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- [t=0.00] Loading persistent data...
- [t=0.00] Primary language: en
- [t=0.00] resized from 320x480 to 320x480
- [t=0.00] (-1)'res/images/cursor_circle' using uncompressed pixels[t=0.00] (-1)'res/fonts/TwCenMTCondensedExtraBold18' using uncompressed pixels[t=0.00] (-1)'res/images/blacksquare' using uncompressed pixels[t=0.00] (-1)'res/images/whitesquare' using uncompressed pixels[t=0.00] (-1)'res/images/levelarrow' using uncompressed pixels[t=0.00] (-1)'res/images/islandarrow' using uncompressed pixels[t=0.00] (-1)'res/images/cursor_text' using uncompressed pixels[t=0.00] (-1)'res/fonts/TwCenMTCondensedExtraBold26' using uncompressed pixels[t=0.00] (-1)'res/fonts/TwCenMTCondensedExtraBold36' using uncompressed pixels[t=0.00] (-1)'res/fonts/TwCenMTCondensedExtraBold52' using uncompressed pixels[t=0.00] (-1)'res/fonts/wogSmall' using uncompressed pixels[t=0.00] (-1)'res/fonts/wogBig' using uncompressed pixels[t=0.00] (-1)'res/fonts/wog150numbers' using uncompressed pixels[t=0.00] (-1)'res/fonts/console' using uncompressed pixels[t=0.00] (-1)'res/fonts/DialogBubble18' using uncompressed pixels[t=0.00] loading game (version 1.40android)...
- [t=0.00] (-1)'res/images/islandicon_1' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_2' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_3' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_4' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_5' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_wogc' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_wogcd' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_wogc3d' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_blimp' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_route99' using uncompressed pixels[t=0.00] (1)'res/images/fx/sparkle1' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_dust1' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_dust2' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_dust3' using uncompressed pixels[t=0.00] resized from 320x480 to 800x480
- [t=0.00] Forcing dt 0.
- [t=0.00] Creating GL Texture for image 'res/images/blacksquare
- [t=0.00] (1)'res/images/fx/fx_leaf1' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_leaf2' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_leaf3' using uncompressed pixels[t=0.06] (1)'res/images/fx/fx_leaf4' using uncompressed pixels[t=0.06] Creating GL Texture for image 'res/fonts/TwCenMTCondensedExtraBold18
- [t=0.07] (1)'res/images/fx/fx_leaf5' using uncompressed pixels[t=0.09] (1)'res/images/fx/fx_snowflake1' using uncompressed pixels[t=0.09] (1)'res/images/fx/fx_snowflake2' using uncompressed pixels[t=0.09] (1)'res/images/fx/fx_snowflake_black' using uncompressed pixels[t=0.10] (1)'res/images/fx/fx_smokeBlack' using uncompressed pixels[t=0.10] (1)'res/images/fx/fx_smokeGreen' using uncompressed pixels[t=0.10] (1)'res/images/fx/fx_smokeWhite' using uncompressed pixels[t=0.12] (1)'res/images/fx/fx_windWhite' using uncompressed pixels[t=0.12] (1)'res/images/fx/fx_windSepia' using uncompressed pixels[t=0.14] (1)'res/images/fx/fx_windIsh' using uncompressed pixels[t=0.14] (1)'res/images/fx/fx_windBlack' using uncompressed pixels[t=0.16] (1)'res/images/fx/fx_rainstreak' using uncompressed pixels[t=0.16] (1)'res/images/fx/fx_rainstreak_white' using uncompressed pixels[t=0.16] (1)'res/images/fx/fx_bubble32' using uncompressed pixels[t=0.18] (1)'res/images/fx/waterdrop1' using uncompressed pixels[t=0.19] (1)'res/images/fx/goofall_gobsWide2' using uncompressed pixels[t=0.19] (1)'res/images/fx/goodrop1' using uncompressed pixels[t=0.21] (1)'res/images/fx/mist1' using uncompressed pixels[t=0.21] (1)'res/images/fx/fireParticleMain1' using uncompressed pixels[t=0.23] (1)'res/images/fx/fireParticleMain2' using uncompressed pixels[t=0.25] (1)'res/images/fx/fireParticleMain1_bw' using uncompressed pixels[t=0.27] (1)'res/images/fx/fireParticleMain2_bw' using uncompressed pixels[t=0.27] (1)'res/images/fx/fireParticleMain1_ish' using uncompressed pixels[t=0.29] (1)'res/images/fx/sleepy_z1' using uncompressed pixels[t=0.29] (1)'res/images/fx/ish_sleepy_z1' using uncompressed pixels[t=0.31] (1)'res/images/fx/ishr_sleepy_z1' using uncompressed pixels[t=0.31] (1)'res/images/fx/exclaimation' using uncompressed pixels[t=0.32] (1)'res/images/fx/gooGlob' using uncompressed pixels[t=0.32] (1)'res/images/fx/flash' using uncompressed pixels[t=0.34] (1)'res/images/fx/note1' using uncompressed pixels[t=0.34] (1)'res/images/fx/note2' using uncompressed pixels[t=0.36] (1)'res/images/fx/note3' using uncompressed pixels[t=0.36] (1)'res/images/fx/ish_char_0' using uncompressed pixels[t=0.36] (1)'res/images/fx/ish_char_1' using uncompressed pixels[t=0.38] (1)'res/images/fx/ishr_char_0' using uncompressed pixels[t=0.38] (1)'res/images/fx/ishr_char_1' using uncompressed pixels[t=0.40] (1)'res/images/fx/explodeStreak1' using uncompressed pixels[t=0.40] (1)'res/images/fx/explodeStreak1_ish' using uncompressed pixels[t=0.42] (1)'res/images/fx/cardboardChunk1' using uncompressed pixels[t=0.42] (1)'res/images/fx/cardboardChunk2' using uncompressed pixels[t=0.44] (-1)'res/images/profilebutton_up' using uncompressed pixels[t=0.46] (-1)'res/images/profilebutton_over' using uncompressed pixels[t=0.46] (-1)'res/images/profilebuttonempty_up' using uncompressed pixels[t=0.47] fps= 24.62 ups= 21.67
- [t=0.47] (-1)'res/images/profilebuttonempty_over' using uncompressed pixels[t=0.47] (-1)'res/images/profiledelbutton_up' using uncompressed pixels[t=0.49] (-1)'res/images/profiledelbutton_over' using uncompressed pixels[t=0.49] (-1)'res/images/playernameok_over' using uncompressed pixels[t=0.49] (-1)'res/images/playernameok_up' using uncompressed pixels[t=0.49] (-1)'res/images/cancel_up' using uncompressed pixels[t=0.49] (-1)'res/images/cancel_over' using uncompressed pixels[t=0.51] (-1)'res/images/widebutton_up' using uncompressed pixels[t=0.51] (-1)'res/images/widebutton_over' using uncompressed pixels[t=0.53] (-1)'res/images/superwidebutton_up' using uncompressed pixels[t=0.55] (-1)'res/images/superwidebutton_over' using uncompressed pixels[t=0.55] (-1)'res/images/third_up' using uncompressed pixels[t=0.55] (-1)'res/images/third_over' using uncompressed pixels[t=0.55] (-1)'res/images/Tank_goo' using uncompressed pixels[t=0.55] (-1)'res/images/Tank_goo_top' using uncompressed pixels[t=0.57] (-1)'res/images/Tank_fg' using uncompressed pixels[t=0.59] (-1)'res/images/Tank_bg' using uncompressed pixels[t=0.59] (-1)'res/images/levelimages/pipe_horiz' using uncompressed pixels[t=0.60] (-1)'res/images/levelimages/pipe_bend_tl' using uncompressed pixels[t=0.60] (-1)'res/images/levelimages/pipe_bend_br' using uncompressed pixels[t=0.62] (-1)'res/images/levelimages/pipe_bend_tr' using uncompressed pixels[t=0.62] (-1)'res/images/levelimages/pipe_bend_bl' using uncompressed pixels[t=0.64] (-1)'res/images/levelimages/pipeCap' using uncompressed pixels[t=0.66] (-1)'res/images/levelimages/pipeCap_closed' using uncompressed pixels[t=0.68] (-1)'res/images/levelimages/pipe_horiz_Beauty' using uncompressed pixels[t=0.68] (-1)'res/images/levelimages/pipeCap_Beauty' using uncompressed pixels[t=0.70] (-1)'res/images/levelimages/pipeCap_closed_Beauty' using uncompressed pixels[t=0.72] (-1)'res/images/levelimages/pipe_horiz_Black' using uncompressed pixels[t=0.72] (-1)'res/images/levelimages/pipeCap_Black' using uncompressed pixels[t=0.73] (-1)'res/images/levelimages/pipeCap_closed_Black' using uncompressed pixels[t=0.73] (-1)'res/images/levelimages/pipe_horiz_ISH' using uncompressed pixels[t=0.75] (-1)'res/images/levelimages/pipe_bend_tl_ISH' using uncompressed pixels[t=0.77] (-1)'res/images/levelimages/pipe_bend_br_ISH' using uncompressed pixels[t=0.77] (-1)'res/images/levelimages/pipe_bend_tr_ISH' using uncompressed pixels[t=0.79] (-1)'res/images/levelimages/pipe_bend_bl_ISH' using uncompressed pixels[t=0.81] (-1)'res/images/levelimages/pipeCap_ISH' using uncompressed pixels[t=0.83] (-1)'res/images/levelimages/pipeCap_closed_ISH' using uncompressed pixels[t=0.83] (-1)'res/images/exit_arrow' using uncompressed pixels[t=0.85] (-1)'res/images/geomcircle' using uncompressed pixels[t=0.85] (-1)'res/images/geomrect' using uncompressed pixels[t=0.85] (-1)'res/images/hinge' using uncompressed pixels[t=0.86] (-1)'res/images/motor' using uncompressed pixels[t=0.86] (-1)'res/images/whitesquare_translucent' using uncompressed pixels[t=0.86] (-1)'res/images/transparentpixel' using uncompressed pixels[t=0.88] (-1)'res/images/lensFlare' using uncompressed pixels[t=0.88] (-1)'res/images/uishadow' using uncompressed pixels[t=0.88] (-1)'res/images/uiRetry_up_transparent' using uncompressed pixels[t=0.90] (-1)'res/images/uiRetry_over' using uncompressed pixels[t=0.92] (-1)'res/images/uiRetry_up_transparent_iOS' using uncompressed pixels[t=0.92] (-1)'res/images/uiRetry_over_iOS' using uncompressed pixels[t=0.94] (-1)'res/images/playername_textfield' using uncompressed pixels[t=0.96] (-1)'res/images/levelimages/wogcCloud1' using uncompressed pixels[t=0.98] (-1)'res/images/levelimages/wogcCloud2' using uncompressed pixels[t=0.98] (-1)'res/images/levelimages/ish_cloud' using uncompressed pixels[t=0.99] (-1)'res/images/uiMenu_up' using uncompressed pixels[t=1.01] 53/49
- [t=1.03] (-1)'res/images/popup' using uncompressed pixels[t=1.05] (-1)'res/images/magnifier' using uncompressed pixels[t=1.05] (-1)'res/images/magnifier2' using uncompressed pixels[t=1.07] (-1)'res/images/nukem_coverClosed_up' using uncompressed pixels[t=1.07] (-1)'res/images/nukem_coverClosed_over' using uncompressed pixels[t=1.09] (-1)'res/images/nukem_coverOpen_up' using uncompressed pixels[t=1.09] (-1)'res/images/nukem_coverOpen_over' using uncompressed pixels[t=1.11] (-1)'res/images/nukem_button_up' using uncompressed pixels[t=1.13] (-1)'res/images/nukem_button_over' using uncompressed pixels[t=1.16] (-1)'res/images/levelimages/burstFaded' using uncompressed pixels[t=1.18] (-1)'res/images/flags/XX' using uncompressed pixels[t=1.29] (0)'res/balls/generic/pupil1' using uncompressed pixels[t=1.31] (0)'res/balls/generic/eye_glass_1' using uncompressed pixels[t=1.33] (0)'res/balls/generic/eye_glass_2' using uncompressed pixels[t=1.35] (0)'res/balls/generic/eye_glass_3' using uncompressed pixels[t=1.37] (0)'res/balls/generic/eye_fem_l1' using uncompressed pixels[t=1.39] (0)'res/balls/generic/eye_fem_l2' using uncompressed pixels[t=1.41] (0)'res/balls/generic/eye_fem_r1' using uncompressed pixels[t=1.42] (0)'res/balls/generic/eye_fem_r2' using uncompressed pixels[t=1.42] (-1)'res/balls/generic/shadowCircle59' using uncompressed pixels[t=1.46] (-1)'res/balls/generic/shadowCircle49' using uncompressed pixels[t=1.46] (0)'res/balls/generic/hilite16' using uncompressed pixels[t=1.46] (0)'res/balls/generic/hilite8' using uncompressed pixels[t=1.48] fps= 53.69 ups= 50.71
- [t=1.52] (0)'res/balls/generic/spring_goo_inactive' using uncompressed pixels[t=1.52] loading 'common' complete.
- [t=1.52] Game paused...
- [t=1.52] (-1)'res/images/newmail' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/globe_shadow' using uncompressed pixels[t=1.52] (-1)'res/images/levelimages/windmillPropellerSmall' using uncompressed pixels[t=1.52] (-1)'res/images/levelimages/gear1blurGray' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/letterbox_top' using uncompressed pixels[t=1.52] (-1)'res/images/levelimages/swirlMist' using uncompressed pixels[t=1.52] (-1)'res/images/levelimages/swirlClouds' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/title_WORLD' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/title_OF' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/title_GOO' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/bgburst' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_profiles_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_profiles_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_credits_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_credits_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_exit_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_exit_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c1_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c1_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c2_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c2_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c2_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c4_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c4_disabled' using uncompressed pixels[t=1.52] fps= 53.78 ups= 1.99
- [t=1.52] (-1)'res/levels/MapWorldView/ii_c4_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c3_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c3_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c3_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c5_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c5_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c5_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/blimp' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc3d_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc3d_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogcd_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogcd_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c6_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c6_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c6_up' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/body' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/arm' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/splat1' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/splat2' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/strand_pull' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/dragmarker' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/detachmarker' using uncompressed pixels[t=1.52] Game resumed after 1.712 seconds
- [t=1.52] loading level complete.
- [t=1.52] Forcing dt 0.
- [t=1.52] (-1)'res/movie/generic/black32' using uncompressed pixels[t=1.55] (-1)'res/movie/levelinfotransition_in/leafbunch' using uncompressed pixels[t=1.61] (-1)'res/images/levelimages/gooSplatBig' using uncompressed pixels[t=1.70] (-1)'res/images/levelimages/SignPost_dlg_sign' using uncompressed pixels[t=1.76] fps= 51.66 ups= 11.92
- [t=1.76] (-1)'res/images/levelimages/SignPost_dlg_pole' using uncompressed pixels[t=1.80] (-1)'res/images/levelimages/foggyEdges' using uncompressed pixels[t=1.85] (-1)'res/images/levelimages/lf4' using uncompressed pixels[t=1.96] (-1)'res/movie/generic/signpostIsh' using uncompressed pixels[t=2.02] (-1)'res/movie/eol_1_in/pipeTravelSeg0' using uncompressed pixels[t=2.04] (-1)'res/movie/eol_1_in/statlabel_goal' using uncompressed pixels[t=2.04] 143/50
- [t=2.06] (-1)'res/movie/eol_1_in/statlabel_collected' using uncompressed pixels[t=2.08] (-1)'res/movie/eol_1_in/statlabel_extracredit' using uncompressed pixels[t=2.09] (-1)'res/movie/eol_1_in/statlabel_moves' using uncompressed pixels[t=2.11] (-1)'res/movie/eol_1_in/statlabel_time' using uncompressed pixels[t=2.15] (-1)'res/movie/generic/woosh' using uncompressed pixels[t=2.21] (-1)'res/movie/eol_1_in/collectionTank_fg' using uncompressed pixels[t=2.24] (-1)'res/movie/eol_1_in/pipeSeg' using uncompressed pixels[t=2.28] (-1)'res/movie/eol_1_in/pipeTravelBg' using uncompressed pixels[t=2.34] (-1)'res/movie/eol_1_in/collectionTankHandle' using uncompressed pixels[t=2.52] (-1)'res/movie/generic/arm' using uncompressed pixels[t=2.56] (-1)'res/movie/generic/thumb' using uncompressed pixels[t=2.58] (-1)'res/movie/generic/middleFinger' using uncompressed pixels[t=2.58] (-1)'res/movie/generic/pinky' using uncompressed pixels[t=2.60] (-1)'res/movie/2dboyLogo/presents' using uncompressed pixels[t=2.63] (-1)'res/movie/2dboyLogo/smear' using uncompressed pixels[t=2.67] (-1)'res/movie/2dboyLogo/logo_Y' using uncompressed pixels[t=2.69] (-1)'res/movie/2dboyLogo/splat1' using uncompressed pixels[t=2.73] (-1)'res/movie/2dboyLogo/logo_O' using uncompressed pixels[t=2.76] fps= 53.93 ups= 49.93
- [t=2.76] (-1)'res/movie/2dboyLogo/logo_B' using uncompressed pixels[t=2.80] (-1)'res/movie/2dboyLogo/logo_D' using uncompressed pixels[t=2.82] (-1)'res/movie/2dboyLogo/logo_2' using uncompressed pixels[t=2.88] (0)'res/balls/TimeBug/body' using uncompressed pixels[t=2.89] (0)'res/balls/TimeBug/splat1' using uncompressed pixels[t=2.91] (0)'res/balls/TimeBug/splat2' using uncompressed pixels[t=2.93] (0)'res/balls/TimeBug/wingLeft' using uncompressed pixels[t=2.97] (0)'res/balls/TimeBug/wingRight' using uncompressed pixels[t=2.99] (0)'res/balls/TimeBug/glow' using uncompressed pixels[t=2.99] (-1)'res/images/chainlink' using uncompressed pixels[t=3.04] (-1)'res/images/continue_up' using uncompressed pixels[t=3.04] 54/51
- [t=3.08] (-1)'res/images/continue_over' using uncompressed pixels[t=3.08] (-1)'res/images/statsubmit_up' using uncompressed pixels[t=3.10] (-1)'res/images/statsubmit_over' using uncompressed pixels[t=3.14] (-1)'res/images/statsubmit_down' using uncompressed pixels[t=3.14] (-1)'res/images/statsubmit_down_over' using uncompressed pixels[t=3.77] fps= 53.72 ups= 49.74
- [t=4.05] 54/50
- [t=4.78] fps= 53.52 ups= 49.56
- [t=5.06] 54/50
- [t=5.78] fps= 53.99 ups= 50.99
- [t=5.89] loading game complete.
- [t=5.91] (-1)'res/images/gamemenubutton' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/images/gamemenubutton
- [t=5.91] (-1)'res/images/gamemenubutton_over' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/images/gamemenubutton_over
- [t=5.91] (-1)'res/levels/IslandUi/WoGC_button_over' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/levels/IslandUi/WoGC_button_over
- [t=5.91] (-1)'res/levels/IslandUi/WoGC_button_up' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/levels/IslandUi/WoGC_button_up
- [t=5.91] (-1)'res/levels/IslandUi/zoomout_over' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/levels/IslandUi/zoomout_over
- [t=5.91] (-1)'res/levels/IslandUi/zoomout_up' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/levels/IslandUi/zoomout_up
- [t=5.91] Creating GL Texture for image 'res/images/cursor_circle
- [t=5.91] Creating GL Texture for image 'res/images/whitesquare
- [t=5.91] Creating GL Texture for image 'res/images/levelarrow
- [t=5.91] Creating GL Texture for image 'res/images/islandarrow
- [t=5.91] Creating GL Texture for image 'res/images/cursor_text
- [t=5.91] Creating GL Texture for image 'res/fonts/TwCenMTCondensedExtraBold26
- [t=5.91] Creating GL Texture for image 'res/fonts/TwCenMTCondensedExtraBold36
- [t=5.91] Creating GL Texture for image 'res/fonts/TwCenMTCondensedExtraBold52
- [t=5.91] Creating GL Texture for image 'res/fonts/wogSmall
- [t=5.91] Creating GL Texture for image 'res/fonts/wogBig
- [t=5.91] Creating GL Texture for image 'res/fonts/wog150numbers
- [t=5.91] Creating GL Texture for image 'res/fonts/console
- [t=5.91] Creating GL Texture for image 'res/fonts/DialogBubble18
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_1
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_2
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_3
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_4
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_5
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_wogc
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_wogcd
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_wogc3d
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_blimp
- [t=5.91] Creating GL Texture for image 'res/images/islandicon_route99
- [t=5.91] Adding image 'res/images/fx/sparkle1' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_dust1' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_dust2' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_dust3' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_leaf1' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_leaf2' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_leaf3' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_leaf4' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_leaf5' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_snowflake1' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_snowflake2' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_snowflake_black' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_smokeBlack' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_smokeGreen' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_smokeWhite' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_windWhite' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_windSepia' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_windIsh' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_windBlack' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_rainstreak' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_rainstreak_white' to atlas
- [t=5.91] Adding image 'res/images/fx/fx_bubble32' to atlas
- [t=5.91] Adding image 'res/images/fx/waterdrop1' to atlas
- [t=5.91] Adding image 'res/images/fx/goofall_gobsWide2' to atlas
- [t=5.91] Adding image 'res/images/fx/goodrop1' to atlas
- [t=5.91] Adding image 'res/images/fx/mist1' to atlas
- [t=5.91] Adding image 'res/images/fx/fireParticleMain1' to atlas
- [t=5.91] Adding image 'res/images/fx/fireParticleMain2' to atlas
- [t=5.91] Adding image 'res/images/fx/fireParticleMain1_bw' to atlas
- [t=5.91] Adding image 'res/images/fx/fireParticleMain2_bw' to atlas
- [t=5.91] Adding image 'res/images/fx/fireParticleMain1_ish' to atlas
- [t=5.91] Adding image 'res/images/fx/sleepy_z1' to atlas
- [t=5.91] Adding image 'res/images/fx/ish_sleepy_z1' to atlas
- [t=5.91] Adding image 'res/images/fx/ishr_sleepy_z1' to atlas
- [t=5.91] Adding image 'res/images/fx/exclaimation' to atlas
- [t=5.91] Adding image 'res/images/fx/gooGlob' to atlas
- [t=5.91] Adding image 'res/images/fx/flash' to atlas
- [t=5.91] Adding image 'res/images/fx/note1' to atlas
- [t=5.91] Adding image 'res/images/fx/note2' to atlas
- [t=5.91] Adding image 'res/images/fx/note3' to atlas
- [t=5.91] Adding image 'res/images/fx/ish_char_0' to atlas
- [t=5.91] Adding image 'res/images/fx/ish_char_1' to atlas
- [t=5.91] Adding image 'res/images/fx/ishr_char_0' to atlas
- [t=5.91] Adding image 'res/images/fx/ishr_char_1' to atlas
- [t=5.91] Adding image 'res/images/fx/explodeStreak1' to atlas
- [t=5.91] Adding image 'res/images/fx/explodeStreak1_ish' to atlas
- [t=5.91] Adding image 'res/images/fx/cardboardChunk1' to atlas
- [t=5.91] Adding image 'res/images/fx/cardboardChunk2' to atlas
- [t=5.91] Creating GL Texture for image 'res/images/profilebutton_up
- [t=5.91] Creating GL Texture for image 'res/images/profilebutton_over
- [t=5.91] Creating GL Texture for image 'res/images/profilebuttonempty_up
- [t=5.91] Creating GL Texture for image 'res/images/profilebuttonempty_over
- [t=5.91] Creating GL Texture for image 'res/images/profiledelbutton_up
- [t=5.91] Creating GL Texture for image 'res/images/profiledelbutton_over
- [t=5.91] Creating GL Texture for image 'res/images/playernameok_over
- [t=5.91] Creating GL Texture for image 'res/images/playernameok_up
- [t=5.91] Creating GL Texture for image 'res/images/cancel_up
- [t=5.91] Creating GL Texture for image 'res/images/cancel_over
- [t=5.91] Creating GL Texture for image 'res/images/widebutton_up
- [t=5.91] Creating GL Texture for image 'res/images/widebutton_over
- [t=5.91] Creating GL Texture for image 'res/images/superwidebutton_up
- [t=5.91] Creating GL Texture for image 'res/images/superwidebutton_over
- [t=5.91] Creating GL Texture for image 'res/images/third_up
- [t=5.91] Creating GL Texture for image 'res/images/third_over
- [t=5.91] Creating GL Texture for image 'res/images/Tank_goo
- [t=5.91] Creating GL Texture for image 'res/images/Tank_goo_top
- [t=5.91] Creating GL Texture for image 'res/images/Tank_fg
- [t=5.91] Creating GL Texture for image 'res/images/Tank_bg
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_horiz
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_tl
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_br
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_tr
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_bl
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_closed
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_horiz_Beauty
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_Beauty
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_closed_Beauty
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_horiz_Black
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_Black
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_closed_Black
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_horiz_ISH
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_tl_ISH
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_br_ISH
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_tr_ISH
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_bl_ISH
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_ISH
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_closed_ISH
- [t=5.91] Creating GL Texture for image 'res/images/exit_arrow
- [t=5.91] Creating GL Texture for image 'res/images/geomcircle
- [t=5.91] Creating GL Texture for image 'res/images/geomrect
- [t=5.91] Creating GL Texture for image 'res/images/hinge
- [t=5.91] Creating GL Texture for image 'res/images/motor
- [t=5.91] Creating GL Texture for image 'res/images/whitesquare_translucent
- [t=5.91] Creating GL Texture for image 'res/images/transparentpixel
- [t=5.91] Creating GL Texture for image 'res/images/lensFlare
- [t=5.91] Creating GL Texture for image 'res/images/uishadow
- [t=5.91] Creating GL Texture for image 'res/images/uiRetry_up_transparent
- [t=5.91] Creating GL Texture for image 'res/images/uiRetry_over
- [t=5.91] Creating GL Texture for image 'res/images/uiRetry_up_transparent_iOS
- [t=5.91] Creating GL Texture for image 'res/images/uiRetry_over_iOS
- [t=5.91] Creating GL Texture for image 'res/images/playername_textfield
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/wogcCloud1
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/wogcCloud2
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/ish_cloud
- [t=5.91] Creating GL Texture for image 'res/images/uiMenu_up
- [t=5.91] Creating GL Texture for image 'res/images/popup
- [t=5.91] Creating GL Texture for image 'res/images/magnifier
- [t=5.91] Creating GL Texture for image 'res/images/magnifier2
- [t=5.91] Creating GL Texture for image 'res/images/nukem_coverClosed_up
- [t=5.91] Creating GL Texture for image 'res/images/nukem_coverClosed_over
- [t=5.91] Creating GL Texture for image 'res/images/nukem_coverOpen_up
- [t=5.91] Creating GL Texture for image 'res/images/nukem_coverOpen_over
- [t=5.91] Creating GL Texture for image 'res/images/nukem_button_up
- [t=5.91] Creating GL Texture for image 'res/images/nukem_button_over
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/burstFaded
- [t=5.91] Creating GL Texture for image 'res/images/flags/XX
- [t=5.91] Adding image 'res/balls/generic/pupil1' to atlas
- [t=5.91] Adding image 'res/balls/generic/eye_glass_1' to atlas
- [t=5.91] Adding image 'res/balls/generic/eye_glass_2' to atlas
- [t=5.91] Adding image 'res/balls/generic/eye_glass_3' to atlas
- [t=5.91] Adding image 'res/balls/generic/eye_fem_l1' to atlas
- [t=5.91] Adding image 'res/balls/generic/eye_fem_l2' to atlas
- [t=5.91] Adding image 'res/balls/generic/eye_fem_r1' to atlas
- [t=5.91] Adding image 'res/balls/generic/eye_fem_r2' to atlas
- [t=5.91] Creating GL Texture for image 'res/balls/generic/shadowCircle59
- [t=5.91] Creating GL Texture for image 'res/balls/generic/shadowCircle49
- [t=5.91] Adding image 'res/balls/generic/hilite16' to atlas
- [t=5.91] Adding image 'res/balls/generic/hilite8' to atlas
- [t=5.91] Adding image 'res/balls/generic/spring_goo_inactive' to atlas
- [t=5.91] Creating GL Texture for image 'res/images/newmail
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/globe_shadow
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/windmillPropellerSmall
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/gear1blurGray
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/letterbox_top
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/swirlMist
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/swirlClouds
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/title_WORLD
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/title_OF
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/title_GOO
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/bgburst
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_profiles_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_profiles_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_credits_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_credits_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_exit_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_exit_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c1_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c1_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c2_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c2_disabled
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c2_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c4_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c4_disabled
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c4_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c3_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c3_disabled
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c3_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c5_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c5_disabled
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c5_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/blimp
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc_disabled
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc3d_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc3d_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogcd_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogcd_up
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c6_over
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c6_disabled
- [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c6_up
- [t=5.91] Adding image 'res/balls/Distant/body' to atlas
- [t=5.91] Adding image 'res/balls/Distant/arm' to atlas
- [t=5.91] Adding image 'res/balls/Distant/splat1' to atlas
- [t=5.91] Adding image 'res/balls/Distant/splat2' to atlas
- [t=5.91] Adding image 'res/balls/Distant/strand_pull' to atlas
- [t=5.91] Adding image 'res/balls/Distant/dragmarker' to atlas
- [t=5.91] Adding image 'res/balls/Distant/detachmarker' to atlas
- [t=5.91] Creating GL Texture for image 'res/movie/generic/black32
- [t=5.91] Creating GL Texture for image 'res/movie/levelinfotransition_in/leafbunch
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/gooSplatBig
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/SignPost_dlg_sign
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/SignPost_dlg_pole
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/foggyEdges
- [t=5.91] Creating GL Texture for image 'res/images/levelimages/lf4
- [t=5.91] Creating GL Texture for image 'res/movie/generic/signpostIsh
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/pipeTravelSeg0
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_goal
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_collected
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_extracredit
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_moves
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_time
- [t=5.91] Creating GL Texture for image 'res/movie/generic/woosh
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/collectionTank_fg
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/pipeSeg
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/pipeTravelBg
- [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/collectionTankHandle
- [t=5.91] Creating GL Texture for image 'res/movie/generic/arm
- [t=5.91] Creating GL Texture for image 'res/movie/generic/thumb
- [t=5.91] Creating GL Texture for image 'res/movie/generic/middleFinger
- [t=5.91] Creating GL Texture for image 'res/movie/generic/pinky
- [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/presents
- [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/smear
- [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_Y
- [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/splat1
- [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_O
- [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_B
- [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_D
- [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_2
- [t=5.91] Adding image 'res/balls/TimeBug/body' to atlas
- [t=5.91] Adding image 'res/balls/TimeBug/splat1' to atlas
- [t=5.91] Adding image 'res/balls/TimeBug/splat2' to atlas
- [t=5.91] Adding image 'res/balls/TimeBug/wingLeft' to atlas
- [t=5.91] Adding image 'res/balls/TimeBug/wingRight' to atlas
- [t=5.91] Adding image 'res/balls/TimeBug/glow' to atlas
- [t=5.91] Creating GL Texture for image 'res/images/chainlink
- [t=5.91] Creating GL Texture for image 'res/images/continue_up
- [t=5.91] Creating GL Texture for image 'res/images/continue_over
- [t=5.91] Creating GL Texture for image 'res/images/statsubmit_up
- [t=5.91] Creating GL Texture for image 'res/images/statsubmit_over
- [t=5.91] Creating GL Texture for image 'res/images/statsubmit_down
- [t=5.91] Creating GL Texture for image 'res/images/statsubmit_down_over
- [t=5.91] preparing images: done.
- [t=6.18] 42/39
- [t=6.78] fps= 16.90 ups= 47.73
- [t=7.22] 17/61
- [t=7.80] fps= 21.43 ups= 49.68
- [t=8.27] 22/50
- [t=8.82] fps= 20.57 ups= 49.95
- [t=9.28] 22/51
- [t=9.82] fps= 21.96 ups= 49.91
- [t=10.28] 22/50
- [t=10.83] fps= 22.66 ups= 50.25
- [t=11.30] 23/51
- [t=11.86] fps= 25.39 ups= 49.80
- [t=12.31] 26/50
- [t=12.89] fps= 26.94 ups= 50.03
- [t=13.33] 28/51
- [t=13.91] fps= 27.83 ups= 50.69
- [t=14.36] 29/50
- [t=14.94] fps= 30.36 ups= 49.94
- [t=15.40] 28/50
- [t=15.93] fps= 27.98 ups= 50.96
- [t=16.49] 27/47
- [t=16.95] fps= 26.76 ups= 49.55
- [t=17.50] 28/53
- [t=17.97] fps= 27.33 ups= 50.75
- [t=18.53] 29/50
- [t=18.98] fps= 27.61 ups= 49.30
- [t=19.56] 28/51
- [t=20.01] fps= 27.25 ups= 49.63
- [t=20.57] 28/49
- [t=21.03] fps= 28.57 ups= 50.24
- [t=21.59] 28/50
- [t=22.03] fps= 27.90 ups= 49.81
- [t=22.60] 28/51
- [t=23.04] fps= 28.63 ups= 50.36
- [t=23.63] 26/49
- [t=24.08] fps= 26.01 ups= 50.09
- [t=24.65] 28/50
- [t=25.11] fps= 28.33 ups= 49.82
- [t=25.66] 28/51
- [t=26.13] fps= 29.44 ups= 50.05
- [t=26.69] 29/50
- [t=27.16] fps= 29.04 ups= 50.34
- [t=27.73] 27/49
- [t=28.18] fps= 26.51 ups= 50.07
- [t=28.73] 29/51
- [t=29.20] fps= 27.22 ups= 49.57
- [t=29.74] 27/50
- [t=30.22] fps= 28.56 ups= 50.23
- [t=30.77] 30/50
- [t=31.24] fps= 29.75 ups= 50.58
- [t=31.78] 28/50
- [t=32.24] fps= 26.76 ups= 49.56
- [t=32.80] 27/50
- [t=33.26] fps= 29.42 ups= 50.01
- [t=33.82] 30/50
- [t=34.29] fps= 31.19 ups= 49.70
- [t=34.84] 31/50
- [t=35.31] fps= 29.59 ups= 50.30
- [t=35.86] 30/50
- [t=36.33] fps= 28.16 ups= 50.49
- [t=36.86] 29/50
- [t=37.33] fps= 29.96 ups= 48.94
- [t=37.87] 30/49
- [t=38.34] fps= 28.91 ups= 50.84
- [t=38.89] 28/51
- [t=39.35] fps= 29.37 ups= 48.94
- [t=39.92] 28/50
- [t=40.38] fps= 29.34 ups= 50.85
- [t=40.93] 30/48
- [t=41.40] fps= 29.54 ups= 50.22
- [t=41.95] 28/51
- [t=42.41] fps= 26.76 ups= 49.55
- [t=42.98] 28/50
- [t=43.43] fps= 28.62 ups= 50.33
- [t=43.98] 30/51
- [t=44.44] fps= 28.42 ups= 49.97
- [t=44.99] 30/50
- [t=45.44] fps= 29.96 ups= 49.93
- [t=46.01] 27/50
- [t=46.45] fps= 28.69 ups= 49.46
- [t=47.02] 29/51
- [t=47.49] fps= 31.14 ups= 50.60
- [t=48.02] 31/50
- [t=48.50] fps= 29.61 ups= 50.34
- [t=49.03] 32/51
- [t=49.52] fps= 31.29 ups= 49.88
- [t=50.06] 29/50
- [t=50.54] fps= 27.55 ups= 50.18
- [t=51.08] 27/50
- [t=51.57] fps= 28.22 ups= 49.63
- [t=52.10] 29/50
- [t=52.57] fps= 27.72 ups= 49.50
- [t=53.11] 28/50
- [t=53.58] fps= 28.84 ups= 50.71
- [t=54.13] 28/49
- [t=54.58] fps= 26.78 ups= 49.59
- [t=55.15] 26/50
- [t=55.62] fps= 27.04 ups= 50.22
- [t=56.16] 29/50
- [t=56.65] fps= 29.59 ups= 50.30
- [t=57.16] 30/51
- [t=57.66] fps= 27.57 ups= 50.22
- [t=58.19] 27/50
- [t=58.68] fps= 29.19 ups= 49.61
- [t=59.22] 29/50
- [t=59.69] fps= 28.95 ups= 49.91
- [t=60.23] 28/50
- [t=60.71] fps= 29.62 ups= 50.35
- [t=61.25] 28/49
- [t=61.72] fps= 26.57 ups= 50.19
- [t=62.26] 28/51
- [t=62.73] fps= 29.68 ups= 50.46
- [t=63.27] 30/49
- [t=63.74] fps= 27.79 ups= 49.62
- [t=64.28] 31/51
- [t=64.74] fps= 29.93 ups= 49.88
- [t=65.29] 29/50
- [t=65.74] fps= 27.88 ups= 48.80
- [t=66.30] 27/50
- [t=66.78] fps= 28.09 ups= 50.37
- [t=67.30] 27/50
- [t=67.77] fps= 28.00 ups= 50.00
- [t=68.31] 28/50
- [t=68.79] fps= 28.55 ups= 51.19
- [t=69.31] 29/50
- [t=69.82] fps= 28.40 ups= 49.95
- [t=70.32] 29/50
- [t=70.83] fps= 27.41 ups= 49.93
- [t=71.33] 28/51
- [t=71.83] fps= 26.94 ups= 49.88
- [t=72.34] 28/50
- [t=72.88] fps= 28.06 ups= 49.35
- [t=73.35] 28/50
- [t=73.89] fps= 28.43 ups= 50.00
- [t=74.37] 30/50
- [t=74.88] fps= 27.95 ups= 49.91
- [t=75.39] 26/50
- [t=75.90] fps= 29.69 ups= 50.47
- [t=76.39] 30/51
- [t=76.93] fps= 29.29 ups= 49.79
- [t=77.39] 29/50
- [t=77.95] fps= 28.36 ups= 49.88
- [t=78.41] 29/50
- [t=78.97] fps= 29.56 ups= 50.25
- [t=79.44] 28/50
- [t=79.99] fps= 28.47 ups= 50.07
- [t=80.45] 29/50
- [t=81.02] fps= 28.10 ups= 50.39
- [t=81.46] 27/50
- [t=82.03] fps= 26.73 ups= 49.50
- [t=82.49] 28/50
- [t=83.06] fps= 29.12 ups= 50.47
- [t=83.52] 28/51
- [t=84.06] fps= 31.00 ups= 49.99
- [t=84.55] 31/49
- [t=85.06] fps= 28.90 ups= 49.83
- [t=85.55] 29/50
- [t=86.08] fps= 28.47 ups= 50.06
- [t=86.56] 30/50
- [t=87.11] fps= 30.06 ups= 50.42
- [t=87.59] 30/50
- [t=88.14] fps= 28.16 ups= 49.52
- [t=88.60] 29/51
- [t=89.14] fps= 27.99 ups= 48.99
- [t=89.61] 26/50
- [t=90.17] fps= 28.26 ups= 50.67
- [t=90.63] 28/50
- [t=91.18] fps= 28.46 ups= 49.07
- [t=91.66] 28/50
- [t=92.21] fps= 28.47 ups= 51.06
- [t=92.67] 29/49
- [t=93.22] fps= 29.63 ups= 50.38
- [t=93.68] 30/50
- [t=94.23] fps= 29.80 ups= 50.67
- [t=94.70] 30/50
- [t=95.25] fps= 29.40 ups= 49.97
- [t=95.73] 30/50
- [t=96.27] fps= 28.50 ups= 49.13
- [t=96.75] 28/51
- [t=97.30] fps= 28.99 ups= 50.25
- [t=97.77] 28/49
- [t=98.32] fps= 28.66 ups= 50.40
- [t=98.77] 29/50
- [t=99.33] fps= 29.54 ups= 50.21
- [t=99.78] 30/50
- [t=100.35] fps= 29.50 ups= 49.16
- [t=100.81] 30/50
- [t=101.35] fps= 27.89 ups= 50.79
- [t=101.82] 28/50
- [t=102.39] fps= 28.02 ups= 49.28
- [t=102.83] 28/50
- [t=103.41] fps= 29.41 ups= 50.01
- [t=103.83] 29/50
- [t=104.45] fps= 28.80 ups= 49.92
- [t=104.84] 29/51
- [t=105.46] fps= 27.75 ups= 50.55
- [t=105.84] 28/50
- [t=106.47] fps= 28.96 ups= 49.93
- [t=106.85] 30/50
- [t=107.50] fps= 29.85 ups= 50.08
- [t=107.88] 29/51
- [t=108.52] fps= 30.33 ups= 49.90
- [t=108.88] 30/50
- [t=109.53] fps= 28.86 ups= 49.76
- [t=109.92] 28/49
- [t=110.55] fps= 27.32 ups= 50.74
- [t=110.94] 28/51
- [t=111.58] fps= 29.33 ups= 49.87
- [t=111.97] 29/50
- [t=112.60] fps= 28.37 ups= 49.90
- [t=112.99] 30/50
- [t=113.62] fps= 29.35 ups= 49.90
- [t=114.01] 29/50
- [t=114.64] fps= 28.65 ups= 50.39
- [t=115.04] 29/50
- [t=115.66] fps= 27.38 ups= 49.86
- [t=116.04] 27/50
- [t=116.67] fps= 28.74 ups= 49.55
- [t=117.06] 28/50
- [t=117.67] fps= 26.88 ups= 49.78
- [t=118.09] 26/50
- [t=118.70] fps= 26.20 ups= 50.47
- [t=119.10] 26/51
- [t=119.72] fps= 26.62 ups= 49.29
- [t=120.11] 26/49
- [t=120.72] fps= 27.95 ups= 50.91
- [t=121.14] 30/51
- [t=121.73] fps= 28.88 ups= 49.79
- [t=122.17] 28/49
- [t=122.76] fps= 27.15 ups= 49.45
- [t=123.18] 28/51
- [t=123.79] fps= 28.06 ups= 50.31
- [t=124.19] 26/49
- [t=124.79] fps= 27.82 ups= 49.68
- [t=125.22] 27/50
- [t=125.81] fps= 28.67 ups= 50.42
- [t=126.25] 29/50
- [t=126.81] fps= 25.91 ups= 50.82
- [t=127.27] 29/50
- [t=127.83] fps= 30.61 ups= 49.37
- [t=128.29] 30/51
- [t=128.83] fps= 29.64 ups= 49.41
- [t=129.31] 30/50
- [t=129.84] fps= 30.56 ups= 50.28
- [t=130.33] 29/49
- [t=130.86] fps= 30.83 ups= 50.72
- [t=131.35] 29/50
- [t=131.88] fps= 29.32 ups= 49.84
- [t=132.35] 29/50
- [t=132.90] fps= 28.47 ups= 50.06
- [t=133.37] 29/50
- [t=133.93] fps= 28.30 ups= 49.77
- [t=134.40] 30/51
- [t=134.96] fps= 29.94 ups= 50.23
- [t=135.42] 29/50
- [t=135.99] fps= 27.37 ups= 49.85
- [t=136.45] 25/50
- [t=136.99] fps= 27.91 ups= 49.85
- [t=137.46] 30/51
- [t=138.02] fps= 29.01 ups= 50.28
- [t=138.49] 28/50
- [t=139.05] fps= 29.01 ups= 49.31
- [t=139.50] 28/50
- [t=140.07] fps= 25.53 ups= 50.07
- [t=140.51] 28/50
- [t=141.11] fps= 29.03 ups= 50.31
- [t=141.53] 27/50
- [t=142.14] fps= 27.95 ups= 50.11
- [t=142.55] 28/50
- [t=143.16] fps= 28.46 ups= 50.05
- [t=143.58] 28/50
- [t=144.19] fps= 27.48 ups= 50.06
- [t=144.60] 29/50
- [t=145.21] fps= 29.47 ups= 50.09
- [t=145.62] 29/50
- [t=146.22] fps= 28.44 ups= 50.02
- [t=146.66] 28/48
- [t=147.23] fps= 27.92 ups= 49.86
- [t=147.68] 29/52
- [t=148.26] fps= 29.25 ups= 50.70
- [t=148.71] 28/50
- [t=149.29] fps= 27.10 ups= 49.36
- [t=149.73] 27/50
- [t=150.31] fps= 28.39 ups= 49.93
- [t=150.74] 28/51
- [t=151.33] fps= 29.16 ups= 49.57
- [t=151.77] 29/49
- [t=152.36] fps= 29.40 ups= 50.96
- [t=152.79] 28/50
- [t=153.37] fps= 26.86 ups= 49.74
- [t=153.81] 29/50
- [t=154.38] fps= 29.44 ups= 50.04
- [t=154.84] 29/51
- [t=155.40] fps= 28.33 ups= 49.82
- [t=155.86] 30/50
- [t=156.13] preparing images: done.
- [t=156.41] fps= 27.85 ups= 49.73
- [t=156.87] 25/48
- [t=157.44] fps= 23.47 ups= 49.88
- [t=157.82] Game paused...
- [t=157.82] (-1)'res/images/levelimages/ish_scanlines' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/images/levelimages/ish_scanlines
- [t=157.82] (-1)'res/images/levelimages/OCD_flagIsh' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/images/levelimages/OCD_flagIsh
- [t=157.82] (-1)'res/levels/island4/consolecursor' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/consolecursor
- [t=157.82] (-1)'res/levels/island4/main_09' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_09
- [t=157.82] (-1)'res/levels/island4/main_07' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_07
- [t=157.82] (-1)'res/levels/island4/main_04' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_04
- [t=157.82] (-1)'res/levels/island4/main_02' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_02
- [t=157.82] (-1)'res/levels/island4/main_03' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_03
- [t=157.82] (-1)'res/levels/island4/main_08' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_08
- [t=157.82] (-1)'res/images/levelimages/ish_gearblur' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/images/levelimages/ish_gearblur
- [t=157.82] (-1)'res/levels/island4/title' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/title
- [t=157.82] (-1)'res/levels/island4/bg' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/bg
- [t=157.82] (-1)'res/levels/island4/levelMarker_ish_A_over' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/levelMarker_ish_A_over
- [t=157.82] (-1)'res/levels/island4/levelMarker_ish_A_up' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/levelMarker_ish_A_up
- [t=157.82] (-1)'res/levels/island4/levelMarker_ish_B_over' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/levelMarker_ish_B_over
- [t=157.82] (-1)'res/levels/island4/levelMarker_ish_B_up' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/levelMarker_ish_B_up
- [t=157.82] (-1)'res/levels/island4/binDebris' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/binDebris
- [t=157.82] warning: duplicate ids in scene file (bin)
- [t=157.82] warning: duplicate ids in scene file (bin)
- [t=157.82] warning: duplicate ids in scene file (bin)
- [t=157.82] warning: duplicate ids in scene file (bin)
- [t=157.82] warning: duplicate ids in scene file (bin)
- [t=157.82] warning: duplicate ids in scene file (bin)
- [t=157.82] warning: duplicate ids in scene file (bin)
- [t=157.82] warning: duplicate ids in scene file (bin)
- [t=157.82] Game resumed after 0.401 seconds
- [t=157.82] preparing images: done.
- [t=157.82] WARNING: non-uniform scaling for animated scene layer (x=2.083000 y=2.063000)
- [t=157.82] fps= 3.85 ups= 8.09
- [t=157.82] Forcing dt 0.
- [t=157.92] 25/50
- [t=158.80] fps= 24.91 ups= 47.84
- [t=158.94] 26/51
- [t=159.83] fps= 31.55 ups= 50.29
- [t=159.96] 31/50
- [t=160.85] fps= 24.47 ups= 49.92
- [t=160.99] 24/50
- [t=161.87] fps= 26.30 ups= 49.69
- [t=161.99] 26/50
- [t=162.03] Game paused...
- [t=162.03] (-1)'res/levels/GrapeVineVirus/sign' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/sign
- [t=162.03] (-1)'res/levels/GrapeVineVirus/main_07' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/main_07
- [t=162.03] (-1)'res/levels/GrapeVineVirus/main_04' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/main_04
- [t=162.03] (-1)'res/levels/GrapeVineVirus/main_03' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/main_03
- [t=162.03] (-1)'res/levels/GrapeVineVirus/main_01' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/main_01
- [t=162.03] (-1)'res/images/levelimages/ish_bush' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/images/levelimages/ish_bush
- [t=162.03] (-1)'res/images/levelimages/ishr_gearblur' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/images/levelimages/ishr_gearblur
- [t=162.03] (-1)'res/levels/GrapeVineVirus/bg' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/bg
- [t=162.03] (0)'res/balls/PixelProduct/body' using uncompressed pixels[t=162.03] Adding image 'res/balls/PixelProduct/body' to atlas
- [t=162.03] (0)'res/balls/PixelProduct/arm' using uncompressed pixels[t=162.03] Adding image 'res/balls/PixelProduct/arm' to atlas
- [t=162.03] (0)'res/balls/PixelProduct/splat1' using uncompressed pixels[t=162.03] Adding image 'res/balls/PixelProduct/splat1' to atlas
- [t=162.03] (0)'res/balls/PixelProduct/splat2' using uncompressed pixels[t=162.03] Adding image 'res/balls/PixelProduct/splat2' to atlas
- [t=162.03] (0)'res/balls/generic/dragmarker_80_p1' using uncompressed pixels[t=162.03] Adding image 'res/balls/generic/dragmarker_80_p1' to atlas
- [t=162.03] (0)'res/balls/generic/dragmarker_80_p2' using uncompressed pixels[t=162.03] Adding image 'res/balls/generic/dragmarker_80_p2' to atlas
- [t=162.03] (0)'res/balls/Anchor/body' using uncompressed pixels[t=162.03] Adding image 'res/balls/Anchor/body' to atlas
- [t=162.03] (0)'res/balls/Bit/body' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/body' to atlas
- [t=162.03] (0)'res/balls/Bit/pupil' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/pupil' to atlas
- [t=162.03] (0)'res/balls/Bit/splat1' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/splat1' to atlas
- [t=162.03] (0)'res/balls/Bit/splat2' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/splat2' to atlas
- [t=162.03] (0)'res/balls/Bit/arm' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/arm' to atlas
- [t=162.03] (0)'res/balls/generic/dragmarker_ish_80_p1' using uncompressed pixels[t=162.03] Adding image 'res/balls/generic/dragmarker_ish_80_p1' to atlas
- [t=162.03] (0)'res/balls/Pilot/body' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/body' to atlas
- [t=162.03] (0)'res/balls/Pilot/eye1' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/eye1' to atlas
- [t=162.03] (0)'res/balls/Pilot/eye2' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/eye2' to atlas
- [t=162.03] (0)'res/balls/Pilot/arm' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/arm' to atlas
- [t=162.03] (0)'res/balls/Pilot/arrow' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/arrow' to atlas
- [t=162.03] (0)'res/balls/Pilot/splat1' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/splat1' to atlas
- [t=162.03] (0)'res/balls/Pilot/splat2' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/splat2' to atlas
- [t=162.03] Game resumed after 0.840 seconds
- [t=162.03] preparing images: done.
- [t=162.03] playing level 'GrapeVineVirus'
- [t=162.03] warning: duplicate ids in scene file (retryButton)
- [t=162.03] fps= 1.29 ups= 2.59
- [t=162.03] Forcing dt 0.
- [t=162.99] 24/50
- [t=163.03] fps= 22.57 ups= 47.11
- [t=164.01] 29/50
- [t=164.04] fps= 28.84 ups= 50.72
- [t=165.01] 29/51
- [t=165.05] fps= 28.82 ups= 49.70
- [t=166.05] 30/49
- [t=166.08] fps= 30.04 ups= 50.38
- [t=167.07] 31/50
- [t=167.10] fps= 31.32 ups= 49.91
- [t=168.08] 31/51
- [t=168.11] fps= 30.67 ups= 49.47
- [t=169.08] 30/50
- [t=169.11] fps= 30.00 ups= 49.99
- [t=170.11] fps= 29.89 ups= 49.82
- [t=170.11] 30/49
- [t=171.14] fps= 30.32 ups= 50.86
- [t=171.14] 30/51
- [t=172.15] fps= 30.68 ups= 49.48
- [t=172.15] 31/49
- [t=173.18] fps= 29.98 ups= 50.28
- [t=173.18] 30/50
- [t=174.20] fps= 30.32 ups= 49.89
- [t=174.20] 30/50
- [t=175.23] fps= 30.46 ups= 50.11
- [t=175.23] 30/50
- [t=176.25] fps= 29.16 ups= 50.54
- [t=176.25] 29/51
- [t=177.26] fps= 30.51 ups= 49.21
- [t=177.26] 31/49
- [t=178.28] fps= 30.46 ups= 50.11
- [t=178.28] 30/50
- [t=179.29] fps= 31.84 ups= 50.75
- [t=179.29] 32/50
- [t=180.29] fps= 31.98 ups= 49.96
- [t=180.29] 32/50
- [t=181.31] fps= 31.57 ups= 49.33
- [t=181.31] 31/49
- [t=182.32] fps= 30.66 ups= 50.45
- [t=182.32] 31/51
- [t=183.32] fps= 31.88 ups= 49.82
- [t=183.32] 32/50
- [t=184.34] fps= 31.50 ups= 50.20
- [t=184.34] 32/50
- [t=185.34] fps= 31.95 ups= 49.93
- [t=185.34] 32/50
- [t=186.37] fps= 29.33 ups= 49.86
- [t=186.37] 29/50
- [t=187.39] fps= 32.20 ups= 49.76
- [t=187.39] 32/50
- [t=188.40] fps= 32.70 ups= 50.53
- [t=188.40] 33/51
- [t=189.41] fps= 32.77 ups= 49.65
- [t=189.41] 33/49
- [t=190.42] fps= 32.72 ups= 50.57
- [t=190.42] 33/51
- [t=191.44] fps= 32.16 ups= 49.70
- [t=191.44] 32/50
- [t=192.45] fps= 32.84 ups= 49.76
- [t=192.45] 33/50
- [t=193.45] fps= 32.99 ups= 49.99
- [t=193.45] 33/50
- [t=194.47] fps= 33.35 ups= 50.03
- [t=194.47] 33/50
- [t=195.50] fps= 33.03 ups= 50.51
- [t=195.50] 33/51
- [t=196.51] fps= 33.42 ups= 50.12
- [t=196.51] 33/50
- [t=197.52] fps= 32.90 ups= 49.85
- [t=197.52] 33/50
- [t=198.52] fps= 26.93 ups= 49.87
- [t=198.56] 27/49
- [t=199.11] aborting level 'GrapeVineVirus' (back to island)
- [t=199.53] fps= 28.93 ups= 49.88
- [t=199.56] 29/51
- [t=199.79] ------ Level Performance Data (GrapeVineVirus) ------
- [t=199.79] fps (min/max/avg): 24/33/31
- [t=199.79] max time between frames: 0.063492
- [t=199.79] ------ End Level Performance Data ------
- [t=200.55] fps= 23.62 ups= 50.20
- [t=200.58] 23/50
- [t=201.55] fps= 25.97 ups= 49.95
- [t=201.59] 26/50
- [t=202.58] fps= 21.24 ups= 49.25
- [t=202.62] 21/50
- [t=203.60] fps= 26.27 ups= 50.59
- [t=203.64] 26/50
- [t=203.86] Tex atlas destructor
- [t=203.86] Deleting tex atlas
- [t=203.86] Tex atlas destructor
- [t=203.86] Deleting tex atlas
- [t=203.86] Game paused...
- [t=203.86] (-1)'res/images/levelimages/signpost_ish' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/signpost_ish
- [t=203.86] (-1)'res/levels/wogc/consolecursor' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/consolecursor
- [t=203.86] (-1)'res/images/levelimages/pterminalPole' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/pterminalPole
- [t=203.86] (-1)'res/images/levelimages/signpostPole_ish' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/signpostPole_ish
- [t=203.86] (-1)'res/levels/wogc/nukem_bg' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/nukem_bg
- [t=203.86] (-1)'res/levels/wogc3d/ground' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/ground
- [t=203.86] (-1)'res/images/levelimages/ish_bush' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/ish_bush
- [t=203.86] (-1)'res/levels/wogc3d/happyTree' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/happyTree
- [t=203.86] (-1)'res/levels/wogc3d/bldngs' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/bldngs
- [t=203.86] (-1)'res/levels/wogc/ConnectBB_content_connectfail' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/ConnectBB_content_connectfail
- [t=203.86] (-1)'res/levels/wogc/ConnectBB_content_disconnected' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/ConnectBB_content_disconnected
- [t=203.86] (-1)'res/levels/wogc/ConnectBB_content_connecting' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/ConnectBB_content_connecting
- [t=203.86] (-1)'res/levels/wogc/ConnectBB_content_connected' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/ConnectBB_content_connected
- [t=203.86] (-1)'res/levels/wogc3d/ConnectBB_blank' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/ConnectBB_blank
- [t=203.86] (-1)'res/levels/wogc/bbpost' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/bbpost
- [t=203.86] (-1)'res/levels/wogc3d/wogc' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/wogc
- [t=203.86] (-1)'res/levels/wogc3d/happyArm' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/happyArm
- [t=203.86] (-1)'res/levels/wogc3d/haze' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/haze
- [t=203.86] (-1)'res/levels/wogc3d/wireBg' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/wireBg
- [t=203.86] (-1)'res/levels/wogc/quit_over' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/quit_over
- [t=203.86] (-1)'res/levels/wogc/quit_up' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/quit_up
- [t=203.86] (-1)'res/images/levelimages/pterminalMonitor_over' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/pterminalMonitor_over
- [t=203.86] (-1)'res/images/levelimages/pterminalMonitor_up' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/pterminalMonitor_up
- [t=203.86] (-1)'res/levels/wogc/buttonConnect_over' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/buttonConnect_over
- [t=203.86] (-1)'res/levels/wogc/buttonConnect_up' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/buttonConnect_up
- [t=203.86] (-1)'res/levels/wogc/buttonStats_over' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/buttonStats_over
- [t=203.86] (-1)'res/levels/wogc/buttonStats_up' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/buttonStats_up
- [t=203.86] (-1)'res/images/flags/AD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AD
- [t=203.86] (-1)'res/images/flags/AE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AE
- [t=203.86] (-1)'res/images/flags/AF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AF
- [t=203.86] (-1)'res/images/flags/AG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AG
- [t=203.86] (-1)'res/images/flags/AI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AI
- [t=203.86] (-1)'res/images/flags/AL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AL
- [t=203.86] (-1)'res/images/flags/AM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AM
- [t=203.86] (-1)'res/images/flags/AN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AN
- [t=203.86] (-1)'res/images/flags/AO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AO
- [t=203.86] (-1)'res/images/flags/AR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AR
- [t=203.86] (-1)'res/images/flags/AS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AS
- [t=203.86] (-1)'res/images/flags/AT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AT
- [t=203.86] (-1)'res/images/flags/AU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AU
- [t=203.86] (-1)'res/images/flags/AW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AW
- [t=203.86] (-1)'res/images/flags/AX' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AX
- [t=203.86] (-1)'res/images/flags/AZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AZ
- [t=203.86] (-1)'res/images/flags/BA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BA
- [t=203.86] (-1)'res/images/flags/BB' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BB
- [t=203.86] (-1)'res/images/flags/BD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BD
- [t=203.86] (-1)'res/images/flags/BE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BE
- [t=203.86] (-1)'res/images/flags/BF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BF
- [t=203.86] (-1)'res/images/flags/BG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BG
- [t=203.86] (-1)'res/images/flags/BH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BH
- [t=203.86] (-1)'res/images/flags/BI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BI
- [t=203.86] (-1)'res/images/flags/BJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BJ
- [t=203.86] (-1)'res/images/flags/BM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BM
- [t=203.86] (-1)'res/images/flags/BN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BN
- [t=203.86] (-1)'res/images/flags/BO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BO
- [t=203.86] (-1)'res/images/flags/BR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BR
- [t=203.86] (-1)'res/images/flags/BS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BS
- [t=203.86] (-1)'res/images/flags/BT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BT
- [t=203.86] (-1)'res/images/flags/BV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BV
- [t=203.86] (-1)'res/images/flags/BW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BW
- [t=203.86] (-1)'res/images/flags/BY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BY
- [t=203.86] (-1)'res/images/flags/BZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BZ
- [t=203.86] (-1)'res/images/flags/CA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CA
- [t=203.86] (-1)'res/images/flags/CC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CC
- [t=203.86] (-1)'res/images/flags/CD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CD
- [t=203.86] (-1)'res/images/flags/CF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CF
- [t=203.86] (-1)'res/images/flags/CG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CG
- [t=203.86] (-1)'res/images/flags/CH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CH
- [t=203.86] (-1)'res/images/flags/CI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CI
- [t=203.86] (-1)'res/images/flags/CK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CK
- [t=203.86] (-1)'res/images/flags/CL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CL
- [t=203.86] (-1)'res/images/flags/CM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CM
- [t=203.86] (-1)'res/images/flags/CN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CN
- [t=203.86] (-1)'res/images/flags/CO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CO
- [t=203.86] (-1)'res/images/flags/CR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CR
- [t=203.86] (-1)'res/images/flags/CU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CU
- [t=203.86] (-1)'res/images/flags/CV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CV
- [t=203.86] (-1)'res/images/flags/CX' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CX
- [t=203.86] (-1)'res/images/flags/CY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CY
- [t=203.86] (-1)'res/images/flags/CZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CZ
- [t=203.86] (-1)'res/images/flags/DE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DE
- [t=203.86] (-1)'res/images/flags/DJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DJ
- [t=203.86] (-1)'res/images/flags/DK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DK
- [t=203.86] (-1)'res/images/flags/DM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DM
- [t=203.86] (-1)'res/images/flags/DO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DO
- [t=203.86] (-1)'res/images/flags/EC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EC
- [t=203.86] (-1)'res/images/flags/EE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EE
- [t=203.86] (-1)'res/images/flags/EG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EG
- [t=203.86] (-1)'res/images/flags/EH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EH
- [t=203.86] (-1)'res/images/flags/ER' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ER
- [t=203.86] (-1)'res/images/flags/ES' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ES
- [t=203.86] (-1)'res/images/flags/ET' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ET
- [t=203.86] (-1)'res/images/flags/EU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EU
- [t=203.86] (-1)'res/images/flags/FI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FI
- [t=203.86] (-1)'res/images/flags/FJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FJ
- [t=203.86] (-1)'res/images/flags/FK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FK
- [t=203.86] (-1)'res/images/flags/FM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FM
- [t=203.86] (-1)'res/images/flags/FO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FO
- [t=203.86] (-1)'res/images/flags/FR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FR
- [t=203.86] (-1)'res/images/flags/GA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GA
- [t=203.86] (-1)'res/images/flags/GB' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GB
- [t=203.86] (-1)'res/images/flags/GD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GD
- [t=203.86] (-1)'res/images/flags/GE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GE
- [t=203.86] (-1)'res/images/flags/GF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GF
- [t=203.86] (-1)'res/images/flags/GG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GG
- [t=203.86] (-1)'res/images/flags/GH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GH
- [t=203.86] (-1)'res/images/flags/GI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GI
- [t=203.86] (-1)'res/images/flags/GL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GL
- [t=203.86] (-1)'res/images/flags/GM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GM
- [t=203.86] (-1)'res/images/flags/GN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GN
- [t=203.86] (-1)'res/images/flags/GP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GP
- [t=203.86] (-1)'res/images/flags/GQ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GQ
- [t=203.86] (-1)'res/images/flags/GR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GR
- [t=203.86] (-1)'res/images/flags/GS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GS
- [t=203.86] (-1)'res/images/flags/GT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GT
- [t=203.86] (-1)'res/images/flags/GU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GU
- [t=203.86] (-1)'res/images/flags/GW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GW
- [t=203.86] (-1)'res/images/flags/GY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GY
- [t=203.86] (-1)'res/images/flags/HK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HK
- [t=203.86] (-1)'res/images/flags/HN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HN
- [t=203.86] (-1)'res/images/flags/HR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HR
- [t=203.86] (-1)'res/images/flags/HT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HT
- [t=203.86] (-1)'res/images/flags/HU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HU
- [t=203.86] (-1)'res/images/flags/ID' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ID
- [t=203.86] (-1)'res/images/flags/IE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IE
- [t=203.86] (-1)'res/images/flags/IL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IL
- [t=203.86] (-1)'res/images/flags/IM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IM
- [t=203.86] (-1)'res/images/flags/IN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IN
- [t=203.86] (-1)'res/images/flags/IO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IO
- [t=203.86] (-1)'res/images/flags/IQ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IQ
- [t=203.86] (-1)'res/images/flags/IR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IR
- [t=203.86] (-1)'res/images/flags/IS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IS
- [t=203.86] (-1)'res/images/flags/IT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IT
- [t=203.86] (-1)'res/images/flags/JE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/JE
- [t=203.86] (-1)'res/images/flags/JM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/JM
- [t=203.86] (-1)'res/images/flags/JO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/JO
- [t=203.86] (-1)'res/images/flags/JP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/JP
- [t=203.86] (-1)'res/images/flags/KE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KE
- [t=203.86] (-1)'res/images/flags/KG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KG
- [t=203.86] (-1)'res/images/flags/KH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KH
- [t=203.86] (-1)'res/images/flags/KI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KI
- [t=203.86] (-1)'res/images/flags/KM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KM
- [t=203.86] (-1)'res/images/flags/KN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KN
- [t=203.86] (-1)'res/images/flags/KP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KP
- [t=203.86] (-1)'res/images/flags/KR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KR
- [t=203.86] (-1)'res/images/flags/KW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KW
- [t=203.86] (-1)'res/images/flags/KY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KY
- [t=203.86] (-1)'res/images/flags/KZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KZ
- [t=203.86] (-1)'res/images/flags/LA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LA
- [t=203.86] (-1)'res/images/flags/LB' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LB
- [t=203.86] (-1)'res/images/flags/LC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LC
- [t=203.86] (-1)'res/images/flags/LI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LI
- [t=203.86] (-1)'res/images/flags/LK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LK
- [t=203.86] (-1)'res/images/flags/LR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LR
- [t=203.86] (-1)'res/images/flags/LS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LS
- [t=203.86] (-1)'res/images/flags/LT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LT
- [t=203.86] (-1)'res/images/flags/LU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LU
- [t=203.86] (-1)'res/images/flags/LV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LV
- [t=203.86] (-1)'res/images/flags/LY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LY
- [t=203.86] (-1)'res/images/flags/MA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MA
- [t=203.86] (-1)'res/images/flags/MC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MC
- [t=203.86] (-1)'res/images/flags/MD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MD
- [t=203.86] (-1)'res/images/flags/MG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MG
- [t=203.86] (-1)'res/images/flags/MH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MH
- [t=203.86] (-1)'res/images/flags/MK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MK
- [t=203.86] (-1)'res/images/flags/ML' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ML
- [t=203.86] (-1)'res/images/flags/MM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MM
- [t=203.86] (-1)'res/images/flags/MN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MN
- [t=203.86] (-1)'res/images/flags/MO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MO
- [t=203.86] (-1)'res/images/flags/MP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MP
- [t=203.86] (-1)'res/images/flags/MQ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MQ
- [t=203.86] (-1)'res/images/flags/MR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MR
- [t=203.86] (-1)'res/images/flags/MS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MS
- [t=203.86] (-1)'res/images/flags/MT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MT
- [t=203.86] (-1)'res/images/flags/MU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MU
- [t=203.86] (-1)'res/images/flags/MV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MV
- [t=203.86] (-1)'res/images/flags/MW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MW
- [t=203.86] (-1)'res/images/flags/MX' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MX
- [t=203.86] (-1)'res/images/flags/MY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MY
- [t=203.86] (-1)'res/images/flags/MZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MZ
- [t=203.86] (-1)'res/images/flags/NA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NA
- [t=203.86] (-1)'res/images/flags/NC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NC
- [t=203.86] (-1)'res/images/flags/NE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NE
- [t=203.86] (-1)'res/images/flags/NF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NF
- [t=203.86] (-1)'res/images/flags/NG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NG
- [t=203.86] (-1)'res/images/flags/NI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NI
- [t=203.86] (-1)'res/images/flags/NL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NL
- [t=203.86] (-1)'res/images/flags/NO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NO
- [t=203.86] (-1)'res/images/flags/NP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NP
- [t=203.86] (-1)'res/images/flags/NR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NR
- [t=203.86] (-1)'res/images/flags/NU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NU
- [t=203.86] (-1)'res/images/flags/NZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NZ
- [t=203.86] (-1)'res/images/flags/OM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/OM
- [t=203.86] (-1)'res/images/flags/PA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PA
- [t=203.86] (-1)'res/images/flags/PE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PE
- [t=203.86] (-1)'res/images/flags/PF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PF
- [t=203.86] (-1)'res/images/flags/PG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PG
- [t=203.86] (-1)'res/images/flags/PH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PH
- [t=203.86] (-1)'res/images/flags/PK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PK
- [t=203.86] (-1)'res/images/flags/PL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PL
- [t=203.86] (-1)'res/images/flags/PM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PM
- [t=203.86] (-1)'res/images/flags/PN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PN
- [t=203.86] (-1)'res/images/flags/PR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PR
- [t=203.86] (-1)'res/images/flags/PS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PS
- [t=203.86] (-1)'res/images/flags/PT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PT
- [t=203.86] (-1)'res/images/flags/PW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PW
- [t=203.86] (-1)'res/images/flags/PY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PY
- [t=203.86] (-1)'res/images/flags/QA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/QA
- [t=203.86] (-1)'res/images/flags/RE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/RE
- [t=203.86] (-1)'res/images/flags/RO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/RO
- [t=203.86] (-1)'res/images/flags/RU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/RU
- [t=203.86] (-1)'res/images/flags/RW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/RW
- [t=203.86] (-1)'res/images/flags/SA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SA
- [t=203.86] (-1)'res/images/flags/SB' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SB
- [t=203.86] (-1)'res/images/flags/SC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SC
- [t=203.86] (-1)'res/images/flags/SD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SD
- [t=203.86] (-1)'res/images/flags/SE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SE
- [t=203.86] (-1)'res/images/flags/SG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SG
- [t=203.86] (-1)'res/images/flags/SH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SH
- [t=203.86] (-1)'res/images/flags/SI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SI
- [t=203.86] (-1)'res/images/flags/SJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SJ
- [t=203.86] (-1)'res/images/flags/SK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SK
- [t=203.86] (-1)'res/images/flags/SL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SL
- [t=203.86] (-1)'res/images/flags/SM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SM
- [t=203.86] (-1)'res/images/flags/SN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SN
- [t=203.86] (-1)'res/images/flags/SO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SO
- [t=203.86] (-1)'res/images/flags/SR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SR
- [t=203.86] (-1)'res/images/flags/ST' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ST
- [t=203.86] (-1)'res/images/flags/SV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SV
- [t=203.86] (-1)'res/images/flags/SY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SY
- [t=203.86] (-1)'res/images/flags/SZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SZ
- [t=203.86] (-1)'res/images/flags/TC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TC
- [t=203.86] (-1)'res/images/flags/TD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TD
- [t=203.86] (-1)'res/images/flags/TF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TF
- [t=203.86] (-1)'res/images/flags/TG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TG
- [t=203.86] (-1)'res/images/flags/TH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TH
- [t=203.86] (-1)'res/images/flags/TJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TJ
- [t=203.86] (-1)'res/images/flags/TK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TK
- [t=203.86] (-1)'res/images/flags/TL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TL
- [t=203.86] (-1)'res/images/flags/TM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TM
- [t=203.86] (-1)'res/images/flags/TN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TN
- [t=203.86] (-1)'res/images/flags/TO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TO
- [t=203.86] (-1)'res/images/flags/TR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TR
- [t=203.86] (-1)'res/images/flags/TT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TT
- [t=203.86] (-1)'res/images/flags/TV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TV
- [t=203.86] (-1)'res/images/flags/TW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TW
- [t=203.86] (-1)'res/images/flags/TZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TZ
- [t=203.86] (-1)'res/images/flags/UA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UA
- [t=203.86] (-1)'res/images/flags/UG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UG
- [t=203.86] (-1)'res/images/flags/UM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UM
- [t=203.86] (-1)'res/images/flags/US' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/US
- [t=203.86] (-1)'res/images/flags/UY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UY
- [t=203.86] (-1)'res/images/flags/UZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UZ
- [t=203.86] (-1)'res/images/flags/VA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VA
- [t=203.86] (-1)'res/images/flags/VC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VC
- [t=203.86] (-1)'res/images/flags/VE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VE
- [t=203.86] (-1)'res/images/flags/VG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VG
- [t=203.86] (-1)'res/images/flags/VI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VI
- [t=203.86] (-1)'res/images/flags/VN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VN
- [t=203.86] (-1)'res/images/flags/VU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VU
- [t=203.86] (-1)'res/images/flags/WF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/WF
- [t=203.86] (-1)'res/images/flags/WS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/WS
- [t=203.86] (-1)'res/images/flags/YE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/YE
- [t=203.86] (-1)'res/images/flags/YT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/YT
- [t=203.86] (-1)'res/images/flags/ZA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ZA
- [t=203.86] (-1)'res/images/flags/ZM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ZM
- [t=203.86] (-1)'res/images/flags/ZW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ZW
- [t=203.86] Game resumed after 2.179 seconds
- [t=203.86] (0)'res/balls/DrainedIsh/body' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/body' to atlas
- [t=203.86] (0)'res/balls/DrainedIsh/spring_goo' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/spring_goo' to atlas
- [t=203.86] (0)'res/balls/DrainedIsh/splat1' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/splat1' to atlas
- [t=203.86] (0)'res/balls/DrainedIsh/splat2' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/splat2' to atlas
- [t=203.86] (0)'res/balls/DrainedIsh/strand_pull' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/strand_pull' to atlas
- [t=203.86] (0)'res/balls/generic/detachmarker_80_p1' using uncompressed pixels[t=203.86] Adding image 'res/balls/generic/detachmarker_80_p1' to atlas
- [t=203.86] (0)'res/balls/generic/detachmarker_80_p2' using uncompressed pixels[t=203.86] Adding image 'res/balls/generic/detachmarker_80_p2' to atlas
- [t=203.86] Adding image 'res/images/fx/sparkle1' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_dust1' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_dust2' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_dust3' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_leaf1' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_leaf2' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_leaf3' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_leaf4' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_leaf5' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_snowflake1' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_snowflake2' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_snowflake_black' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_smokeBlack' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_smokeGreen' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_smokeWhite' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_windWhite' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_windSepia' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_windIsh' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_windBlack' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_rainstreak' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_rainstreak_white' to atlas
- [t=203.86] Adding image 'res/images/fx/fx_bubble32' to atlas
- [t=203.86] Adding image 'res/images/fx/waterdrop1' to atlas
- [t=203.86] Adding image 'res/images/fx/goofall_gobsWide2' to atlas
- [t=203.86] Adding image 'res/images/fx/goodrop1' to atlas
- [t=203.86] Adding image 'res/images/fx/mist1' to atlas
- [t=203.86] Adding image 'res/images/fx/fireParticleMain1' to atlas
- [t=203.86] Adding image 'res/images/fx/fireParticleMain2' to atlas
- [t=203.86] Adding image 'res/images/fx/fireParticleMain1_bw' to atlas
- [t=203.86] Adding image 'res/images/fx/fireParticleMain2_bw' to atlas
- [t=203.86] Adding image 'res/images/fx/fireParticleMain1_ish' to atlas
- [t=203.86] Adding image 'res/images/fx/sleepy_z1' to atlas
- [t=203.86] Adding image 'res/images/fx/ish_sleepy_z1' to atlas
- [t=203.86] Adding image 'res/images/fx/ishr_sleepy_z1' to atlas
- [t=203.86] Adding image 'res/images/fx/exclaimation' to atlas
- [t=203.86] Adding image 'res/images/fx/gooGlob' to atlas
- [t=203.86] Adding image 'res/images/fx/flash' to atlas
- [t=203.86] Adding image 'res/images/fx/note1' to atlas
- [t=203.86] Adding image 'res/images/fx/note2' to atlas
- [t=203.86] Adding image 'res/images/fx/note3' to atlas
- [t=203.86] Adding image 'res/images/fx/ish_char_0' to atlas
- [t=203.86] Adding image 'res/images/fx/ish_char_1' to atlas
- [t=203.86] Adding image 'res/images/fx/ishr_char_0' to atlas
- [t=203.86] Adding image 'res/images/fx/ishr_char_1' to atlas
- [t=203.86] Adding image 'res/images/fx/explodeStreak1' to atlas
- [t=203.86] Adding image 'res/images/fx/explodeStreak1_ish' to atlas
- [t=203.86] Adding image 'res/images/fx/cardboardChunk1' to atlas
- [t=203.86] Adding image 'res/images/fx/cardboardChunk2' to atlas
- [t=203.86] Adding image 'res/balls/generic/pupil1' to atlas
- [t=203.86] Adding image 'res/balls/generic/eye_glass_1' to atlas
- [t=203.86] Adding image 'res/balls/generic/eye_glass_2' to atlas
- [t=203.86] Adding image 'res/balls/generic/eye_glass_3' to atlas
- [t=203.86] Adding image 'res/balls/generic/eye_fem_l1' to atlas
- [t=203.86] Adding image 'res/balls/generic/eye_fem_l2' to atlas
- [t=203.86] Adding image 'res/balls/generic/eye_fem_r1' to atlas
- [t=203.86] Adding image 'res/balls/generic/eye_fem_r2' to atlas
- [t=203.86] Adding image 'res/balls/generic/hilite16' to atlas
- [t=203.86] Adding image 'res/balls/generic/hilite8' to atlas
- [t=203.86] Adding image 'res/balls/generic/spring_goo_inactive' to atlas
- [t=203.86] Adding image 'res/balls/Distant/body' to atlas
- [t=203.86] Adding image 'res/balls/Distant/arm' to atlas
- [t=203.86] Adding image 'res/balls/Distant/splat1' to atlas
- [t=203.86] Adding image 'res/balls/Distant/splat2' to atlas
- [t=203.86] Adding image 'res/balls/Distant/strand_pull' to atlas
- [t=203.86] Adding image 'res/balls/Distant/dragmarker' to atlas
- [t=203.86] Adding image 'res/balls/Distant/detachmarker' to atlas
- [t=203.86] Adding image 'res/balls/TimeBug/body' to atlas
- [t=203.86] Adding image 'res/balls/TimeBug/splat1' to atlas
- [t=203.86] Adding image 'res/balls/TimeBug/splat2' to atlas
- [t=203.86] Adding image 'res/balls/TimeBug/wingLeft' to atlas
- [t=203.86] Adding image 'res/balls/TimeBug/wingRight' to atlas
- [t=203.86] Adding image 'res/balls/TimeBug/glow' to atlas
- [t=203.86] Adding image 'res/balls/PixelProduct/body' to atlas
- [t=203.86] Adding image 'res/balls/PixelProduct/arm' to atlas
- [t=203.86] Adding image 'res/balls/PixelProduct/splat1' to atlas
- [t=203.86] Adding image 'res/balls/PixelProduct/splat2' to atlas
- [t=203.86] Adding image 'res/balls/generic/dragmarker_80_p1' to atlas
- [t=203.86] Adding image 'res/balls/generic/dragmarker_80_p2' to atlas
- [t=203.86] Adding image 'res/balls/Anchor/body' to atlas
- [t=203.86] Adding image 'res/balls/Bit/body' to atlas
- [t=203.86] Adding image 'res/balls/Bit/pupil' to atlas
- [t=203.86] Adding image 'res/balls/Bit/splat1' to atlas
- [t=203.86] Adding image 'res/balls/Bit/splat2' to atlas
- [t=203.86] Adding image 'res/balls/Bit/arm' to atlas
- [t=203.86] Adding image 'res/balls/generic/dragmarker_ish_80_p1' to atlas
- [t=203.86] Adding image 'res/balls/Pilot/body' to atlas
- [t=203.86] Adding image 'res/balls/Pilot/eye1' to atlas
- [t=203.86] Adding image 'res/balls/Pilot/eye2' to atlas
- [t=203.86] Adding image 'res/balls/Pilot/arm' to atlas
- [t=203.86] Adding image 'res/balls/Pilot/arrow' to atlas
- [t=203.86] Adding image 'res/balls/Pilot/splat1' to atlas
- [t=203.86] Adding image 'res/balls/Pilot/splat2' to atlas
- [t=203.86] preparing images: done.
- [t=203.86] playing level 'wogc3d'
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