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Sep 26th, 2016
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  1. MIDS
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  3. - Mirror mids. Your demo tells you which side they're going and he goes the opposite side. Your entire team, 6 players, must commit to that side. No stragglers elsewhere. When your team sees an opportunity, ie soldier sees a good time to bomb, they call it 3 seconds ahead and then right as they bomb. You push across point/wherever into their team.
  4. - Keep scouts buffed so they can deny soldiers. Have one play on tetris, whichever side you're playing, and then one closer to medic.
  5. - Have someone watching under point so a scout doesn't two shot your med.
  6. - If you end up rolling out SAME SIDE as the other team: you *can* push into them, but personally I would rotate around. Mirror mids give you more time to clean up on their mistakes, you get to scope out mid more.
  7. - Demo: always walk up the little ramp in front of tetris that connects to mid point. He shouldn't rotate around tetris. Medic can rotate around.
  8. - A scout needs to stay with medic always. There's no reason to have two scouts playing overly aggressive on sunshine, there's nowhere two scouts can go to do anything effective. One scout making plays is good.
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  10. SECOND
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  12. - Pushing 2nd from mid: go valley, it's difficult to get bombed over the fence now.
  13. - Pushing out of 2nd to mid: cafe works now too
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  15. LAST
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  17. - Last pushes: Always go top right unless their combo is holding there. This is the only high ground. As medic, I should not drop off that high ground unless you know you're 100% winning the fight
  18. - 90% of ubers into last are bad unless you go top right, Other 10% is when their combo holds left
  19. - Top right uber: Depends on where gun is, who you bring in. If gun would deny scout, bring in demo/soldier and scout afterwards.
  20. - Always look for offclasses before you push. Walking blind into this last is literal hell.
  21. - Even ubers and you're pushing into their last: do two man sacks. For instance, scout go top right to point, soldier bomb through lower. During sack, back out of lobby and hold second/spire. As med, hold behind spire on steps - really easy to get forced, hold far back and have scout ready.
  22. - NEVER hold lobnby unless its even numbers, no matter what. If you're sending in a sack and they have number ad, DO NOT hold lobby.
  23. - If they have sniper and you have advantage, go lower. Just pop a soldier scout through lower. BUT your team MUST peak for sniper early to find location
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