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TheInsidiousOne

Nov 13

Nov 13th, 2018
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  1. Pandoragon
  2. ★★★★
  3. EARTH
  4. Wyrm/Synthetic Tuner/Effect
  5. ATK 100
  6. DEF 2000
  7. If you control 2 or more Normal Monsters with the same name while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; this turn, it is treated as a Normal Monster, also negate its effects. You can only use each effect of "Pandoragon" once per turn.
  8.  
  9. Galaxy Antimatter Dragon
  10. ★★★★★★★★
  11. LIGHT
  12. Dragon/Synthetic Synchro/Effect
  13. ATK 2100
  14. DEF 3000
  15. 1 Synthetic Tuner or Normal Monster + 1 Tuner + 1+ non-Tuner Normal Monsters
  16. If this card was Synchro Summoned using a Synthetic Tuner as a material: You can target 1 Effect Monster your opponent controls; it is treated as a Normal Monster, also negate its effects. You can only use this effect of "Galaxy Antimatter Dragon" once per turn. Gains 200 ATK for each Normal Monster on the field and in the GYs.
  17.  
  18. AV-Assault Jet
  19. ★★★★★★★
  20. DARK
  21. Rock/Conjuration/Effect
  22. ATK 2500
  23. DEF 1800
  24. 1 Machine Union monster that is currently equipped to a monster + 1 Equip Spell that is currenetly equipped to a Machine monster
  25. Must be Conjure Summoned from the Extra Deck or GY by destroying the above materials you control. When this card is Special Summoned: You can equip this card to 1 Machine monster you control. During your Main Phase 1, if this card is equipped to a monster: You can target any number of Machine Union monsters that are banished or in your GY; shuffle them into the Deck, and if you do, for each of those monsters, the equipped monster can make an additional attack during each Battle Phase this turn. You can only use this effect of "AV-Assault Jet" once per turn.
  26.  
  27. Sergio Carbonado, the Cursed Gem
  28. ★★★★★★★★
  29. DARK
  30. Exo-Beast/Nightmare/Effect
  31. ATK 2600
  32. DEF 2300
  33. Exo-Beast monsters whose total Levels equal 8
  34. Must first be Nightmare Summoned. Once per turn (Quick Effect): You can discard 1 Exo-Beast monster, then target 1 face-up monster your opponent controls; Seal that target. During each of your End Phases: Remove 1 Amber Fragment from this card, but if this card does not have Amber Fragments when this effect resolves, return this card to the Extra Deck, and if you do, gain LP equal to this card's original Amber x200.
  35.  
  36. Pendulumgraph Magician
  37. ★★★★
  38. DARK
  39. Spellcaster/Baptism/Effect
  40. ATK 2000
  41. DEF 1500
  42. 1 Level 4 Spellcaster Pendulum Monster + 1 Spellcaster Pendulum Monster Card in your Monster Zone or Pendulum Zone
  43. If this card is Baptism Summoned using a "Magician" Pendulum Monster as a material: You can add 1 face-up "Magician" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Pendulumgraph Magician" once per turn. If this card battles an opponent's monster, during damage calculation (Quick Effect): You can send 1 "Magician" Pendulum Monster from your hand to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
  44.  
  45. Gem-Knight Rock Candy
  46. ★★★★★★
  47. CYBER
  48. Rock/Chronostase/Effect
  49. ATK 2200
  50. DEF 1700
  51. 1 monster on the field + 2 "Gem-Knight" monsters you control
  52. Must be Chronostase Summoned. Once per turn: You can target 1 of your banished "Gem-Knight" monsters and 1 monster your opponent controls; shuffle the first target into the Deck, and if you do, halve the ATK of the second target until the end of this turn.
  53.  
  54. Starving Venom Legend Dragon
  55. ★★★★★★★★
  56. ENERGY
  57. Dragon/Ancient/Effect
  58. ATK 2800
  59. DEF 2000
  60. "Starving Venom Fusion Dragon"
  61. Must be Ancient Summoned. During each of your Standby Phases: ENERGY monsters must change their Attribute. During your Main Phase: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, replace this effect with that monster's original effects, also this card gains 300 ATK until the end of this turn. This effect can be used up to the number of this card's Star Beacons (and will not be reset). If this Ancient Summoned card is destroyed: You can destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the total ATK the destroyed monsters had on the field.
  62.  
  63. Sunrise Flame Swordsman
  64. ★★★★
  65. FIRE
  66. Warrior/Effect
  67. ATK 1800
  68. DEF 1600
  69. If you control a Level 4 or lower Warrior monster other than "Sunrise Flame Swordsman", you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can target 1 other Warrior monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. You can only use each effect of "Sunrise Flame Swordsman" once per turn.
  70.  
  71. Rocket Flame Swordsman
  72. ★★★★★★★★
  73. CLEAR
  74. Warrior/Phantasmic/Effect
  75. ATK 1500
  76. DEF 1300
  77. 1 Energizer + 1+ non-Energizer monsters
  78. Must be Phantasm Summoned. If this card is Phantasm Summoned using a non-Energizer monster whose current ATK was different from its original ATK as material: You can target up to 2 Spells/Traps your opponent controls; destroy them. You can only use this effect of "Rocket Flame Swordsman" once per turn. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
  79.  
  80. Kamikaze Dragon
  81. ★★★
  82. WIND
  83. Dragon/Effect
  84. ATK 1200
  85. DEF 800
  86. If this card is in your hand: You can target 1 WIND monster in your GY, except "Kamikaze Dragon"; Special Summon this card, and if you do, place that target to the top of your Deck. You can only use this effect of "Kamikaze Dragon" once per turn.
  87.  
  88. Sphere Wall
  89. Continuous Spell
  90. Each LIGHT monster you control cannot be destroyed by battle or card effect once per turn. Each time you take damage from a battle involving a LIGHT monster you control, place 1 Sphere Counter for each 100 damage you took. You can send this card with a Sphere Counter(s) on it to the GY; gain LP equal to the number of Sphere Counters this card had x100. You can only use this effect of "Sphere Wall" once per turn.
  91.  
  92. Dimension Messiah
  93. LIGHT
  94. Messiah/Effect
  95. ATK 0
  96. DEF 0
  97. If you control no cards in your Spell & Trap Zones and Main Monster Zones: You can Special Summon this card from your hand in Defense Position, then your opponent returns 1 monster they control to the hand. You can only use this effect of "Dimension Messiah" once per turn. You can banish this card you control, plus 4 Messiah monsters with 2500 original ATK from your hand, field, GY, and/or face-up from your Extra Deck; Special Summon 1 "Messiah Dragon J-ESUS" from your Extra Deck. (This is treated as a Fusion Summon.) You can only use 1 "Dimension Messiah" effect per turn, and only once that turn.
  98.  
  99. Starving Venom Fusion Messiah
  100. ★★★★★★★
  101. DARK
  102. Messiah/Fusion/Effect
  103. ATK 2500
  104. DEF 2000
  105. 2 monsters with different Types, Attributes and Levels, on the field
  106. When this card is Fusion Summoned: You can target 1 monster your opponent controls; negate its effects, its ATK becomes 0, also this card gains its effect(s), also if that monster is Level 5 or higher, this card gains ATK equal to the lost ATK of that monster. You can only use this effect of "Starving Venom Fusion Messiah" once per turn.
  107.  
  108. Clear Wing Synchro Messiah
  109. ★★★★★★★
  110. WIND
  111. Messiah/Synchro/Effect
  112. ATK 2500
  113. DEF 2000
  114. 1 Tuner + 1+ non-Tuner monsters
  115. For this card's Synchro Summon, all materials must have different Attributes and Types. During your Main Phase 1: You can target 1 face-up Effect Monster your opponent controls; inflict damage to your opponent equal to that monster's original ATK, and if you do, send that target to the GY. This card cannot attack the turn you use this effect. You can only use this effect of "Clear Wing Synchro Messiah" once per turn.
  116.  
  117. Dark Rebellion Xyz Messiah
  118. ★★★★
  119. DARK
  120. Messiah/Xyz/Effect
  121. ATK 2500
  122. DEF 2000
  123. 2 Level 4 monsters with different Attributes and Types
  124. Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK.
  125.  
  126. Odd-Eyes Pendulum Messiah
  127. ★★★★★★★
  128. <4 4>
  129. DARK
  130. Messiah/Pendulum/Effect
  131. ATK 2500
  132. DEF 2000
  133. During your Main Phase: You can destroy this card, and if you do, take 1 Level 4 or lower Messiah monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Odd-Eyes Pendulum Messiah" once per turn.
  134. ----
  135. If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only.
  136.  
  137. Sakura Venom Fusion Dragon
  138. ★★★★★★★
  139. DARK
  140. Dragon/Fusion/Effect
  141. ATK 2500
  142. DEF 2000
  143. 2 DARK monsters with different names on the field, except Tokens
  144. If this card is Fusion Summoned: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can only use this effect of "Sakura Venom Fusion Dragon" once per turn. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
  145.  
  146. Token-Connected Celebration
  147. Continuous Spell
  148. All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle. You can only use 1 of the following "Token-Connected Celebration" effects per turn, and only once that turn.
  149. ● During your Main Phase: You can Special Summon 1 "Linkonnected Token" (Level 3/EARTH/Beast/500 ATK/500 DEF). They cannot be used as materials, except for the Link Summon of a "Linkonnected" Link Monster.
  150. ● If you control a Token(s): You can send this face-up card you control to the GY; send 1 monster your opponent controls to the GY.
  151.  
  152. Token-Connected Festivities
  153. Continuous Spell
  154. All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by your opponent's card effects. You can only use 1 of the following "Token-Connected Festivities" effects per turn, and only once that turn.
  155. ● During your Main Phase: You can Special Summon 1 "Linkonnected Token" (Level 3/EARTH/Beast/500 ATK/500 DEF). They cannot be used as materials, except for the Link Summon of a "Linkonnected" Link Monster.
  156. ● If you control a Token(s): You can send this face-up card you control to the GY; send 1 Spell/Trap your opponent controls to the GY.
  157.  
  158. Token-Connected Party
  159. Continuous Spell
  160. All Tokens in Attack Position gain 1000 ATK, also your opponent cannot target them with card effects. You can only use 1 of the following "Token-Connected Party" effects per turn, and only once that turn.
  161. ● During your Main Phase: You can Special Summon 1 "Linkonnected Token" (Level 3/EARTH/Beast/500 ATK/500 DEF). They cannot be used as materials, except for the Link Summon of a "Linkonnected" Link Monster.
  162. ● If you control a Token(s): You can send this face-up card you control to the GY, then target 1 "Token-Connected" Spell in your GY, except "Token-Connected Party"; add it to your hand.
  163.  
  164. Linkonnected Apprentice
  165. DARK
  166. Beast/Link/Effect
  167. ATK 100
  168. LINK-2
  169. T B
  170. 2 Tokens
  171. Must be Link Summoned. Gains ATK equal to the combined ATK of the monsters used for its Summon. The first time this card would be destroyed by battle each turn, it is not destroyed. All Tokens in Attack Position gain 1000 ATK, also if they attack a Defense Position monster, inflict piercing battle damage.
  172.  
  173. Linkonnected Slayer
  174. DARK
  175. Beast/Link/Effect
  176. ATK 1900
  177. LINK-3
  178. T B BR
  179. 3 Tokens
  180. Once per turn, you can also Link Summon "Linkonnected Slayer" by using 1 Link-2 Link Monster that was Link Summoned using only Tokens as materials, as the entire material. All Tokens in Attack Position gain 1000 ATK, also if they battle, your opponent cannot activate cards or effects until the end of the Damage Step.
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