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ATD_Hud_GUI_Center

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Sep 17th, 2014
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  1. #define CT_STATIC 0
  2. #define ST_LEFT 0x00
  3. #define ST_PICTURE 48
  4.  
  5. class RscStructuredText {
  6. access = ReadAndWrite;
  7. type = 13;
  8. idc = -1;
  9. style = 2;
  10. font = "Zeppelin33";
  11. size = "0.025 * safezoneH";
  12. colorText[] = {1,1,1,1};
  13. colorBackground[] = {0, 0, 0, 0};
  14. text = "";
  15. shadow = 1;
  16. class Attributes {
  17. align = "center";
  18. valign = "middle";
  19. };
  20. };
  21. class RscTitles
  22. {
  23. class playerStatusGUI {
  24. idd = 6900;
  25. movingEnable = 0;
  26. duration = 100000;
  27. name = "statusBorder";
  28. onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
  29. class ControlsBackground {
  30. //PLAYER NAME
  31. class RscStructuredText_1199 : RscStructuredText {
  32. idc = 1199;
  33. x = 0.250001;
  34. y = 0.350001;
  35. w = 0.5;
  36. h = 0.1;
  37. };
  38. //FOOD BACKGROUND
  39. class RscPicture_1901: RscPictureGUI
  40. {
  41. idc = 1901;
  42. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  43. x = 0.480 * safezoneW + safezoneX;
  44. y = 0.93 * safezoneH + safezoneY;//2
  45. w = 0.075;
  46. h = 0.10;
  47. };
  48. //FOOD BORDER
  49. class RscPicture_1201: RscPictureGUI
  50. {
  51. idc = 1201;
  52. text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
  53. x = 0.480 * safezoneW + safezoneX;
  54. y = 0.93 * safezoneH + safezoneY;//2
  55. w = 0.075;
  56. h = 0.10;
  57. };
  58. //BLOOD BACKGROUND
  59. class RscPicture_1900: RscPictureGUI
  60. {
  61. idc = 1900;
  62. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  63. x = 0.560 * safezoneW + safezoneX;
  64. y = 0.93 * safezoneH + safezoneY; //3
  65. w = 0.075;
  66. h = 0.10;
  67. };
  68. //BLOOD BORDER
  69. class RscPicture_1200: RscPictureGUI
  70. {
  71. idc = 1200;
  72. text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
  73. x = 0.560 * safezoneW + safezoneX;
  74. y = 0.93* safezoneH + safezoneY; //3
  75. w = 0.075;
  76. h = 0.10;
  77. };
  78. //THIRST BACKGROUND
  79. class RscPicture_1902: RscPictureGUI
  80. {
  81. idc = 1902;
  82. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  83. x = 0.520 * safezoneW + safezoneX;
  84. y = 0.93 * safezoneH + safezoneY; //1
  85. w = 0.075;
  86. h = 0.10;
  87. };
  88. //THIRST BORDER
  89. class RscPicture_1202: RscPictureGUI
  90. {
  91. idc = 1202;
  92. text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
  93. x = 0.520 * safezoneW + safezoneX;
  94. y = 0.93 * safezoneH + safezoneY; //1
  95. w = 0.075;
  96. h = 0.10;
  97. };
  98. //TEMP BACKGROUND
  99. class RscPicture_1908: RscPictureGUI
  100. {
  101. idc = 1908;
  102. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  103. x = 0.440 * safezoneW + safezoneX;
  104. y = 0.93 * safezoneH + safezoneY; //3
  105. w = 0.075;
  106. h = 0.10;
  107. };
  108. //TEMP BORDER
  109. class RscPicture_1208: RscPictureGUI
  110. {
  111. idc = 1208;
  112. text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
  113. x = 0.440 * safezoneW + safezoneX;
  114. y = 0.93 * safezoneH + safezoneY; //3
  115. w = 0.075;
  116. h = 0.10;
  117. };
  118. //BROKEN LEG
  119. class RscPicture_1203: RscPictureGUI
  120. {
  121. idc = 1203;
  122. text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
  123. x = 0.810 * safezoneW + safezoneX;
  124. y = 0.93 * safezoneH + safezoneY;
  125. w = 0.075;
  126. h = 0.10;
  127. colorText[] = {1,1,1,1};
  128. };
  129. //NOISE BACKGROUND
  130. class RscPicture_1205: RscPictureGUI
  131. {
  132. idc = 1205;
  133. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  134. x = 0.400 * safezoneW + safezoneX;
  135. y = 0.93 * safezoneH + safezoneY;
  136. w = 0.075;
  137. h = 0.10;
  138. };
  139. //VISIBLE BACKGROUND
  140. class RscPicture_1206: RscPictureGUI
  141. {
  142. idc = 1206;
  143. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  144. x = 0.360 * safezoneW + safezoneX;
  145. y = 0.93 * safezoneH + safezoneY;
  146. w = 0.075;
  147. h = 0.10;
  148. };
  149. /*--------------------------------------------*/
  150. //SURVIVOR ICON
  151. class RscPicture_1307: RscPictureGUI
  152. {
  153. idc = 1307;
  154. text = "script\ui\gui\status\st_humanity_survivor.paa";
  155. x = 0.600 * safezoneW + safezoneX;
  156. y = 0.943 * safezoneH + safezoneY;
  157. w = 0.027 * safezoneW;
  158. h = 0.037 * safezoneH;
  159. colorText[] = {1,1,1,1};
  160. };
  161. //BANDIT ICON
  162. class RscPicture_1309: RscPictureGUI
  163. {
  164. idc = 1309;
  165. text = "script\ui\gui\status\st_humanity_bandit.paa";
  166. x = 0.636 * safezoneW + safezoneX;
  167. y = 0.943 * safezoneH + safezoneY;
  168. w = 0.027 * safezoneW;
  169. h = 0.037 * safezoneH;
  170. colorText[] = {1,1,1,1};
  171. };
  172. //ZOMBIE ICON
  173. class RscPicture_1310: RscPictureGUI
  174. {
  175. idc = 1310;
  176. text = "script\ui\gui\status\zombie.paa";
  177. x = 0.672 * safezoneW + safezoneX;
  178. y = 0.943 * safezoneH + safezoneY;
  179. w = 0.027 * safezoneW;
  180. h = 0.037 * safezoneH;
  181. colorText[] = {1,1,1,1};
  182. };
  183. };
  184. class Controls {
  185. //FOOD ICON
  186. class RscPicture_1301: RscPictureGUI
  187. {
  188. idc = 1301;
  189. //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
  190. x = 0.480 * safezoneW + safezoneX;
  191. y = 0.93 * safezoneH + safezoneY;
  192. w = 0.075;
  193. h = 0.10;
  194. };
  195. //BLOOD ICON
  196. class RscPicture_1300: RscPictureGUI
  197. {
  198. idc = 1300;
  199. //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
  200. x = 0.560 * safezoneW + safezoneX;
  201. y = 0.93 * safezoneH + safezoneY;
  202. w = 0.075;
  203. h = 0.10;
  204. };
  205. //THIRST ICON
  206. class RscPicture_1302: RscPictureGUI
  207. {
  208. idc = 1302;
  209. //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
  210. x = 0.520 * safezoneW + safezoneX;
  211. y = 0.93 * safezoneH + safezoneY;
  212. w = 0.075;
  213. h = 0.10;
  214. };
  215. //TEMP ICON
  216. class RscPicture_1306: RscPictureGUI
  217. {
  218. idc = 1306;
  219. //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
  220. x = 0.440 * safezoneW + safezoneX;
  221. y = 0.93 * safezoneH + safezoneY;
  222. w = 0.075;
  223. h = 0.10;
  224. };
  225. //BLOOD ICON - BLEEDING
  226. class RscPicture_1303: RscPictureGUI
  227. {
  228. idc = 1303;
  229. text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
  230. x = 0.560 * safezoneW + safezoneX;
  231. y = 0.93 * safezoneH + safezoneY;
  232. w = 0.075;
  233. h = 0.10;
  234. colorText[] = {1,1,1,0.5};
  235. };
  236. //NOISE ICON
  237. class RscPicture_1304: RscPictureGUI
  238. {
  239. idc = 1304;
  240. text = "\z\addons\dayz_code\gui\status\status_noise.paa";
  241. x = 0.400 * safezoneW + safezoneX;
  242. y = 0.93 * safezoneH + safezoneY;
  243. w = 0.075;
  244. h = 0.10;
  245. };
  246. //VISIBLE ICON
  247. class RscPicture_1305: RscPictureGUI
  248. {
  249. idc = 1305;
  250. text = "\z\addons\dayz_code\gui\status\status_visible.paa";
  251. x = 0.360 * safezoneW + safezoneX;
  252. y = 0.93 * safezoneH + safezoneY;
  253. w = 0.075;
  254. h = 0.10;
  255. };
  256. //FPS
  257. class RscText_1321: RscTextGUIK
  258. {
  259. idc = 1321;
  260. text = "fps";
  261. x = 0.960 * safezoneW + safezoneX;
  262. y = 0.93 * safezoneH + safezoneY;
  263. w = 0.037 * safezoneW;
  264. h = 0.047 * safezoneH;
  265. size = 0.065;
  266. sizeEx = 0.065;
  267. colorText[] = {1,1,1,0.0};
  268. };
  269. //FPS BACKGROUND
  270. class RscText_1322: RscPictureGUI
  271. {
  272. idc = 1322;
  273. //text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  274. x = 0.960 * safezoneW + safezoneX;
  275. y = 0.93 * safezoneH + safezoneY;
  276. w = 0.037 * safezoneW;
  277. h = 0.047 * safezoneH;
  278. colorText[] = {1,1,1,0.0};
  279. };
  280. /*-----------------------------------------------*/
  281. //SURVIVOR KILLS
  282. class RscText_1400: RscTextGUIK
  283. {
  284. idc = 1400;
  285. text = "1000";
  286. x = 0.613 * safezoneW + safezoneX;
  287. y = 0.943 * safezoneH + safezoneY;
  288. w = 0.037 * safezoneW;
  289. h = 0.047 * safezoneH;
  290. colorText[] = {1,1,1,1.0};
  291. size = 0.03;
  292. sizeEx = 0.03;
  293. };
  294. //BANDIT KILLS
  295. class RscText_1402: RscTextGUIK
  296. {
  297. idc = 1402;
  298. text = "1000";
  299. x = 0.649 * safezoneW + safezoneX;
  300. y = 0.943 * safezoneH + safezoneY;
  301. w = 0.037 * safezoneW;
  302. h = 0.047 * safezoneH;
  303. colorText[] = {1,1,1,1.0};
  304. size = 0.03;
  305. sizeEx = 0.03;
  306. };
  307. //ZOMBIE KILLS
  308. class RscText_1403: RscTextGUIK
  309. {
  310. idc = 1403;
  311. text = "1000";
  312. x = 0.685 * safezoneW + safezoneX;
  313. y = 0.943 * safezoneH + safezoneY;
  314. w = 0.037 * safezoneW;
  315. h = 0.047 * safezoneH;
  316. colorText[] = {1,1,1,1.0};
  317. size = 0.03;
  318. sizeEx = 0.03;
  319. };
  320. //BLOOD AMOUNT
  321. class RscText_1420: RscTextGUIK
  322. {
  323. idc = 1420;
  324. text = "1000";
  325. x = 0.320 * safezoneW + safezoneX;
  326. y = 0.916 * safezoneH + safezoneY;
  327. w = 0.040 * safezoneW;
  328. h = 0.047 * safezoneH;
  329. colorText[] = {0.8,0.07,0.06,1.0};
  330. size = 0.03;
  331. sizeEx = 0.03;
  332. };
  333. //HUMANITY AMOUNT
  334. class RscText_1421: RscTextGUIK
  335. {
  336. idc = 1421;
  337. text = "1000";
  338. x = 0.320 * safezoneW + safezoneX;
  339. y = 0.936 * safezoneH + safezoneY;
  340. w = 0.040 * safezoneW;
  341. h = 0.047 * safezoneH;
  342. colorText[] = {1,1,1,1.0};
  343. size = 0.03;
  344. sizeEx = 0.03;
  345. };
  346. //SERVER RESTART AMOUNT
  347. class RscText_1422: RscTextGUIK
  348. {
  349. idc = 1422;
  350. text = "1000";
  351. x = 0.320 * safezoneW + safezoneX;
  352. y = 0.956 * safezoneH + safezoneY;
  353. w = 0.040 * safezoneW;
  354. h = 0.047 * safezoneH;
  355. colorText[] = {1,0.8,0,1.0};
  356. size = 0.03;
  357. sizeEx = 0.03;
  358. };
  359. //BLOOD LABEL
  360. class RscText_1423: RscTextGUIK
  361. {
  362. idc = 1423;
  363. text = "Blood Left:";
  364. x = 0.250 * safezoneW + safezoneX;
  365. y = 0.916 * safezoneH + safezoneY;
  366. w = 0.08 * safezoneW;
  367. h = 0.047 * safezoneH;
  368. colorText[] = {1,1,1,1.0};
  369. size = 0.03;
  370. sizeEx = 0.03;
  371. };
  372. //HUMANITY LABEL
  373. class RscText_1424: RscTextGUIK
  374. {
  375. idc = 1424;
  376. text = "Humanity:";
  377. x = 0.250 * safezoneW + safezoneX;
  378. y = 0.936 * safezoneH + safezoneY;
  379. w = 0.08 * safezoneW;
  380. h = 0.047 * safezoneH;
  381. colorText[] = {1,1,1,1.0};
  382. size = 0.03;
  383. sizeEx = 0.03;
  384. };
  385. //RESTART LABEL
  386. class RscText_1425: RscTextGUIK
  387. {
  388. idc = 1425;
  389. text = "Restart in (min):";
  390. x = 0.250 * safezoneW + safezoneX;
  391. y = 0.956 * safezoneH + safezoneY;
  392. w = 0.08 * safezoneW;
  393. h = 0.047 * safezoneH;
  394. colorText[] = {1,1,1,1.0};
  395. size = 0.03;
  396. sizeEx = 0.03;
  397. };
  398. };
  399. };
  400. };
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