 272 FFAAAAFF This is the cutscene that Red was
  156. subtitle 147600 150 337 272 FFAAAAFF able to skip using the death warp.
  157. subtitle 147892 55 322 444 FFAAAAFF Blue sits through it, since getting rid of the entire
  158. subtitle 147892 35 337 444 FFAAAAFF party and changing the warp locations is way more effort.
  159. subtitle 149580 30 322 460 FFFFAAAA The Hiker in this area was clearly meant to be a mandatory
  160. subtitle 149580 40 337 460 FFFFAAAA trainer, his range to spot you covers the full corridor.
  161. subtitle 150060 45 322 452 FFFFAAAA However, due to a mistake in how spotting works when an
  162. subtitle 150060 35 337 452 FFFFAAAA NPC is facing south, they can't see you at full distance.
  163. subtitle 150532 140 322 144 FFFFAAAA This allows Red to just go past him.
  164. subtitle 150900 55 322 452 FFFFAAAA The Hiker's Pokemon would be slow to defeat, but they
  165. subtitle 150900 25 337 452 FFFFAAAA conveniently know Selfdestruct and aren't afraid to use it.
  166. subtitle 151372 110 322 332 FFFFAAAA Missing Selfdestruct still causes the user
  167. subtitle 151372 120 337 332 FFFFAAAA to faint, which is even more convenient.
  168. subtitle 153800 145 322 264 FFAAAAFF The trash cans in Surge's gym don't
  169. subtitle 153800 170 337 264 FFAAAAFF work like they're supposed to.
  170. subtitle 154084 50 322 428 FFAAAAFF Due to improper use of bit operators, only half of the
  171. subtitle 154084 60 337 428 FFAAAAFF trash cans can ever be the one with the first lever.
  172. subtitle 154532 20 322 464 FFAAAAFF And due to a (different) improper use of bit operators, most
  173. subtitle 154532 45 337 464 FFAAAAFF of the adjacent trash cans can never be the second one.
  174. subtitle 155016 130 322 308 FFAAAAFF Instead, the top left trash can can be
  175. subtitle 155016 130 337 308 FFAAAAFF the second one even when not adjacent.
  176. subtitle 155344 20 322 240 FFAAAAFF All of this is not a concern when manipulating them, though.
  177. subtitle 157660 100 322 372 FFAAAAFF Raichu is another example where lowering the
  178. subtitle 157660 80 337 372 FFAAAAFF enemy's speed can save half a turn in the fight.
  179. subtitle 159300 95 322 372 FFAAFFAA Surge is a dirty liar, the Thunder Badge does
  180. subtitle 159300 85 337 372 FFAAFFAA not in fact raise your Speed, but your Defense.
  181. subtitle 163500 150 322 268 FFFFFFFF This is the first set of trades of
  182. subtitle 163500 160 337 268 FFFFFFFF a total of 9 throughout the run.
  183. subtitle 163788 20 322 468 FFFFFFFF Trades are fairly slow, and require Blue and Red to sync up,
  184. subtitle 163788 40 337 468 FFFFFFFF so the general goal is to do as few of them as possible.
  185. subtitle 170100 40 322 456 FFFFFFFF The only way to exit a trade is by saving and resetting.
  186. subtitle 170100 35 337 456 FFFFFFFF A soft reset is faster than exiting the trade menu first.
  187. subtitle 170576 85 322 360 FFFFFFFF This run only uses soft resets, to demonstrably
  188. subtitle 170576 110 337 360 FFFFFFFF not do any save corruption when resetting.
  189. subtitle 170956 80 322 364 FFFFAAAA After the trades are done, Red is starting over,
  190. subtitle 170956 110 337 364 FFFFAAAA now taking Bulbasaur as the third starter.
  191. subtitle 171340 70 322 416 FFFFAAAA Bulbasaur is by far the slowest starter to use, so
  192. subtitle 171340 55 337 416 FFFFAAAA it's not actually going to be used to fight early on.
  193. subtitle 177700 75 322 360 FFFFAAAA Losing against Charmander is faster than winning,
  194. subtitle 177700 120 337 360 FFFFAAAA and Bulbasaur won't need that bit of XP.
  195. subtitle 189000 95 322 356 FFFFFFFF With Blue way further progressed in the game,
  196. subtitle 189000 105 337 356 FFFFFFFF it can be used to help Red progress faster.
  197. subtitle 189376 65 322 416 FFFFFFFF Red is getting his Charmander back, in exchange for
  198. subtitle 189376 60 337 416 FFFFFFFF Bulbasaur which would be too slow on its own anyway.
  199. subtitle 200100 130 322 324 FFAAAAFF Bite's side effect causes the enemy to
  200. subtitle 200100 110 337 324 FFAAAAFF flinch, skipping its turn and saving time.
  201. subtitle 200444 55 322 212 FFAAAAFF It is used whenever possible, if the enemy is slower.
  202. subtitle 201800 80 322 424 FFFFAAAA At this point we acknowledge that the concept of
  203. subtitle 201800 35 337 424 FFFFAAAA obedience exists, and Charmander may disobey orders here.
  204. subtitle 202244 70 322 376 FFFFAAAA Disobeying orders has no advantages though, you'll
  205. subtitle 202244 105 337 376 FFFFAAAA never see it in effect throughout this run.
  206. subtitle 203600 20 322 476 FFFFAAAA Red visits the Pokecenter to set the warp location, and also
  207. subtitle 203600 30 337 476 FFFFAAAA to refill Charmander's PP which are still low from before.
  208. subtitle 215000 150 322 280 FFFFAAAA Charmander has been registered for
  209. subtitle 215000 145 337 280 FFFFAAAA Blue now, so it can finally evolve.
  210. subtitle 218000 70 322 436 FFFFAAAA Leaving and re-entering Route 3 resets all trainer
  211. subtitle 218000 30 337 436 FFFFAAAA positions, and allows Red to avoid the second Bug Catcher.
  212. subtitle 218456 45 322 428 FFFFAAAA This route is faster only if you are strong enough, any
  213. subtitle 218456 65 337 428 FFFFAAAA additional turns on the Lass fight makes it slower.
  214. subtitle 222000 80 322 396 FFAAAAFF Blue does not quite have enough money yet to buy
  215. subtitle 222000 70 337 396 FFAAAAFF everything that will be needed throughout the run.
  216. subtitle 222416 145 322 280 FFAAAAFF For now, Blue only buys things that
  217. subtitle 222416 150 337 280 FFAAAAFF will be needed in the near future.
  218. subtitle 223600 75 322 400 FFAAAAFF Giving the Soda Pop is a good example of a visual
  219. subtitle 223600 70 337 400 FFAAAAFF glitch that happens many times throughout the run.
  220. subtitle 224020 55 322 428 FFAAAAFF If you press a direction and A on the same frame, the
  221. subtitle 224020 55 337 428 FFAAAAFF selection moves but the cursor on the screen doesn't.
  222. subtitle 224468 170 322 244 FFAAAAFF This makes it appear as if the
  223. subtitle 224468 170 337 244 FFAAAAFF wrong thing has been selected.
  224. subtitle 229300 115 322 312 FFAAFFAA In a shocking turn of events, we discover
  225. subtitle 229300 140 337 312 FFAAFFAA Blue's crippling gambling addiction.
  226. subtitle 229632 45 322 220 FFAAFFAA Luckily for Blue he wins the jackpot every single time.
  227. subtitle 229872 120 322 332 FFAAAAFF Unsurprisingly, the the slot machines in
  228. subtitle 229872 110 337 332 FFAAAAFF this game are actually rigged against you.
  229. subtitle 230224 130 322 324 FFAAAAFF Whether you will win or not is already
  230. subtitle 230224 110 337 324 FFAAAAFF determined when the wheels start spinning.
  231. subtitle 230568 145 322 284 FFAAAAFF The game will actively try and make
  232. subtitle 230568 145 337 284 FFAAAAFF its predetermined result come true.
  233. subtitle 230872 40 322 452 FFAAAAFF For that, it rotates the last wheel some more even after
  234. subtitle 230872 40 337 452 FFAAAAFF you stopped it in case you managed to line something up.
  235. subtitle 231344 70 322 392 FFAAAAFF Conversely, it will also try and line something up
  236. subtitle 231344 85 337 392 FFAAAAFF for you if it decided you should win this time.
  237. subtitle 231756 90 322 364 FFAAAAFF That means there is no actual element of skill
  238. subtitle 231756 100 337 364 FFAAAAFF involved in the slot game, it is purely RNG.
  239. subtitle 232140 140 322 320 FFAAAAFF Also, winning the slots is only very
  240. subtitle 232140 105 337 320 FFAAAAFF slightly slower than buying coins directly.
  241. subtitle 232480 40 322 444 FFAAAAFF Even the additional distance to get to the counter makes
  242. subtitle 232480 50 337 444 FFAAAAFF it not worth for all but the largest amounts of coins.
  243. subtitle 232944 130 322 312 FFAAAAFF Moreover, money is a valuable resource
  244. subtitle 232944 125 337 312 FFAAAAFF that is needed to buy more items later.
  245. subtitle 255200 85 322 188 FFAAAAFF The coins Blue has won are used to buy Dratini.
  246. subtitle 255408 25 322 468 FFAAAAFF This seems like a waste of time, since you could just catch
  247. subtitle 255408 35 337 468 FFAAAAFF Dratini in the Safari Zone, and save minutes of gambling.
  248. subtitle 255896 145 322 304 FFAAAAFF Getting it from the Game Corner has
  249. subtitle 255896 120 337 304 FFAAAAFF advantages that make it worth it though.
  250. subtitle 256220 85 322 368 FFAAAAFF Dratini is the single most XP hungry Pokemon in
  251. subtitle 256220 100 337 368 FFAAAAFF this game, needing ~200k XP to fully evolve.
  252. subtitle 256608 150 322 320 FFAAAAFF Getting Dratini earlier gives more
  253. subtitle 256608 95 337 320 FFAAAAFF opportunity to let it fight and gain that XP.
  254. subtitle 256948 75 322 388 FFAAAAFF Furthermore, the Game Corner Dratini is level 24,
  255. subtitle 256948 85 337 388 FFAAAAFF while the Safari Zone Dratini is only level 15.
  256. subtitle 257356 145 322 292 FFAAAAFF This makes Dratini strong enough to
  257. subtitle 257356 135 337 292 FFAAAAFF fight on its own throughout the game.
  258. subtitle 257668 45 322 220 FFAAAAFF It will be the main fighter for the rest of Blue's run.
  259. subtitle 258500 55 322 212 FFFFFFFF This is the third set of trades between Blue and Red.
  260. subtitle 258732 105 322 344 FFFFFFFF It is again used to speed up Red's progress
  261. subtitle 258732 110 337 344 FFFFFFFF through the game, by skipping parts of it.
  262. subtitle 259096 75 322 408 FFFFFFFF Red is given Farfetch'd, which knows both Cut and
  263. subtitle 259096 60 337 408 FFFFFFFF Fly, allowing Red to skip getting these HMs himself.
  264. subtitle 259524 140 322 284 FFFFFFFF This most notably allows Red to skip
  265. subtitle 259524 150 337 284 FFFFFFFF the Nugget Bridge and the SS Anne.
  266. subtitle 259828 30 322 452 FFFFFFFF Red is also given Abra, who knows Teleport, a crucial move
  267. subtitle 259828 50 337 452 FFFFFFFF to get back to Pewter City and skip the Nugget Bridge.
  268. subtitle 264800 80 322 192 FFFFFFFF Blue and Red will only trade three Pokemon here.
  269. subtitle 265012 35 322 452 FFFFFFFF To make the most of the trades, they should be beneficial
  270. subtitle 265012 45 337 452 FFFFFFFF for both sides, and Red doesn't have much to offer yet.
  271. subtitle 265484 25 322 456 FFFFFFFF Even the Pikachu and Pidgey in these trades Blue could have
  272. subtitle 265484 50 337 456 FFFFFFFF caught himself, but speeding up Red is more important.
  273. subtitle 270300 155 322 132 FFFFAAAA Magikarp is given to the Daycare.
  274. subtitle 270452 30 322 432 FFFFAAAA Daycare only gives you 1 XP per step you walk, so fighting
  275. subtitle 270452 75 337 432 FFFFAAAA is usually faster even when switching in and out.
  276. subtitle 270904 80 322 384 FFFFAAAA The reason the Daycare works here is that it can
  277. subtitle 270904 85 337 384 FFFFAAAA just sit there for most of the rest of the run.
  278. subtitle 271308 20 322 240 FFFFAAAA It also skips gaining each of the lower levels individually.
  279. subtitle 272650 115 322 336 FFFFAAAA In addition to knowing Teleport, Abra can
  280. subtitle 272650 110 337 336 FFFFAAAA conveniently also be traded for Lickitung.
  281. subtitle 273200 20 322 240 FFAAAAFF Dratini has been taught Thunderbolt, Ice Beam and Take Down.
  282. subtitle 273460 40 322 468 FFAAAAFF All of these have a high base power and are of different
  283. subtitle 273460 20 337 468 FFAAAAFF types, so a decent move is available against most opponents.
  284. subtitle 282200 105 322 172 FFAAAAFF Blue is collecting every Elixer on his way.
  285. subtitle 282392 50 322 428 FFAAAAFF Filling up Dratini's PP skips visiting the Pokecenter,
  286. subtitle 282392 60 337 428 FFAAAAFF and is important for the Elite Four fights later on.
  287. subtitle 283400 30 322 476 FFAAAAFF The purified zone does not only heal your Pokemon, it also
  288. subtitle 283400 20 337 476 FFAAAAFF restores PP, which notably restored Squirtle's PP for later.
  289. subtitle 288700 30 322 460 FFAAAAFF Blue uses a Poke Doll to get past Marowak and thereby skip
  290. subtitle 288700 40 337 460 FFAAAAFF the Rocket Hideout and getting the Silph Scope entirely.
  291. subtitle 289180 105 322 344 FFAAAAFF This is commonly not considered a glitch as
  292. subtitle 289180 110 337 344 FFAAAAFF it uses the item for its intended purpose.
  293. subtitle 289544 85 322 336 FFAAAAFF It is likely just not in a place the developers
  294. subtitle 289544 140 337 336 FFAAAAFF thought of when designing this item.
  295. subtitle 289900 110 322 344 FFFFAAAA Red's Raichu fight is another good example
  296. subtitle 289900 105 337 344 FFFFAAAA of the power of slowing your opponent down.
  297. subtitle 290264 75 322 412 FFFFAAAA By being faster, it not only saves Raichu's third
  298. subtitle 290264 55 337 412 FFFFAAAA attack, but also allows Meowth to make Raichu flinch.
  299. subtitle 296200 35 322 436 FFFFAAAA Meowth gets boosted XP since it was not originally caught
  300. subtitle 296200 65 337 436 FFFFAAAA by Red. Boosted XP is 1.5 times the regular amount.
  301. subtitle 296656 110 322 344 FFFFAAAA Boosted XP is important in some cases, but
  302. subtitle 296656 105 337 344 FFFFAAAA turns out to not be a major factor overall.
  303. subtitle 297020 110 322 352 FFFFAAAA Trading Pokemon just for boosted XP is not
  304. subtitle 297020 95 337 352 FFFFAAAA worth it, the trades generally take too long.
  305. subtitle 297392 70 322 400 FFFFAAAA Also, gaining boosted XP is slightly slower due to
  306. subtitle 297392 75 337 400 FFFFAAAA the additional texts, which can add up over time.
  307. subtitle 297812 65 322 432 FFFFAAAA So it's more of a nice bonus when you need to trade
  308. subtitle 297812 40 337 432 FFFFAAAA anyway, but usually not worth going out of your way for.
  309. subtitle 307900 35 322 448 FFAAAAFF In the Fuchsia gym, Take Down is the most important move,
  310. subtitle 307900 50 337 448 FFAAAAFF as it is the only available high damage physical move.
  311. subtitle 308368 40 322 440 FFAAAAFF Its recoil damage requires healing Dratini twice between
  312. subtitle 308368 55 337 440 FFAAAAFF fights, which is still faster than using other moves.
  313. subtitle 318200 75 322 380 FFAAAAFF Muk is paralyzed by Thunderbolt, which both makes
  314. subtitle 318200 95 337 380 FFAAAAFF it slower than Dratini and also can't attack.
  315. subtitle 318600 55 322 424 FFAAAAFF This is not worth for most other fights though, since
  316. subtitle 318600 60 337 424 FFAAAAFF afflicting the paralysis costs a lot of time itself.
  317. subtitle 321200 85 322 368 FFAAAAFF Weezing knows Selfdestruct, but since Koga uses
  318. subtitle 321200 100 337 368 FFAAAAFF Smart AI, it won't use it against Bulbasaur.
  319. subtitle 321588 100 322 388 FFAAAAFF It also knows Smog which is considered to be
  320. subtitle 321588 60 337 388 FFAAAAFF effective against Bulbasaur and always used instead.
  321. subtitle 321996 40 322 464 FFAAAAFF It actually isn't effective, but Generation I games have
  322. subtitle 321996 25 337 464 FFAAAAFF difficulty dealing with dual-types and evaluate this wrong.
  323. subtitle 322480 140 322 284 FFAAAAFF This means only after switching back
  324. subtitle 322480 150 337 284 FFAAAAFF to Dratini, Weezing will detonate.
  325. subtitle 322784 35 322 452 FFAAAAFF This also shows that, unlike in later generations, the AI
  326. subtitle 322784 45 337 452 FFAAAAFF cheats and chooses a move only after you have switched.
  327. subtitle 323600 50 322 448 FFAAFFAA Koga has conspired with Surge to spread misinformation
  328. subtitle 323600 35 337 448 FFAAFFAA about what their badges do. It raises speed, not defense.
  329. subtitle 324400 75 322 396 FFAAAAFF During the Weezing fight, Bulbasaur leveled up to
  330. subtitle 324400 75 337 396 FFAAAAFF exactly 13 in order to learn Vine Whip for later.
  331. subtitle 324816 35 322 464 FFAAAAFF Since skipped level are left out entirely, skipping level
  332. subtitle 324816 30 337 464 FFAAAAFF 13 would prevent Bulbasaur from learning Vine Whip at all.
  333. subtitle 328400 160 322 268 FFFFFFFF The main purpose for this set of
  334. subtitle 328400 150 337 268 FFFFFFFF trades is to give Squirtle to Red.
  335. subtitle 328688 35 322 436 FFFFFFFF Squirtle still needs to be leveled up, and Red is running
  336. subtitle 328688 65 337 436 FFFFFFFF out of Pokemon that actually need XP to fight with.
  337. subtitle 329144 30 322 444 FFFFFFFF Gaining XP is the main bottleneck of the run, and fighting
  338. subtitle 329144 60 337 444 FFFFFFFF with Pokemon that don't actually need XP is a waste.
  339. subtitle 329608 175 322 248 FFFFFFFF As soon as a Pokemon is fully
  340. subtitle 329608 160 337 248 FFFFFFFF evolved, it is not used anymore.
  341. subtitle 341900 180 322 248 FFFFAAAA Red actually does the Rocket
  342. subtitle 341900 155 337 248 FFFFAAAA Hideout and gets the Silph Scope.
  343. subtitle 342168 50 322 396 FFFFAAAA This lets Red catch the Tower's otherwise unobtainable
  344. subtitle 342168 100 337 396 FFFFAAAA wild Pokemon and trade them with Blue later.
  345. subtitle 342584 140 322 300 FFFFAAAA It also gives Red access to an extra
  346. subtitle 342584 130 337 300 FFFFAAAA Moon Stone, which Red will need later.
  347. subtitle 345300 45 322 448 FFAAAAFF Catching Pokemon in the Safari Zone is generally faster
  348. subtitle 345300 40 337 448 FFAAAAFF than catching them outside, since no fight is initiated.
  349. subtitle 345768 135 322 316 FFAAAAFF Therefore, Blue aims to catch as many
  350. subtitle 345768 115 337 316 FFAAAAFF Pokemon during the traversal as possible.
  351. subtitle 370200 20 322 468 FFAAAAFF Pokemon are always caught at the highest possible level they
  352. subtitle 370200 40 337 468 FFAAAAFF appear in the wild, again to save XP and therefore time.
  353. subtitle 375500 65 322 400 FFAAAAFF Tentacool is the only exception to this. It evolves
  354. subtitle 375500 80 337 400 FFAAAAFF at level 30, but can be found at up to level 40.
  355. subtitle 375920 60 322 392 FFAAAAFF Catching the lowest level version that still evolves
  356. subtitle 375920 95 337 392 FFAAAAFF within one level therefore minimizes XP cost.
  357. subtitle 383000 55 322 436 FFFFAAAA Since Red skipped a large part of the early game, Red
  358. subtitle 383000 45 337 436 FFFFAAAA is short on money and needs to collect an extra Nugget.
  359. subtitle 388200 40 322 224 FFFFAAAA Marowak can't be caught, so it is killed instead for XP.
  360. subtitle 402000 30 322 232 FFFFFFFF This is the last set of trades before the end of the game.
  361. subtitle 402252 70 322 408 FFFFFFFF Like with the one before, the main purpose of this
  362. subtitle 402252 65 337 408 FFFFFFFF trade is to give Red something to dump the XP into.
  363. subtitle 402680 155 322 276 FFFFFFFF This will be Omanyte, which needs
  364. subtitle 402680 145 337 276 FFFFFFFF to be raised to level 40 to evolve.
  365. subtitle 408600 55 322 432 FFFFFFFF Red has some more more beneficial trades to offer for
  366. subtitle 408600 50 337 432 FFFFFFFF Blue by now, allowing more trades in the same session.
  367. subtitle 409052 45 322 440 FFFFFFFF Starting another trading session costs time, so ideally
  368. subtitle 409052 50 337 440 FFFFFFFF you want to trade as many Pokemon at once as possible.
  369. subtitle 428000 65 322 384 FFAAAAFF Besides their AI traits, some trainers have special
  370. subtitle 428000 100 337 384 FFAAAAFF AI actions they can do instead of attacking.
  371. subtitle 428404 60 322 404 FFAAAAFF Blaine's action is special in that he will use Super
  372. subtitle 428404 80 337 404 FFAAAAFF Potions even when his Pokemon is at full health.
  373. subtitle 428828 70 322 388 FFAAAAFF This turns out to be faster than having it attack,
  374. subtitle 428828 90 337 388 FFAAAAFF so it is used multiple times during the fight.
  375. subtitle 435000 75 322 412 FFAAAAFF To avoid the otherwise mandatory trainers on this
  376. subtitle 435000 55 337 412 FFAAAAFF route, Blue surfs past them to collect the Super Rod.
  377. subtitle 435432 85 322 384 FFAAAAFF The Super Rod is strictly better than the other
  378. subtitle 435432 80 337 384 FFAAAAFF fishing rods and the only one needed in the run.
  379. subtitle 438000 100 322 360 FFAAAAFF With more money collected, Blue will buy all
  380. subtitle 438000 95 337 360 FFAAAAFF items needed throughout the rest of the game.
  381. subtitle 442700 25 322 236 FFAAAAFF Fishing encounters work differently than regular encounters
  382. subtitle 442956 20 322 472 FFAAAAFF There are 4 slots per area for the Super Rod encounters, all
  383. subtitle 442956 35 337 472 FFAAAAFF equally likely, so you can get any encounter at any time.
  384. subtitle 451200 75 322 408 FFAAAAFF Having a full inventory prevents gym leaders from
  385. subtitle 451200 60 337 408 FFAAAAFF giving you their TMs and save a few lines of dialog.
  386. subtitle 451628 60 322 444 FFAAAAFF It is not worth going out of your way to set this up
  387. subtitle 451628 30 337 444 FFAAAAFF though, picking up items costs more than the dialog saves.
  388. subtitle 453600 70 322 404 FFFFAAAA Red catches two Poliwhirls. One is needed to trade
  389. subtitle 453600 70 337 404 FFFFAAAA for Jynx, while the other is evolved to Poliwrath.
  390. subtitle 463500 125 322 324 FFAAAAFF Taking the stairs is faster than taking
  391. subtitle 463500 115 337 324 FFAAAAFF the elevator in almost all circumstances.
  392. subtitle 469000 145 322 316 FFAAAAFF This is another instance where your
  393. subtitle 469000 105 337 316 FFAAAAFF position can save time in non-obvious ways.
  394. subtitle 469336 55 322 428 FFAAAAFF By taking a step upwards before triggering the rival,
  395. subtitle 469336 55 337 428 FFAAAAFF he does not need to walk around you in the cutscenes.
  396. subtitle 478800 90 322 360 FFAAAAFF Wartortle has all the experience it needs, and
  397. subtitle 478800 105 337 360 FFAAAAFF all further XP on it is effectively wasted.
  398. subtitle 479180 35 322 452 FFAAAAFF However, the XP ends up not being necessary on Dragonair,
  399. subtitle 479180 45 337 452 FFAAAAFF so Wartortle keeps fighting to save time on the switch.
  400. subtitle 482800 70 322 396 FFAAAAFF Besides Blaine, Giovanni is the only other trainer
  401. subtitle 482800 80 337 396 FFAAAAFF whose AI move is actually useful over attacking.
  402. subtitle 483216 100 322 340 FFAAAAFF Guard Spec has shorter texts than most other
  403. subtitle 483216 120 337 340 FFAAAAFF items trainer use, most notably X-items.
  404. subtitle 483576 130 322 308 FFAAAAFF The number of times a trainer will use
  405. subtitle 483576 130 337 308 FFAAAAFF its AI move on any Pokemon is limited.
  406. subtitle 483904 40 322 432 FFAAAAFF Giovanni will only ever use Guard Spec once per Pokemon,
  407. subtitle 483904 65 337 432 FFAAAAFF whereas Blaine can use Super Potions at most twice.
  408. subtitle 485500 135 322 304 FFAAAAFF Against Rhyhorn, Bulbasaur is able to
  409. subtitle 485500 130 337 304 FFAAAAFF fight on its own, saving two switches.
  410. subtitle 489700 45 322 432 FFAAAAFF Blue is not bothering picking up the Master Ball, since
  411. subtitle 489700 60 337 432 FFAAAAFF Poke Balls have proven to be cheap and as effective.
  412. subtitle 491400 55 322 408 FFAAAAFF The trainers in the Dojo are nicely lined up for you,
  413. subtitle 491400 80 337 408 FFAAAAFF but only two of the five are actually mandatory.
  414. subtitle 495300 25 322 476 FFFFAAAA Since you can scroll downwards to select the amount, buying
  415. subtitle 495300 25 337 476 FFFFAAAA more is faster, so Red buys as many Poke Balls as possible.
  416. subtitle 495796 35 322 456 FFFFAAAA This is also why Red bought only 7 in Vermilion. The less
  417. subtitle 495796 40 337 456 FFFFAAAA you buy there, the more you buy here, saving time twice.
  418. subtitle 507900 45 322 444 FFAAAAFF Using a teleporter before Escape Roping out changes the
  419. subtitle 507900 45 337 444 FFAAAAFF Escape Rope animation to the way faster teleporter one.
  420. subtitle 518000 80 322 372 FFAAAAFF Leaving and re-entering resets the NPC positions
  421. subtitle 518000 100 337 372 FFAAAAFF and is ways faster than using the spin pads.
  422. subtitle 523700 165 322 256 FFFFAAAA Red's Ponyta is the single most
  423. subtitle 523700 160 337 256 FFFFAAAA difficult encounter in this run.
  424. subtitle 523976 65 322 420 FFFFAAAA It is the second rarest slot in the area, and needs
  425. subtitle 523976 55 337 420 FFFFAAAA both 15 speed DV and high attack DV for later fights.
  426. subtitle 533701 60 322 428 FFAAAAFF One-Hit-KO moves in this game are based only on your
  427. subtitle 533701 50 337 428 FFAAAAFF actual speed. As long as you are faster, you can OHKO.
  428. subtitle 534149 125 322 316 FFAAAAFF That means you can use X-Speed to boost
  429. subtitle 534149 125 337 316 FFAAAAFF your speed in order to OHKO everything.
  430. subtitle 545900 40 322 224 FFAAAAFF Blue picks up a Max Ether as an addition to the Elixers.
  431. subtitle 546144 135 322 284 FFAAAAFF Horn Drill only has 5 PP, so it needs
  432. subtitle 546144 155 337 284 FFAAAAFF to be refreshed after each fight.
  433. subtitle 551800 55 322 448 FFAAAAFF Blue needs to catch a lot of Pokemon in Victory Road.
  434. subtitle 551800 30 337 448 FFAAAAFF Again, the visualization shows how the order is important.
  435. subtitle 560300 55 322 436 FFFFAAAA Red is collecting an extra Rare Candy in Silph Co. at
  436. subtitle 560300 45 337 436 FFFFAAAA the top floor, the only use of an elevator in this run.
  437. subtitle 560756 130 322 328 FFFFAAAA This Rare Candy requires an additional
  438. subtitle 560756 105 337 328 FFFFAAAA trainer battle, which makes it slow to get.
  439. subtitle 561104 120 322 324 FFFFAAAA In the end, Red will be done faster than
  440. subtitle 561104 120 337 324 FFFFAAAA Blue, so Red has the time to collect it.
  441. subtitle 587500 75 322 196 FFAAAAFF Mankey will do the whole Agatha fight on its own.
  442. subtitle 587716 60 322 424 FFAAAAFF Mankey has a high base attack, and all enemy Pokemon
  443. subtitle 587716 55 337 424 FFAAAAFF are weak to a physical attack type that Mankey knows.
  444. subtitle 588160 95 322 376 FFAAAAFF By buffing up the attack, it allows Mankey to
  445. subtitle 588160 80 337 376 FFAAAAFF take down Agatha's Pokemon in a reasonable time.
  446. subtitle 588556 30 322 444 FFAAAAFF Due to the way crits work in this game, non-crits actually
  447. subtitle 588556 60 337 444 FFAAAAFF do more damage than crits after using the X-Attacks.
  448. subtitle 589020 145 322 308 FFAAAAFF The fights happen to give the right
  449. subtitle 589020 115 337 308 FFAAAAFF amount of XP to level up to 28 to evolve.
  450. subtitle 589348 65 322 432 FFAAAAFF As a bonus, it skips exactly level 21 and level 27,
  451. subtitle 589348 40 337 432 FFAAAAFF which are the levels that Mankey would learn a new move.
  452. subtitle 606000 145 322 304 FFAAAAFF For the final Elite Four fight, the
  453. subtitle 606000 120 337 304 FFAAAAFF animations are re-enabled automatically.
  454. subtitle 606324 95 322 368 FFAAAAFF Since this will be the last overall fight for
  455. subtitle 606324 90 337 368 FFAAAAFF Blue, there's no need to change it back later.
  456. subtitle 619000 75 322 392 FFAAAAFF The game is only saved at the end of the credits,
  457. subtitle 619000 80 337 392 FFAAAAFF so they can't be skipped by saving and quitting.
  458. subtitle 630500 35 322 444 FFFFAAAA In-game trades are usually slower than trades between the
  459. subtitle 630500 55 337 444 FFFFAAAA two versions, since you need to get to the NPC first.
  460. subtitle 630964 95 322 376 FFFFAAAA Therefore all in-game trades are only done by
  461. subtitle 630964 80 337 376 FFFFAAAA either Red or Blue and then traded between them.
  462. subtitle 634000 180 322 244 FFFFAAAA This Krabby is the only real
  463. subtitle 634000 160 337 244 FFFFAAAA difference between Red and Blue.
  464. subtitle 634264 20 322 472 FFFFAAAA Usually, encounters in both versions are the same, with some
  465. subtitle 634264 35 337 472 FFFFAAAA Pokemon substituted for others to change up their rarity.
  466. subtitle 634756 75 322 400 FFFFAAAA These substitutions are only done for the regular
  467. subtitle 634756 70 337 400 FFFFAAAA encounters though, but not for fishing encounters.
  468. subtitle 635176 155 322 276 FFFFAAAA In Seafoam Islands, Red can catch
  469. subtitle 635176 145 337 276 FFFFAAAA Horsea where Blue can catch Krabby.
  470. subtitle 635472 75 322 416 FFFFAAAA However, Horsea can still be caught by fishing in
  471. subtitle 635472 50 337 416 FFFFAAAA Seafoam Islands for both versions, while Krabby can't.
  472. subtitle 635908 60 322 208 FFFFAAAA This forces Red to catch Krabby on Route 18 instead.
  473. subtitle 639000 80 322 192 FFFFAAAA Only Red will visit the Power Plant in this run.
  474. subtitle 639212 70 322 420 FFFFAAAA It is too far out of the way so trading the caught
  475. subtitle 639212 50 337 420 FFFFAAAA Pokemon is faster than having Blue catch them as well.
  476. subtitle 655600 60 322 388 FFFFAAAA Each step increases Magikarp's XP by one, so walking
  477. subtitle 655600 100 337 388 FFFFAAAA extra steps increases Magikarp's overall XP.
  478. subtitle 656008 90 322 376 FFFFAAAA This extra XP will turn out to not be required
  479. subtitle 656008 85 337 376 FFFFAAAA in this run, it won't cost any time in the end.
  480. subtitle 656404 85 322 392 FFFFAAAA It appears like raising Magikarp in the Daycare
  481. subtitle 656404 70 337 392 FFFFAAAA did nothing, since you can catch them at level 15.
  482. subtitle 656816 55 322 412 FFFFAAAA However, it is actually already half-way to level 16,
  483. subtitle 656816 75 337 412 FFFFAAAA which will be important when leveling it further.
  484. subtitle 659900 35 322 440 FFAAAAFF Only Blue will visit Cerulean Cave. It is only accessible
  485. subtitle 659900 60 337 440 FFAAAAFF after beating the Elite Four, which Red will not do.
  486. subtitle 684600 70 322 420 FFAAAAFF The last Pokemon Blue needs to collect is Porygon,
  487. subtitle 684600 50 337 420 FFAAAAFF which requires 6500 coins and therefore more gambling.
  488. subtitle 689400 165 322 272 FFAAAAFF There is actually a strategy in
  489. subtitle 689400 140 337 272 FFAAAAFF choosing which way to align the 7's.
  490. subtitle 689692 130 322 320 FFAAAAFF The relative alignment of the spinning
  491. subtitle 689692 115 337 320 FFAAAAFF wheels change depending on the last game.
  492. subtitle 690032 100 322 348 FFAAAAFF That means different alignments allow you to
  493. subtitle 690032 110 337 348 FFAAAAFF get the next jackpot more or less quickly.
  494. subtitle 715200 140 322 280 FFFFAAAA Red has already collected everything
  495. subtitle 715200 155 337 280 FFFFAAAA that is necessary to end the run.
  496. subtitle 715500 75 322 196 FFFFAAAA Until Blue is ready, Red will do some evolutions.
  497. subtitle 721300 135 322 284 FFFFFFFF For the remaining sets of trades, Red
  498. subtitle 721300 155 337 284 FFFFFFFF will always be ready before Blue.
  499. subtitle 721604 90 322 376 FFFFFFFF The overall run will end up being bottlenecked
  500. subtitle 721604 85 337 376 FFFFFFFF by Blue, so Red waiting for Blue costs nothing.
  501. subtitle 739500 25 322 456 FFAAAAFF Dragonair, even though it fought throughout the game, still
  502. subtitle 739500 50 337 456 FFAAAAFF needs most of the collected Rare Candies, 12 in total.
  503. subtitle 739976 40 322 452 FFAAAAFF 4 go to Kabuto and 3 to Ivysaur, which together with the
  504. subtitle 739976 40 337 452 FFAAAAFF 2 already used on Charmander and 1 on Magikarp total 22.
  505. subtitle 747200 125 322 156 FFFFFFFF Some Pokemon evolve after being traded.
  506. subtitle 747376 50 322 456 FFFFFFFF By trading two of these at once, both Red and Blue sit
  507. subtitle 747376 25 337 456 FFFFFFFF though the evolution and don't need to wait for each other.
  508. subtitle 747852 135 322 288 FFFFFFFF There are exactly 4 of these Pokemon,
  509. subtitle 747852 150 337 288 FFFFFFFF which will be traded as two pairs.
  510. subtitle 761700 100 322 364 FFFFFFFF After being evolved, the evolutions can also
  511. subtitle 761700 90 337 364 FFFFFFFF be traded back right away in the same session.
  512. subtitle 775700 75 322 400 FFFFFFFF There are 22 total trades necessary at the end of
  513. subtitle 775700 70 337 400 FFFFFFFF this run, which can be done in 4 trading sessions.
  514. subtitle 776120 35 322 456 FFFFFFFF This leaves 4 spare trades in these 4 sessions, which are
  515. subtitle 776120 40 337 456 FFFFFFFF used to balance out the setup times before each session.
  516. subtitle 776596 105 322 172 FFFFFFFF This session will only consist of 4 trades.
  517. subtitle 792800 125 322 304 FFAAFFAA Red has about 40 seconds before Blue is
  518. subtitle 792800 140 337 304 FFAAFFAA ready to do the final set of trades.
  519. subtitle 793124 40 322 224 FFAAFFAA Red will use this time to perform a magic trick for you!
  520. subtitle 793750 105 322 172 FFAAFFAA See this guy at the top? Watch him closely.
  521. subtitle 794120 220 322 80 FFAAFFAA Aaaaaaand he's gone.
  522. subtitle 794350 290 322 24 FFAAFFAA MAGIC!
  523. subtitle 794500 175 322 116 FFAAFFAA Time to get back to Blue now.
  524. subtitle 821100 120 322 300 FFFFFFFF Both Blue and Red having completed their
  525. subtitle 821100 150 337 300 FFFFFFFF Pokedex, time to get the diplomas.
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