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May 6th, 2015
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  1. for(new i = 0; i < MAX_PLAYERS; i++)
  2. {
  3. if(!IsPlayerNPC(i)) continue;
  4. if(!IsPlayerConnected(i)) continue;
  5. if(Derby[i] == 0) continue;
  6. survive = i;
  7. printf("Survive: %i", survive);
  8. }
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