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Tweaking Monsters changelog

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Oct 22nd, 2011
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  1. Monsters
  2.  
  3. Zombieman
  4. - Shoots 5 times in a row
  5. - Moves slightly faster (10 vs 8)
  6. - Lower painchance (100 vs 200)
  7. - Fly back more from weapon damage (40 mass vs 100)
  8. - Shoots more often
  9.  
  10.  
  11. Shotgun Guy
  12. - Shoots 2 shots per volley
  13. - Shoots more often
  14. - Moves slightly faster (10 vs 8)
  15. - Fly back more from weapon damage (40 mass vs 100)
  16.  
  17.  
  18. Chaingun Guy
  19. - Fire sound is chaingun sound
  20. - Fires more often
  21. - Fly back more from weapon damage (60 mass vs 100)
  22.  
  23.  
  24. Imp
  25. - Fireballs can bounce of all surfaces (1 time)
  26. - Fireballs move faster (16 vs 10)
  27. - Shoot often
  28. - Speed increased (9 vs 8)
  29. - Fly back more from weapon damage (40 mass vs 100)
  30.  
  31.  
  32. Demon
  33. - Has 'fast monsters' always enabled - moves faster and attacks faster
  34. - More prone to infighting
  35.  
  36.  
  37. Spectre
  38. - Has 'fast monsters' always enabled - moves faster and attacks faster
  39. - More prone to infighting
  40. - Less visible
  41.  
  42.  
  43. Lost Soul
  44. - Can pass through other lost souls
  45. - Never infights
  46. - Translucent
  47. - Lower health (60 vs 100)
  48.  
  49.  
  50. Pain Elemental
  51. - Moves faster (12 vs 10)
  52. - Fires lost souls more
  53. - Tries to avoid your melee attacks
  54. - Never infights
  55.  
  56. Revenant
  57. - Increased health (350 vs 300)
  58. - Shoots more often
  59. - Shoots both shoulder cannons per volley
  60. - Moves slower (7 vs 10)
  61. - Rockets move faster (13 vs 10)
  62. - Rockets do less damage (7 vs 10)
  63.  
  64.  
  65. Cacodemon
  66. - Lower painchance (32 vs 128)
  67. - Shoots more often
  68. - Moves slightly faster (9 vs 8)
  69. - Projectile moves faster (20 vs 10)
  70.  
  71.  
  72. Hell Knight
  73. - Projectile moves faster (20 vs 15)
  74. - Shoots projectiles more often
  75. - Shoots 2 projectiles in a row
  76.  
  77.  
  78. Baron Of Hell
  79. - Projectile moves faster (20 vs 15)
  80. - Shoots projectiles more often
  81. - Shoots 3 projectiles in a row
  82.  
  83.  
  84. Arachnotron
  85. - Moves faster (15 vs 12)
  86. - Shoots more often
  87. - Plasma moves faster (40 vs 25)
  88. - Plasma does less damage (4 vs 5)
  89. - Plasma bounces off all surfaces (1 time)
  90.  
  91.  
  92. Mancubus
  93. - Projectiles move faster (26 vs 20)
  94. - Projectiles do more damage (9 vs 8)
  95. - Different attack pattern/order
  96. - Infights more
  97.  
  98.  
  99. heademon
  100. - Moves faster (20 vs 16)
  101. - Shoots 3 rockets in a row
  102.  
  103.  
  104. Spider Mastermind
  105. - Lower painchance (15 vs 40)
  106. - Moves faster (12 vs 10)
  107. - Fires a volley of 8x arachnotron plasma followed by 8x shotgun (default mastermind attack)
  108.  
  109.  
  110. Wolf SS Nazi
  111. - Lower painchance (17 vs 170)
  112. - Moves faster (10 vs 8)
  113.  
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