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- Vector2 Rotate(Vector2 pivotPoint, float angle)
- {
- vec2 rotated_point;
- rotated_point.x = pivotPoint.x * cos(angle) - pivotPoint.y * sin(angle);
- rotated_point.y = pivotPoint.x * sin(angle) + pivotPoint.y * cos(angle);
- return rotated_point;
- }
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