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  1.  
  2. //[ GENERAL SCRIPTS
  3. // STFU SCRIPT
  4. bind p stfu
  5. alias stfu stfu1
  6. alias stfu1 "hud_saytext_time 0; voice_modenable 0; echo Voice/Chat OFF; alias stfu stfu2"
  7. alias stfu2 "hud_saytext_time 12; voice_modenable 1; echo Voice/Chat ON; alias stfu stfu1"
  8.  
  9.  
  10. // CROUCH JUMP // only for some classes
  11. bind space +crouchjump
  12. alias +crouchjump "+duck;+jump;spec_mode"
  13. alias -crouchjump "-duck;-jump"
  14. //]
  15.  
  16.  
  17. //[ SOUND/CAPTIONS
  18. // HIT CONFIRMATION SOUND
  19. play "hitsound.wav" //name of the file you want to use. This pre-caches the sound.
  20. tf_dingalingaling "1"
  21. tf_dingaling_wav_override "hitsound.wav"
  22. tf_dingaling_pitchmaxdmg "150" //higher pitch for high damage
  23. tf_dingaling_pitchmindmg "30" //lower pitch for less damage
  24. //
  25.  
  26.  
  27. //captions
  28. closecaption 1
  29. cc_subtitles 1
  30. cc_lang "clovervidiar" // if you're reading this, thank you once again clovervidia, the caption thing is awesome.
  31. cc_predisplay_time 0
  32. //]
  33.  
  34.  
  35. //[ OPTIONS/SETTINGS
  36. // +-----------------------------------------------------------------------------------+
  37. // | COMBAT VALUE DEFAULT |
  38. // +-----------------------------------------------------------------------------------+
  39.  
  40. cl_autoreload "1" // 0
  41. hud_fastswitch "1" // 0
  42. tf_dingalingaling "1" // 0
  43. hud_combattext "1" // 0
  44. hud_combattext_doesnt_block_overhead_text "1" // 1
  45. tf_remember_activeweapon "0" // 0
  46. tf_remember_lastswitched "0" // 0
  47. tf_sniper_fullcharge_bell "1" // 0
  48.  
  49. // +-----------------------------------------------------------------------------------+
  50. // | CLASSES VALUE DEFAULT |
  51. // +-----------------------------------------------------------------------------------+
  52.  
  53. tf_simple_disguise_menu "1" // 0
  54. cl_autorezoom "1" // 1
  55. tf_hud_no_crosshair_on_scope_zoom "1" // 0
  56. tf_medigun_autoheal "0" // 0
  57. hud_medichealtargetmarker "1" // 0
  58. hud_medicautocallers "0" // 0
  59. hud_medicautocallersthreshold "75" //60
  60.  
  61.  
  62. // +-----------------------------------------------------------------------------------+
  63. // | HUD VALUE DEFAULT |
  64. // +-----------------------------------------------------------------------------------+
  65.  
  66. cl_hud_minmode "0" // 0
  67. tf_colorblindassist "0" // 0
  68. cl_use_tournament_specgui "1" // 0
  69. cl_spec_carrieditems "1" // 1
  70. glow_outline_effect_enable "1" // 1
  71. cl_hud_playerclass_use_playermodel "1" // 1
  72. viewmodel_fov "75" // 54
  73. tf_spectator_target_location "0" // 0
  74. hud_freezecamhide "0" // 0
  75. tf_spectate_pyrovision "0" // 0
  76. pyro_vignette "0" // 2
  77. pyro_vignette_distortion "0" // 1
  78. pyro_dof "0" // 1
  79. tf_romevision_opt_in "0" // 0
  80. tf_healthicon_height_offset "0" // 0
  81. tf_hud_target_id_alpha "255" // 0
  82. tf_hud_target_id_disable_floating_health "1" // 0
  83. // crosshair "0"
  84.  
  85.  
  86. // +-----------------------------------------------------------------------------------+
  87. // | MISCELLANEOUS VALUE DEFAULT |
  88. // +-----------------------------------------------------------------------------------+
  89.  
  90. hud_takesshots "0" // 0
  91. hud_classautokill "1" // 1
  92. tf_respawn_on_loadoutchanges "1" // 1
  93. r_drawviewmodel "1" // 1
  94. cl_flipviewmodels "0" // 0
  95. cl_playerspraydisable "1" // 0
  96. sb_close_browser_on_connect "1" // 1
  97. cl_cloud_settings "0" // 1
  98. cl_steamscreenshots "1" // 1
  99. cl_notifications_show_ingame "1" // 1
  100. cl_trading_show_requests_from "3" // 3
  101. cl_show_market_data_on_items "1" // 1
  102. sensitivity "2.7128"
  103. viewmodel_fov "75"
  104. fov_desired "90"
  105. con_enable
  106.  
  107.  
  108. // Console Filter
  109. con_filter_enable 1
  110. con_filter_text_out "particle"
  111. con_filter_text_out "material"
  112. con_filter_text_out "muzzle"
  113. con_filter_text_out "Cannot update control point"
  114. con_filter_text_out "doesn't have attachment"
  115. con_filter_text_out "Can't use cheat cvar"
  116. con_filter_text_out "failed to load"
  117. //]
  118.  
  119.  
  120. //[ GFX
  121. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  122. // ----------------------------------------------------------------------------
  123. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  124. // v1.7a | 17 May 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
  125. // ----------------------------------------------------------------------------
  126. // Launch options:
  127. // You don't have to remove -dxlevel from the launch options after the first launch!
  128. //
  129. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  130. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  131. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  132. //
  133. // DX Levels
  134. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  135. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
  136. // (some series of outdated nvidia drivers remove this affect)
  137. // ----------------------------------------------------------------------------
  138.  
  139. // ----------------------------------------------------------------------------
  140. // FPS cap
  141. // ----------------------------------------------------------------------------
  142. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  143. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  144. // desirable than a variable but sometimes high framerate. A common
  145. // misconception is that if any more frames are generated than your monitor can
  146. // display, they are useless. This is wrong -- frames are used for much more
  147. // than mere display, and affect the way the game feels well past your
  148. // refresh rate.
  149. // ----------------------------------------------------------------------------
  150. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  151. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  152. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  153.  
  154. // ----------------------------------------------------------------------------
  155. // Net settings
  156. // ----------------------------------------------------------------------------
  157. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  158. // are a fact of life in competitive TF2, and as such, they are included here.
  159. //
  160. // A common question I am asked -- what defines whether a good connection is
  161. // good or bad? Mostly personal preference. If you're not willing to make the
  162. // choice, try both and see which is better for you.
  163. //
  164. // Generally, meeting both of the following conditions would classify it as a
  165. // good connection:
  166. //
  167. // - Ping of <80 to the average server you join
  168. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  169. //
  170. // There's some pretty good documentation on this here:
  171. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  172. //
  173. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  174. // ----------------------------------------------------------------------------
  175.  
  176. // Good connection
  177. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  178. cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  179. cl_interp_ratio 1
  180. cl_lagcompensation 1
  181. cl_pred_optimize 2
  182. cl_smooth 0
  183. cl_smoothtime 0.01
  184. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  185. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  186.  
  187. // Competitive connection // Very few servers will have these settings
  188. //cl_cmdrate 128
  189. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  190. //cl_interp_ratio 1
  191. //cl_lagcompensation 1
  192. //cl_pred_optimize 2
  193. //cl_smooth 0
  194. //cl_smoothtime 0.01
  195. //cl_updaterate 128
  196. //rate 90000 // With higher tick rates you have more bandwidth being used
  197.  
  198. // Bad connection
  199. //cl_cmdrate 40
  200. //cl_interp 0
  201. //cl_interp_ratio 2
  202. //cl_lagcompensation 1
  203. //cl_pred_optimize 2
  204. //cl_smooth 0
  205. //cl_smoothtime 0.01
  206. //cl_updaterate 40
  207. //rate 35000
  208.  
  209. // ----------------------------------------------------------------------------
  210. // Sprays
  211. // ----------------------------------------------------------------------------
  212. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  213. // anyway, so if you play competitive TF2, this won't help you.
  214. // ----------------------------------------------------------------------------
  215.  
  216. // Disable sprays
  217. cl_playerspraydisable 1
  218. r_spray_lifetime 0
  219.  
  220. // Enable sprays -- uncomment this section if you want these settings
  221. //cl_playerspraydisable 0
  222. //r_spray_lifetime 2
  223.  
  224. // ----------------------------------------------------------------------------
  225. // Shadows
  226. // ----------------------------------------------------------------------------
  227.  
  228. // Disable shadows
  229. mat_shadowstate 0
  230. r_shadowmaxrendered 0
  231. r_shadowrendertotexture 0
  232. r_shadows 0
  233.  
  234. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  235. //mat_shadowstate 1
  236. //r_shadowmaxrendered 11
  237. r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  238. // competitive TF2 players to see opponents standing
  239. // near the other side of a wall. You may see some
  240. // performance loss from setting this to `1'.
  241. //r_shadows 1
  242.  
  243. // ----------------------------------------------------------------------------
  244. // Facial features
  245. // ----------------------------------------------------------------------------
  246.  
  247. // Disable facial features
  248. r_eyes 0
  249. r_flex 0
  250. r_lod 2
  251. r_rootlod 2
  252. r_teeth 0
  253.  
  254. // Enable facial features -- turning them on lowers framerate by 5ish%
  255. //r_eyes 1
  256. //r_flex 1
  257. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  258. //r_rootlod 1
  259. //r_teeth 1
  260.  
  261. // ----------------------------------------------------------------------------
  262. // Ragdolls
  263. // ----------------------------------------------------------------------------
  264. // You will have reduced performance on deaths which produce ragdolls.
  265. // ----------------------------------------------------------------------------
  266.  
  267. // Disable ragdolls
  268. cl_ragdoll_fade_time 0
  269. cl_ragdoll_forcefade 1
  270. cl_ragdoll_physics_enable 0
  271. g_ragdoll_fadespeed 0
  272. g_ragdoll_lvfadespeed 0
  273. ragdoll_sleepaftertime 0
  274.  
  275. // Enable ragdolls -- lowers by 10ish%
  276. //cl_ragdoll_fade_time 15
  277. //cl_ragdoll_forcefade 0
  278. //cl_ragdoll_physics_enable 1
  279. //g_ragdoll_fadespeed 600
  280. //g_ragdoll_lvfadespeed 100
  281. //ragdoll_sleepaftertime "5.0f"
  282.  
  283. // ----------------------------------------------------------------------------
  284. // Gibs
  285. // ----------------------------------------------------------------------------
  286. // You will have reduced performance on deaths which produce gibs.
  287. // ----------------------------------------------------------------------------
  288.  
  289. // Disable gibs
  290. cl_phys_props_enable 0
  291. cl_phys_props_max 0
  292. props_break_max_pieces 0
  293. r_propsmaxdist 1
  294. violence_agibs 0
  295. violence_hgibs 0
  296.  
  297. // Enable gibs -- 6-7% less framerate
  298. //cl_phys_props_enable 1
  299. //cl_phys_props_max 128
  300. //props_break_max_pieces -1
  301. //r_propsmaxdist 1000
  302. //violence_agibs 1
  303. //violence_hgibs 1
  304.  
  305. // ----------------------------------------------------------------------------
  306. // Graphical
  307. // ----------------------------------------------------------------------------
  308. // Now we come to the main brunt of the config. You probably don't want to mess
  309. // with this.
  310. // ----------------------------------------------------------------------------
  311. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  312. fov_desired 90 // seriously everyone should use this.
  313. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  314. cl_muzzleflash_dlight_1st 0
  315. cl_detaildist 0
  316. cl_detailfade 0
  317. cl_drawmonitors 0
  318. cl_ejectbrass 0
  319. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  320. cl_new_impact_effects 0
  321. cl_show_splashes 0
  322. func_break_max_pieces 0
  323. glow_outline_effect_enable 0 // Cart glow effect.
  324. lod_transitiondist 0
  325. mat_antialias 0
  326. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  327. // a strange `shine' effect to appear on all players. - Chris
  328. // In the past I wasn't able to prove that disabling this was significant,
  329. // it effects fps by about 1% after several checks - Comanglia
  330. mat_colcorrection_disableentities 0
  331. mat_colorcorrection 0
  332. mat_disable_bloom 1
  333. mat_disable_fancy_blending 1
  334. mat_disable_lightwarp 1
  335. mat_envmapsize 8
  336. mat_envmaptgasize 8
  337. mat_filterlightmaps 1
  338. mat_filtertextures 1
  339. mat_forceaniso 0
  340. mat_hdr_level 0
  341. mat_max_worldmesh_vertices 512
  342. mat_monitorgamma 1.8 // Controls brightness, try 1.8 to make it brighter or 2.2
  343. // to get it darker. Only works in fullscreen.
  344. mat_parallaxmap 0
  345. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  346. // at a range from -1 to 2, -1 being the best quality, 2 being the
  347. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  348. mat_reducefillrate 1
  349. mat_reduceparticles 1
  350. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  351. // non-shiny, and will remove some specular effects from in-game
  352. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  353. mat_trilinear 1
  354. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  355. mat_viewportupscale 1
  356. mat_wateroverlaysize 1
  357. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  358. r_3dsky 0
  359. r_ambientboost 0
  360. r_ambientfactor 0
  361. r_ambientmin 0
  362. r_avglight 0
  363. r_cheapwaterend 1
  364. r_cheapwaterstart 1
  365. r_decals 9
  366. r_maxmodeldecal 9
  367. r_decalstaticprops 0
  368. r_decal_cullsize 15
  369. r_drawdetailprops 0
  370. r_drawmodeldecals 0
  371. r_drawflecks 0
  372. r_dynamic 0
  373. r_flashlightdepthtexture 0
  374. r_forcewaterleaf 1
  375. r_lightaverage 0
  376. r_maxnewsamples 0
  377. r_maxsampledist 1
  378. r_occlusion 0 // disables ambient occlusion. 2% FPS boost
  379. r_propsmaxdist 0
  380. r_renderoverlayfragment 0
  381. r_staticprop_lod 4
  382. r_waterdrawreflection 0
  383. r_waterdrawrefraction 1
  384. r_waterforceexpensive 0
  385. r_waterforcereflectentities 0
  386. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  387. rope_averagelight 0
  388. rope_collide 0
  389. rope_rendersolid 0
  390. rope_shake 0
  391. rope_smooth 0
  392. rope_subdiv 0
  393. rope_wind_dist 0
  394. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  395. // it, for example, setting this to `1'
  396. // disables rain effects on *_sawmill.
  397. tracer_extra 0
  398. violence_ablood 1 // framerates on -most- pcs are higher with these on
  399. violence_hblood 1
  400. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  401. mat_motion_blur_forward_enabled 0
  402. mat_motion_blur_strength 0
  403.  
  404. // ----------------------------------------------------------------------------
  405. // Misc
  406. // ----------------------------------------------------------------------------
  407. in_usekeyboardsampletime 0
  408. mat_clipz 1 // FX card users should set this to 0
  409. mat_forcehardwaresync 0
  410. mat_levelflush 1
  411. m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
  412. // silly incompatibility with the Xfire overlay. You should use
  413. // it if you can! - WHO USES XFIRE ANYMORE?
  414. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  415. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  416. // performed on the GPU (as opposed to on the CPU). The
  417. // value `-1' autodetects hardware support for this
  418. // feature, which is safer than forcing it.
  419.  
  420. ai_expression_optimization 1
  421. fast_fogvolume 1
  422. host_thread_mode 0 // Not exactly stable
  423. mod_load_anims_async 1
  424. mod_load_mesh_async 1
  425. mod_load_vcollide_async 1
  426.  
  427. // ----------------------------------------------------------------------------
  428. // Sound
  429. // ----------------------------------------------------------------------------
  430. // I'd be hesitant to say that you would see a great deal of performance
  431. // improvement from lowering the sound quality, but in my experience as a
  432. // competitive TF2 player, lowering the sound quality makes determination of
  433. // directionality and distance that much easier. You may see a small FPS gain
  434. // with these settings, or you may not, either way will likely have a
  435. // negligible effect on performance.
  436. // ----------------------------------------------------------------------------
  437. dsp_enhance_stereo 0
  438. dsp_slow_cpu 1
  439. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  440. // helpful in the past, as it seems to (for whatever
  441. // reason) reduce the number of TDRs experienced during
  442. // gameplay. There's some pretty good information on
  443. // TDRs (nerds only) here:
  444. // http://forums.nvidia.com/index.php?showtopic=65161
  445. snd_pitchquality 0
  446. snd_spatialize_roundrobin 1
  447. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  448.  
  449. // ----------------------------------------------------------------------------
  450. // Threading
  451. // ----------------------------------------------------------------------------
  452. mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it //NOTE ABOUT THIS FOR THE POST, I TRIED CHANGING FROM 2 THEN TO -1 BUT IT DIDN'T HELP
  453. // defines the threading method to be used by the material
  454. // system. It has been unstable to use in the past, but
  455. // nowadays it's generally okay.
  456. //
  457. // Here are the possible values:
  458. // -2 legacy default
  459. // -1 default
  460. // 0 synchronous single thread
  461. // 1 queued single thread
  462. // 2 queued multithreaded
  463. //
  464. // If you have problems with the value `2', try setting it to
  465. // `-1'.
  466. //
  467. // As an aside, there are quite a few bugs in the demo system
  468. // that occur when mat_queue_mode is set to a value that is
  469. // not `-1'. If you intend to do work with the demo system,
  470. // maybe you should change this.
  471. //
  472. //After immense testing I've found that default works perfectly
  473. //fine with setting your Thread usage. It automatically set me
  474. //to 2 every time. I'd say it's safer and likely less buggy to
  475. //leave this at -1 than it is at 2.
  476. //
  477. //As a side not I've noticed micro stutters with mat_queue_mode 2
  478. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  479.  
  480. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  481. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  482. r_queued_decals 0 // lessens the impact of higher decal limits.
  483. r_queued_ropes 1
  484. r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  485. r_threaded_client_shadow_manager 1
  486. r_threaded_particles 1
  487. r_threaded_renderables 1
  488. net_queue_trace 0
  489.  
  490. // ----------------------------------------------------------------------------
  491. // HUD
  492. // ----------------------------------------------------------------------------
  493. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  494. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  495. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  496. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  497. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  498. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  499.  
  500. // ----------------------------------------------------------------------------
  501. // Test Shit
  502. // ----------------------------------------------------------------------------
  503. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  504. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  505. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  506. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  507. cl_loadondemand_default 0
  508.  
  509. // ----------------------------------------------------------------------------
  510. // Misc
  511. // ----------------------------------------------------------------------------
  512. cl_forcepreload 1 // Force preloading
  513. cl_ask_blacklist_opt_out "1"
  514. cl_ask_favorite_opt_out "1"
  515. sb_dontshow_maxplayer_warning "1"
  516. tf_explanations_backpackpanel "1"
  517. tf_explanations_charinfo_armory_panel "1"
  518. tf_explanations_charinfopanel "1"
  519. tf_explanations_craftingpanel "1"
  520. tf_explanations_discardpanel "1"
  521. tf_explanations_store "1"
  522. tf_training_has_prompted_for_forums "1"
  523. tf_training_has_prompted_for_loadout "1"
  524. tf_training_has_prompted_for_offline_practice "1"
  525. tf_training_has_prompted_for_options "1"
  526. tf_training_has_prompted_for_training "1"
  527. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  528. // net_graph 1,2,3,4,5
  529. hud_fastswitch 1
  530.  
  531. // ----------------------------------------------------------------------------
  532. // Print to console
  533. // ----------------------------------------------------------------------------
  534. echo "---------------------------------------------------------"
  535. echo "Comanglia' frames config loaded. Inspired by Chris config"
  536. echo "---------------------------------------------------------"
  537. //]
  538.  
  539.  
  540. //[ Experimental
  541. bind "o" "incrementvar net_graph 0 4 4"
  542. snd_noextraupdate "1" //def 0
  543. //]
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