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Feb 20th, 2015
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  1. CHANGELOG:
  2. +added new HUD icons for the sword, powered sword, and arm cannon
  3. +changed POW lance behaviour, now quickly gains speed as it travels
  4. +changed POW torch behaviour, now drops fireballs on direct hit that bounce around
  5. +added new sword sprites for standard and powered forms, as well as the thrown sword
  6. +added the Red Wyvern Cacodemon replacement
  7. +added the Mage Gunner Arachnotron replacement
  8. +added knife throwing tricks for the thief
  9. +added homing bone attack for the Chaos Revenant
  10. +added new visual effects for scatter shot, POW lance, and max charge shot
  11. +added audio cue for subshot failures
  12. +added audio and visual cues for when lifedrain is in effect with powered arm cannon
  13. +edited how power sword throw behaves, doesn't start homing until after a set time limit
  14. +added Xdeath for living armors
  15. +Lowered the melee speed of Imp Skirmishers
  16. +slightly raised Steel Duke spikeball damage
  17. +doubled the length of arcane chicken and mystic wine buffs (will be replaced with a new effect in the future)
  18. +slightly buffed dagger item crash
  19. =Made armor amulet and POW Giver an instant use item rather than an inventory based item
  20. =Retooled the warding shield, no longer provides full invuln but instead properly blocks projectiles in front of you. DOES NOT BLOCK MELEE THOUGH. So better continue juking fools in melee. No longer hold to block anymore either, now tapping shield raises the shield up for a set time before lowering, tapping altfire again will cause you to throw it
  21. =Changed out Cluster Missile and Scatter Shot sound effects for more appropriately retro sounds
  22. -removed porta chests and porta cubes (More items will be coming in the future to replace them)
  23. -altered some ammo gem spawns, ammo should be slightly more scarce
  24. -Lowered Golden Skeleton's pain chance
  25. -Made Lord Blaz a little shorter
  26. -removed ability to charge the sword, sword throwing is now the powered sword's zoom function, this makes standard sword combos a little more fluid
  27. -Lowered big spikeball damage
  28. -raised standard spikeball mystic energy cost
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