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- subtitle 500 130 322 324 FFFFFFFF This is a tool-assisted run of Pokemon
- subtitle 500 110 337 324 FFFFFFFF Blue (on the left) and Red (on the right).
- subtitle 844 125 322 340 FFFFFFFF The goal of this run is to complete the
- subtitle 844 95 337 340 FFFFFFFF Pokedex in both games and obtain the diploma.
- subtitle 1500 60 322 208 FFFFFFFF Both the player and the rival get a one letter name.
- subtitle 1728 70 322 420 FFFFFFFF Giving characters a short name saves time when the
- subtitle 1728 50 337 420 FFFFFFFF name is printed, as each printed letter takes a frame.
- subtitle 2168 40 322 432 FFFFFFFF Choosing a custom name costs time itself though, so it's
- subtitle 2168 65 337 432 FFFFFFFF only worth for characters that are used frequently.
- subtitle 2620 130 322 292 FFFFFFFF Changing the options in-game is faster
- subtitle 2620 150 337 292 FFFFFFFF than doing it on the title screen.
- subtitle 2932 80 322 364 FFFFFFFF Battle animations are turned off, the text speed
- subtitle 2932 110 337 364 FFFFFFFF set to fast and the battle style to fixed.
- subtitle 3500 65 322 204 FFFFFFFF Right from the start Red is slightly ahead of Blue.
- subtitle 3724 80 322 416 FFFFFFFF This is because Charmander's cry is shorter than
- subtitle 3724 45 337 416 FFFFFFFF Squirtle's, so Red takes less time in the title screen.
- subtitle 4500 75 322 412 FFAAFFAA Red's rival seems completely disinterested in the
- subtitle 4500 55 337 412 FFAAFFAA conversation with Oak, staring into the void instead.
- subtitle 5200 185 322 252 FFFFFFFF Red takes Charmander as the
- subtitle 5200 145 337 252 FFFFFFFF starter, while Blue takes Squirtle.
- subtitle 5472 75 322 384 FFFFFFFF All three starters are needed to complete the run
- subtitle 5472 90 337 384 FFFFFFFF though, as well as all three Eevee evolutions.
- subtitle 5876 75 322 376 FFFFFFFF To get those, Red will dash ahead to Celadon City
- subtitle 5876 100 337 376 FFFFFFFF to grab an Eevee, trade with Blue and reset.
- subtitle 7500 50 322 416 FFFFFFFF All stat-lowering moves have a flat 25% failure chance
- subtitle 7500 75 337 416 FFFFFFFF when done by AIs. For the player they always hit.
- subtitle 7936 100 322 348 FFFFFFFF Also, failing stat-lowering moves is in most
- subtitle 7936 110 337 348 FFFFFFFF cases faster than failing offensive moves.
- subtitle 8500 50 322 440 FFFFFFFF Both Charmander and Squirtle will need to fight a lot,
- subtitle 8500 45 337 440 FFFFFFFF so they have high offensive DVs to speed up the fights.
- subtitle 8960 120 322 320 FFFFFFFF Charmander also has low HP and defensive
- subtitle 8960 125 337 320 FFFFFFFF DVs, which will come in handy later on.
- subtitle 10300 130 322 320 FFFFFFFF Roaming NPCs' movements are random and
- subtitle 10300 115 337 320 FFFFFFFF can be manipulated like other randomness.
- subtitle 10640 65 322 412 FFFFFFFF This is used throughout the run to avoid collisions
- subtitle 10640 65 337 412 FFFFFFFF or to bring them closer when interacting with them.
- subtitle 13500 85 322 388 FFFFFFFF Standing next to or behind Oak in this cutscene
- subtitle 13500 75 337 388 FFFFFFFF is actually faster than standing in front of him.
- subtitle 13908 55 322 420 FFFFFFFF NPCs move only half as fast as you, and scrolling the
- subtitle 13908 65 337 420 FFFFFFFF screen further up means the rival takes less steps.
- subtitle 18500 140 322 300 FFFFFFFF Both Red and Blue do extra fights to
- subtitle 18500 130 337 300 FFFFFFFF get their starter to learn a new move.
- subtitle 18820 75 322 396 FFFFFFFF This helps beating Brock and the following fights
- subtitle 18820 75 337 396 FFFFFFFF way faster and is well worth the time investment.
- subtitle 20200 70 322 200 FFFFAAAA Charmander does not deal critical hits every time.
- subtitle 20420 105 322 316 FFFFAAAA Crits cost extra time due to the additional
- subtitle 20420 145 337 316 FFFFAAAA text and are only used when needed.
- subtitle 24300 75 322 404 FFAAAAFF Unlike in later games, growing multiple levels at
- subtitle 24300 65 337 404 FFAAAAFF once actually skips the levels in between entirely.
- subtitle 24724 20 322 240 FFAAAAFF This saves some time and is used multiple times in this run.
- subtitle 27800 55 322 436 FFFFFFFF Even with battle animations turned off, there are two
- subtitle 27800 45 337 436 FFFFFFFF different battle animations depending on the used move.
- subtitle 28256 40 322 444 FFFFFFFF Moves with side effects use the shaking animation, while
- subtitle 28256 50 337 444 FFFFFFFF moves without side effects use the blinking animation.
- subtitle 28720 60 322 412 FFFFFFFF The shaking animation is about one second faster, so
- subtitle 28720 70 337 412 FFFFFFFF using moves with side effects is always preferred.
- subtitle 29152 70 322 440 FFFFFFFF This is the most important speed-up during fights,
- subtitle 29152 25 337 440 FFFFFFFF outweighing even additional crit or effectiveness messages.
- subtitle 36500 55 322 420 FFAAAAFF Talking to trainers is faster than being spotted, and
- subtitle 36500 65 337 420 FFAAAAFF worth taking up to 3 extra steps (7 when on a bike)
- subtitle 46400 160 322 248 FFAAAAFF Encounter mechanics in this game
- subtitle 46400 175 337 248 FFAAAAFF are based on encounter slots.
- subtitle 46668 40 322 464 FFAAAAFF There are 10 slots which have a different probability of
- subtitle 46668 25 337 464 FFAAAAFF coming up, and each area fills these 10 slots with Pokemon.
- subtitle 47152 65 322 440 FFAAAAFF Due to how the RNG in this game works, which of the
- subtitle 47152 30 337 440 FFAAAAFF encounters you get at a specific time changes only slowly.
- subtitle 47612 25 322 432 FFAAAAFF You can think of it as a spinning wheel with the encounters
- subtitle 47612 80 337 432 FFAAAAFF on them, doing one revolution every few seconds.
- subtitle 48064 95 322 372 FFAAAAFF There is no good known way to manipulate this
- subtitle 48064 85 337 372 FFAAAAFF wheel, except for waiting for it to move along.
- subtitle 48456 80 322 344 FFAAAAFF This also means that after a specific encounter,
- subtitle 48456 135 337 344 FFAAAAFF the wheel is always in the same spot.
- subtitle 48820 65 322 412 FFAAAAFF Choosing the right order for consecutive encounters
- subtitle 48820 65 337 412 FFAAAAFF is therefore vital in order to minimize wait times.
- subtitle 50300 150 322 268 FFFFAAAA Mega Punch is one of the strongest
- subtitle 50300 160 337 268 FFFFAAAA moves that you can get early on.
- subtitle 50588 160 322 248 FFFFAAAA It speeds up all upcoming fights
- subtitle 50588 175 337 248 FFFFAAAA and is well worth the detour.
- subtitle 52400 50 322 216 FFAAAAFF Rare Candies are the most important items in this run.
- subtitle 52636 35 322 456 FFAAAAFF The main bottleneck is gaining the necessary XP reach all
- subtitle 52636 40 337 456 FFAAAAFF evolutions, and Rare Candies speed this up dramatically.
- subtitle 53112 20 322 480 FFAAAAFF Throughout the game you can collect exactly 13 Rare Candies,
- subtitle 53112 25 337 480 FFAAAAFF but some are too far out of the way to collect in this run.
- subtitle 53612 65 322 400 FFAAAAFF In total, ~446k XP are required throughout the run,
- subtitle 53612 80 337 400 FFAAAAFF and ~140k of them will be saved by Rare Candies.
- subtitle 54032 80 322 384 FFAAAAFF For comparison, completing the game (any%) gives
- subtitle 54032 85 337 384 FFAAAAFF ~151k XP, beating the Elite Four gives ~56k XP.
- subtitle 56400 20 322 472 FFFFAAAA The evolution of Charmander and Squitle is canceled for now,
- subtitle 56400 35 337 472 FFFFAAAA because they need to be traded first to fill the Pokedex.
- subtitle 67000 155 322 256 FFFFAAAA Trainer AIs have different traits
- subtitle 67000 170 337 256 FFFFAAAA depending on the trainer type.
- subtitle 67276 70 322 440 FFFFAAAA The most relevant trait is whether they always use
- subtitle 67276 25 337 440 FFFFAAAA effective attacks when available, commonly called Smart AI.
- subtitle 67736 115 322 328 FFFFAAAA Most regular trainers don't use Smart AI,
- subtitle 67736 120 337 328 FFFFAAAA while all gym leaders (except Brock) do.
- subtitle 68084 60 322 412 FFFFAAAA Misty will never use Tackle on Charmander because of
- subtitle 68084 70 337 412 FFFFAAAA this, even though both Staryu and Starmie know it.
- subtitle 69000 75 322 396 FFFFAAAA Almost all offensive moves have a 1/256 chance of
- subtitle 69000 75 337 396 FFFFAAAA failure, even if they are supposed to always hit.
- subtitle 69416 70 322 408 FFFFAAAA This is why Water Gun and Bubblebeam can fail, and
- subtitle 69416 65 337 408 FFFFAAAA it is exploited many more times throughout the run.
- subtitle 69844 90 322 360 FFFFAAAA The only exceptions are the move Swift and any
- subtitle 69844 105 337 360 FFFFAAAA attack when under the effect of X-Accuracy.
- subtitle 71500 115 322 336 FFFFAAAA The Pokecenter in Cerulean is used to set
- subtitle 71500 110 337 336 FFFFAAAA the teleport location, and refresh the PP.
- subtitle 71856 100 322 364 FFFFAAAA PP management is a large factor in this run,
- subtitle 71856 90 337 364 FFFFAAAA as every Pokecenter visit costs a lot of time.
- subtitle 79800 90 322 384 FFAAAAFF Water Gun is overridden by Bubblebeam. This is
- subtitle 79800 75 337 384 FFAAAAFF another case of why the battle animation matters.
- subtitle 80204 50 322 456 FFAAAAFF Water Gun is a strictly stronger move than Bubble, but
- subtitle 80204 25 337 456 FFAAAAFF Bubble uses the faster animation, making it quicker to use.
- subtitle 85300 100 322 348 FFAAAAFF Bubblebeam's side effect lowers the speed of
- subtitle 85300 110 337 348 FFAAAAFF Pidgeotto, so that Squirtle is now faster.
- subtitle 85668 75 322 368 FFAAAAFF This skips Pidgeotto's second attack, a technique
- subtitle 85668 110 337 368 FFAAAAFF that will be used on a few more occasions.
- subtitle 103500 115 322 340 FFAAAAFF The overlay shows which encounter slot is
- subtitle 103500 105 337 340 FFAAAAFF active at each frame (slightly simplified).
- subtitle 103860 85 322 420 FFAAAAFF You can see how it slowly changes all the time,
- subtitle 103860 35 337 420 FFAAAAFF decreasing in the overworld and increasing during fights.
- subtitle 104300 45 322 464 FFAAAAFF This shows that the order of encounters is crucial, and
- subtitle 104300 20 337 464 FFAAAAFF waiting to get the right encounters is inevitable sometimes.
- subtitle 105400 130 322 300 FFAAAAFF There is another encounter mechanic in
- subtitle 105400 140 337 300 FFAAAAFF this game, known as the 3 Step Rule.
- subtitle 105720 55 322 444 FFAAAAFF It lets you encounter the next Pokemon only after you
- subtitle 105720 35 337 444 FFAAAAFF have walked at least three steps from the last encounter.
- subtitle 107600 115 322 372 FFAAAAFF Blue's inputs seem sluggish, because Blue
- subtitle 107600 65 337 372 FFAAAAFF intentionally waits extra frames before each input.
- subtitle 107992 25 322 468 FFAAAAFF This manipulates the next encounter, and is done many times
- subtitle 107992 35 337 468 FFAAAAFF throughout this run, but is not noticeable in most cases.
- subtitle 121800 105 322 360 FFAAAAFF Bill's house is conveniently one of the few
- subtitle 121800 90 337 360 FFAAAAFF houses in the game you can Escape Rope out of.
- subtitle 123900 105 322 336 FFFFAAAA Charmander is taking intentional damage, to
- subtitle 123900 120 337 336 FFFFAAAA prepare a death warp after grabbing Cut.
- subtitle 124256 120 322 308 FFFFAAAA Leaving the SS Anne triggers a painfully
- subtitle 124256 140 337 308 FFFFAAAA slow cutscene which will be skipped.
- subtitle 124584 120 322 296 FFFFAAAA Being at low HP also triggers a constant
- subtitle 124584 155 337 296 FFFFAAAA warning noise, known as "redbar".
- subtitle 124900 135 322 276 FFFFAAAA It overrides most other sound effects
- subtitle 124900 165 337 276 FFFFAAAA and therefore speeds up fights.
- subtitle 125196 140 322 276 FFFFAAAA Due to its annoying nature it is not
- subtitle 125196 160 337 276 FFFFAAAA used throughout the run, though.
- subtitle 136700 50 322 216 FFFFAAAA Red is using the collected Rare Candies on Charmander.
- subtitle 136936 100 322 360 FFFFAAAA While it is slightly less efficient in terms
- subtitle 136936 95 337 360 FFFFAAAA of XP gain, it speeds up the upcoming fights.
- subtitle 138900 35 322 464 FFAAAAFF Metapod and Weedle are switched into and out of the fight
- subtitle 138900 30 337 464 FFAAAAFF to give them XP, as they are too weak to fight themselves.
- subtitle 139384 90 322 360 FFAAAAFF This method of leveling Pokemon is rather slow
- subtitle 139384 105 337 360 FFAAAAFF though, so it is avoided whenever possible.
- subtitle 141600 70 322 404 FFFFAAAA You are supposed to use Flash to light up the Rock
- subtitle 141600 70 337 404 FFFFAAAA Tunnel, but you can navigate it just fine without.
- subtitle 142600 80 322 372 FFFFAAAA Pokemaniacs have Smart AI, so Cubone always uses
- subtitle 142600 100 337 372 FFFFAAAA Bone Club, the only effective move it knows.
- subtitle 143800 60 322 428 FFAAAAFF Pokemon can only do one evolution per fight, so even
- subtitle 143800 50 337 428 FFAAAAFF if Weedle got more XP, it wouldn't evolve to Beedrill.
- subtitle 147600 155 322 272 FFAAAAFF This is the cutscene that Red was
- subtitle 147600 150 337 272 FFAAAAFF able to skip using the death warp.
- subtitle 147892 55 322 444 FFAAAAFF Blue sits through it, since getting rid of the entire
- subtitle 147892 35 337 444 FFAAAAFF party and changing the warp locations is way more effort.
- subtitle 149580 30 322 460 FFFFAAAA The Hiker in this area was clearly meant to be a mandatory
- subtitle 149580 40 337 460 FFFFAAAA trainer, his range to spot you covers the full corridor.
- subtitle 150060 45 322 452 FFFFAAAA However, due to a mistake in how spotting works when an
- subtitle 150060 35 337 452 FFFFAAAA NPC is facing south, they can't see you at full distance.
- subtitle 150532 140 322 144 FFFFAAAA This allows Red to just go past him.
- subtitle 150900 55 322 452 FFFFAAAA The Hiker's Pokemon would be slow to defeat, but they
- subtitle 150900 25 337 452 FFFFAAAA conveniently know Selfdestruct and aren't afraid to use it.
- subtitle 151372 110 322 332 FFFFAAAA Missing Selfdestruct still causes the user
- subtitle 151372 120 337 332 FFFFAAAA to faint, which is even more convenient.
- subtitle 153800 145 322 264 FFAAAAFF The trash cans in Surge's gym don't
- subtitle 153800 170 337 264 FFAAAAFF work like they're supposed to.
- subtitle 154084 50 322 428 FFAAAAFF Due to improper use of bit operators, only half of the
- subtitle 154084 60 337 428 FFAAAAFF trash cans can ever be the one with the first lever.
- subtitle 154532 20 322 464 FFAAAAFF And due to a (different) improper use of bit operators, most
- subtitle 154532 45 337 464 FFAAAAFF of the adjacent trash cans can never be the second one.
- subtitle 155016 130 322 308 FFAAAAFF Instead, the top left trash can can be
- subtitle 155016 130 337 308 FFAAAAFF the second one even when not adjacent.
- subtitle 155344 20 322 240 FFAAAAFF All of this is not a concern when manipulating them, though.
- subtitle 157660 100 322 372 FFAAAAFF Raichu is another example where lowering the
- subtitle 157660 80 337 372 FFAAAAFF enemy's speed can save half a turn in the fight.
- subtitle 159300 95 322 372 FFAAFFAA Surge is a dirty liar, the Thunder Badge does
- subtitle 159300 85 337 372 FFAAFFAA not in fact raise your Speed, but your Defense.
- subtitle 163500 150 322 268 FFFFFFFF This is the first set of trades of
- subtitle 163500 160 337 268 FFFFFFFF a total of 9 throughout the run.
- subtitle 163788 20 322 468 FFFFFFFF Trades are fairly slow, and require Blue and Red to sync up,
- subtitle 163788 40 337 468 FFFFFFFF so the general goal is to do as few of them as possible.
- subtitle 170100 40 322 456 FFFFFFFF The only way to exit a trade is by saving and resetting.
- subtitle 170100 35 337 456 FFFFFFFF A soft reset is faster than exiting the trade menu first.
- subtitle 170576 85 322 360 FFFFFFFF This run only uses soft resets, to demonstrably
- subtitle 170576 110 337 360 FFFFFFFF not do any save corruption when resetting.
- subtitle 170956 80 322 364 FFFFAAAA After the trades are done, Red is starting over,
- subtitle 170956 110 337 364 FFFFAAAA now taking Bulbasaur as the third starter.
- subtitle 171340 70 322 416 FFFFAAAA Bulbasaur is by far the slowest starter to use, so
- subtitle 171340 55 337 416 FFFFAAAA it's not actually going to be used to fight early on.
- subtitle 177700 75 322 360 FFFFAAAA Losing against Charmander is faster than winning,
- subtitle 177700 120 337 360 FFFFAAAA and Bulbasaur won't need that bit of XP.
- subtitle 189000 95 322 356 FFFFFFFF With Blue way further progressed in the game,
- subtitle 189000 105 337 356 FFFFFFFF it can be used to help Red progress faster.
- subtitle 189376 65 322 416 FFFFFFFF Red is getting his Charmander back, in exchange for
- subtitle 189376 60 337 416 FFFFFFFF Bulbasaur which would be too slow on its own anyway.
- subtitle 200100 130 322 324 FFAAAAFF Bite's side effect causes the enemy to
- subtitle 200100 110 337 324 FFAAAAFF flinch, skipping its turn and saving time.
- subtitle 200444 55 322 212 FFAAAAFF It is used whenever possible, if the enemy is slower.
- subtitle 201800 80 322 424 FFFFAAAA At this point we acknowledge that the concept of
- subtitle 201800 35 337 424 FFFFAAAA obedience exists, and Charmander may disobey orders here.
- subtitle 202244 70 322 376 FFFFAAAA Disobeying orders has no advantages though, you'll
- subtitle 202244 105 337 376 FFFFAAAA never see it in effect throughout this run.
- subtitle 203600 20 322 476 FFFFAAAA Red visits the Pokecenter to set the warp location, and also
- subtitle 203600 30 337 476 FFFFAAAA to refill Charmander's PP which are still low from before.
- subtitle 215000 150 322 280 FFFFAAAA Charmander has been registered for
- subtitle 215000 145 337 280 FFFFAAAA Blue now, so it can finally evolve.
- subtitle 218000 70 322 436 FFFFAAAA Leaving and re-entering Route 3 resets all trainer
- subtitle 218000 30 337 436 FFFFAAAA positions, and allows Red to avoid the second Bug Catcher.
- subtitle 218456 45 322 428 FFFFAAAA This route is faster only if you are strong enough, any
- subtitle 218456 65 337 428 FFFFAAAA additional turns on the Lass fight makes it slower.
- subtitle 222000 80 322 396 FFAAAAFF Blue does not quite have enough money yet to buy
- subtitle 222000 70 337 396 FFAAAAFF everything that will be needed throughout the run.
- subtitle 222416 145 322 280 FFAAAAFF For now, Blue only buys things that
- subtitle 222416 150 337 280 FFAAAAFF will be needed in the near future.
- subtitle 223600 75 322 400 FFAAAAFF Giving the Soda Pop is a good example of a visual
- subtitle 223600 70 337 400 FFAAAAFF glitch that happens many times throughout the run.
- subtitle 224020 55 322 428 FFAAAAFF If you press a direction and A on the same frame, the
- subtitle 224020 55 337 428 FFAAAAFF selection moves but the cursor on the screen doesn't.
- subtitle 224468 170 322 244 FFAAAAFF This makes it appear as if the
- subtitle 224468 170 337 244 FFAAAAFF wrong thing has been selected.
- subtitle 229300 115 322 312 FFAAFFAA In a shocking turn of events, we discover
- subtitle 229300 140 337 312 FFAAFFAA Blue's crippling gambling addiction.
- subtitle 229632 45 322 220 FFAAFFAA Luckily for Blue he wins the jackpot every single time.
- subtitle 229872 120 322 332 FFAAAAFF Unsurprisingly, the the slot machines in
- subtitle 229872 110 337 332 FFAAAAFF this game are actually rigged against you.
- subtitle 230224 130 322 324 FFAAAAFF Whether you will win or not is already
- subtitle 230224 110 337 324 FFAAAAFF determined when the wheels start spinning.
- subtitle 230568 145 322 284 FFAAAAFF The game will actively try and make
- subtitle 230568 145 337 284 FFAAAAFF its predetermined result come true.
- subtitle 230872 40 322 452 FFAAAAFF For that, it rotates the last wheel some more even after
- subtitle 230872 40 337 452 FFAAAAFF you stopped it in case you managed to line something up.
- subtitle 231344 70 322 392 FFAAAAFF Conversely, it will also try and line something up
- subtitle 231344 85 337 392 FFAAAAFF for you if it decided you should win this time.
- subtitle 231756 90 322 364 FFAAAAFF That means there is no actual element of skill
- subtitle 231756 100 337 364 FFAAAAFF involved in the slot game, it is purely RNG.
- subtitle 232140 140 322 320 FFAAAAFF Also, winning the slots is only very
- subtitle 232140 105 337 320 FFAAAAFF slightly slower than buying coins directly.
- subtitle 232480 40 322 444 FFAAAAFF Even the additional distance to get to the counter makes
- subtitle 232480 50 337 444 FFAAAAFF it not worth for all but the largest amounts of coins.
- subtitle 232944 130 322 312 FFAAAAFF Moreover, money is a valuable resource
- subtitle 232944 125 337 312 FFAAAAFF that is needed to buy more items later.
- subtitle 255200 85 322 188 FFAAAAFF The coins Blue has won are used to buy Dratini.
- subtitle 255408 25 322 468 FFAAAAFF This seems like a waste of time, since you could just catch
- subtitle 255408 35 337 468 FFAAAAFF Dratini in the Safari Zone, and save minutes of gambling.
- subtitle 255896 145 322 304 FFAAAAFF Getting it from the Game Corner has
- subtitle 255896 120 337 304 FFAAAAFF advantages that make it worth it though.
- subtitle 256220 85 322 368 FFAAAAFF Dratini is the single most XP hungry Pokemon in
- subtitle 256220 100 337 368 FFAAAAFF this game, needing ~200k XP to fully evolve.
- subtitle 256608 150 322 320 FFAAAAFF Getting Dratini earlier gives more
- subtitle 256608 95 337 320 FFAAAAFF opportunity to let it fight and gain that XP.
- subtitle 256948 75 322 388 FFAAAAFF Furthermore, the Game Corner Dratini is level 24,
- subtitle 256948 85 337 388 FFAAAAFF while the Safari Zone Dratini is only level 15.
- subtitle 257356 145 322 292 FFAAAAFF This makes Dratini strong enough to
- subtitle 257356 135 337 292 FFAAAAFF fight on its own throughout the game.
- subtitle 257668 45 322 220 FFAAAAFF It will be the main fighter for the rest of Blue's run.
- subtitle 258500 55 322 212 FFFFFFFF This is the third set of trades between Blue and Red.
- subtitle 258732 105 322 344 FFFFFFFF It is again used to speed up Red's progress
- subtitle 258732 110 337 344 FFFFFFFF through the game, by skipping parts of it.
- subtitle 259096 75 322 408 FFFFFFFF Red is given Farfetch'd, which knows both Cut and
- subtitle 259096 60 337 408 FFFFFFFF Fly, allowing Red to skip getting these HMs himself.
- subtitle 259524 140 322 284 FFFFFFFF This most notably allows Red to skip
- subtitle 259524 150 337 284 FFFFFFFF the Nugget Bridge and the SS Anne.
- subtitle 259828 30 322 452 FFFFFFFF Red is also given Abra, who knows Teleport, a crucial move
- subtitle 259828 50 337 452 FFFFFFFF to get back to Pewter City and skip the Nugget Bridge.
- subtitle 264800 80 322 192 FFFFFFFF Blue and Red will only trade three Pokemon here.
- subtitle 265012 35 322 452 FFFFFFFF To make the most of the trades, they should be beneficial
- subtitle 265012 45 337 452 FFFFFFFF for both sides, and Red doesn't have much to offer yet.
- subtitle 265484 25 322 456 FFFFFFFF Even the Pikachu and Pidgey in these trades Blue could have
- subtitle 265484 50 337 456 FFFFFFFF caught himself, but speeding up Red is more important.
- subtitle 270300 155 322 132 FFFFAAAA Magikarp is given to the Daycare.
- subtitle 270452 30 322 432 FFFFAAAA Daycare only gives you 1 XP per step you walk, so fighting
- subtitle 270452 75 337 432 FFFFAAAA is usually faster even when switching in and out.
- subtitle 270904 80 322 384 FFFFAAAA The reason the Daycare works here is that it can
- subtitle 270904 85 337 384 FFFFAAAA just sit there for most of the rest of the run.
- subtitle 271308 20 322 240 FFFFAAAA It also skips gaining each of the lower levels individually.
- subtitle 272650 115 322 336 FFFFAAAA In addition to knowing Teleport, Abra can
- subtitle 272650 110 337 336 FFFFAAAA conveniently also be traded for Lickitung.
- subtitle 273200 20 322 240 FFAAAAFF Dratini has been taught Thunderbolt, Ice Beam and Take Down.
- subtitle 273460 40 322 468 FFAAAAFF All of these have a high base power and are of different
- subtitle 273460 20 337 468 FFAAAAFF types, so a decent move is available against most opponents.
- subtitle 282200 105 322 172 FFAAAAFF Blue is collecting every Elixer on his way.
- subtitle 282392 50 322 428 FFAAAAFF Filling up Dratini's PP skips visiting the Pokecenter,
- subtitle 282392 60 337 428 FFAAAAFF and is important for the Elite Four fights later on.
- subtitle 283400 30 322 476 FFAAAAFF The purified zone does not only heal your Pokemon, it also
- subtitle 283400 20 337 476 FFAAAAFF restores PP, which notably restored Squirtle's PP for later.
- subtitle 288700 30 322 460 FFAAAAFF Blue uses a Poke Doll to get past Marowak and thereby skip
- subtitle 288700 40 337 460 FFAAAAFF the Rocket Hideout and getting the Silph Scope entirely.
- subtitle 289180 105 322 344 FFAAAAFF This is commonly not considered a glitch as
- subtitle 289180 110 337 344 FFAAAAFF it uses the item for its intended purpose.
- subtitle 289544 85 322 336 FFAAAAFF It is likely just not in a place the developers
- subtitle 289544 140 337 336 FFAAAAFF thought of when designing this item.
- subtitle 289900 110 322 344 FFFFAAAA Red's Raichu fight is another good example
- subtitle 289900 105 337 344 FFFFAAAA of the power of slowing your opponent down.
- subtitle 290264 75 322 412 FFFFAAAA By being faster, it not only saves Raichu's third
- subtitle 290264 55 337 412 FFFFAAAA attack, but also allows Meowth to make Raichu flinch.
- subtitle 296200 35 322 436 FFFFAAAA Meowth gets boosted XP since it was not originally caught
- subtitle 296200 65 337 436 FFFFAAAA by Red. Boosted XP is 1.5 times the regular amount.
- subtitle 296656 110 322 344 FFFFAAAA Boosted XP is important in some cases, but
- subtitle 296656 105 337 344 FFFFAAAA turns out to not be a major factor overall.
- subtitle 297020 110 322 352 FFFFAAAA Trading Pokemon just for boosted XP is not
- subtitle 297020 95 337 352 FFFFAAAA worth it, the trades generally take too long.
- subtitle 297392 70 322 400 FFFFAAAA Also, gaining boosted XP is slightly slower due to
- subtitle 297392 75 337 400 FFFFAAAA the additional texts, which can add up over time.
- subtitle 297812 65 322 432 FFFFAAAA So it's more of a nice bonus when you need to trade
- subtitle 297812 40 337 432 FFFFAAAA anyway, but usually not worth going out of your way for.
- subtitle 307900 35 322 448 FFAAAAFF In the Fuchsia gym, Take Down is the most important move,
- subtitle 307900 50 337 448 FFAAAAFF as it is the only available high damage physical move.
- subtitle 308368 40 322 440 FFAAAAFF Its recoil damage requires healing Dratini twice between
- subtitle 308368 55 337 440 FFAAAAFF fights, which is still faster than using other moves.
- subtitle 318200 75 322 380 FFAAAAFF Muk is paralyzed by Thunderbolt, which both makes
- subtitle 318200 95 337 380 FFAAAAFF it slower than Dratini and also can't attack.
- subtitle 318600 55 322 424 FFAAAAFF This is not worth for most other fights though, since
- subtitle 318600 60 337 424 FFAAAAFF afflicting the paralysis costs a lot of time itself.
- subtitle 321200 85 322 368 FFAAAAFF Weezing knows Selfdestruct, but since Koga uses
- subtitle 321200 100 337 368 FFAAAAFF Smart AI, it won't use it against Bulbasaur.
- subtitle 321588 100 322 388 FFAAAAFF It also knows Smog which is considered to be
- subtitle 321588 60 337 388 FFAAAAFF effective against Bulbasaur and always used instead.
- subtitle 321996 40 322 464 FFAAAAFF It actually isn't effective, but Generation I games have
- subtitle 321996 25 337 464 FFAAAAFF difficulty dealing with dual-types and evaluate this wrong.
- subtitle 322480 140 322 284 FFAAAAFF This means only after switching back
- subtitle 322480 150 337 284 FFAAAAFF to Dratini, Weezing will detonate.
- subtitle 322784 35 322 452 FFAAAAFF This also shows that, unlike in later generations, the AI
- subtitle 322784 45 337 452 FFAAAAFF cheats and chooses a move only after you have switched.
- subtitle 323600 50 322 448 FFAAFFAA Koga has conspired with Surge to spread misinformation
- subtitle 323600 35 337 448 FFAAFFAA about what their badges do. It raises speed, not defense.
- subtitle 324400 75 322 396 FFAAAAFF During the Weezing fight, Bulbasaur leveled up to
- subtitle 324400 75 337 396 FFAAAAFF exactly 13 in order to learn Vine Whip for later.
- subtitle 324816 35 322 464 FFAAAAFF Since skipped level are left out entirely, skipping level
- subtitle 324816 30 337 464 FFAAAAFF 13 would prevent Bulbasaur from learning Vine Whip at all.
- subtitle 328400 160 322 268 FFFFFFFF The main purpose for this set of
- subtitle 328400 150 337 268 FFFFFFFF trades is to give Squirtle to Red.
- subtitle 328688 35 322 436 FFFFFFFF Squirtle still needs to be leveled up, and Red is running
- subtitle 328688 65 337 436 FFFFFFFF out of Pokemon that actually need XP to fight with.
- subtitle 329144 30 322 444 FFFFFFFF Gaining XP is the main bottleneck of the run, and fighting
- subtitle 329144 60 337 444 FFFFFFFF with Pokemon that don't actually need XP is a waste.
- subtitle 329608 175 322 248 FFFFFFFF As soon as a Pokemon is fully
- subtitle 329608 160 337 248 FFFFFFFF evolved, it is not used anymore.
- subtitle 341900 180 322 248 FFFFAAAA Red actually does the Rocket
- subtitle 341900 155 337 248 FFFFAAAA Hideout and gets the Silph Scope.
- subtitle 342168 50 322 396 FFFFAAAA This lets Red catch the Tower's otherwise unobtainable
- subtitle 342168 100 337 396 FFFFAAAA wild Pokemon and trade them with Blue later.
- subtitle 342584 140 322 300 FFFFAAAA It also gives Red access to an extra
- subtitle 342584 130 337 300 FFFFAAAA Moon Stone, which Red will need later.
- subtitle 345300 45 322 448 FFAAAAFF Catching Pokemon in the Safari Zone is generally faster
- subtitle 345300 40 337 448 FFAAAAFF than catching them outside, since no fight is initiated.
- subtitle 345768 135 322 316 FFAAAAFF Therefore, Blue aims to catch as many
- subtitle 345768 115 337 316 FFAAAAFF Pokemon during the traversal as possible.
- subtitle 370200 20 322 468 FFAAAAFF Pokemon are always caught at the highest possible level they
- subtitle 370200 40 337 468 FFAAAAFF appear in the wild, again to save XP and therefore time.
- subtitle 375500 65 322 400 FFAAAAFF Tentacool is the only exception to this. It evolves
- subtitle 375500 80 337 400 FFAAAAFF at level 30, but can be found at up to level 40.
- subtitle 375920 60 322 392 FFAAAAFF Catching the lowest level version that still evolves
- subtitle 375920 95 337 392 FFAAAAFF within one level therefore minimizes XP cost.
- subtitle 383000 55 322 436 FFFFAAAA Since Red skipped a large part of the early game, Red
- subtitle 383000 45 337 436 FFFFAAAA is short on money and needs to collect an extra Nugget.
- subtitle 388200 40 322 224 FFFFAAAA Marowak can't be caught, so it is killed instead for XP.
- subtitle 402000 30 322 232 FFFFFFFF This is the last set of trades before the end of the game.
- subtitle 402252 70 322 408 FFFFFFFF Like with the one before, the main purpose of this
- subtitle 402252 65 337 408 FFFFFFFF trade is to give Red something to dump the XP into.
- subtitle 402680 155 322 276 FFFFFFFF This will be Omanyte, which needs
- subtitle 402680 145 337 276 FFFFFFFF to be raised to level 40 to evolve.
- subtitle 408600 55 322 432 FFFFFFFF Red has some more more beneficial trades to offer for
- subtitle 408600 50 337 432 FFFFFFFF Blue by now, allowing more trades in the same session.
- subtitle 409052 45 322 440 FFFFFFFF Starting another trading session costs time, so ideally
- subtitle 409052 50 337 440 FFFFFFFF you want to trade as many Pokemon at once as possible.
- subtitle 428000 65 322 384 FFAAAAFF Besides their AI traits, some trainers have special
- subtitle 428000 100 337 384 FFAAAAFF AI actions they can do instead of attacking.
- subtitle 428404 60 322 404 FFAAAAFF Blaine's action is special in that he will use Super
- subtitle 428404 80 337 404 FFAAAAFF Potions even when his Pokemon is at full health.
- subtitle 428828 70 322 388 FFAAAAFF This turns out to be faster than having it attack,
- subtitle 428828 90 337 388 FFAAAAFF so it is used multiple times during the fight.
- subtitle 435000 75 322 412 FFAAAAFF To avoid the otherwise mandatory trainers on this
- subtitle 435000 55 337 412 FFAAAAFF route, Blue surfs past them to collect the Super Rod.
- subtitle 435432 85 322 384 FFAAAAFF The Super Rod is strictly better than the other
- subtitle 435432 80 337 384 FFAAAAFF fishing rods and the only one needed in the run.
- subtitle 438000 100 322 360 FFAAAAFF With more money collected, Blue will buy all
- subtitle 438000 95 337 360 FFAAAAFF items needed throughout the rest of the game.
- subtitle 442700 25 322 236 FFAAAAFF Fishing encounters work differently than regular encounters
- subtitle 442956 20 322 472 FFAAAAFF There are 4 slots per area for the Super Rod encounters, all
- subtitle 442956 35 337 472 FFAAAAFF equally likely, so you can get any encounter at any time.
- subtitle 451200 75 322 408 FFAAAAFF Having a full inventory prevents gym leaders from
- subtitle 451200 60 337 408 FFAAAAFF giving you their TMs and save a few lines of dialog.
- subtitle 451628 60 322 444 FFAAAAFF It is not worth going out of your way to set this up
- subtitle 451628 30 337 444 FFAAAAFF though, picking up items costs more than the dialog saves.
- subtitle 453600 70 322 404 FFFFAAAA Red catches two Poliwhirls. One is needed to trade
- subtitle 453600 70 337 404 FFFFAAAA for Jynx, while the other is evolved to Poliwrath.
- subtitle 463500 125 322 324 FFAAAAFF Taking the stairs is faster than taking
- subtitle 463500 115 337 324 FFAAAAFF the elevator in almost all circumstances.
- subtitle 469000 145 322 316 FFAAAAFF This is another instance where your
- subtitle 469000 105 337 316 FFAAAAFF position can save time in non-obvious ways.
- subtitle 469336 55 322 428 FFAAAAFF By taking a step upwards before triggering the rival,
- subtitle 469336 55 337 428 FFAAAAFF he does not need to walk around you in the cutscenes.
- subtitle 478800 90 322 360 FFAAAAFF Wartortle has all the experience it needs, and
- subtitle 478800 105 337 360 FFAAAAFF all further XP on it is effectively wasted.
- subtitle 479180 35 322 452 FFAAAAFF However, the XP ends up not being necessary on Dragonair,
- subtitle 479180 45 337 452 FFAAAAFF so Wartortle keeps fighting to save time on the switch.
- subtitle 482800 70 322 396 FFAAAAFF Besides Blaine, Giovanni is the only other trainer
- subtitle 482800 80 337 396 FFAAAAFF whose AI move is actually useful over attacking.
- subtitle 483216 100 322 340 FFAAAAFF Guard Spec has shorter texts than most other
- subtitle 483216 120 337 340 FFAAAAFF items trainer use, most notably X-items.
- subtitle 483576 130 322 308 FFAAAAFF The number of times a trainer will use
- subtitle 483576 130 337 308 FFAAAAFF its AI move on any Pokemon is limited.
- subtitle 483904 40 322 432 FFAAAAFF Giovanni will only ever use Guard Spec once per Pokemon,
- subtitle 483904 65 337 432 FFAAAAFF whereas Blaine can use Super Potions at most twice.
- subtitle 485500 135 322 304 FFAAAAFF Against Rhyhorn, Bulbasaur is able to
- subtitle 485500 130 337 304 FFAAAAFF fight on its own, saving two switches.
- subtitle 489700 45 322 432 FFAAAAFF Blue is not bothering picking up the Master Ball, since
- subtitle 489700 60 337 432 FFAAAAFF Poke Balls have proven to be cheap and as effective.
- subtitle 491400 55 322 408 FFAAAAFF The trainers in the Dojo are nicely lined up for you,
- subtitle 491400 80 337 408 FFAAAAFF but only two of the five are actually mandatory.
- subtitle 495300 25 322 476 FFFFAAAA Since you can scroll downwards to select the amount, buying
- subtitle 495300 25 337 476 FFFFAAAA more is faster, so Red buys as many Poke Balls as possible.
- subtitle 495796 35 322 456 FFFFAAAA This is also why Red bought only 7 in Vermilion. The less
- subtitle 495796 40 337 456 FFFFAAAA you buy there, the more you buy here, saving time twice.
- subtitle 507900 45 322 444 FFAAAAFF Using a teleporter before Escape Roping out changes the
- subtitle 507900 45 337 444 FFAAAAFF Escape Rope animation to the way faster teleporter one.
- subtitle 518000 80 322 372 FFAAAAFF Leaving and re-entering resets the NPC positions
- subtitle 518000 100 337 372 FFAAAAFF and is ways faster than using the spin pads.
- subtitle 523700 165 322 256 FFFFAAAA Red's Ponyta is the single most
- subtitle 523700 160 337 256 FFFFAAAA difficult encounter in this run.
- subtitle 523976 65 322 420 FFFFAAAA It is the second rarest slot in the area, and needs
- subtitle 523976 55 337 420 FFFFAAAA both 15 speed DV and high attack DV for later fights.
- subtitle 533701 60 322 428 FFAAAAFF One-Hit-KO moves in this game are based only on your
- subtitle 533701 50 337 428 FFAAAAFF actual speed. As long as you are faster, you can OHKO.
- subtitle 534149 125 322 316 FFAAAAFF That means you can use X-Speed to boost
- subtitle 534149 125 337 316 FFAAAAFF your speed in order to OHKO everything.
- subtitle 545900 40 322 224 FFAAAAFF Blue picks up a Max Ether as an addition to the Elixers.
- subtitle 546144 135 322 284 FFAAAAFF Horn Drill only has 5 PP, so it needs
- subtitle 546144 155 337 284 FFAAAAFF to be refreshed after each fight.
- subtitle 551800 55 322 448 FFAAAAFF Blue needs to catch a lot of Pokemon in Victory Road.
- subtitle 551800 30 337 448 FFAAAAFF Again, the visualization shows how the order is important.
- subtitle 560300 55 322 436 FFFFAAAA Red is collecting an extra Rare Candy in Silph Co. at
- subtitle 560300 45 337 436 FFFFAAAA the top floor, the only use of an elevator in this run.
- subtitle 560756 130 322 328 FFFFAAAA This Rare Candy requires an additional
- subtitle 560756 105 337 328 FFFFAAAA trainer battle, which makes it slow to get.
- subtitle 561104 120 322 324 FFFFAAAA In the end, Red will be done faster than
- subtitle 561104 120 337 324 FFFFAAAA Blue, so Red has the time to collect it.
- subtitle 587500 75 322 196 FFAAAAFF Mankey will do the whole Agatha fight on its own.
- subtitle 587716 60 322 424 FFAAAAFF Mankey has a high base attack, and all enemy Pokemon
- subtitle 587716 55 337 424 FFAAAAFF are weak to a physical attack type that Mankey knows.
- subtitle 588160 95 322 376 FFAAAAFF By buffing up the attack, it allows Mankey to
- subtitle 588160 80 337 376 FFAAAAFF take down Agatha's Pokemon in a reasonable time.
- subtitle 588556 30 322 444 FFAAAAFF Due to the way crits work in this game, non-crits actually
- subtitle 588556 60 337 444 FFAAAAFF do more damage than crits after using the X-Attacks.
- subtitle 589020 145 322 308 FFAAAAFF The fights happen to give the right
- subtitle 589020 115 337 308 FFAAAAFF amount of XP to level up to 28 to evolve.
- subtitle 589348 65 322 432 FFAAAAFF As a bonus, it skips exactly level 21 and level 27,
- subtitle 589348 40 337 432 FFAAAAFF which are the levels that Mankey would learn a new move.
- subtitle 606000 145 322 304 FFAAAAFF For the final Elite Four fight, the
- subtitle 606000 120 337 304 FFAAAAFF animations are re-enabled automatically.
- subtitle 606324 95 322 368 FFAAAAFF Since this will be the last overall fight for
- subtitle 606324 90 337 368 FFAAAAFF Blue, there's no need to change it back later.
- subtitle 619000 75 322 392 FFAAAAFF The game is only saved at the end of the credits,
- subtitle 619000 80 337 392 FFAAAAFF so they can't be skipped by saving and quitting.
- subtitle 630500 35 322 444 FFFFAAAA In-game trades are usually slower than trades between the
- subtitle 630500 55 337 444 FFFFAAAA two versions, since you need to get to the NPC first.
- subtitle 630964 95 322 376 FFFFAAAA Therefore all in-game trades are only done by
- subtitle 630964 80 337 376 FFFFAAAA either Red or Blue and then traded between them.
- subtitle 634000 180 322 244 FFFFAAAA This Krabby is the only real
- subtitle 634000 160 337 244 FFFFAAAA difference between Red and Blue.
- subtitle 634264 20 322 472 FFFFAAAA Usually, encounters in both versions are the same, with some
- subtitle 634264 35 337 472 FFFFAAAA Pokemon substituted for others to change up their rarity.
- subtitle 634756 75 322 400 FFFFAAAA These substitutions are only done for the regular
- subtitle 634756 70 337 400 FFFFAAAA encounters though, but not for fishing encounters.
- subtitle 635176 155 322 276 FFFFAAAA In Seafoam Islands, Red can catch
- subtitle 635176 145 337 276 FFFFAAAA Horsea where Blue can catch Krabby.
- subtitle 635472 75 322 416 FFFFAAAA However, Horsea can still be caught by fishing in
- subtitle 635472 50 337 416 FFFFAAAA Seafoam Islands for both versions, while Krabby can't.
- subtitle 635908 60 322 208 FFFFAAAA This forces Red to catch Krabby on Route 18 instead.
- subtitle 639000 80 322 192 FFFFAAAA Only Red will visit the Power Plant in this run.
- subtitle 639212 70 322 420 FFFFAAAA It is too far out of the way so trading the caught
- subtitle 639212 50 337 420 FFFFAAAA Pokemon is faster than having Blue catch them as well.
- subtitle 655600 60 322 388 FFFFAAAA Each step increases Magikarp's XP by one, so walking
- subtitle 655600 100 337 388 FFFFAAAA extra steps increases Magikarp's overall XP.
- subtitle 656008 90 322 376 FFFFAAAA This extra XP will turn out to not be required
- subtitle 656008 85 337 376 FFFFAAAA in this run, it won't cost any time in the end.
- subtitle 656404 85 322 392 FFFFAAAA It appears like raising Magikarp in the Daycare
- subtitle 656404 70 337 392 FFFFAAAA did nothing, since you can catch them at level 15.
- subtitle 656816 55 322 412 FFFFAAAA However, it is actually already half-way to level 16,
- subtitle 656816 75 337 412 FFFFAAAA which will be important when leveling it further.
- subtitle 659900 35 322 440 FFAAAAFF Only Blue will visit Cerulean Cave. It is only accessible
- subtitle 659900 60 337 440 FFAAAAFF after beating the Elite Four, which Red will not do.
- subtitle 684600 70 322 420 FFAAAAFF The last Pokemon Blue needs to collect is Porygon,
- subtitle 684600 50 337 420 FFAAAAFF which requires 6500 coins and therefore more gambling.
- subtitle 689400 165 322 272 FFAAAAFF There is actually a strategy in
- subtitle 689400 140 337 272 FFAAAAFF choosing which way to align the 7's.
- subtitle 689692 130 322 320 FFAAAAFF The relative alignment of the spinning
- subtitle 689692 115 337 320 FFAAAAFF wheels change depending on the last game.
- subtitle 690032 100 322 348 FFAAAAFF That means different alignments allow you to
- subtitle 690032 110 337 348 FFAAAAFF get the next jackpot more or less quickly.
- subtitle 715200 140 322 280 FFFFAAAA Red has already collected everything
- subtitle 715200 155 337 280 FFFFAAAA that is necessary to end the run.
- subtitle 715500 75 322 196 FFFFAAAA Until Blue is ready, Red will do some evolutions.
- subtitle 721300 135 322 284 FFFFFFFF For the remaining sets of trades, Red
- subtitle 721300 155 337 284 FFFFFFFF will always be ready before Blue.
- subtitle 721604 90 322 376 FFFFFFFF The overall run will end up being bottlenecked
- subtitle 721604 85 337 376 FFFFFFFF by Blue, so Red waiting for Blue costs nothing.
- subtitle 739500 25 322 456 FFAAAAFF Dragonair, even though it fought throughout the game, still
- subtitle 739500 50 337 456 FFAAAAFF needs most of the collected Rare Candies, 12 in total.
- subtitle 739976 40 322 452 FFAAAAFF 4 go to Kabuto and 3 to Ivysaur, which together with the
- subtitle 739976 40 337 452 FFAAAAFF 2 already used on Charmander and 1 on Magikarp total 22.
- subtitle 747200 125 322 156 FFFFFFFF Some Pokemon evolve after being traded.
- subtitle 747376 50 322 456 FFFFFFFF By trading two of these at once, both Red and Blue sit
- subtitle 747376 25 337 456 FFFFFFFF though the evolution and don't need to wait for each other.
- subtitle 747852 135 322 288 FFFFFFFF There are exactly 4 of these Pokemon,
- subtitle 747852 150 337 288 FFFFFFFF which will be traded as two pairs.
- subtitle 761700 100 322 364 FFFFFFFF After being evolved, the evolutions can also
- subtitle 761700 90 337 364 FFFFFFFF be traded back right away in the same session.
- subtitle 775700 75 322 400 FFFFFFFF There are 22 total trades necessary at the end of
- subtitle 775700 70 337 400 FFFFFFFF this run, which can be done in 4 trading sessions.
- subtitle 776120 35 322 456 FFFFFFFF This leaves 4 spare trades in these 4 sessions, which are
- subtitle 776120 40 337 456 FFFFFFFF used to balance out the setup times before each session.
- subtitle 776596 105 322 172 FFFFFFFF This session will only consist of 4 trades.
- subtitle 792800 125 322 304 FFAAFFAA Red has about 40 seconds before Blue is
- subtitle 792800 140 337 304 FFAAFFAA ready to do the final set of trades.
- subtitle 793124 40 322 224 FFAAFFAA Red will use this time to perform a magic trick for you!
- subtitle 793750 105 322 172 FFAAFFAA See this guy at the top? Watch him closely.
- subtitle 794120 220 322 80 FFAAFFAA Aaaaaaand he's gone.
- subtitle 794350 290 322 24 FFAAFFAA MAGIC!
- subtitle 794500 175 322 116 FFAAFFAA Time to get back to Blue now.
- subtitle 821100 120 322 300 FFFFFFFF Both Blue and Red having completed their
- subtitle 821100 150 337 300 FFFFFFFF Pokedex, time to get the diplomas.
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