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- bool CBaseEntity::SetupBones(matrix3x4_t *pBoneToWorldOut, int nMaxBones, int boneMask, float currentTime) {
- //[](auto ptr) {
- *(int*)((uintptr_t)this + offsets.m_nWritableBones) = 0;
- *(int*)((uintptr_t)this + offsets.m_iDidCheckForOcclusion) = reinterpret_cast<int*>(offsets.m_dwOcclusionArray)[1];
- reinterpret_cast<void(__fastcall*)(void*)>(offsets.InvalidateBoneCache)(ptr);
- //}(this);
- typedef bool(__thiscall* SetupBonesFn)(void*, matrix3x4_t*, int, int, float);
- return U::GetVFunc<SetupBonesFn>((void*)((uintptr_t)this + 0x4), 13)((void*)((uintptr_t)this + 0x4), pBoneToWorldOut, nMaxBones, boneMask, currentTime);
- }
- /////
- offsets.m_nWritableBones = U::NetVars->GetOffset(charenc("DT_CSPlayer"), charenc("m_nForceBone")) + 0x20;
- offsets.m_dwOcclusionArray = *(uintptr_t*)(U::FindPattern(strenc("client.dll"), strenc("A1 ? ? ? ? 83 EC 30 56 57 8B F9")) + 0x1);
- offsets.m_bDidCheckForOcclusion = *(uintptr_t*)(U::FindPattern(strenc("client.dll"), strenc("A1 ? ? ? ? 83 EC 30 56 57 8B F9")) + 0xE);
- offsets.InvalidateBoneCache = U::FindPattern(strenc("client.dll"), strenc("80 3D ? ? ? ? 00 74 16 A1"));
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