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WoG log

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Mar 26th, 2012
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  1. [t=0.00] Loading persistent data...
  2. [t=0.00] Primary language: en
  3. [t=0.00] resized from 320x480 to 320x480
  4. [t=0.00] (-1)'res/images/cursor_circle' using uncompressed pixels[t=0.00] (-1)'res/fonts/TwCenMTCondensedExtraBold18' using uncompressed pixels[t=0.00] (-1)'res/images/blacksquare' using uncompressed pixels[t=0.00] (-1)'res/images/whitesquare' using uncompressed pixels[t=0.00] (-1)'res/images/levelarrow' using uncompressed pixels[t=0.00] (-1)'res/images/islandarrow' using uncompressed pixels[t=0.00] (-1)'res/images/cursor_text' using uncompressed pixels[t=0.00] (-1)'res/fonts/TwCenMTCondensedExtraBold26' using uncompressed pixels[t=0.00] (-1)'res/fonts/TwCenMTCondensedExtraBold36' using uncompressed pixels[t=0.00] (-1)'res/fonts/TwCenMTCondensedExtraBold52' using uncompressed pixels[t=0.00] (-1)'res/fonts/wogSmall' using uncompressed pixels[t=0.00] (-1)'res/fonts/wogBig' using uncompressed pixels[t=0.00] (-1)'res/fonts/wog150numbers' using uncompressed pixels[t=0.00] (-1)'res/fonts/console' using uncompressed pixels[t=0.00] (-1)'res/fonts/DialogBubble18' using uncompressed pixels[t=0.00] loading game (version 1.40android)...
  5. [t=0.00] (-1)'res/images/islandicon_1' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_2' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_3' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_4' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_5' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_wogc' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_wogcd' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_wogc3d' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_blimp' using uncompressed pixels[t=0.00] (-1)'res/images/islandicon_route99' using uncompressed pixels[t=0.00] (1)'res/images/fx/sparkle1' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_dust1' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_dust2' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_dust3' using uncompressed pixels[t=0.00] resized from 320x480 to 800x480
  6. [t=0.00] Forcing dt 0.
  7. [t=0.00] Creating GL Texture for image 'res/images/blacksquare
  8. [t=0.00] (1)'res/images/fx/fx_leaf1' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_leaf2' using uncompressed pixels[t=0.00] (1)'res/images/fx/fx_leaf3' using uncompressed pixels[t=0.06] (1)'res/images/fx/fx_leaf4' using uncompressed pixels[t=0.06] Creating GL Texture for image 'res/fonts/TwCenMTCondensedExtraBold18
  9. [t=0.07] (1)'res/images/fx/fx_leaf5' using uncompressed pixels[t=0.09] (1)'res/images/fx/fx_snowflake1' using uncompressed pixels[t=0.09] (1)'res/images/fx/fx_snowflake2' using uncompressed pixels[t=0.09] (1)'res/images/fx/fx_snowflake_black' using uncompressed pixels[t=0.10] (1)'res/images/fx/fx_smokeBlack' using uncompressed pixels[t=0.10] (1)'res/images/fx/fx_smokeGreen' using uncompressed pixels[t=0.10] (1)'res/images/fx/fx_smokeWhite' using uncompressed pixels[t=0.12] (1)'res/images/fx/fx_windWhite' using uncompressed pixels[t=0.12] (1)'res/images/fx/fx_windSepia' using uncompressed pixels[t=0.14] (1)'res/images/fx/fx_windIsh' using uncompressed pixels[t=0.14] (1)'res/images/fx/fx_windBlack' using uncompressed pixels[t=0.16] (1)'res/images/fx/fx_rainstreak' using uncompressed pixels[t=0.16] (1)'res/images/fx/fx_rainstreak_white' using uncompressed pixels[t=0.16] (1)'res/images/fx/fx_bubble32' using uncompressed pixels[t=0.18] (1)'res/images/fx/waterdrop1' using uncompressed pixels[t=0.19] (1)'res/images/fx/goofall_gobsWide2' using uncompressed pixels[t=0.19] (1)'res/images/fx/goodrop1' using uncompressed pixels[t=0.21] (1)'res/images/fx/mist1' using uncompressed pixels[t=0.21] (1)'res/images/fx/fireParticleMain1' using uncompressed pixels[t=0.23] (1)'res/images/fx/fireParticleMain2' using uncompressed pixels[t=0.25] (1)'res/images/fx/fireParticleMain1_bw' using uncompressed pixels[t=0.27] (1)'res/images/fx/fireParticleMain2_bw' using uncompressed pixels[t=0.27] (1)'res/images/fx/fireParticleMain1_ish' using uncompressed pixels[t=0.29] (1)'res/images/fx/sleepy_z1' using uncompressed pixels[t=0.29] (1)'res/images/fx/ish_sleepy_z1' using uncompressed pixels[t=0.31] (1)'res/images/fx/ishr_sleepy_z1' using uncompressed pixels[t=0.31] (1)'res/images/fx/exclaimation' using uncompressed pixels[t=0.32] (1)'res/images/fx/gooGlob' using uncompressed pixels[t=0.32] (1)'res/images/fx/flash' using uncompressed pixels[t=0.34] (1)'res/images/fx/note1' using uncompressed pixels[t=0.34] (1)'res/images/fx/note2' using uncompressed pixels[t=0.36] (1)'res/images/fx/note3' using uncompressed pixels[t=0.36] (1)'res/images/fx/ish_char_0' using uncompressed pixels[t=0.36] (1)'res/images/fx/ish_char_1' using uncompressed pixels[t=0.38] (1)'res/images/fx/ishr_char_0' using uncompressed pixels[t=0.38] (1)'res/images/fx/ishr_char_1' using uncompressed pixels[t=0.40] (1)'res/images/fx/explodeStreak1' using uncompressed pixels[t=0.40] (1)'res/images/fx/explodeStreak1_ish' using uncompressed pixels[t=0.42] (1)'res/images/fx/cardboardChunk1' using uncompressed pixels[t=0.42] (1)'res/images/fx/cardboardChunk2' using uncompressed pixels[t=0.44] (-1)'res/images/profilebutton_up' using uncompressed pixels[t=0.46] (-1)'res/images/profilebutton_over' using uncompressed pixels[t=0.46] (-1)'res/images/profilebuttonempty_up' using uncompressed pixels[t=0.47] fps= 24.62 ups= 21.67
  10. [t=0.47] (-1)'res/images/profilebuttonempty_over' using uncompressed pixels[t=0.47] (-1)'res/images/profiledelbutton_up' using uncompressed pixels[t=0.49] (-1)'res/images/profiledelbutton_over' using uncompressed pixels[t=0.49] (-1)'res/images/playernameok_over' using uncompressed pixels[t=0.49] (-1)'res/images/playernameok_up' using uncompressed pixels[t=0.49] (-1)'res/images/cancel_up' using uncompressed pixels[t=0.49] (-1)'res/images/cancel_over' using uncompressed pixels[t=0.51] (-1)'res/images/widebutton_up' using uncompressed pixels[t=0.51] (-1)'res/images/widebutton_over' using uncompressed pixels[t=0.53] (-1)'res/images/superwidebutton_up' using uncompressed pixels[t=0.55] (-1)'res/images/superwidebutton_over' using uncompressed pixels[t=0.55] (-1)'res/images/third_up' using uncompressed pixels[t=0.55] (-1)'res/images/third_over' using uncompressed pixels[t=0.55] (-1)'res/images/Tank_goo' using uncompressed pixels[t=0.55] (-1)'res/images/Tank_goo_top' using uncompressed pixels[t=0.57] (-1)'res/images/Tank_fg' using uncompressed pixels[t=0.59] (-1)'res/images/Tank_bg' using uncompressed pixels[t=0.59] (-1)'res/images/levelimages/pipe_horiz' using uncompressed pixels[t=0.60] (-1)'res/images/levelimages/pipe_bend_tl' using uncompressed pixels[t=0.60] (-1)'res/images/levelimages/pipe_bend_br' using uncompressed pixels[t=0.62] (-1)'res/images/levelimages/pipe_bend_tr' using uncompressed pixels[t=0.62] (-1)'res/images/levelimages/pipe_bend_bl' using uncompressed pixels[t=0.64] (-1)'res/images/levelimages/pipeCap' using uncompressed pixels[t=0.66] (-1)'res/images/levelimages/pipeCap_closed' using uncompressed pixels[t=0.68] (-1)'res/images/levelimages/pipe_horiz_Beauty' using uncompressed pixels[t=0.68] (-1)'res/images/levelimages/pipeCap_Beauty' using uncompressed pixels[t=0.70] (-1)'res/images/levelimages/pipeCap_closed_Beauty' using uncompressed pixels[t=0.72] (-1)'res/images/levelimages/pipe_horiz_Black' using uncompressed pixels[t=0.72] (-1)'res/images/levelimages/pipeCap_Black' using uncompressed pixels[t=0.73] (-1)'res/images/levelimages/pipeCap_closed_Black' using uncompressed pixels[t=0.73] (-1)'res/images/levelimages/pipe_horiz_ISH' using uncompressed pixels[t=0.75] (-1)'res/images/levelimages/pipe_bend_tl_ISH' using uncompressed pixels[t=0.77] (-1)'res/images/levelimages/pipe_bend_br_ISH' using uncompressed pixels[t=0.77] (-1)'res/images/levelimages/pipe_bend_tr_ISH' using uncompressed pixels[t=0.79] (-1)'res/images/levelimages/pipe_bend_bl_ISH' using uncompressed pixels[t=0.81] (-1)'res/images/levelimages/pipeCap_ISH' using uncompressed pixels[t=0.83] (-1)'res/images/levelimages/pipeCap_closed_ISH' using uncompressed pixels[t=0.83] (-1)'res/images/exit_arrow' using uncompressed pixels[t=0.85] (-1)'res/images/geomcircle' using uncompressed pixels[t=0.85] (-1)'res/images/geomrect' using uncompressed pixels[t=0.85] (-1)'res/images/hinge' using uncompressed pixels[t=0.86] (-1)'res/images/motor' using uncompressed pixels[t=0.86] (-1)'res/images/whitesquare_translucent' using uncompressed pixels[t=0.86] (-1)'res/images/transparentpixel' using uncompressed pixels[t=0.88] (-1)'res/images/lensFlare' using uncompressed pixels[t=0.88] (-1)'res/images/uishadow' using uncompressed pixels[t=0.88] (-1)'res/images/uiRetry_up_transparent' using uncompressed pixels[t=0.90] (-1)'res/images/uiRetry_over' using uncompressed pixels[t=0.92] (-1)'res/images/uiRetry_up_transparent_iOS' using uncompressed pixels[t=0.92] (-1)'res/images/uiRetry_over_iOS' using uncompressed pixels[t=0.94] (-1)'res/images/playername_textfield' using uncompressed pixels[t=0.96] (-1)'res/images/levelimages/wogcCloud1' using uncompressed pixels[t=0.98] (-1)'res/images/levelimages/wogcCloud2' using uncompressed pixels[t=0.98] (-1)'res/images/levelimages/ish_cloud' using uncompressed pixels[t=0.99] (-1)'res/images/uiMenu_up' using uncompressed pixels[t=1.01] 53/49
  11. [t=1.03] (-1)'res/images/popup' using uncompressed pixels[t=1.05] (-1)'res/images/magnifier' using uncompressed pixels[t=1.05] (-1)'res/images/magnifier2' using uncompressed pixels[t=1.07] (-1)'res/images/nukem_coverClosed_up' using uncompressed pixels[t=1.07] (-1)'res/images/nukem_coverClosed_over' using uncompressed pixels[t=1.09] (-1)'res/images/nukem_coverOpen_up' using uncompressed pixels[t=1.09] (-1)'res/images/nukem_coverOpen_over' using uncompressed pixels[t=1.11] (-1)'res/images/nukem_button_up' using uncompressed pixels[t=1.13] (-1)'res/images/nukem_button_over' using uncompressed pixels[t=1.16] (-1)'res/images/levelimages/burstFaded' using uncompressed pixels[t=1.18] (-1)'res/images/flags/XX' using uncompressed pixels[t=1.29] (0)'res/balls/generic/pupil1' using uncompressed pixels[t=1.31] (0)'res/balls/generic/eye_glass_1' using uncompressed pixels[t=1.33] (0)'res/balls/generic/eye_glass_2' using uncompressed pixels[t=1.35] (0)'res/balls/generic/eye_glass_3' using uncompressed pixels[t=1.37] (0)'res/balls/generic/eye_fem_l1' using uncompressed pixels[t=1.39] (0)'res/balls/generic/eye_fem_l2' using uncompressed pixels[t=1.41] (0)'res/balls/generic/eye_fem_r1' using uncompressed pixels[t=1.42] (0)'res/balls/generic/eye_fem_r2' using uncompressed pixels[t=1.42] (-1)'res/balls/generic/shadowCircle59' using uncompressed pixels[t=1.46] (-1)'res/balls/generic/shadowCircle49' using uncompressed pixels[t=1.46] (0)'res/balls/generic/hilite16' using uncompressed pixels[t=1.46] (0)'res/balls/generic/hilite8' using uncompressed pixels[t=1.48] fps= 53.69 ups= 50.71
  12. [t=1.52] (0)'res/balls/generic/spring_goo_inactive' using uncompressed pixels[t=1.52] loading 'common' complete.
  13. [t=1.52] Game paused...
  14. [t=1.52] (-1)'res/images/newmail' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/globe_shadow' using uncompressed pixels[t=1.52] (-1)'res/images/levelimages/windmillPropellerSmall' using uncompressed pixels[t=1.52] (-1)'res/images/levelimages/gear1blurGray' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/letterbox_top' using uncompressed pixels[t=1.52] (-1)'res/images/levelimages/swirlMist' using uncompressed pixels[t=1.52] (-1)'res/images/levelimages/swirlClouds' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/title_WORLD' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/title_OF' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/title_GOO' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/bgburst' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_profiles_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_profiles_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_credits_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_credits_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_exit_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/mm_exit_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c1_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c1_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c2_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c2_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c2_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c4_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c4_disabled' using uncompressed pixels[t=1.52] fps= 53.78 ups= 1.99
  15. [t=1.52] (-1)'res/levels/MapWorldView/ii_c4_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c3_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c3_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c3_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c5_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c5_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c5_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/blimp' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc3d_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogc3d_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogcd_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_wogcd_up' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c6_over' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c6_disabled' using uncompressed pixels[t=1.52] (-1)'res/levels/MapWorldView/ii_c6_up' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/body' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/arm' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/splat1' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/splat2' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/strand_pull' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/dragmarker' using uncompressed pixels[t=1.52] (0)'res/balls/Distant/detachmarker' using uncompressed pixels[t=1.52] Game resumed after 1.712 seconds
  16. [t=1.52] loading level complete.
  17. [t=1.52] Forcing dt 0.
  18. [t=1.52] (-1)'res/movie/generic/black32' using uncompressed pixels[t=1.55] (-1)'res/movie/levelinfotransition_in/leafbunch' using uncompressed pixels[t=1.61] (-1)'res/images/levelimages/gooSplatBig' using uncompressed pixels[t=1.70] (-1)'res/images/levelimages/SignPost_dlg_sign' using uncompressed pixels[t=1.76] fps= 51.66 ups= 11.92
  19. [t=1.76] (-1)'res/images/levelimages/SignPost_dlg_pole' using uncompressed pixels[t=1.80] (-1)'res/images/levelimages/foggyEdges' using uncompressed pixels[t=1.85] (-1)'res/images/levelimages/lf4' using uncompressed pixels[t=1.96] (-1)'res/movie/generic/signpostIsh' using uncompressed pixels[t=2.02] (-1)'res/movie/eol_1_in/pipeTravelSeg0' using uncompressed pixels[t=2.04] (-1)'res/movie/eol_1_in/statlabel_goal' using uncompressed pixels[t=2.04] 143/50
  20. [t=2.06] (-1)'res/movie/eol_1_in/statlabel_collected' using uncompressed pixels[t=2.08] (-1)'res/movie/eol_1_in/statlabel_extracredit' using uncompressed pixels[t=2.09] (-1)'res/movie/eol_1_in/statlabel_moves' using uncompressed pixels[t=2.11] (-1)'res/movie/eol_1_in/statlabel_time' using uncompressed pixels[t=2.15] (-1)'res/movie/generic/woosh' using uncompressed pixels[t=2.21] (-1)'res/movie/eol_1_in/collectionTank_fg' using uncompressed pixels[t=2.24] (-1)'res/movie/eol_1_in/pipeSeg' using uncompressed pixels[t=2.28] (-1)'res/movie/eol_1_in/pipeTravelBg' using uncompressed pixels[t=2.34] (-1)'res/movie/eol_1_in/collectionTankHandle' using uncompressed pixels[t=2.52] (-1)'res/movie/generic/arm' using uncompressed pixels[t=2.56] (-1)'res/movie/generic/thumb' using uncompressed pixels[t=2.58] (-1)'res/movie/generic/middleFinger' using uncompressed pixels[t=2.58] (-1)'res/movie/generic/pinky' using uncompressed pixels[t=2.60] (-1)'res/movie/2dboyLogo/presents' using uncompressed pixels[t=2.63] (-1)'res/movie/2dboyLogo/smear' using uncompressed pixels[t=2.67] (-1)'res/movie/2dboyLogo/logo_Y' using uncompressed pixels[t=2.69] (-1)'res/movie/2dboyLogo/splat1' using uncompressed pixels[t=2.73] (-1)'res/movie/2dboyLogo/logo_O' using uncompressed pixels[t=2.76] fps= 53.93 ups= 49.93
  21. [t=2.76] (-1)'res/movie/2dboyLogo/logo_B' using uncompressed pixels[t=2.80] (-1)'res/movie/2dboyLogo/logo_D' using uncompressed pixels[t=2.82] (-1)'res/movie/2dboyLogo/logo_2' using uncompressed pixels[t=2.88] (0)'res/balls/TimeBug/body' using uncompressed pixels[t=2.89] (0)'res/balls/TimeBug/splat1' using uncompressed pixels[t=2.91] (0)'res/balls/TimeBug/splat2' using uncompressed pixels[t=2.93] (0)'res/balls/TimeBug/wingLeft' using uncompressed pixels[t=2.97] (0)'res/balls/TimeBug/wingRight' using uncompressed pixels[t=2.99] (0)'res/balls/TimeBug/glow' using uncompressed pixels[t=2.99] (-1)'res/images/chainlink' using uncompressed pixels[t=3.04] (-1)'res/images/continue_up' using uncompressed pixels[t=3.04] 54/51
  22. [t=3.08] (-1)'res/images/continue_over' using uncompressed pixels[t=3.08] (-1)'res/images/statsubmit_up' using uncompressed pixels[t=3.10] (-1)'res/images/statsubmit_over' using uncompressed pixels[t=3.14] (-1)'res/images/statsubmit_down' using uncompressed pixels[t=3.14] (-1)'res/images/statsubmit_down_over' using uncompressed pixels[t=3.77] fps= 53.72 ups= 49.74
  23. [t=4.05] 54/50
  24. [t=4.78] fps= 53.52 ups= 49.56
  25. [t=5.06] 54/50
  26. [t=5.78] fps= 53.99 ups= 50.99
  27. [t=5.89] loading game complete.
  28. [t=5.91] (-1)'res/images/gamemenubutton' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/images/gamemenubutton
  29. [t=5.91] (-1)'res/images/gamemenubutton_over' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/images/gamemenubutton_over
  30. [t=5.91] (-1)'res/levels/IslandUi/WoGC_button_over' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/levels/IslandUi/WoGC_button_over
  31. [t=5.91] (-1)'res/levels/IslandUi/WoGC_button_up' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/levels/IslandUi/WoGC_button_up
  32. [t=5.91] (-1)'res/levels/IslandUi/zoomout_over' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/levels/IslandUi/zoomout_over
  33. [t=5.91] (-1)'res/levels/IslandUi/zoomout_up' using uncompressed pixels[t=5.91] Creating GL Texture for image 'res/levels/IslandUi/zoomout_up
  34. [t=5.91] Creating GL Texture for image 'res/images/cursor_circle
  35. [t=5.91] Creating GL Texture for image 'res/images/whitesquare
  36. [t=5.91] Creating GL Texture for image 'res/images/levelarrow
  37. [t=5.91] Creating GL Texture for image 'res/images/islandarrow
  38. [t=5.91] Creating GL Texture for image 'res/images/cursor_text
  39. [t=5.91] Creating GL Texture for image 'res/fonts/TwCenMTCondensedExtraBold26
  40. [t=5.91] Creating GL Texture for image 'res/fonts/TwCenMTCondensedExtraBold36
  41. [t=5.91] Creating GL Texture for image 'res/fonts/TwCenMTCondensedExtraBold52
  42. [t=5.91] Creating GL Texture for image 'res/fonts/wogSmall
  43. [t=5.91] Creating GL Texture for image 'res/fonts/wogBig
  44. [t=5.91] Creating GL Texture for image 'res/fonts/wog150numbers
  45. [t=5.91] Creating GL Texture for image 'res/fonts/console
  46. [t=5.91] Creating GL Texture for image 'res/fonts/DialogBubble18
  47. [t=5.91] Creating GL Texture for image 'res/images/islandicon_1
  48. [t=5.91] Creating GL Texture for image 'res/images/islandicon_2
  49. [t=5.91] Creating GL Texture for image 'res/images/islandicon_3
  50. [t=5.91] Creating GL Texture for image 'res/images/islandicon_4
  51. [t=5.91] Creating GL Texture for image 'res/images/islandicon_5
  52. [t=5.91] Creating GL Texture for image 'res/images/islandicon_wogc
  53. [t=5.91] Creating GL Texture for image 'res/images/islandicon_wogcd
  54. [t=5.91] Creating GL Texture for image 'res/images/islandicon_wogc3d
  55. [t=5.91] Creating GL Texture for image 'res/images/islandicon_blimp
  56. [t=5.91] Creating GL Texture for image 'res/images/islandicon_route99
  57. [t=5.91] Adding image 'res/images/fx/sparkle1' to atlas
  58. [t=5.91] Adding image 'res/images/fx/fx_dust1' to atlas
  59. [t=5.91] Adding image 'res/images/fx/fx_dust2' to atlas
  60. [t=5.91] Adding image 'res/images/fx/fx_dust3' to atlas
  61. [t=5.91] Adding image 'res/images/fx/fx_leaf1' to atlas
  62. [t=5.91] Adding image 'res/images/fx/fx_leaf2' to atlas
  63. [t=5.91] Adding image 'res/images/fx/fx_leaf3' to atlas
  64. [t=5.91] Adding image 'res/images/fx/fx_leaf4' to atlas
  65. [t=5.91] Adding image 'res/images/fx/fx_leaf5' to atlas
  66. [t=5.91] Adding image 'res/images/fx/fx_snowflake1' to atlas
  67. [t=5.91] Adding image 'res/images/fx/fx_snowflake2' to atlas
  68. [t=5.91] Adding image 'res/images/fx/fx_snowflake_black' to atlas
  69. [t=5.91] Adding image 'res/images/fx/fx_smokeBlack' to atlas
  70. [t=5.91] Adding image 'res/images/fx/fx_smokeGreen' to atlas
  71. [t=5.91] Adding image 'res/images/fx/fx_smokeWhite' to atlas
  72. [t=5.91] Adding image 'res/images/fx/fx_windWhite' to atlas
  73. [t=5.91] Adding image 'res/images/fx/fx_windSepia' to atlas
  74. [t=5.91] Adding image 'res/images/fx/fx_windIsh' to atlas
  75. [t=5.91] Adding image 'res/images/fx/fx_windBlack' to atlas
  76. [t=5.91] Adding image 'res/images/fx/fx_rainstreak' to atlas
  77. [t=5.91] Adding image 'res/images/fx/fx_rainstreak_white' to atlas
  78. [t=5.91] Adding image 'res/images/fx/fx_bubble32' to atlas
  79. [t=5.91] Adding image 'res/images/fx/waterdrop1' to atlas
  80. [t=5.91] Adding image 'res/images/fx/goofall_gobsWide2' to atlas
  81. [t=5.91] Adding image 'res/images/fx/goodrop1' to atlas
  82. [t=5.91] Adding image 'res/images/fx/mist1' to atlas
  83. [t=5.91] Adding image 'res/images/fx/fireParticleMain1' to atlas
  84. [t=5.91] Adding image 'res/images/fx/fireParticleMain2' to atlas
  85. [t=5.91] Adding image 'res/images/fx/fireParticleMain1_bw' to atlas
  86. [t=5.91] Adding image 'res/images/fx/fireParticleMain2_bw' to atlas
  87. [t=5.91] Adding image 'res/images/fx/fireParticleMain1_ish' to atlas
  88. [t=5.91] Adding image 'res/images/fx/sleepy_z1' to atlas
  89. [t=5.91] Adding image 'res/images/fx/ish_sleepy_z1' to atlas
  90. [t=5.91] Adding image 'res/images/fx/ishr_sleepy_z1' to atlas
  91. [t=5.91] Adding image 'res/images/fx/exclaimation' to atlas
  92. [t=5.91] Adding image 'res/images/fx/gooGlob' to atlas
  93. [t=5.91] Adding image 'res/images/fx/flash' to atlas
  94. [t=5.91] Adding image 'res/images/fx/note1' to atlas
  95. [t=5.91] Adding image 'res/images/fx/note2' to atlas
  96. [t=5.91] Adding image 'res/images/fx/note3' to atlas
  97. [t=5.91] Adding image 'res/images/fx/ish_char_0' to atlas
  98. [t=5.91] Adding image 'res/images/fx/ish_char_1' to atlas
  99. [t=5.91] Adding image 'res/images/fx/ishr_char_0' to atlas
  100. [t=5.91] Adding image 'res/images/fx/ishr_char_1' to atlas
  101. [t=5.91] Adding image 'res/images/fx/explodeStreak1' to atlas
  102. [t=5.91] Adding image 'res/images/fx/explodeStreak1_ish' to atlas
  103. [t=5.91] Adding image 'res/images/fx/cardboardChunk1' to atlas
  104. [t=5.91] Adding image 'res/images/fx/cardboardChunk2' to atlas
  105. [t=5.91] Creating GL Texture for image 'res/images/profilebutton_up
  106. [t=5.91] Creating GL Texture for image 'res/images/profilebutton_over
  107. [t=5.91] Creating GL Texture for image 'res/images/profilebuttonempty_up
  108. [t=5.91] Creating GL Texture for image 'res/images/profilebuttonempty_over
  109. [t=5.91] Creating GL Texture for image 'res/images/profiledelbutton_up
  110. [t=5.91] Creating GL Texture for image 'res/images/profiledelbutton_over
  111. [t=5.91] Creating GL Texture for image 'res/images/playernameok_over
  112. [t=5.91] Creating GL Texture for image 'res/images/playernameok_up
  113. [t=5.91] Creating GL Texture for image 'res/images/cancel_up
  114. [t=5.91] Creating GL Texture for image 'res/images/cancel_over
  115. [t=5.91] Creating GL Texture for image 'res/images/widebutton_up
  116. [t=5.91] Creating GL Texture for image 'res/images/widebutton_over
  117. [t=5.91] Creating GL Texture for image 'res/images/superwidebutton_up
  118. [t=5.91] Creating GL Texture for image 'res/images/superwidebutton_over
  119. [t=5.91] Creating GL Texture for image 'res/images/third_up
  120. [t=5.91] Creating GL Texture for image 'res/images/third_over
  121. [t=5.91] Creating GL Texture for image 'res/images/Tank_goo
  122. [t=5.91] Creating GL Texture for image 'res/images/Tank_goo_top
  123. [t=5.91] Creating GL Texture for image 'res/images/Tank_fg
  124. [t=5.91] Creating GL Texture for image 'res/images/Tank_bg
  125. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_horiz
  126. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_tl
  127. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_br
  128. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_tr
  129. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_bl
  130. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap
  131. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_closed
  132. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_horiz_Beauty
  133. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_Beauty
  134. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_closed_Beauty
  135. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_horiz_Black
  136. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_Black
  137. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_closed_Black
  138. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_horiz_ISH
  139. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_tl_ISH
  140. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_br_ISH
  141. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_tr_ISH
  142. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipe_bend_bl_ISH
  143. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_ISH
  144. [t=5.91] Creating GL Texture for image 'res/images/levelimages/pipeCap_closed_ISH
  145. [t=5.91] Creating GL Texture for image 'res/images/exit_arrow
  146. [t=5.91] Creating GL Texture for image 'res/images/geomcircle
  147. [t=5.91] Creating GL Texture for image 'res/images/geomrect
  148. [t=5.91] Creating GL Texture for image 'res/images/hinge
  149. [t=5.91] Creating GL Texture for image 'res/images/motor
  150. [t=5.91] Creating GL Texture for image 'res/images/whitesquare_translucent
  151. [t=5.91] Creating GL Texture for image 'res/images/transparentpixel
  152. [t=5.91] Creating GL Texture for image 'res/images/lensFlare
  153. [t=5.91] Creating GL Texture for image 'res/images/uishadow
  154. [t=5.91] Creating GL Texture for image 'res/images/uiRetry_up_transparent
  155. [t=5.91] Creating GL Texture for image 'res/images/uiRetry_over
  156. [t=5.91] Creating GL Texture for image 'res/images/uiRetry_up_transparent_iOS
  157. [t=5.91] Creating GL Texture for image 'res/images/uiRetry_over_iOS
  158. [t=5.91] Creating GL Texture for image 'res/images/playername_textfield
  159. [t=5.91] Creating GL Texture for image 'res/images/levelimages/wogcCloud1
  160. [t=5.91] Creating GL Texture for image 'res/images/levelimages/wogcCloud2
  161. [t=5.91] Creating GL Texture for image 'res/images/levelimages/ish_cloud
  162. [t=5.91] Creating GL Texture for image 'res/images/uiMenu_up
  163. [t=5.91] Creating GL Texture for image 'res/images/popup
  164. [t=5.91] Creating GL Texture for image 'res/images/magnifier
  165. [t=5.91] Creating GL Texture for image 'res/images/magnifier2
  166. [t=5.91] Creating GL Texture for image 'res/images/nukem_coverClosed_up
  167. [t=5.91] Creating GL Texture for image 'res/images/nukem_coverClosed_over
  168. [t=5.91] Creating GL Texture for image 'res/images/nukem_coverOpen_up
  169. [t=5.91] Creating GL Texture for image 'res/images/nukem_coverOpen_over
  170. [t=5.91] Creating GL Texture for image 'res/images/nukem_button_up
  171. [t=5.91] Creating GL Texture for image 'res/images/nukem_button_over
  172. [t=5.91] Creating GL Texture for image 'res/images/levelimages/burstFaded
  173. [t=5.91] Creating GL Texture for image 'res/images/flags/XX
  174. [t=5.91] Adding image 'res/balls/generic/pupil1' to atlas
  175. [t=5.91] Adding image 'res/balls/generic/eye_glass_1' to atlas
  176. [t=5.91] Adding image 'res/balls/generic/eye_glass_2' to atlas
  177. [t=5.91] Adding image 'res/balls/generic/eye_glass_3' to atlas
  178. [t=5.91] Adding image 'res/balls/generic/eye_fem_l1' to atlas
  179. [t=5.91] Adding image 'res/balls/generic/eye_fem_l2' to atlas
  180. [t=5.91] Adding image 'res/balls/generic/eye_fem_r1' to atlas
  181. [t=5.91] Adding image 'res/balls/generic/eye_fem_r2' to atlas
  182. [t=5.91] Creating GL Texture for image 'res/balls/generic/shadowCircle59
  183. [t=5.91] Creating GL Texture for image 'res/balls/generic/shadowCircle49
  184. [t=5.91] Adding image 'res/balls/generic/hilite16' to atlas
  185. [t=5.91] Adding image 'res/balls/generic/hilite8' to atlas
  186. [t=5.91] Adding image 'res/balls/generic/spring_goo_inactive' to atlas
  187. [t=5.91] Creating GL Texture for image 'res/images/newmail
  188. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/globe_shadow
  189. [t=5.91] Creating GL Texture for image 'res/images/levelimages/windmillPropellerSmall
  190. [t=5.91] Creating GL Texture for image 'res/images/levelimages/gear1blurGray
  191. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/letterbox_top
  192. [t=5.91] Creating GL Texture for image 'res/images/levelimages/swirlMist
  193. [t=5.91] Creating GL Texture for image 'res/images/levelimages/swirlClouds
  194. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/title_WORLD
  195. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/title_OF
  196. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/title_GOO
  197. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/bgburst
  198. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_profiles_over
  199. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_profiles_up
  200. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_credits_over
  201. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_credits_up
  202. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_exit_over
  203. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/mm_exit_up
  204. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c1_over
  205. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c1_up
  206. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c2_over
  207. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c2_disabled
  208. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c2_up
  209. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c4_over
  210. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c4_disabled
  211. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c4_up
  212. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c3_over
  213. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c3_disabled
  214. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c3_up
  215. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c5_over
  216. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c5_disabled
  217. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c5_up
  218. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/blimp
  219. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc_over
  220. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc_disabled
  221. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc_up
  222. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc3d_over
  223. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogc3d_up
  224. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogcd_over
  225. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_wogcd_up
  226. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c6_over
  227. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c6_disabled
  228. [t=5.91] Creating GL Texture for image 'res/levels/MapWorldView/ii_c6_up
  229. [t=5.91] Adding image 'res/balls/Distant/body' to atlas
  230. [t=5.91] Adding image 'res/balls/Distant/arm' to atlas
  231. [t=5.91] Adding image 'res/balls/Distant/splat1' to atlas
  232. [t=5.91] Adding image 'res/balls/Distant/splat2' to atlas
  233. [t=5.91] Adding image 'res/balls/Distant/strand_pull' to atlas
  234. [t=5.91] Adding image 'res/balls/Distant/dragmarker' to atlas
  235. [t=5.91] Adding image 'res/balls/Distant/detachmarker' to atlas
  236. [t=5.91] Creating GL Texture for image 'res/movie/generic/black32
  237. [t=5.91] Creating GL Texture for image 'res/movie/levelinfotransition_in/leafbunch
  238. [t=5.91] Creating GL Texture for image 'res/images/levelimages/gooSplatBig
  239. [t=5.91] Creating GL Texture for image 'res/images/levelimages/SignPost_dlg_sign
  240. [t=5.91] Creating GL Texture for image 'res/images/levelimages/SignPost_dlg_pole
  241. [t=5.91] Creating GL Texture for image 'res/images/levelimages/foggyEdges
  242. [t=5.91] Creating GL Texture for image 'res/images/levelimages/lf4
  243. [t=5.91] Creating GL Texture for image 'res/movie/generic/signpostIsh
  244. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/pipeTravelSeg0
  245. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_goal
  246. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_collected
  247. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_extracredit
  248. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_moves
  249. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/statlabel_time
  250. [t=5.91] Creating GL Texture for image 'res/movie/generic/woosh
  251. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/collectionTank_fg
  252. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/pipeSeg
  253. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/pipeTravelBg
  254. [t=5.91] Creating GL Texture for image 'res/movie/eol_1_in/collectionTankHandle
  255. [t=5.91] Creating GL Texture for image 'res/movie/generic/arm
  256. [t=5.91] Creating GL Texture for image 'res/movie/generic/thumb
  257. [t=5.91] Creating GL Texture for image 'res/movie/generic/middleFinger
  258. [t=5.91] Creating GL Texture for image 'res/movie/generic/pinky
  259. [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/presents
  260. [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/smear
  261. [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_Y
  262. [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/splat1
  263. [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_O
  264. [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_B
  265. [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_D
  266. [t=5.91] Creating GL Texture for image 'res/movie/2dboyLogo/logo_2
  267. [t=5.91] Adding image 'res/balls/TimeBug/body' to atlas
  268. [t=5.91] Adding image 'res/balls/TimeBug/splat1' to atlas
  269. [t=5.91] Adding image 'res/balls/TimeBug/splat2' to atlas
  270. [t=5.91] Adding image 'res/balls/TimeBug/wingLeft' to atlas
  271. [t=5.91] Adding image 'res/balls/TimeBug/wingRight' to atlas
  272. [t=5.91] Adding image 'res/balls/TimeBug/glow' to atlas
  273. [t=5.91] Creating GL Texture for image 'res/images/chainlink
  274. [t=5.91] Creating GL Texture for image 'res/images/continue_up
  275. [t=5.91] Creating GL Texture for image 'res/images/continue_over
  276. [t=5.91] Creating GL Texture for image 'res/images/statsubmit_up
  277. [t=5.91] Creating GL Texture for image 'res/images/statsubmit_over
  278. [t=5.91] Creating GL Texture for image 'res/images/statsubmit_down
  279. [t=5.91] Creating GL Texture for image 'res/images/statsubmit_down_over
  280. [t=5.91] preparing images: done.
  281. [t=6.18] 42/39
  282. [t=6.78] fps= 16.90 ups= 47.73
  283. [t=7.22] 17/61
  284. [t=7.80] fps= 21.43 ups= 49.68
  285. [t=8.27] 22/50
  286. [t=8.82] fps= 20.57 ups= 49.95
  287. [t=9.28] 22/51
  288. [t=9.82] fps= 21.96 ups= 49.91
  289. [t=10.28] 22/50
  290. [t=10.83] fps= 22.66 ups= 50.25
  291. [t=11.30] 23/51
  292. [t=11.86] fps= 25.39 ups= 49.80
  293. [t=12.31] 26/50
  294. [t=12.89] fps= 26.94 ups= 50.03
  295. [t=13.33] 28/51
  296. [t=13.91] fps= 27.83 ups= 50.69
  297. [t=14.36] 29/50
  298. [t=14.94] fps= 30.36 ups= 49.94
  299. [t=15.40] 28/50
  300. [t=15.93] fps= 27.98 ups= 50.96
  301. [t=16.49] 27/47
  302. [t=16.95] fps= 26.76 ups= 49.55
  303. [t=17.50] 28/53
  304. [t=17.97] fps= 27.33 ups= 50.75
  305. [t=18.53] 29/50
  306. [t=18.98] fps= 27.61 ups= 49.30
  307. [t=19.56] 28/51
  308. [t=20.01] fps= 27.25 ups= 49.63
  309. [t=20.57] 28/49
  310. [t=21.03] fps= 28.57 ups= 50.24
  311. [t=21.59] 28/50
  312. [t=22.03] fps= 27.90 ups= 49.81
  313. [t=22.60] 28/51
  314. [t=23.04] fps= 28.63 ups= 50.36
  315. [t=23.63] 26/49
  316. [t=24.08] fps= 26.01 ups= 50.09
  317. [t=24.65] 28/50
  318. [t=25.11] fps= 28.33 ups= 49.82
  319. [t=25.66] 28/51
  320. [t=26.13] fps= 29.44 ups= 50.05
  321. [t=26.69] 29/50
  322. [t=27.16] fps= 29.04 ups= 50.34
  323. [t=27.73] 27/49
  324. [t=28.18] fps= 26.51 ups= 50.07
  325. [t=28.73] 29/51
  326. [t=29.20] fps= 27.22 ups= 49.57
  327. [t=29.74] 27/50
  328. [t=30.22] fps= 28.56 ups= 50.23
  329. [t=30.77] 30/50
  330. [t=31.24] fps= 29.75 ups= 50.58
  331. [t=31.78] 28/50
  332. [t=32.24] fps= 26.76 ups= 49.56
  333. [t=32.80] 27/50
  334. [t=33.26] fps= 29.42 ups= 50.01
  335. [t=33.82] 30/50
  336. [t=34.29] fps= 31.19 ups= 49.70
  337. [t=34.84] 31/50
  338. [t=35.31] fps= 29.59 ups= 50.30
  339. [t=35.86] 30/50
  340. [t=36.33] fps= 28.16 ups= 50.49
  341. [t=36.86] 29/50
  342. [t=37.33] fps= 29.96 ups= 48.94
  343. [t=37.87] 30/49
  344. [t=38.34] fps= 28.91 ups= 50.84
  345. [t=38.89] 28/51
  346. [t=39.35] fps= 29.37 ups= 48.94
  347. [t=39.92] 28/50
  348. [t=40.38] fps= 29.34 ups= 50.85
  349. [t=40.93] 30/48
  350. [t=41.40] fps= 29.54 ups= 50.22
  351. [t=41.95] 28/51
  352. [t=42.41] fps= 26.76 ups= 49.55
  353. [t=42.98] 28/50
  354. [t=43.43] fps= 28.62 ups= 50.33
  355. [t=43.98] 30/51
  356. [t=44.44] fps= 28.42 ups= 49.97
  357. [t=44.99] 30/50
  358. [t=45.44] fps= 29.96 ups= 49.93
  359. [t=46.01] 27/50
  360. [t=46.45] fps= 28.69 ups= 49.46
  361. [t=47.02] 29/51
  362. [t=47.49] fps= 31.14 ups= 50.60
  363. [t=48.02] 31/50
  364. [t=48.50] fps= 29.61 ups= 50.34
  365. [t=49.03] 32/51
  366. [t=49.52] fps= 31.29 ups= 49.88
  367. [t=50.06] 29/50
  368. [t=50.54] fps= 27.55 ups= 50.18
  369. [t=51.08] 27/50
  370. [t=51.57] fps= 28.22 ups= 49.63
  371. [t=52.10] 29/50
  372. [t=52.57] fps= 27.72 ups= 49.50
  373. [t=53.11] 28/50
  374. [t=53.58] fps= 28.84 ups= 50.71
  375. [t=54.13] 28/49
  376. [t=54.58] fps= 26.78 ups= 49.59
  377. [t=55.15] 26/50
  378. [t=55.62] fps= 27.04 ups= 50.22
  379. [t=56.16] 29/50
  380. [t=56.65] fps= 29.59 ups= 50.30
  381. [t=57.16] 30/51
  382. [t=57.66] fps= 27.57 ups= 50.22
  383. [t=58.19] 27/50
  384. [t=58.68] fps= 29.19 ups= 49.61
  385. [t=59.22] 29/50
  386. [t=59.69] fps= 28.95 ups= 49.91
  387. [t=60.23] 28/50
  388. [t=60.71] fps= 29.62 ups= 50.35
  389. [t=61.25] 28/49
  390. [t=61.72] fps= 26.57 ups= 50.19
  391. [t=62.26] 28/51
  392. [t=62.73] fps= 29.68 ups= 50.46
  393. [t=63.27] 30/49
  394. [t=63.74] fps= 27.79 ups= 49.62
  395. [t=64.28] 31/51
  396. [t=64.74] fps= 29.93 ups= 49.88
  397. [t=65.29] 29/50
  398. [t=65.74] fps= 27.88 ups= 48.80
  399. [t=66.30] 27/50
  400. [t=66.78] fps= 28.09 ups= 50.37
  401. [t=67.30] 27/50
  402. [t=67.77] fps= 28.00 ups= 50.00
  403. [t=68.31] 28/50
  404. [t=68.79] fps= 28.55 ups= 51.19
  405. [t=69.31] 29/50
  406. [t=69.82] fps= 28.40 ups= 49.95
  407. [t=70.32] 29/50
  408. [t=70.83] fps= 27.41 ups= 49.93
  409. [t=71.33] 28/51
  410. [t=71.83] fps= 26.94 ups= 49.88
  411. [t=72.34] 28/50
  412. [t=72.88] fps= 28.06 ups= 49.35
  413. [t=73.35] 28/50
  414. [t=73.89] fps= 28.43 ups= 50.00
  415. [t=74.37] 30/50
  416. [t=74.88] fps= 27.95 ups= 49.91
  417. [t=75.39] 26/50
  418. [t=75.90] fps= 29.69 ups= 50.47
  419. [t=76.39] 30/51
  420. [t=76.93] fps= 29.29 ups= 49.79
  421. [t=77.39] 29/50
  422. [t=77.95] fps= 28.36 ups= 49.88
  423. [t=78.41] 29/50
  424. [t=78.97] fps= 29.56 ups= 50.25
  425. [t=79.44] 28/50
  426. [t=79.99] fps= 28.47 ups= 50.07
  427. [t=80.45] 29/50
  428. [t=81.02] fps= 28.10 ups= 50.39
  429. [t=81.46] 27/50
  430. [t=82.03] fps= 26.73 ups= 49.50
  431. [t=82.49] 28/50
  432. [t=83.06] fps= 29.12 ups= 50.47
  433. [t=83.52] 28/51
  434. [t=84.06] fps= 31.00 ups= 49.99
  435. [t=84.55] 31/49
  436. [t=85.06] fps= 28.90 ups= 49.83
  437. [t=85.55] 29/50
  438. [t=86.08] fps= 28.47 ups= 50.06
  439. [t=86.56] 30/50
  440. [t=87.11] fps= 30.06 ups= 50.42
  441. [t=87.59] 30/50
  442. [t=88.14] fps= 28.16 ups= 49.52
  443. [t=88.60] 29/51
  444. [t=89.14] fps= 27.99 ups= 48.99
  445. [t=89.61] 26/50
  446. [t=90.17] fps= 28.26 ups= 50.67
  447. [t=90.63] 28/50
  448. [t=91.18] fps= 28.46 ups= 49.07
  449. [t=91.66] 28/50
  450. [t=92.21] fps= 28.47 ups= 51.06
  451. [t=92.67] 29/49
  452. [t=93.22] fps= 29.63 ups= 50.38
  453. [t=93.68] 30/50
  454. [t=94.23] fps= 29.80 ups= 50.67
  455. [t=94.70] 30/50
  456. [t=95.25] fps= 29.40 ups= 49.97
  457. [t=95.73] 30/50
  458. [t=96.27] fps= 28.50 ups= 49.13
  459. [t=96.75] 28/51
  460. [t=97.30] fps= 28.99 ups= 50.25
  461. [t=97.77] 28/49
  462. [t=98.32] fps= 28.66 ups= 50.40
  463. [t=98.77] 29/50
  464. [t=99.33] fps= 29.54 ups= 50.21
  465. [t=99.78] 30/50
  466. [t=100.35] fps= 29.50 ups= 49.16
  467. [t=100.81] 30/50
  468. [t=101.35] fps= 27.89 ups= 50.79
  469. [t=101.82] 28/50
  470. [t=102.39] fps= 28.02 ups= 49.28
  471. [t=102.83] 28/50
  472. [t=103.41] fps= 29.41 ups= 50.01
  473. [t=103.83] 29/50
  474. [t=104.45] fps= 28.80 ups= 49.92
  475. [t=104.84] 29/51
  476. [t=105.46] fps= 27.75 ups= 50.55
  477. [t=105.84] 28/50
  478. [t=106.47] fps= 28.96 ups= 49.93
  479. [t=106.85] 30/50
  480. [t=107.50] fps= 29.85 ups= 50.08
  481. [t=107.88] 29/51
  482. [t=108.52] fps= 30.33 ups= 49.90
  483. [t=108.88] 30/50
  484. [t=109.53] fps= 28.86 ups= 49.76
  485. [t=109.92] 28/49
  486. [t=110.55] fps= 27.32 ups= 50.74
  487. [t=110.94] 28/51
  488. [t=111.58] fps= 29.33 ups= 49.87
  489. [t=111.97] 29/50
  490. [t=112.60] fps= 28.37 ups= 49.90
  491. [t=112.99] 30/50
  492. [t=113.62] fps= 29.35 ups= 49.90
  493. [t=114.01] 29/50
  494. [t=114.64] fps= 28.65 ups= 50.39
  495. [t=115.04] 29/50
  496. [t=115.66] fps= 27.38 ups= 49.86
  497. [t=116.04] 27/50
  498. [t=116.67] fps= 28.74 ups= 49.55
  499. [t=117.06] 28/50
  500. [t=117.67] fps= 26.88 ups= 49.78
  501. [t=118.09] 26/50
  502. [t=118.70] fps= 26.20 ups= 50.47
  503. [t=119.10] 26/51
  504. [t=119.72] fps= 26.62 ups= 49.29
  505. [t=120.11] 26/49
  506. [t=120.72] fps= 27.95 ups= 50.91
  507. [t=121.14] 30/51
  508. [t=121.73] fps= 28.88 ups= 49.79
  509. [t=122.17] 28/49
  510. [t=122.76] fps= 27.15 ups= 49.45
  511. [t=123.18] 28/51
  512. [t=123.79] fps= 28.06 ups= 50.31
  513. [t=124.19] 26/49
  514. [t=124.79] fps= 27.82 ups= 49.68
  515. [t=125.22] 27/50
  516. [t=125.81] fps= 28.67 ups= 50.42
  517. [t=126.25] 29/50
  518. [t=126.81] fps= 25.91 ups= 50.82
  519. [t=127.27] 29/50
  520. [t=127.83] fps= 30.61 ups= 49.37
  521. [t=128.29] 30/51
  522. [t=128.83] fps= 29.64 ups= 49.41
  523. [t=129.31] 30/50
  524. [t=129.84] fps= 30.56 ups= 50.28
  525. [t=130.33] 29/49
  526. [t=130.86] fps= 30.83 ups= 50.72
  527. [t=131.35] 29/50
  528. [t=131.88] fps= 29.32 ups= 49.84
  529. [t=132.35] 29/50
  530. [t=132.90] fps= 28.47 ups= 50.06
  531. [t=133.37] 29/50
  532. [t=133.93] fps= 28.30 ups= 49.77
  533. [t=134.40] 30/51
  534. [t=134.96] fps= 29.94 ups= 50.23
  535. [t=135.42] 29/50
  536. [t=135.99] fps= 27.37 ups= 49.85
  537. [t=136.45] 25/50
  538. [t=136.99] fps= 27.91 ups= 49.85
  539. [t=137.46] 30/51
  540. [t=138.02] fps= 29.01 ups= 50.28
  541. [t=138.49] 28/50
  542. [t=139.05] fps= 29.01 ups= 49.31
  543. [t=139.50] 28/50
  544. [t=140.07] fps= 25.53 ups= 50.07
  545. [t=140.51] 28/50
  546. [t=141.11] fps= 29.03 ups= 50.31
  547. [t=141.53] 27/50
  548. [t=142.14] fps= 27.95 ups= 50.11
  549. [t=142.55] 28/50
  550. [t=143.16] fps= 28.46 ups= 50.05
  551. [t=143.58] 28/50
  552. [t=144.19] fps= 27.48 ups= 50.06
  553. [t=144.60] 29/50
  554. [t=145.21] fps= 29.47 ups= 50.09
  555. [t=145.62] 29/50
  556. [t=146.22] fps= 28.44 ups= 50.02
  557. [t=146.66] 28/48
  558. [t=147.23] fps= 27.92 ups= 49.86
  559. [t=147.68] 29/52
  560. [t=148.26] fps= 29.25 ups= 50.70
  561. [t=148.71] 28/50
  562. [t=149.29] fps= 27.10 ups= 49.36
  563. [t=149.73] 27/50
  564. [t=150.31] fps= 28.39 ups= 49.93
  565. [t=150.74] 28/51
  566. [t=151.33] fps= 29.16 ups= 49.57
  567. [t=151.77] 29/49
  568. [t=152.36] fps= 29.40 ups= 50.96
  569. [t=152.79] 28/50
  570. [t=153.37] fps= 26.86 ups= 49.74
  571. [t=153.81] 29/50
  572. [t=154.38] fps= 29.44 ups= 50.04
  573. [t=154.84] 29/51
  574. [t=155.40] fps= 28.33 ups= 49.82
  575. [t=155.86] 30/50
  576. [t=156.13] preparing images: done.
  577. [t=156.41] fps= 27.85 ups= 49.73
  578. [t=156.87] 25/48
  579. [t=157.44] fps= 23.47 ups= 49.88
  580. [t=157.82] Game paused...
  581. [t=157.82] (-1)'res/images/levelimages/ish_scanlines' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/images/levelimages/ish_scanlines
  582. [t=157.82] (-1)'res/images/levelimages/OCD_flagIsh' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/images/levelimages/OCD_flagIsh
  583. [t=157.82] (-1)'res/levels/island4/consolecursor' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/consolecursor
  584. [t=157.82] (-1)'res/levels/island4/main_09' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_09
  585. [t=157.82] (-1)'res/levels/island4/main_07' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_07
  586. [t=157.82] (-1)'res/levels/island4/main_04' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_04
  587. [t=157.82] (-1)'res/levels/island4/main_02' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_02
  588. [t=157.82] (-1)'res/levels/island4/main_03' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_03
  589. [t=157.82] (-1)'res/levels/island4/main_08' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/main_08
  590. [t=157.82] (-1)'res/images/levelimages/ish_gearblur' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/images/levelimages/ish_gearblur
  591. [t=157.82] (-1)'res/levels/island4/title' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/title
  592. [t=157.82] (-1)'res/levels/island4/bg' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/bg
  593. [t=157.82] (-1)'res/levels/island4/levelMarker_ish_A_over' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/levelMarker_ish_A_over
  594. [t=157.82] (-1)'res/levels/island4/levelMarker_ish_A_up' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/levelMarker_ish_A_up
  595. [t=157.82] (-1)'res/levels/island4/levelMarker_ish_B_over' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/levelMarker_ish_B_over
  596. [t=157.82] (-1)'res/levels/island4/levelMarker_ish_B_up' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/levelMarker_ish_B_up
  597. [t=157.82] (-1)'res/levels/island4/binDebris' using uncompressed pixels[t=157.82] Creating GL Texture for image 'res/levels/island4/binDebris
  598. [t=157.82] warning: duplicate ids in scene file (bin)
  599. [t=157.82] warning: duplicate ids in scene file (bin)
  600. [t=157.82] warning: duplicate ids in scene file (bin)
  601. [t=157.82] warning: duplicate ids in scene file (bin)
  602. [t=157.82] warning: duplicate ids in scene file (bin)
  603. [t=157.82] warning: duplicate ids in scene file (bin)
  604. [t=157.82] warning: duplicate ids in scene file (bin)
  605. [t=157.82] warning: duplicate ids in scene file (bin)
  606. [t=157.82] Game resumed after 0.401 seconds
  607. [t=157.82] preparing images: done.
  608. [t=157.82] WARNING: non-uniform scaling for animated scene layer (x=2.083000 y=2.063000)
  609. [t=157.82] fps= 3.85 ups= 8.09
  610. [t=157.82] Forcing dt 0.
  611. [t=157.92] 25/50
  612. [t=158.80] fps= 24.91 ups= 47.84
  613. [t=158.94] 26/51
  614. [t=159.83] fps= 31.55 ups= 50.29
  615. [t=159.96] 31/50
  616. [t=160.85] fps= 24.47 ups= 49.92
  617. [t=160.99] 24/50
  618. [t=161.87] fps= 26.30 ups= 49.69
  619. [t=161.99] 26/50
  620. [t=162.03] Game paused...
  621. [t=162.03] (-1)'res/levels/GrapeVineVirus/sign' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/sign
  622. [t=162.03] (-1)'res/levels/GrapeVineVirus/main_07' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/main_07
  623. [t=162.03] (-1)'res/levels/GrapeVineVirus/main_04' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/main_04
  624. [t=162.03] (-1)'res/levels/GrapeVineVirus/main_03' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/main_03
  625. [t=162.03] (-1)'res/levels/GrapeVineVirus/main_01' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/main_01
  626. [t=162.03] (-1)'res/images/levelimages/ish_bush' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/images/levelimages/ish_bush
  627. [t=162.03] (-1)'res/images/levelimages/ishr_gearblur' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/images/levelimages/ishr_gearblur
  628. [t=162.03] (-1)'res/levels/GrapeVineVirus/bg' using uncompressed pixels[t=162.03] Creating GL Texture for image 'res/levels/GrapeVineVirus/bg
  629. [t=162.03] (0)'res/balls/PixelProduct/body' using uncompressed pixels[t=162.03] Adding image 'res/balls/PixelProduct/body' to atlas
  630. [t=162.03] (0)'res/balls/PixelProduct/arm' using uncompressed pixels[t=162.03] Adding image 'res/balls/PixelProduct/arm' to atlas
  631. [t=162.03] (0)'res/balls/PixelProduct/splat1' using uncompressed pixels[t=162.03] Adding image 'res/balls/PixelProduct/splat1' to atlas
  632. [t=162.03] (0)'res/balls/PixelProduct/splat2' using uncompressed pixels[t=162.03] Adding image 'res/balls/PixelProduct/splat2' to atlas
  633. [t=162.03] (0)'res/balls/generic/dragmarker_80_p1' using uncompressed pixels[t=162.03] Adding image 'res/balls/generic/dragmarker_80_p1' to atlas
  634. [t=162.03] (0)'res/balls/generic/dragmarker_80_p2' using uncompressed pixels[t=162.03] Adding image 'res/balls/generic/dragmarker_80_p2' to atlas
  635. [t=162.03] (0)'res/balls/Anchor/body' using uncompressed pixels[t=162.03] Adding image 'res/balls/Anchor/body' to atlas
  636. [t=162.03] (0)'res/balls/Bit/body' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/body' to atlas
  637. [t=162.03] (0)'res/balls/Bit/pupil' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/pupil' to atlas
  638. [t=162.03] (0)'res/balls/Bit/splat1' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/splat1' to atlas
  639. [t=162.03] (0)'res/balls/Bit/splat2' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/splat2' to atlas
  640. [t=162.03] (0)'res/balls/Bit/arm' using uncompressed pixels[t=162.03] Adding image 'res/balls/Bit/arm' to atlas
  641. [t=162.03] (0)'res/balls/generic/dragmarker_ish_80_p1' using uncompressed pixels[t=162.03] Adding image 'res/balls/generic/dragmarker_ish_80_p1' to atlas
  642. [t=162.03] (0)'res/balls/Pilot/body' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/body' to atlas
  643. [t=162.03] (0)'res/balls/Pilot/eye1' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/eye1' to atlas
  644. [t=162.03] (0)'res/balls/Pilot/eye2' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/eye2' to atlas
  645. [t=162.03] (0)'res/balls/Pilot/arm' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/arm' to atlas
  646. [t=162.03] (0)'res/balls/Pilot/arrow' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/arrow' to atlas
  647. [t=162.03] (0)'res/balls/Pilot/splat1' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/splat1' to atlas
  648. [t=162.03] (0)'res/balls/Pilot/splat2' using uncompressed pixels[t=162.03] Adding image 'res/balls/Pilot/splat2' to atlas
  649. [t=162.03] Game resumed after 0.840 seconds
  650. [t=162.03] preparing images: done.
  651. [t=162.03] playing level 'GrapeVineVirus'
  652. [t=162.03] warning: duplicate ids in scene file (retryButton)
  653. [t=162.03] fps= 1.29 ups= 2.59
  654. [t=162.03] Forcing dt 0.
  655. [t=162.99] 24/50
  656. [t=163.03] fps= 22.57 ups= 47.11
  657. [t=164.01] 29/50
  658. [t=164.04] fps= 28.84 ups= 50.72
  659. [t=165.01] 29/51
  660. [t=165.05] fps= 28.82 ups= 49.70
  661. [t=166.05] 30/49
  662. [t=166.08] fps= 30.04 ups= 50.38
  663. [t=167.07] 31/50
  664. [t=167.10] fps= 31.32 ups= 49.91
  665. [t=168.08] 31/51
  666. [t=168.11] fps= 30.67 ups= 49.47
  667. [t=169.08] 30/50
  668. [t=169.11] fps= 30.00 ups= 49.99
  669. [t=170.11] fps= 29.89 ups= 49.82
  670. [t=170.11] 30/49
  671. [t=171.14] fps= 30.32 ups= 50.86
  672. [t=171.14] 30/51
  673. [t=172.15] fps= 30.68 ups= 49.48
  674. [t=172.15] 31/49
  675. [t=173.18] fps= 29.98 ups= 50.28
  676. [t=173.18] 30/50
  677. [t=174.20] fps= 30.32 ups= 49.89
  678. [t=174.20] 30/50
  679. [t=175.23] fps= 30.46 ups= 50.11
  680. [t=175.23] 30/50
  681. [t=176.25] fps= 29.16 ups= 50.54
  682. [t=176.25] 29/51
  683. [t=177.26] fps= 30.51 ups= 49.21
  684. [t=177.26] 31/49
  685. [t=178.28] fps= 30.46 ups= 50.11
  686. [t=178.28] 30/50
  687. [t=179.29] fps= 31.84 ups= 50.75
  688. [t=179.29] 32/50
  689. [t=180.29] fps= 31.98 ups= 49.96
  690. [t=180.29] 32/50
  691. [t=181.31] fps= 31.57 ups= 49.33
  692. [t=181.31] 31/49
  693. [t=182.32] fps= 30.66 ups= 50.45
  694. [t=182.32] 31/51
  695. [t=183.32] fps= 31.88 ups= 49.82
  696. [t=183.32] 32/50
  697. [t=184.34] fps= 31.50 ups= 50.20
  698. [t=184.34] 32/50
  699. [t=185.34] fps= 31.95 ups= 49.93
  700. [t=185.34] 32/50
  701. [t=186.37] fps= 29.33 ups= 49.86
  702. [t=186.37] 29/50
  703. [t=187.39] fps= 32.20 ups= 49.76
  704. [t=187.39] 32/50
  705. [t=188.40] fps= 32.70 ups= 50.53
  706. [t=188.40] 33/51
  707. [t=189.41] fps= 32.77 ups= 49.65
  708. [t=189.41] 33/49
  709. [t=190.42] fps= 32.72 ups= 50.57
  710. [t=190.42] 33/51
  711. [t=191.44] fps= 32.16 ups= 49.70
  712. [t=191.44] 32/50
  713. [t=192.45] fps= 32.84 ups= 49.76
  714. [t=192.45] 33/50
  715. [t=193.45] fps= 32.99 ups= 49.99
  716. [t=193.45] 33/50
  717. [t=194.47] fps= 33.35 ups= 50.03
  718. [t=194.47] 33/50
  719. [t=195.50] fps= 33.03 ups= 50.51
  720. [t=195.50] 33/51
  721. [t=196.51] fps= 33.42 ups= 50.12
  722. [t=196.51] 33/50
  723. [t=197.52] fps= 32.90 ups= 49.85
  724. [t=197.52] 33/50
  725. [t=198.52] fps= 26.93 ups= 49.87
  726. [t=198.56] 27/49
  727. [t=199.11] aborting level 'GrapeVineVirus' (back to island)
  728. [t=199.53] fps= 28.93 ups= 49.88
  729. [t=199.56] 29/51
  730. [t=199.79] ------ Level Performance Data (GrapeVineVirus) ------
  731. [t=199.79] fps (min/max/avg): 24/33/31
  732. [t=199.79] max time between frames: 0.063492
  733. [t=199.79] ------ End Level Performance Data ------
  734. [t=200.55] fps= 23.62 ups= 50.20
  735. [t=200.58] 23/50
  736. [t=201.55] fps= 25.97 ups= 49.95
  737. [t=201.59] 26/50
  738. [t=202.58] fps= 21.24 ups= 49.25
  739. [t=202.62] 21/50
  740. [t=203.60] fps= 26.27 ups= 50.59
  741. [t=203.64] 26/50
  742. [t=203.86] Tex atlas destructor
  743. [t=203.86] Deleting tex atlas
  744. [t=203.86] Tex atlas destructor
  745. [t=203.86] Deleting tex atlas
  746. [t=203.86] Game paused...
  747. [t=203.86] (-1)'res/images/levelimages/signpost_ish' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/signpost_ish
  748. [t=203.86] (-1)'res/levels/wogc/consolecursor' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/consolecursor
  749. [t=203.86] (-1)'res/images/levelimages/pterminalPole' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/pterminalPole
  750. [t=203.86] (-1)'res/images/levelimages/signpostPole_ish' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/signpostPole_ish
  751. [t=203.86] (-1)'res/levels/wogc/nukem_bg' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/nukem_bg
  752. [t=203.86] (-1)'res/levels/wogc3d/ground' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/ground
  753. [t=203.86] (-1)'res/images/levelimages/ish_bush' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/ish_bush
  754. [t=203.86] (-1)'res/levels/wogc3d/happyTree' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/happyTree
  755. [t=203.86] (-1)'res/levels/wogc3d/bldngs' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/bldngs
  756. [t=203.86] (-1)'res/levels/wogc/ConnectBB_content_connectfail' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/ConnectBB_content_connectfail
  757. [t=203.86] (-1)'res/levels/wogc/ConnectBB_content_disconnected' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/ConnectBB_content_disconnected
  758. [t=203.86] (-1)'res/levels/wogc/ConnectBB_content_connecting' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/ConnectBB_content_connecting
  759. [t=203.86] (-1)'res/levels/wogc/ConnectBB_content_connected' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/ConnectBB_content_connected
  760. [t=203.86] (-1)'res/levels/wogc3d/ConnectBB_blank' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/ConnectBB_blank
  761. [t=203.86] (-1)'res/levels/wogc/bbpost' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/bbpost
  762. [t=203.86] (-1)'res/levels/wogc3d/wogc' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/wogc
  763. [t=203.86] (-1)'res/levels/wogc3d/happyArm' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/happyArm
  764. [t=203.86] (-1)'res/levels/wogc3d/haze' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/haze
  765. [t=203.86] (-1)'res/levels/wogc3d/wireBg' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc3d/wireBg
  766. [t=203.86] (-1)'res/levels/wogc/quit_over' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/quit_over
  767. [t=203.86] (-1)'res/levels/wogc/quit_up' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/quit_up
  768. [t=203.86] (-1)'res/images/levelimages/pterminalMonitor_over' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/pterminalMonitor_over
  769. [t=203.86] (-1)'res/images/levelimages/pterminalMonitor_up' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/levelimages/pterminalMonitor_up
  770. [t=203.86] (-1)'res/levels/wogc/buttonConnect_over' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/buttonConnect_over
  771. [t=203.86] (-1)'res/levels/wogc/buttonConnect_up' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/buttonConnect_up
  772. [t=203.86] (-1)'res/levels/wogc/buttonStats_over' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/buttonStats_over
  773. [t=203.86] (-1)'res/levels/wogc/buttonStats_up' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/levels/wogc/buttonStats_up
  774. [t=203.86] (-1)'res/images/flags/AD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AD
  775. [t=203.86] (-1)'res/images/flags/AE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AE
  776. [t=203.86] (-1)'res/images/flags/AF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AF
  777. [t=203.86] (-1)'res/images/flags/AG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AG
  778. [t=203.86] (-1)'res/images/flags/AI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AI
  779. [t=203.86] (-1)'res/images/flags/AL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AL
  780. [t=203.86] (-1)'res/images/flags/AM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AM
  781. [t=203.86] (-1)'res/images/flags/AN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AN
  782. [t=203.86] (-1)'res/images/flags/AO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AO
  783. [t=203.86] (-1)'res/images/flags/AR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AR
  784. [t=203.86] (-1)'res/images/flags/AS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AS
  785. [t=203.86] (-1)'res/images/flags/AT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AT
  786. [t=203.86] (-1)'res/images/flags/AU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AU
  787. [t=203.86] (-1)'res/images/flags/AW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AW
  788. [t=203.86] (-1)'res/images/flags/AX' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AX
  789. [t=203.86] (-1)'res/images/flags/AZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/AZ
  790. [t=203.86] (-1)'res/images/flags/BA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BA
  791. [t=203.86] (-1)'res/images/flags/BB' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BB
  792. [t=203.86] (-1)'res/images/flags/BD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BD
  793. [t=203.86] (-1)'res/images/flags/BE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BE
  794. [t=203.86] (-1)'res/images/flags/BF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BF
  795. [t=203.86] (-1)'res/images/flags/BG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BG
  796. [t=203.86] (-1)'res/images/flags/BH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BH
  797. [t=203.86] (-1)'res/images/flags/BI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BI
  798. [t=203.86] (-1)'res/images/flags/BJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BJ
  799. [t=203.86] (-1)'res/images/flags/BM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BM
  800. [t=203.86] (-1)'res/images/flags/BN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BN
  801. [t=203.86] (-1)'res/images/flags/BO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BO
  802. [t=203.86] (-1)'res/images/flags/BR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BR
  803. [t=203.86] (-1)'res/images/flags/BS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BS
  804. [t=203.86] (-1)'res/images/flags/BT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BT
  805. [t=203.86] (-1)'res/images/flags/BV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BV
  806. [t=203.86] (-1)'res/images/flags/BW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BW
  807. [t=203.86] (-1)'res/images/flags/BY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BY
  808. [t=203.86] (-1)'res/images/flags/BZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/BZ
  809. [t=203.86] (-1)'res/images/flags/CA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CA
  810. [t=203.86] (-1)'res/images/flags/CC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CC
  811. [t=203.86] (-1)'res/images/flags/CD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CD
  812. [t=203.86] (-1)'res/images/flags/CF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CF
  813. [t=203.86] (-1)'res/images/flags/CG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CG
  814. [t=203.86] (-1)'res/images/flags/CH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CH
  815. [t=203.86] (-1)'res/images/flags/CI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CI
  816. [t=203.86] (-1)'res/images/flags/CK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CK
  817. [t=203.86] (-1)'res/images/flags/CL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CL
  818. [t=203.86] (-1)'res/images/flags/CM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CM
  819. [t=203.86] (-1)'res/images/flags/CN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CN
  820. [t=203.86] (-1)'res/images/flags/CO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CO
  821. [t=203.86] (-1)'res/images/flags/CR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CR
  822. [t=203.86] (-1)'res/images/flags/CU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CU
  823. [t=203.86] (-1)'res/images/flags/CV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CV
  824. [t=203.86] (-1)'res/images/flags/CX' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CX
  825. [t=203.86] (-1)'res/images/flags/CY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CY
  826. [t=203.86] (-1)'res/images/flags/CZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/CZ
  827. [t=203.86] (-1)'res/images/flags/DE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DE
  828. [t=203.86] (-1)'res/images/flags/DJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DJ
  829. [t=203.86] (-1)'res/images/flags/DK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DK
  830. [t=203.86] (-1)'res/images/flags/DM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DM
  831. [t=203.86] (-1)'res/images/flags/DO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/DO
  832. [t=203.86] (-1)'res/images/flags/EC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EC
  833. [t=203.86] (-1)'res/images/flags/EE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EE
  834. [t=203.86] (-1)'res/images/flags/EG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EG
  835. [t=203.86] (-1)'res/images/flags/EH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EH
  836. [t=203.86] (-1)'res/images/flags/ER' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ER
  837. [t=203.86] (-1)'res/images/flags/ES' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ES
  838. [t=203.86] (-1)'res/images/flags/ET' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ET
  839. [t=203.86] (-1)'res/images/flags/EU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/EU
  840. [t=203.86] (-1)'res/images/flags/FI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FI
  841. [t=203.86] (-1)'res/images/flags/FJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FJ
  842. [t=203.86] (-1)'res/images/flags/FK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FK
  843. [t=203.86] (-1)'res/images/flags/FM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FM
  844. [t=203.86] (-1)'res/images/flags/FO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FO
  845. [t=203.86] (-1)'res/images/flags/FR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/FR
  846. [t=203.86] (-1)'res/images/flags/GA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GA
  847. [t=203.86] (-1)'res/images/flags/GB' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GB
  848. [t=203.86] (-1)'res/images/flags/GD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GD
  849. [t=203.86] (-1)'res/images/flags/GE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GE
  850. [t=203.86] (-1)'res/images/flags/GF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GF
  851. [t=203.86] (-1)'res/images/flags/GG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GG
  852. [t=203.86] (-1)'res/images/flags/GH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GH
  853. [t=203.86] (-1)'res/images/flags/GI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GI
  854. [t=203.86] (-1)'res/images/flags/GL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GL
  855. [t=203.86] (-1)'res/images/flags/GM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GM
  856. [t=203.86] (-1)'res/images/flags/GN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GN
  857. [t=203.86] (-1)'res/images/flags/GP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GP
  858. [t=203.86] (-1)'res/images/flags/GQ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GQ
  859. [t=203.86] (-1)'res/images/flags/GR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GR
  860. [t=203.86] (-1)'res/images/flags/GS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GS
  861. [t=203.86] (-1)'res/images/flags/GT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GT
  862. [t=203.86] (-1)'res/images/flags/GU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GU
  863. [t=203.86] (-1)'res/images/flags/GW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GW
  864. [t=203.86] (-1)'res/images/flags/GY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/GY
  865. [t=203.86] (-1)'res/images/flags/HK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HK
  866. [t=203.86] (-1)'res/images/flags/HN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HN
  867. [t=203.86] (-1)'res/images/flags/HR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HR
  868. [t=203.86] (-1)'res/images/flags/HT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HT
  869. [t=203.86] (-1)'res/images/flags/HU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/HU
  870. [t=203.86] (-1)'res/images/flags/ID' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ID
  871. [t=203.86] (-1)'res/images/flags/IE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IE
  872. [t=203.86] (-1)'res/images/flags/IL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IL
  873. [t=203.86] (-1)'res/images/flags/IM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IM
  874. [t=203.86] (-1)'res/images/flags/IN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IN
  875. [t=203.86] (-1)'res/images/flags/IO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IO
  876. [t=203.86] (-1)'res/images/flags/IQ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IQ
  877. [t=203.86] (-1)'res/images/flags/IR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IR
  878. [t=203.86] (-1)'res/images/flags/IS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IS
  879. [t=203.86] (-1)'res/images/flags/IT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/IT
  880. [t=203.86] (-1)'res/images/flags/JE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/JE
  881. [t=203.86] (-1)'res/images/flags/JM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/JM
  882. [t=203.86] (-1)'res/images/flags/JO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/JO
  883. [t=203.86] (-1)'res/images/flags/JP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/JP
  884. [t=203.86] (-1)'res/images/flags/KE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KE
  885. [t=203.86] (-1)'res/images/flags/KG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KG
  886. [t=203.86] (-1)'res/images/flags/KH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KH
  887. [t=203.86] (-1)'res/images/flags/KI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KI
  888. [t=203.86] (-1)'res/images/flags/KM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KM
  889. [t=203.86] (-1)'res/images/flags/KN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KN
  890. [t=203.86] (-1)'res/images/flags/KP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KP
  891. [t=203.86] (-1)'res/images/flags/KR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KR
  892. [t=203.86] (-1)'res/images/flags/KW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KW
  893. [t=203.86] (-1)'res/images/flags/KY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KY
  894. [t=203.86] (-1)'res/images/flags/KZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/KZ
  895. [t=203.86] (-1)'res/images/flags/LA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LA
  896. [t=203.86] (-1)'res/images/flags/LB' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LB
  897. [t=203.86] (-1)'res/images/flags/LC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LC
  898. [t=203.86] (-1)'res/images/flags/LI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LI
  899. [t=203.86] (-1)'res/images/flags/LK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LK
  900. [t=203.86] (-1)'res/images/flags/LR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LR
  901. [t=203.86] (-1)'res/images/flags/LS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LS
  902. [t=203.86] (-1)'res/images/flags/LT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LT
  903. [t=203.86] (-1)'res/images/flags/LU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LU
  904. [t=203.86] (-1)'res/images/flags/LV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LV
  905. [t=203.86] (-1)'res/images/flags/LY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/LY
  906. [t=203.86] (-1)'res/images/flags/MA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MA
  907. [t=203.86] (-1)'res/images/flags/MC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MC
  908. [t=203.86] (-1)'res/images/flags/MD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MD
  909. [t=203.86] (-1)'res/images/flags/MG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MG
  910. [t=203.86] (-1)'res/images/flags/MH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MH
  911. [t=203.86] (-1)'res/images/flags/MK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MK
  912. [t=203.86] (-1)'res/images/flags/ML' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ML
  913. [t=203.86] (-1)'res/images/flags/MM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MM
  914. [t=203.86] (-1)'res/images/flags/MN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MN
  915. [t=203.86] (-1)'res/images/flags/MO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MO
  916. [t=203.86] (-1)'res/images/flags/MP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MP
  917. [t=203.86] (-1)'res/images/flags/MQ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MQ
  918. [t=203.86] (-1)'res/images/flags/MR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MR
  919. [t=203.86] (-1)'res/images/flags/MS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MS
  920. [t=203.86] (-1)'res/images/flags/MT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MT
  921. [t=203.86] (-1)'res/images/flags/MU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MU
  922. [t=203.86] (-1)'res/images/flags/MV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MV
  923. [t=203.86] (-1)'res/images/flags/MW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MW
  924. [t=203.86] (-1)'res/images/flags/MX' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MX
  925. [t=203.86] (-1)'res/images/flags/MY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MY
  926. [t=203.86] (-1)'res/images/flags/MZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/MZ
  927. [t=203.86] (-1)'res/images/flags/NA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NA
  928. [t=203.86] (-1)'res/images/flags/NC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NC
  929. [t=203.86] (-1)'res/images/flags/NE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NE
  930. [t=203.86] (-1)'res/images/flags/NF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NF
  931. [t=203.86] (-1)'res/images/flags/NG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NG
  932. [t=203.86] (-1)'res/images/flags/NI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NI
  933. [t=203.86] (-1)'res/images/flags/NL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NL
  934. [t=203.86] (-1)'res/images/flags/NO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NO
  935. [t=203.86] (-1)'res/images/flags/NP' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NP
  936. [t=203.86] (-1)'res/images/flags/NR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NR
  937. [t=203.86] (-1)'res/images/flags/NU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NU
  938. [t=203.86] (-1)'res/images/flags/NZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/NZ
  939. [t=203.86] (-1)'res/images/flags/OM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/OM
  940. [t=203.86] (-1)'res/images/flags/PA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PA
  941. [t=203.86] (-1)'res/images/flags/PE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PE
  942. [t=203.86] (-1)'res/images/flags/PF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PF
  943. [t=203.86] (-1)'res/images/flags/PG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PG
  944. [t=203.86] (-1)'res/images/flags/PH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PH
  945. [t=203.86] (-1)'res/images/flags/PK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PK
  946. [t=203.86] (-1)'res/images/flags/PL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PL
  947. [t=203.86] (-1)'res/images/flags/PM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PM
  948. [t=203.86] (-1)'res/images/flags/PN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PN
  949. [t=203.86] (-1)'res/images/flags/PR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PR
  950. [t=203.86] (-1)'res/images/flags/PS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PS
  951. [t=203.86] (-1)'res/images/flags/PT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PT
  952. [t=203.86] (-1)'res/images/flags/PW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PW
  953. [t=203.86] (-1)'res/images/flags/PY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/PY
  954. [t=203.86] (-1)'res/images/flags/QA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/QA
  955. [t=203.86] (-1)'res/images/flags/RE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/RE
  956. [t=203.86] (-1)'res/images/flags/RO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/RO
  957. [t=203.86] (-1)'res/images/flags/RU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/RU
  958. [t=203.86] (-1)'res/images/flags/RW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/RW
  959. [t=203.86] (-1)'res/images/flags/SA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SA
  960. [t=203.86] (-1)'res/images/flags/SB' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SB
  961. [t=203.86] (-1)'res/images/flags/SC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SC
  962. [t=203.86] (-1)'res/images/flags/SD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SD
  963. [t=203.86] (-1)'res/images/flags/SE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SE
  964. [t=203.86] (-1)'res/images/flags/SG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SG
  965. [t=203.86] (-1)'res/images/flags/SH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SH
  966. [t=203.86] (-1)'res/images/flags/SI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SI
  967. [t=203.86] (-1)'res/images/flags/SJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SJ
  968. [t=203.86] (-1)'res/images/flags/SK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SK
  969. [t=203.86] (-1)'res/images/flags/SL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SL
  970. [t=203.86] (-1)'res/images/flags/SM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SM
  971. [t=203.86] (-1)'res/images/flags/SN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SN
  972. [t=203.86] (-1)'res/images/flags/SO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SO
  973. [t=203.86] (-1)'res/images/flags/SR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SR
  974. [t=203.86] (-1)'res/images/flags/ST' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ST
  975. [t=203.86] (-1)'res/images/flags/SV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SV
  976. [t=203.86] (-1)'res/images/flags/SY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SY
  977. [t=203.86] (-1)'res/images/flags/SZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/SZ
  978. [t=203.86] (-1)'res/images/flags/TC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TC
  979. [t=203.86] (-1)'res/images/flags/TD' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TD
  980. [t=203.86] (-1)'res/images/flags/TF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TF
  981. [t=203.86] (-1)'res/images/flags/TG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TG
  982. [t=203.86] (-1)'res/images/flags/TH' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TH
  983. [t=203.86] (-1)'res/images/flags/TJ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TJ
  984. [t=203.86] (-1)'res/images/flags/TK' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TK
  985. [t=203.86] (-1)'res/images/flags/TL' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TL
  986. [t=203.86] (-1)'res/images/flags/TM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TM
  987. [t=203.86] (-1)'res/images/flags/TN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TN
  988. [t=203.86] (-1)'res/images/flags/TO' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TO
  989. [t=203.86] (-1)'res/images/flags/TR' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TR
  990. [t=203.86] (-1)'res/images/flags/TT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TT
  991. [t=203.86] (-1)'res/images/flags/TV' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TV
  992. [t=203.86] (-1)'res/images/flags/TW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TW
  993. [t=203.86] (-1)'res/images/flags/TZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/TZ
  994. [t=203.86] (-1)'res/images/flags/UA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UA
  995. [t=203.86] (-1)'res/images/flags/UG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UG
  996. [t=203.86] (-1)'res/images/flags/UM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UM
  997. [t=203.86] (-1)'res/images/flags/US' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/US
  998. [t=203.86] (-1)'res/images/flags/UY' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UY
  999. [t=203.86] (-1)'res/images/flags/UZ' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/UZ
  1000. [t=203.86] (-1)'res/images/flags/VA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VA
  1001. [t=203.86] (-1)'res/images/flags/VC' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VC
  1002. [t=203.86] (-1)'res/images/flags/VE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VE
  1003. [t=203.86] (-1)'res/images/flags/VG' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VG
  1004. [t=203.86] (-1)'res/images/flags/VI' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VI
  1005. [t=203.86] (-1)'res/images/flags/VN' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VN
  1006. [t=203.86] (-1)'res/images/flags/VU' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/VU
  1007. [t=203.86] (-1)'res/images/flags/WF' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/WF
  1008. [t=203.86] (-1)'res/images/flags/WS' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/WS
  1009. [t=203.86] (-1)'res/images/flags/YE' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/YE
  1010. [t=203.86] (-1)'res/images/flags/YT' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/YT
  1011. [t=203.86] (-1)'res/images/flags/ZA' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ZA
  1012. [t=203.86] (-1)'res/images/flags/ZM' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ZM
  1013. [t=203.86] (-1)'res/images/flags/ZW' using uncompressed pixels[t=203.86] Creating GL Texture for image 'res/images/flags/ZW
  1014. [t=203.86] Game resumed after 2.179 seconds
  1015. [t=203.86] (0)'res/balls/DrainedIsh/body' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/body' to atlas
  1016. [t=203.86] (0)'res/balls/DrainedIsh/spring_goo' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/spring_goo' to atlas
  1017. [t=203.86] (0)'res/balls/DrainedIsh/splat1' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/splat1' to atlas
  1018. [t=203.86] (0)'res/balls/DrainedIsh/splat2' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/splat2' to atlas
  1019. [t=203.86] (0)'res/balls/DrainedIsh/strand_pull' using uncompressed pixels[t=203.86] Adding image 'res/balls/DrainedIsh/strand_pull' to atlas
  1020. [t=203.86] (0)'res/balls/generic/detachmarker_80_p1' using uncompressed pixels[t=203.86] Adding image 'res/balls/generic/detachmarker_80_p1' to atlas
  1021. [t=203.86] (0)'res/balls/generic/detachmarker_80_p2' using uncompressed pixels[t=203.86] Adding image 'res/balls/generic/detachmarker_80_p2' to atlas
  1022. [t=203.86] Adding image 'res/images/fx/sparkle1' to atlas
  1023. [t=203.86] Adding image 'res/images/fx/fx_dust1' to atlas
  1024. [t=203.86] Adding image 'res/images/fx/fx_dust2' to atlas
  1025. [t=203.86] Adding image 'res/images/fx/fx_dust3' to atlas
  1026. [t=203.86] Adding image 'res/images/fx/fx_leaf1' to atlas
  1027. [t=203.86] Adding image 'res/images/fx/fx_leaf2' to atlas
  1028. [t=203.86] Adding image 'res/images/fx/fx_leaf3' to atlas
  1029. [t=203.86] Adding image 'res/images/fx/fx_leaf4' to atlas
  1030. [t=203.86] Adding image 'res/images/fx/fx_leaf5' to atlas
  1031. [t=203.86] Adding image 'res/images/fx/fx_snowflake1' to atlas
  1032. [t=203.86] Adding image 'res/images/fx/fx_snowflake2' to atlas
  1033. [t=203.86] Adding image 'res/images/fx/fx_snowflake_black' to atlas
  1034. [t=203.86] Adding image 'res/images/fx/fx_smokeBlack' to atlas
  1035. [t=203.86] Adding image 'res/images/fx/fx_smokeGreen' to atlas
  1036. [t=203.86] Adding image 'res/images/fx/fx_smokeWhite' to atlas
  1037. [t=203.86] Adding image 'res/images/fx/fx_windWhite' to atlas
  1038. [t=203.86] Adding image 'res/images/fx/fx_windSepia' to atlas
  1039. [t=203.86] Adding image 'res/images/fx/fx_windIsh' to atlas
  1040. [t=203.86] Adding image 'res/images/fx/fx_windBlack' to atlas
  1041. [t=203.86] Adding image 'res/images/fx/fx_rainstreak' to atlas
  1042. [t=203.86] Adding image 'res/images/fx/fx_rainstreak_white' to atlas
  1043. [t=203.86] Adding image 'res/images/fx/fx_bubble32' to atlas
  1044. [t=203.86] Adding image 'res/images/fx/waterdrop1' to atlas
  1045. [t=203.86] Adding image 'res/images/fx/goofall_gobsWide2' to atlas
  1046. [t=203.86] Adding image 'res/images/fx/goodrop1' to atlas
  1047. [t=203.86] Adding image 'res/images/fx/mist1' to atlas
  1048. [t=203.86] Adding image 'res/images/fx/fireParticleMain1' to atlas
  1049. [t=203.86] Adding image 'res/images/fx/fireParticleMain2' to atlas
  1050. [t=203.86] Adding image 'res/images/fx/fireParticleMain1_bw' to atlas
  1051. [t=203.86] Adding image 'res/images/fx/fireParticleMain2_bw' to atlas
  1052. [t=203.86] Adding image 'res/images/fx/fireParticleMain1_ish' to atlas
  1053. [t=203.86] Adding image 'res/images/fx/sleepy_z1' to atlas
  1054. [t=203.86] Adding image 'res/images/fx/ish_sleepy_z1' to atlas
  1055. [t=203.86] Adding image 'res/images/fx/ishr_sleepy_z1' to atlas
  1056. [t=203.86] Adding image 'res/images/fx/exclaimation' to atlas
  1057. [t=203.86] Adding image 'res/images/fx/gooGlob' to atlas
  1058. [t=203.86] Adding image 'res/images/fx/flash' to atlas
  1059. [t=203.86] Adding image 'res/images/fx/note1' to atlas
  1060. [t=203.86] Adding image 'res/images/fx/note2' to atlas
  1061. [t=203.86] Adding image 'res/images/fx/note3' to atlas
  1062. [t=203.86] Adding image 'res/images/fx/ish_char_0' to atlas
  1063. [t=203.86] Adding image 'res/images/fx/ish_char_1' to atlas
  1064. [t=203.86] Adding image 'res/images/fx/ishr_char_0' to atlas
  1065. [t=203.86] Adding image 'res/images/fx/ishr_char_1' to atlas
  1066. [t=203.86] Adding image 'res/images/fx/explodeStreak1' to atlas
  1067. [t=203.86] Adding image 'res/images/fx/explodeStreak1_ish' to atlas
  1068. [t=203.86] Adding image 'res/images/fx/cardboardChunk1' to atlas
  1069. [t=203.86] Adding image 'res/images/fx/cardboardChunk2' to atlas
  1070. [t=203.86] Adding image 'res/balls/generic/pupil1' to atlas
  1071. [t=203.86] Adding image 'res/balls/generic/eye_glass_1' to atlas
  1072. [t=203.86] Adding image 'res/balls/generic/eye_glass_2' to atlas
  1073. [t=203.86] Adding image 'res/balls/generic/eye_glass_3' to atlas
  1074. [t=203.86] Adding image 'res/balls/generic/eye_fem_l1' to atlas
  1075. [t=203.86] Adding image 'res/balls/generic/eye_fem_l2' to atlas
  1076. [t=203.86] Adding image 'res/balls/generic/eye_fem_r1' to atlas
  1077. [t=203.86] Adding image 'res/balls/generic/eye_fem_r2' to atlas
  1078. [t=203.86] Adding image 'res/balls/generic/hilite16' to atlas
  1079. [t=203.86] Adding image 'res/balls/generic/hilite8' to atlas
  1080. [t=203.86] Adding image 'res/balls/generic/spring_goo_inactive' to atlas
  1081. [t=203.86] Adding image 'res/balls/Distant/body' to atlas
  1082. [t=203.86] Adding image 'res/balls/Distant/arm' to atlas
  1083. [t=203.86] Adding image 'res/balls/Distant/splat1' to atlas
  1084. [t=203.86] Adding image 'res/balls/Distant/splat2' to atlas
  1085. [t=203.86] Adding image 'res/balls/Distant/strand_pull' to atlas
  1086. [t=203.86] Adding image 'res/balls/Distant/dragmarker' to atlas
  1087. [t=203.86] Adding image 'res/balls/Distant/detachmarker' to atlas
  1088. [t=203.86] Adding image 'res/balls/TimeBug/body' to atlas
  1089. [t=203.86] Adding image 'res/balls/TimeBug/splat1' to atlas
  1090. [t=203.86] Adding image 'res/balls/TimeBug/splat2' to atlas
  1091. [t=203.86] Adding image 'res/balls/TimeBug/wingLeft' to atlas
  1092. [t=203.86] Adding image 'res/balls/TimeBug/wingRight' to atlas
  1093. [t=203.86] Adding image 'res/balls/TimeBug/glow' to atlas
  1094. [t=203.86] Adding image 'res/balls/PixelProduct/body' to atlas
  1095. [t=203.86] Adding image 'res/balls/PixelProduct/arm' to atlas
  1096. [t=203.86] Adding image 'res/balls/PixelProduct/splat1' to atlas
  1097. [t=203.86] Adding image 'res/balls/PixelProduct/splat2' to atlas
  1098. [t=203.86] Adding image 'res/balls/generic/dragmarker_80_p1' to atlas
  1099. [t=203.86] Adding image 'res/balls/generic/dragmarker_80_p2' to atlas
  1100. [t=203.86] Adding image 'res/balls/Anchor/body' to atlas
  1101. [t=203.86] Adding image 'res/balls/Bit/body' to atlas
  1102. [t=203.86] Adding image 'res/balls/Bit/pupil' to atlas
  1103. [t=203.86] Adding image 'res/balls/Bit/splat1' to atlas
  1104. [t=203.86] Adding image 'res/balls/Bit/splat2' to atlas
  1105. [t=203.86] Adding image 'res/balls/Bit/arm' to atlas
  1106. [t=203.86] Adding image 'res/balls/generic/dragmarker_ish_80_p1' to atlas
  1107. [t=203.86] Adding image 'res/balls/Pilot/body' to atlas
  1108. [t=203.86] Adding image 'res/balls/Pilot/eye1' to atlas
  1109. [t=203.86] Adding image 'res/balls/Pilot/eye2' to atlas
  1110. [t=203.86] Adding image 'res/balls/Pilot/arm' to atlas
  1111. [t=203.86] Adding image 'res/balls/Pilot/arrow' to atlas
  1112. [t=203.86] Adding image 'res/balls/Pilot/splat1' to atlas
  1113. [t=203.86] Adding image 'res/balls/Pilot/splat2' to atlas
  1114. [t=203.86] preparing images: done.
  1115. [t=203.86] playing level 'wogc3d'
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