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- #define CT_STATIC 0
- #define ST_LEFT 0x00
- #define ST_PICTURE 48
- class RscStructuredText {
- access = ReadAndWrite;
- type = 13;
- idc = -1;
- style = 2;
- font = "Zeppelin33";
- size = "0.025 * safezoneH";
- colorText[] = {1,1,1,1};
- colorBackground[] = {0, 0, 0, 0};
- text = "";
- shadow = 1;
- class Attributes {
- align = "center";
- valign = "middle";
- };
- };
- class RscTitles
- {
- class playerStatusGUI {
- idd = 6900;
- movingEnable = 0;
- duration = 100000;
- name = "statusBorder";
- onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
- class ControlsBackground {
- //PLAYER NAME
- class RscStructuredText_1199 : RscStructuredText {
- idc = 1199;
- x = 0.250001;
- y = 0.350001;
- w = 0.5;
- h = 0.1;
- };
- //FOOD BACKGROUND
- class RscPicture_1901: RscPictureGUI
- {
- idc = 1901;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.480 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;//2
- w = 0.075;
- h = 0.10;
- };
- //FOOD BORDER
- class RscPicture_1201: RscPictureGUI
- {
- idc = 1201;
- text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
- x = 0.480 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;//2
- w = 0.075;
- h = 0.10;
- };
- //BLOOD BACKGROUND
- class RscPicture_1900: RscPictureGUI
- {
- idc = 1900;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.560 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //3
- w = 0.075;
- h = 0.10;
- };
- //BLOOD BORDER
- class RscPicture_1200: RscPictureGUI
- {
- idc = 1200;
- text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
- x = 0.560 * safezoneW + safezoneX;
- y = 0.93* safezoneH + safezoneY; //3
- w = 0.075;
- h = 0.10;
- };
- //THIRST BACKGROUND
- class RscPicture_1902: RscPictureGUI
- {
- idc = 1902;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.520 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //1
- w = 0.075;
- h = 0.10;
- };
- //THIRST BORDER
- class RscPicture_1202: RscPictureGUI
- {
- idc = 1202;
- text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
- x = 0.520 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //1
- w = 0.075;
- h = 0.10;
- };
- //TEMP BACKGROUND
- class RscPicture_1908: RscPictureGUI
- {
- idc = 1908;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.440 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //3
- w = 0.075;
- h = 0.10;
- };
- //TEMP BORDER
- class RscPicture_1208: RscPictureGUI
- {
- idc = 1208;
- text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
- x = 0.440 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY; //3
- w = 0.075;
- h = 0.10;
- };
- //BROKEN LEG
- class RscPicture_1203: RscPictureGUI
- {
- idc = 1203;
- text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
- x = 0.810 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- colorText[] = {1,1,1,1};
- };
- //NOISE BACKGROUND
- class RscPicture_1205: RscPictureGUI
- {
- idc = 1205;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.400 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //VISIBLE BACKGROUND
- class RscPicture_1206: RscPictureGUI
- {
- idc = 1206;
- text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.360 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- /*--------------------------------------------*/
- //SURVIVOR ICON
- class RscPicture_1307: RscPictureGUI
- {
- idc = 1307;
- text = "script\ui\gui\status\st_humanity_survivor.paa";
- x = 0.600 * safezoneW + safezoneX;
- y = 0.943 * safezoneH + safezoneY;
- w = 0.027 * safezoneW;
- h = 0.037 * safezoneH;
- colorText[] = {1,1,1,1};
- };
- //BANDIT ICON
- class RscPicture_1309: RscPictureGUI
- {
- idc = 1309;
- text = "script\ui\gui\status\st_humanity_bandit.paa";
- x = 0.636 * safezoneW + safezoneX;
- y = 0.943 * safezoneH + safezoneY;
- w = 0.027 * safezoneW;
- h = 0.037 * safezoneH;
- colorText[] = {1,1,1,1};
- };
- //ZOMBIE ICON
- class RscPicture_1310: RscPictureGUI
- {
- idc = 1310;
- text = "script\ui\gui\status\zombie.paa";
- x = 0.672 * safezoneW + safezoneX;
- y = 0.943 * safezoneH + safezoneY;
- w = 0.027 * safezoneW;
- h = 0.037 * safezoneH;
- colorText[] = {1,1,1,1};
- };
- };
- class Controls {
- //FOOD ICON
- class RscPicture_1301: RscPictureGUI
- {
- idc = 1301;
- //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
- x = 0.480 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //BLOOD ICON
- class RscPicture_1300: RscPictureGUI
- {
- idc = 1300;
- //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
- x = 0.560 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //THIRST ICON
- class RscPicture_1302: RscPictureGUI
- {
- idc = 1302;
- //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
- x = 0.520 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //TEMP ICON
- class RscPicture_1306: RscPictureGUI
- {
- idc = 1306;
- //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
- x = 0.440 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //BLOOD ICON - BLEEDING
- class RscPicture_1303: RscPictureGUI
- {
- idc = 1303;
- text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
- x = 0.560 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- colorText[] = {1,1,1,0.5};
- };
- //NOISE ICON
- class RscPicture_1304: RscPictureGUI
- {
- idc = 1304;
- text = "\z\addons\dayz_code\gui\status\status_noise.paa";
- x = 0.400 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //VISIBLE ICON
- class RscPicture_1305: RscPictureGUI
- {
- idc = 1305;
- text = "\z\addons\dayz_code\gui\status\status_visible.paa";
- x = 0.360 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.075;
- h = 0.10;
- };
- //FPS
- class RscText_1321: RscTextGUIK
- {
- idc = 1321;
- text = "fps";
- x = 0.960 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- size = 0.065;
- sizeEx = 0.065;
- colorText[] = {1,1,1,0.0};
- };
- //FPS BACKGROUND
- class RscText_1322: RscPictureGUI
- {
- idc = 1322;
- //text = "\z\addons\dayz_code\gui\status\status_bg.paa";
- x = 0.960 * safezoneW + safezoneX;
- y = 0.93 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,0.0};
- };
- /*-----------------------------------------------*/
- //SURVIVOR KILLS
- class RscText_1400: RscTextGUIK
- {
- idc = 1400;
- text = "1000";
- x = 0.613 * safezoneW + safezoneX;
- y = 0.943 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //BANDIT KILLS
- class RscText_1402: RscTextGUIK
- {
- idc = 1402;
- text = "1000";
- x = 0.649 * safezoneW + safezoneX;
- y = 0.943 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //ZOMBIE KILLS
- class RscText_1403: RscTextGUIK
- {
- idc = 1403;
- text = "1000";
- x = 0.685 * safezoneW + safezoneX;
- y = 0.943 * safezoneH + safezoneY;
- w = 0.037 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //BLOOD AMOUNT
- class RscText_1420: RscTextGUIK
- {
- idc = 1420;
- text = "1000";
- x = 0.320 * safezoneW + safezoneX;
- y = 0.916 * safezoneH + safezoneY;
- w = 0.040 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {0.8,0.07,0.06,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //HUMANITY AMOUNT
- class RscText_1421: RscTextGUIK
- {
- idc = 1421;
- text = "1000";
- x = 0.320 * safezoneW + safezoneX;
- y = 0.936 * safezoneH + safezoneY;
- w = 0.040 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //SERVER RESTART AMOUNT
- class RscText_1422: RscTextGUIK
- {
- idc = 1422;
- text = "1000";
- x = 0.320 * safezoneW + safezoneX;
- y = 0.956 * safezoneH + safezoneY;
- w = 0.040 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,0.8,0,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //BLOOD LABEL
- class RscText_1423: RscTextGUIK
- {
- idc = 1423;
- text = "Blood Left:";
- x = 0.250 * safezoneW + safezoneX;
- y = 0.916 * safezoneH + safezoneY;
- w = 0.08 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //HUMANITY LABEL
- class RscText_1424: RscTextGUIK
- {
- idc = 1424;
- text = "Humanity:";
- x = 0.250 * safezoneW + safezoneX;
- y = 0.936 * safezoneH + safezoneY;
- w = 0.08 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- //RESTART LABEL
- class RscText_1425: RscTextGUIK
- {
- idc = 1425;
- text = "Restart in (min):";
- x = 0.250 * safezoneW + safezoneX;
- y = 0.956 * safezoneH + safezoneY;
- w = 0.08 * safezoneW;
- h = 0.047 * safezoneH;
- colorText[] = {1,1,1,1.0};
- size = 0.03;
- sizeEx = 0.03;
- };
- };
- };
- };
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