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  1.  
  2. _______________________________________________________________________________________________________________________________________
  3. Original code in main
  4. _______________________________________________________________________________________________________________________________________
  5.             if (rectRect.contains(static_cast<sf::Vector2f>(sf::Mouse::getPosition(window))))
  6.             {
  7.                 if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
  8.                 {
  9.                     rectangle.setFillColor(sf::Color::Green);
  10.                     std::cout << "mouse click" ;
  11.                 }
  12.                 else
  13.                 {
  14.                     rectangle.setFillColor(sf::Color::White);
  15.                 }
  16.  
  17.                 rectangle.setOutlineColor(sf::Color::Blue);
  18.                 std::cout << "mouse over";
  19.  
  20.             }
  21.             else
  22.             {
  23.                 rectangle.setOutlineColor(sf::Color::Red);
  24.             }
  25.  
  26. _______________________________________________________________________________________________________________________________________
  27. Button.hpp
  28. _______________________________________________________________________________________________________________________________________
  29. #pragma once
  30. #ifndef BUTTON_HPP
  31. #define BUTTON_HPP
  32.  
  33. #include <SFML\Graphics.hpp>
  34. #include <iostream>
  35.  
  36. class Button : public sf::Drawable
  37. {
  38.  
  39. public:
  40.  
  41.     Button();
  42.     Button(sf::Texture&,float,float,float,float);
  43.     ~Button();
  44.  
  45.     bool mouseOver;
  46.     bool leftclick;
  47.     void Update(sf::Window&);
  48.  
  49.     sf::Sprite getSprite() const;
  50.  
  51. private:
  52.  
  53.     virtual void draw(sf::RenderTarget& window, sf::RenderStates state) const
  54.     {
  55.         window.draw(_button, state);
  56.     }
  57.  
  58.  
  59.     sf::Sprite _button;
  60.     sf::FloatRect buttonRect = _button.getGlobalBounds();
  61.     sf::Vector2i mpos;
  62.  
  63. };
  64.  
  65. #endif // BUTTON_HPP
  66. _______________________________________________________________________________________________________________________________________
  67. Button.cpp
  68. _______________________________________________________________________________________________________________________________________
  69. #include "button.hpp"
  70.  
  71. Button::Button()
  72. {
  73.  
  74. }
  75.  
  76. Button::Button(sf::Texture& TEMP_Texture, float posx, float posy, float sizex, float sizey)
  77. {
  78.     _button.setTexture(TEMP_Texture);
  79.     _button.setPosition(posx,posy);
  80.     _button.setScale(sizex,sizey);
  81.  
  82.     _button.setTextureRect(sf::IntRect(0,0, 32, 16));
  83. }
  84. Button::~Button()
  85. {
  86.  
  87. }
  88.  
  89. sf::Sprite Button::getSprite() const
  90. {
  91.     return _button;
  92. }
  93.  
  94. void Button::Update(sf::Window& window)
  95. {
  96.    
  97.  
  98.     mpos = sf::Mouse::getPosition(window);
  99.  
  100.     if (buttonRect.contains(static_cast<sf::Vector2f>(mpos)))
  101.     {
  102.  
  103.         if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
  104.         {
  105.             _button.setTextureRect(sf::IntRect(32, 0, 64, 16));
  106.             leftclick = true;
  107.             std::cout << "Mouse: Left Click";
  108.         }
  109.         else
  110.         {
  111.             _button.setTextureRect(sf::IntRect(0, 0, 32, 16));
  112.             leftclick = false;
  113.         }
  114.  
  115.         _button.setTextureRect(sf::IntRect(64, 0, 96, 16));
  116.  
  117.         mouseOver = true;
  118.         std::cout << "Mouse: over";
  119.  
  120.     }
  121.     else
  122.     {
  123.         mouseOver = false;
  124.     }
  125. }
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