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Ritchie

Pokémon Shuffle update 1.2.31

Feb 2nd, 2016
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  1. Edit: Here's Mega Diancie:
  2. PokemonData #830. (1.2.31), type 2
  3. Mega Diancie, Fairy, Base 70, Dex #307
  4. Ability: Erases Pokémon that are covered by a barrier (max 10).
  5. Mega-Bar: 19 icons, 6 speedups available
  6.  
  7.  
  8. StageDataEvent #304/10. (1.2.31)
  9. --Pokémon data--
  10. Shaymin (Sky Forme), Flying, Base 70, Dex #244
  11. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  12.  
  13. --Stage data--
  14. Area: Special Stages
  15. Background ID: 12
  16. HP: 8930
  17. Time: 40 sec
  18. Experience: +5
  19. Catch rate: 20% (+2% per every 3 remaining seconds)
  20. Sound track: BGM_STAGE_RARE
  21. Pokémon count: 4 (4 elegible)
  22.  
  23. Default Pokémon: Treecko, Bulbasaur, Chespin, Cherubi
  24. This stage has got a predefined layout
  25. Coins reward: 200 for the first time, 30 for every repeat
  26.  
  27. --Countdown 1--
  28. *After 5 moves, choose an action:
  29. -Fill the 2x2 block starting at 3:3 with Rocks
  30. *After 1 time, switch countdown.
  31. *Repeat every 5 moves.
  32.  
  33. --Countdown 2--
  34. *After 3 moves, choose an action:
  35. -Fill the 2x2 block starting at 3:3 with Rocks
  36. *Repeat every 3 moves.
  37.  
  38.  
  39.  
  40. StageDataEvent #305/37. (1.2.31)
  41. --Pokémon data--
  42. Reshiram, Fire, Base 80, Dex #420
  43. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  44.  
  45. --Stage data--
  46. Area: Special Stages
  47. Background ID: 12
  48. HP: 26316
  49. Moves: 30
  50. Experience: +5
  51. Catch rate: 1% (+2% per every remaining move)
  52. Sound track: BGM_STAGE_LEGEND
  53. Pokémon count: 4 (4 elegible)
  54.  
  55. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  56. This stage has got a predefined layout
  57. Coins reward: 200 for the first time, 30 for every repeat
  58.  
  59. --Countdown 1--
  60. *After 2 moves, choose an action:
  61. -Fill the 3x3 block starting at 4:1 with [Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice]
  62. -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing]
  63. -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing]
  64. -Fill 2 random blocks with Reshiram
  65. -Fill 2 random blocks with Reshiram
  66. -Fill 2 random blocks with Reshiram
  67. *If HP <= 13000 (~49%) / Damage >= 13316, switch countdown.
  68. *Repeat every 2 moves.
  69.  
  70. --Countdown 2--
  71. *After 1 move, choose an action:
  72. -Fill 3 random blocks with Ice
  73. -Fill 3 random blocks with Ice
  74. -Fill 3 random blocks with Reshiram
  75. *Repeat every 1 move.
  76.  
  77.  
  78.  
  79. StageDataEvent #306/38. (1.2.31)
  80. --Pokémon data--
  81. Mega Abomasnow, Ice, Base 60, Dex #382
  82. Ability: Erases all Pokémon five rows above and five rows below.
  83. Mega-Bar: 13 icons, 3 speedups available
  84.  
  85. --Stage data--
  86. Area: Special Stages
  87. Background ID: 12
  88. HP: 1
  89. Time: 70 sec
  90. Experience: +10
  91. Catch rate: Not catchable
  92. Sound track: BGM_STAGE_RANKING
  93. Pokémon count: 5 (4 elegible)
  94.  
  95. Default Pokémon: Snover, Vanillite, Delibird, Bergmite
  96. Additional Pokémon (not from countdowns or maps): Doublade
  97. This stage has got a predefined layout
  98.  
  99. --Countdown 1--
  100. *After 1 move, choose an action:
  101. -Fill 1 random block with Ice
  102. *After 7 times, switch countdown.
  103. *Repeat every 1 move.
  104.  
  105. --Countdown 2--
  106. *After 1 move, choose an action:
  107. -Fill the 2x2 block starting at 3:3 with Ice
  108. *After 2 times, switch countdown.
  109. *Repeat every 1 move.
  110.  
  111.  
  112.  
  113. StageDataEvent #307/39. (1.2.31)
  114. --Pokémon data--
  115. Diancie, Fairy, Base 70, Dex #307
  116. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  117.  
  118. --Stage data--
  119. Area: Special Stages
  120. Background ID: 12
  121. HP: 3861 (+195/level)
  122. Moves: 16
  123. Experience: +5
  124. Catch rate: Not catchable
  125. Sound track: BGM_STAGE_RARE
  126. Pokémon count: 4 (4 elegible)
  127.  
  128. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  129. Coins reward: 200 for the first time, 30 for every repeat
  130.  
  131. --Countdown 1--
  132. *After 3 moves, choose an action:
  133. -Fill 3 random blocks with Rocks
  134. *Repeat every 3 moves.
  135.  
  136.  
  137.  
  138. StageDataEvent #308/40. (1.2.31)
  139. --Pokémon data--
  140. Diancie, Fairy, Base 70, Dex #307
  141. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  142.  
  143. --Stage data--
  144. Area: Special Stages
  145. Background ID: 12
  146. HP: 3378 (+171/level)
  147. Moves: 16
  148. Experience: +5
  149. Catch rate: Not catchable
  150. Sound track: BGM_STAGE_RARE
  151. Pokémon count: 4 (4 elegible)
  152.  
  153. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  154. Coins reward: 30 for the first time, 30 for every repeat
  155.  
  156. --Countdown 1--
  157. *After 2 moves, choose an action:
  158. -Fill 2 random blocks with Metal
  159. *Repeat every 2 moves.
  160.  
  161.  
  162.  
  163. StageDataEvent #309/41. (1.2.31)
  164. --Pokémon data--
  165. Diancie, Fairy, Base 70, Dex #307
  166. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  167.  
  168. --Stage data--
  169. Area: Special Stages
  170. Background ID: 12
  171. HP: 4326 (+160/level)
  172. Moves: 16
  173. Experience: +5
  174. Catch rate: Not catchable
  175. Sound track: BGM_STAGE_RARE
  176. Pokémon count: 4 (4 elegible)
  177.  
  178. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  179. Coins reward: 30 for the first time, 30 for every repeat
  180.  
  181. --Countdown 1--
  182. *When the stage starts, choose an action:
  183. -Fill 4 random blocks with Coin
  184. *After 1 time, switch countdown.
  185. *Repeat every 3 moves.
  186.  
  187. --Countdown 2--
  188. *After 3 moves, choose an action:
  189. -Fill 3 random blocks with Metal
  190. *Repeat every 3 moves.
  191.  
  192.  
  193.  
  194. StageDataEvent #310/42. (1.2.31)
  195. --Pokémon data--
  196. Diancie, Fairy, Base 70, Dex #307
  197. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  198.  
  199. --Stage data--
  200. Area: Special Stages
  201. Background ID: 12
  202. HP: 3966 (+200/level)
  203. Moves: 16
  204. Experience: +5
  205. Catch rate: Not catchable
  206. Sound track: BGM_STAGE_RARE
  207. Pokémon count: 4 (4 elegible)
  208.  
  209. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  210. Coins reward: 30 for the first time, 30 for every repeat
  211.  
  212. --Countdown 1--
  213. *After 4 moves, choose an action:
  214. -Fill 3 random blocks with Ice
  215. *Repeat every 4 moves.
  216.  
  217.  
  218.  
  219. StageDataEvent #311/43. (1.2.31)
  220. --Pokémon data--
  221. Diancie, Fairy, Base 70, Dex #307
  222. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  223.  
  224. --Stage data--
  225. Area: Special Stages
  226. Background ID: 12
  227. HP: 7431 (+126/level)
  228. Moves: 16
  229. Experience: +5
  230. Catch rate: Not catchable
  231. Sound track: BGM_STAGE_RARE
  232. Pokémon count: 4 (4 elegible)
  233.  
  234. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  235. Coins reward: 30 for the first time, 30 for every repeat
  236.  
  237. --Countdown 1--
  238. *When the stage starts, choose an action:
  239. -Fill 3 random blocks with Rocks
  240. *After 3 times, switch countdown.
  241. *Repeat every 3 moves.
  242.  
  243. --Countdown 2--
  244. *After 0 moves, choose an action:
  245. -Fill column 1 with Rocks
  246. -Fill column 2 with Rocks
  247. -Fill column 3 with Rocks
  248. -Fill column 4 with Rocks
  249. -Fill column 5 with Rocks
  250. -Fill column 6 with Rocks
  251. *After 1 time, switch countdown.
  252. *Repeat every 0 moves.
  253.  
  254.  
  255.  
  256. StageDataEvent #312/44. (1.2.31)
  257. --Pokémon data--
  258. Diancie, Fairy, Base 70, Dex #307
  259. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  260.  
  261. --Stage data--
  262. Area: Special Stages
  263. Background ID: 12
  264. HP: 20800
  265. Moves: 16
  266. Experience: +5
  267. Catch rate: Not catchable
  268. Sound track: BGM_STAGE_BOSS2
  269. Pokémon count: 4 (4 elegible)
  270.  
  271. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  272. This stage has got a predefined layout
  273. Coins reward: 30 for the first time, 30 for every repeat
  274.  
  275. --Countdown 1--
  276. *When the stage starts, choose an action:
  277. -Fill the 2x2 block starting at 5:1 with Rocks
  278. -Fill the 2x2 block starting at 1:5 with Rocks
  279. -Fill the 2x2 block starting at 1:1 with Rocks
  280. -Fill the 2x2 block starting at 5:5 with Rocks
  281. *After 3 times, switch countdown.
  282. *Repeat every 1 move.
  283.  
  284. --Countdown 2--
  285. *After 0 moves, choose an action:
  286. -Fill the 2x2 block starting at 3:3 with Ice
  287. *After 1 time, switch countdown.
  288. *Repeat every 0 moves.
  289.  
  290.  
  291.  
  292. StageDataEvent #313/45. (1.2.31)
  293. --Pokémon data--
  294. Diancie, Fairy, Base 70, Dex #307
  295. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  296.  
  297. --Stage data--
  298. Area: Special Stages
  299. Background ID: 12
  300. HP: 6875 (+217/level)
  301. Moves: 16
  302. Experience: +5
  303. Catch rate: Not catchable
  304. Sound track: BGM_STAGE_RARE
  305. Pokémon count: 4 (4 elegible)
  306.  
  307. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  308. Coins reward: 30 for the first time, 30 for every repeat
  309.  
  310. --Countdown 1--
  311. *When the stage starts, choose an action:
  312. -Fill 3 random blocks with Rocks
  313. *After 2 times, switch countdown.
  314. *Repeat every 3 moves.
  315.  
  316. --Countdown 2--
  317. *After making a move, if there is not a 3+ lines combo, choose an action:
  318. -Fill 3 random blocks with Metal
  319. *After 1 time, switch countdown.
  320.  
  321.  
  322.  
  323. StageDataEvent #314/46. (1.2.31)
  324. --Pokémon data--
  325. Diancie, Fairy, Base 70, Dex #307
  326. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  327.  
  328. --Stage data--
  329. Area: Special Stages
  330. Background ID: 12
  331. HP: 6250 (+92/level)
  332. Moves: 16
  333. Experience: +5
  334. Catch rate: Not catchable
  335. Sound track: BGM_STAGE_RARE
  336. Pokémon count: 4 (4 elegible)
  337.  
  338. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  339. Coins reward: 30 for the first time, 30 for every repeat
  340.  
  341. --Countdown 1--
  342. *After 1 move, choose an action:
  343. -Place Metal at 1:1
  344. -Place Metal at 2:1
  345. -Place Metal at 3:1
  346. -Place Metal at 4:1
  347. -Place Metal at 5:1
  348. -Place Metal at 6:1
  349. *After 5 times, switch countdown.
  350. *Repeat every 1 move.
  351.  
  352. --Countdown 2--
  353. *After 2 moves, choose an action:
  354. -Fill column 1 with Metal
  355. -Fill column 2 with Metal
  356. -Fill column 3 with Metal
  357. -Fill column 4 with Metal
  358. -Fill column 5 with Metal
  359. -Fill column 6 with Metal
  360. *After 1 time, switch countdown.
  361. *Repeat every 2 moves.
  362.  
  363.  
  364.  
  365. StageDataEvent #315/47. (1.2.31)
  366. --Pokémon data--
  367. Diancie, Fairy, Base 70, Dex #307
  368. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  369.  
  370. --Stage data--
  371. Area: Special Stages
  372. Background ID: 12
  373. HP: 8529 (+219/level)
  374. Moves: 16
  375. Experience: +5
  376. Catch rate: Not catchable
  377. Sound track: BGM_STAGE_RARE
  378. Pokémon count: 4 (4 elegible)
  379.  
  380. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  381. Coins reward: 30 for the first time, 30 for every repeat
  382.  
  383. --Countdown 1--
  384. *When the stage starts, choose an action:
  385. -Fill columns 1 and 2 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks]
  386. -Fill columns 3 and 4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks]
  387. -Fill columns 5 and 6 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks]
  388. *After 3 times, switch countdown.
  389. *Repeat every 3 moves.
  390.  
  391. --Countdown 2--
  392. *After 0 moves, choose an action:
  393. -Fill 3 random blocks with Metal
  394. *After 1 time, switch countdown.
  395. *Repeat every 0 moves.
  396.  
  397.  
  398.  
  399. StageDataEvent #316/48. (1.2.31)
  400. --Pokémon data--
  401. Diancie, Fairy, Base 70, Dex #307
  402. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  403.  
  404. --Stage data--
  405. Area: Special Stages
  406. Background ID: 12
  407. HP: 35964
  408. Moves: 16
  409. Experience: +5
  410. Catch rate: Not catchable
  411. Sound track: BGM_STAGE_BOSS2
  412. Pokémon count: 4 (4 elegible)
  413.  
  414. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  415. Coins reward: 30 for the first time, 30 for every repeat
  416.  
  417. --Countdown 1--
  418. *When the stage starts, choose an action:
  419. -Fill the 2x2 block starting at 5:1 with Rocks
  420. -Fill the 2x2 block starting at 1:5 with Rocks
  421. -Fill the 2x2 block starting at 1:1 with Rocks
  422. -Fill the 2x2 block starting at 5:5 with Rocks
  423. *After 3 times, switch countdown.
  424. *Repeat every 1 move.
  425.  
  426. --Countdown 2--
  427. *After 0 moves, choose an action:
  428. -Fill the 2x2 block starting at 3:3 with Ice
  429. *After 1 time, switch countdown.
  430. *Repeat every 0 moves.
  431.  
  432.  
  433.  
  434. StageDataEvent #317/49. (1.2.31)
  435. --Pokémon data--
  436. Diancie, Fairy, Base 70, Dex #307
  437. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  438.  
  439. --Stage data--
  440. Area: Special Stages
  441. Background ID: 12
  442. HP: 5881 (+69/level)
  443. Moves: 16
  444. Experience: +5
  445. Catch rate: Not catchable
  446. Sound track: BGM_STAGE_RARE
  447. Pokémon count: 4 (4 elegible)
  448.  
  449. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  450. Coins reward: 30 for the first time, 30 for every repeat
  451.  
  452. --Countdown 1--
  453. *When the stage starts, choose an action:
  454. -Fill 2 random blocks with Metal
  455. *After 2 times, switch countdown.
  456. *Repeat every 3 moves.
  457.  
  458. --Countdown 2--
  459. *After making a move, if there is not a 3+ lines combo, choose an action:
  460. -Fill column 1 with Metal
  461. -Fill column 2 with Metal
  462. -Fill column 3 with Metal
  463. -Fill column 4 with Metal
  464. -Fill column 5 with Metal
  465. -Fill column 6 with Metal
  466. *After 1 time, switch countdown.
  467.  
  468.  
  469.  
  470. StageDataEvent #318/50. (1.2.31)
  471. --Pokémon data--
  472. Diancie, Fairy, Base 70, Dex #307
  473. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  474.  
  475. --Stage data--
  476. Area: Special Stages
  477. Background ID: 12
  478. HP: 14212 (+187/level)
  479. Moves: 16
  480. Experience: +5
  481. Catch rate: Not catchable
  482. Sound track: BGM_STAGE_RARE
  483. Pokémon count: 4 (4 elegible)
  484.  
  485. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  486. Coins reward: 30 for the first time, 30 for every repeat
  487.  
  488. --Countdown 1--
  489. *When the stage starts, choose an action:
  490. -Fill 3 random blocks with Ice
  491. *After 3 times, switch countdown.
  492. *Repeat every 3 moves.
  493.  
  494. --Countdown 2--
  495. *After 0 moves, choose an action:
  496. -Fill column 1 with Ice
  497. -Fill column 2 with Ice
  498. -Fill column 3 with Ice
  499. -Fill column 4 with Ice
  500. -Fill column 5 with Ice
  501. -Fill column 6 with Ice
  502. *After 1 time, switch countdown.
  503. *Repeat every 0 moves.
  504.  
  505.  
  506.  
  507. StageDataEvent #319/51. (1.2.31)
  508. --Pokémon data--
  509. Diancie, Fairy, Base 70, Dex #307
  510. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  511.  
  512. --Stage data--
  513. Area: Special Stages
  514. Background ID: 12
  515. HP: 44268
  516. Moves: 16
  517. Experience: +5
  518. Catch rate: Not catchable
  519. Sound track: BGM_STAGE_BOSS2
  520. Pokémon count: 4 (4 elegible)
  521.  
  522. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  523. This stage has got a predefined layout
  524. Coins reward: 30 for the first time, 30 for every repeat
  525.  
  526. --Countdown 1--
  527. *When the stage starts, choose an action:
  528. -Fill the 2x2 block starting at 5:1 with Rocks
  529. -Fill the 2x2 block starting at 1:5 with Rocks
  530. -Fill the 2x2 block starting at 1:1 with Rocks
  531. -Fill the 2x2 block starting at 5:5 with Rocks
  532. *After 3 times, switch countdown.
  533. *Repeat every 1 move.
  534.  
  535. --Countdown 2--
  536. *After 0 moves, choose an action:
  537. -Fill the 2x2 block starting at 3:3 with Ice
  538. *After 1 time, switch countdown.
  539. *Repeat every 0 moves.
  540.  
  541.  
  542.  
  543. StageDataEvent #320/52. (1.2.31)
  544. --Pokémon data--
  545. Diancie, Fairy, Base 70, Dex #307
  546. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  547.  
  548. --Stage data--
  549. Area: Special Stages
  550. Background ID: 12
  551. HP: 12240 (+105/level)
  552. Moves: 16
  553. Experience: +5
  554. Catch rate: Not catchable
  555. Sound track: BGM_STAGE_RARE
  556. Pokémon count: 4 (4 elegible)
  557.  
  558. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  559. Coins reward: 30 for the first time, 30 for every repeat
  560.  
  561. --Countdown 1--
  562. *After 3 moves, choose an action:
  563. -Fill 3 random blocks with Metal
  564. *After 1 time, switch countdown.
  565. *Repeat every 3 moves.
  566.  
  567. --Countdown 2--
  568. *After making a move, if there is not a 4+ lines combo, choose an action:
  569. -Fill 4 random blocks with Rocks
  570.  
  571.  
  572.  
  573. StageDataEvent #321/53. (1.2.31)
  574. --Pokémon data--
  575. Diancie, Fairy, Base 70, Dex #307
  576. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  577.  
  578. --Stage data--
  579. Area: Special Stages
  580. Background ID: 12
  581. HP: 13878 (+400/level)
  582. Moves: 16
  583. Experience: +5
  584. Catch rate: Not catchable
  585. Sound track: BGM_STAGE_RARE
  586. Pokémon count: 4 (4 elegible)
  587.  
  588. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  589. Coins reward: 30 for the first time, 30 for every repeat
  590.  
  591. --Countdown 1--
  592. *After 0 moves, choose an action:
  593. -Fill column 1 with Rocks
  594. -Fill column 2 with Rocks
  595. -Fill column 3 with Rocks
  596. -Fill column 4 with Rocks
  597. -Fill column 5 with Rocks
  598. -Fill column 6 with Rocks
  599. *After 2 times, switch countdown.
  600. *Repeat every 0 moves.
  601.  
  602. --Countdown 2--
  603. *After 4 moves, choose an action:
  604. -Fill column 1 with Rocks
  605. -Fill column 2 with Rocks
  606. -Fill column 3 with Rocks
  607. -Fill column 4 with Rocks
  608. -Fill column 5 with Rocks
  609. -Fill column 6 with Rocks
  610. *After 1 time, switch countdown.
  611. *Repeat every 4 moves.
  612.  
  613.  
  614.  
  615. StageDataEvent #322/54. (1.2.31)
  616. --Pokémon data--
  617. Diancie, Fairy, Base 70, Dex #307
  618. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  619.  
  620. --Stage data--
  621. Area: Special Stages
  622. Background ID: 12
  623. HP: 50050
  624. Moves: 16
  625. Experience: +5
  626. Catch rate: Not catchable
  627. Sound track: BGM_STAGE_BOSS2
  628. Pokémon count: 5 (4 elegible)
  629.  
  630. Default Pokémon: Klefki, Gulpin, Croagunk, Grimer
  631. Additional Pokémon (not from countdowns or maps): Bronzor
  632. This stage has got a predefined layout
  633. Coins reward: 30 for the first time, 30 for every repeat
  634.  
  635. --Countdown 1--
  636. *When the stage starts, choose an action:
  637. -Fill the 2x2 block starting at 5:1 with Rocks
  638. -Fill the 2x2 block starting at 1:5 with Rocks
  639. -Fill the 2x2 block starting at 1:1 with Rocks
  640. -Fill the 2x2 block starting at 5:5 with Rocks
  641. *After 3 times, switch countdown.
  642. *Repeat every 1 move.
  643.  
  644. --Countdown 2--
  645. *After 0 moves, choose an action:
  646. -Fill the 2x2 block starting at 3:3 with Ice
  647. *After 1 time, switch countdown.
  648. *Repeat every 0 moves.
  649.  
  650.  
  651.  
  652. StageDataEvent #323/55. (1.2.31)
  653. --Pokémon data--
  654. Diancie, Fairy, Base 70, Dex #307
  655. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  656.  
  657. --Stage data--
  658. Area: Special Stages
  659. Background ID: 12
  660. HP: 13125 (+85/level)
  661. Moves: 16
  662. Experience: +5
  663. Catch rate: Not catchable
  664. Sound track: BGM_STAGE_RARE
  665. Pokémon count: 4 (4 elegible)
  666.  
  667. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  668. Coins reward: 30 for the first time, 30 for every repeat
  669.  
  670. --Countdown 1--
  671. *After 3 moves, choose an action:
  672. -Fill 3 random blocks with Metal
  673. *After 1 time, switch countdown.
  674. *Repeat every 3 moves.
  675.  
  676. --Countdown 2--
  677. *After making a move, if there is not a 4+ lines combo, choose an action:
  678. -Fill 4 random blocks with Rocks
  679.  
  680.  
  681.  
  682. StageDataEvent #324/56. (1.2.31)
  683. --Pokémon data--
  684. Diancie, Fairy, Base 70, Dex #307
  685. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  686.  
  687. --Stage data--
  688. Area: Special Stages
  689. Background ID: 12
  690. HP: 24360 (+2030/level)
  691. Moves: 16
  692. Experience: +5
  693. Catch rate: Not catchable
  694. Sound track: BGM_STAGE_RARE
  695. Pokémon count: 4 (4 elegible)
  696.  
  697. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  698. Coins reward: 30 for the first time, 30 for every repeat
  699.  
  700. --Countdown 1--
  701. *After 3 moves, choose an action:
  702. -Fill 2 random blocks with Ice
  703. *After 2 times, switch countdown.
  704. *Repeat every 3 moves.
  705.  
  706. --Countdown 2--
  707. *After 4 moves, choose an action:
  708. -Fill column 1 with Ice
  709. -Fill column 2 with Ice
  710. -Fill column 3 with Ice
  711. -Fill column 4 with Ice
  712. -Fill column 5 with Ice
  713. -Fill column 6 with Ice
  714. *After 1 time, switch countdown.
  715. *Repeat every 4 moves.
  716.  
  717.  
  718.  
  719. StageDataEvent #325/57. (1.2.31)
  720. --Pokémon data--
  721. Diancie, Fairy, Base 70, Dex #307
  722. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  723.  
  724. --Stage data--
  725. Area: Special Stages
  726. Background ID: 12
  727. HP: 54600
  728. Moves: 16
  729. Experience: +5
  730. Catch rate: Not catchable
  731. Sound track: BGM_STAGE_BOSS2
  732. Pokémon count: 5 (4 elegible)
  733.  
  734. Default Pokémon: Klefki, Gulpin, Croagunk, Grimer
  735. Additional Pokémon (not from countdowns or maps): Bronzor
  736. This stage has got a predefined layout
  737. Coins reward: 30 for the first time, 30 for every repeat
  738.  
  739. --Countdown 1--
  740. *When the stage starts, choose an action:
  741. -Fill the 2x2 block starting at 5:1 with Rocks
  742. -Fill the 2x2 block starting at 1:5 with Rocks
  743. -Fill the 2x2 block starting at 1:1 with Rocks
  744. -Fill the 2x2 block starting at 5:5 with Rocks
  745. *After 3 times, switch countdown.
  746. *Repeat every 1 move.
  747.  
  748. --Countdown 2--
  749. *After 0 moves, choose an action:
  750. -Fill the 2x2 block starting at 3:3 with Ice
  751. *After 1 time, switch countdown.
  752. *Repeat every 0 moves.
  753.  
  754.  
  755.  
  756. StageDataEvent #326/58. (1.2.31)
  757. --Pokémon data--
  758. Diancie, Fairy, Base 70, Dex #307
  759. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  760.  
  761. --Stage data--
  762. Area: Special Stages
  763. Background ID: 12
  764. HP: 13125 (+85/level)
  765. Moves: 16
  766. Experience: +5
  767. Catch rate: Not catchable
  768. Sound track: BGM_STAGE_RARE
  769. Pokémon count: 4 (4 elegible)
  770.  
  771. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  772. Coins reward: 30 for the first time, 30 for every repeat
  773.  
  774. --Countdown 1--
  775. *After 3 moves, choose an action:
  776. -Fill 3 random blocks with Metal
  777. *After 1 time, switch countdown.
  778. *Repeat every 3 moves.
  779.  
  780. --Countdown 2--
  781. *After making a move, if there is not a 4+ lines combo, choose an action:
  782. -Fill 5 random blocks with Rocks
  783.  
  784.  
  785.  
  786. StageDataEvent #327/59. (1.2.31)
  787. --Pokémon data--
  788. Diancie, Fairy, Base 70, Dex #307
  789. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  790.  
  791. --Stage data--
  792. Area: Special Stages
  793. Background ID: 12
  794. HP: 36400 (+2844/level)
  795. Moves: 16
  796. Experience: +5
  797. Catch rate: Not catchable
  798. Sound track: BGM_STAGE_RARE
  799. Pokémon count: 4 (4 elegible)
  800.  
  801. Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
  802. Coins reward: 30 for the first time, 30 for every repeat
  803.  
  804. --Countdown 1--
  805. *After 3 moves, choose an action:
  806. -Fill 2 random blocks with Ice
  807. *After 2 times, switch countdown.
  808. *Repeat every 3 moves.
  809.  
  810. --Countdown 2--
  811. *After 4 moves, choose an action:
  812. -Fill column 1 with Ice
  813. -Fill column 2 with Ice
  814. -Fill column 3 with Ice
  815. -Fill column 4 with Ice
  816. -Fill column 5 with Ice
  817. -Fill column 6 with Ice
  818. *After 1 time, switch countdown.
  819. *Repeat every 4 moves.
  820.  
  821.  
  822.  
  823. StageDataEvent #328/60. (1.2.31)
  824. --Pokémon data--
  825. Diancie, Fairy, Base 70, Dex #307
  826. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  827.  
  828. --Stage data--
  829. Area: Special Stages
  830. Background ID: 12
  831. HP: 61425
  832. Moves: 16
  833. Experience: +5
  834. Catch rate: Not catchable
  835. Sound track: BGM_STAGE_BOSS2
  836. Pokémon count: 5 (4 elegible)
  837.  
  838. Default Pokémon: Klefki, Gulpin, Croagunk, Grimer
  839. Additional Pokémon (not from countdowns or maps): Bronzor
  840. This stage has got a predefined layout
  841. Coins reward: 30 for the first time, 30 for every repeat
  842.  
  843. --Countdown 1--
  844. *When the stage starts, choose an action:
  845. -Fill the 2x2 block starting at 5:1 with Rocks
  846. -Fill the 2x2 block starting at 1:5 with Rocks
  847. -Fill the 2x2 block starting at 1:1 with Rocks
  848. -Fill the 2x2 block starting at 5:5 with Rocks
  849. *After 3 times, switch countdown.
  850. *Repeat every 1 move.
  851.  
  852. --Countdown 2--
  853. *After 0 moves, choose an action:
  854. -Fill the 2x2 block starting at 3:3 with Ice
  855. *After 1 time, switch countdown.
  856. *Repeat every 0 moves.
  857.  
  858.  
  859.  
  860. EventStage #278/4. (1.2.31)
  861. --Event data--
  862. Start date: 2016/2/2 (Tue), 15h JST
  863. End date: 2016/2/16 (Tue), 15h JST
  864. Type: normal event
  865.  
  866. Stage: StageDataEvent #304 (Shaymin (Sky Forme))
  867.  
  868. Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  869.  
  870. --Event text--
  871. Title 1: High-Speed Challenge
  872. Title 2: Shaymin (Sky Forme) Appears
  873. Description:
  874.  
  875. The Mythical Pokémon Shaymin
  876. has arrived to celebrate the first
  877. anniversary of Pokémon Shuffle!
  878.  
  879. Can you defeat this powerful foe in
  880. a limited amount of time?!
  881.  
  882. Consider bringing Ampharos
  883. and Aurorus along for this
  884. battle. Using an Attack Power ↑
  885. may also give you a better shot than
  886. usual at catching this rare Pokémon!
  887.  
  888. Event Period:
  889. Until 06:00 (UTC) 16/02/2016
  890.  
  891.  
  892. EventStage #305/5. (1.2.31)
  893. --Event data--
  894. Start date: 2016/2/2 (Tue), 15h JST
  895. End date: 2016/2/16 (Tue), 15h JST
  896. Type: normal event
  897.  
  898. Stage: StageDataEvent #305 (Reshiram)
  899.  
  900. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  901.  
  902. --Event text--
  903. Title 1: Great Challenge
  904. Title 2: Reshiram Appears
  905. Description:
  906.  
  907. Take on Reshiram here!
  908. Don't miss this chance to defeat
  909. and catch this Legendary foe.
  910.  
  911. Consider bringing Milotic
  912. and Tyranitar along for this
  913. battle. Using an Attack Power ↑
  914. may also give you a better shot than
  915. usual at catching this rare Pokémon!
  916.  
  917. Event Period:
  918. Until 06:00 (UTC) 16/02/2016
  919.  
  920.  
  921. EventStage #306/6. (1.2.31)
  922. --Event data--
  923. Start date: 2016/2/2 (Tue), 15h JST
  924. End date: 2016/2/9 (Tue), 15h JST
  925. Type: stage depends on the day
  926.  
  927. Tuesday: StageDataEvent #227 (Thundurus (Incarnate Forme))
  928. Wednesday: StageDataEvent #221 (Thundurus (Incarnate Forme))
  929. Thursday: StageDataEvent #222 (Thundurus (Incarnate Forme))
  930. Friday: StageDataEvent #223 (Thundurus (Incarnate Forme))
  931. Saturday: StageDataEvent #224 (Thundurus (Incarnate Forme))
  932. Sunday: StageDataEvent #225 (Thundurus (Incarnate Forme))
  933. Monday: StageDataEvent #226 (Thundurus (Incarnate Forme))
  934. Only available once per day
  935.  
  936. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  937.  
  938. --Event text--
  939. Title 1: A Great Chance a Day!
  940. Title 2: Thundurus Appears
  941. Description:
  942.  
  943. Once per day, beginning at 06:00
  944. UTC, you can play this special stage
  945. to face Thundurus.
  946.  
  947. Thundurus will become a little
  948. bit easier to catch with each
  949. day that goes by, so don't
  950. give up on catching it before
  951. the end of the event period!
  952.  
  953. Consider bringing Excadrill
  954. and Hippowdon along for this
  955. battle.
  956. Using Attack Power ↑ items and
  957. Mega Starts might also give
  958. you a better shot at beating and
  959. catching this tough Pokémon!
  960.  
  961. Event Period:
  962. Until 06:00 (UTC) 09/02/2016
  963.  
  964.  
  965. EventStage #227/7. (1.2.31)
  966. --Event data--
  967. Start date: 2016/2/2 (Tue), 15h JST
  968. End date: 2016/2/6 (Sat), 15h JST
  969. Type: normal event, free items
  970.  
  971. Stage: StageDataEvent #2 (Carnivine)
  972.  
  973. Allowed items: Mega Start (0), Complexity -1 (0), Disruption Delay (0), Attack Power ↑ (0)
  974.  
  975. --Event text--
  976. Title 1: Try 'Em Items Stage
  977. Title 2: Carnivine Appears
  978. Description:
  979.  
  980. Carnivine's Try 'Em Items Stage
  981. is here to try!
  982.  
  983. In this stage, you can use items
  984. without using any of your Coins,
  985. allowing you to easily experience
  986. for yourself what they can do!
  987. Use this chance to give 'em a shot!
  988.  
  989. Event Period:
  990. Until 06:00 (UTC) 16/02/2016
  991.  
  992. Note: Cannot be played between
  993. 06:00 (UTC) on Saturdays and
  994. 06:00 (UTC) on Mondays.
  995.  
  996.  
  997. EventStage #125/8. (1.2.31)
  998. --Event data--
  999. Start date: 2016/2/9 (Tue), 15h JST
  1000. End date: 2016/2/23 (Tue), 15h JST
  1001. Type: escalation battles
  1002.  
  1003. Level 1+: StageDataEvent #307 (Diancie)
  1004. Level 11+: StageDataEvent #308 (Diancie)
  1005. Level 21+: StageDataEvent #309 (Diancie)
  1006. Level 31+: StageDataEvent #310 (Diancie)
  1007. Level 41+: StageDataEvent #311 (Diancie)
  1008. Level 50+: StageDataEvent #312 (Diancie)
  1009. Level 51+: StageDataEvent #313 (Diancie)
  1010. Level 71+: StageDataEvent #314 (Diancie)
  1011. Level 91+: StageDataEvent #315 (Diancie)
  1012. Level 100+: StageDataEvent #316 (Diancie)
  1013. Level 101+: StageDataEvent #317 (Diancie)
  1014. Level 141+: StageDataEvent #318 (Diancie)
  1015. Level 150+: StageDataEvent #319 (Diancie)
  1016. Level 151+: StageDataEvent #320 (Diancie)
  1017. Level 191+: StageDataEvent #321 (Diancie)
  1018. Level 200+: StageDataEvent #322 (Diancie)
  1019. Level 201+: StageDataEvent #323 (Diancie)
  1020. Level 245+: StageDataEvent #324 (Diancie)
  1021. Level 250+: StageDataEvent #325 (Diancie)
  1022. Level 251+: StageDataEvent #326 (Diancie)
  1023. Level 295+: StageDataEvent #327 (Diancie)
  1024. Level 300+: StageDataEvent #328 (Diancie)
  1025.  
  1026. Prize for first beating level 10: 5 Hearts
  1027. Prize for first beating level 20: 5 Hearts
  1028. Prize for first beating level 30: 1 Moves +5
  1029. Prize for first beating level 40: 1 Disruption Delay
  1030. Prize for first beating level 50: 1 Diancite
  1031. Prize for first beating level 60: 1 Moves +5
  1032. Prize for first beating level 70: 1 Exp. Points x1.5
  1033. Prize for first beating level 80: 1 Disruption Delay
  1034. Prize for first beating level 90: 1 Mega Start
  1035. Prize for first beating level 100: 1 Jewels
  1036. Prize for first beating level 130: 10 Hearts
  1037. Prize for first beating level 150: 1 Mega Speedup
  1038. Prize for first beating level 180: 10 Hearts
  1039. Prize for first beating level 200: 1 Mega Speedup
  1040. Prize for first beating level 250: 1 Mega Speedup
  1041. Prize for first beating level 300: 2 Mega Speedup
  1042.  
  1043. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1044.  
  1045. --Event text--
  1046. Title 1: Escalation Battle
  1047. Title 2: Take on Escalation Battles
  1048. Description:
  1049.  
  1050. For a limited time, Diancie
  1051. has arrived to celebrate the first
  1052. anniversary of Pokémon Shuffle!
  1053.  
  1054. In escalation battles, the stage level
  1055. goes up every time you win. As the
  1056. level increases, it becomes ever
  1057. easier to catch Diancie.
  1058.  
  1059. Stage Level Rewards:
  1060. Level 30: 1 Moves +5
  1061. Level 40: 1 Disruption Delay
  1062. Level 50: 1 Diancite
  1063. Level 60: 1 Moves +5
  1064. Level 70: 1 Exp. Points x1.5
  1065. Level 80: 1 Disruption Delay
  1066. Level 90: 1 Mega Start
  1067. Level 100: 1 Jewel
  1068. Level 130: 10 Hearts
  1069. Level 150: 1 Mega Speedup
  1070. ...and other special rewards!
  1071.  
  1072. Event Period:
  1073. Until 06:00 (UTC) 23/02/2016
  1074.  
  1075.  
  1076. EventStage #329/9. (1.2.31)
  1077. --Event data--
  1078. Start date: 2016/2/9 (Tue), 15h JST
  1079. End date: 2016/2/16 (Tue), 14h JST
  1080. Type: competition
  1081.  
  1082. Stage: StageDataEvent #306 (Mega Abomasnow)
  1083. Only available for region 1
  1084.  
  1085. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1086. First 50000 will receive a special prize
  1087.  
  1088. --Event text--
  1089. Title 1: ランキングステージ
  1090. Title 2: ランキングステージ開催中
  1091. Description:
  1092.  
  1093. イベントステージの最高スコアで
  1094. 全国のプレイヤーとランキング勝負!
  1095. 50000位までに入賞できると
  1096. ユキノオーがメガシンカできる
  1097. メガストーン「ユキノオナイト」を
  1098. プレゼント!更に順位に応じて
  1099. 1位~10000位:メガスキルアップ
  1100. を追加で1個プレゼント!
  1101. 入賞者以外のプレイヤーには
  1102. 50001位~70000位:
  1103. パワーアップを2個
  1104. 70001位~:
  1105. パワーアップを1個プレゼント!
  1106. 開催期間:
  1107. 2016/02/16 14:00 JSTまで
  1108. プレゼント受け取り期間:
  1109. 2016/02/16 15:00 JST~
  1110. 2016/02/23 15:00 JSTまで
  1111. ※不正行為者はランキングから
  1112. 除外される場合があります。
  1113.  
  1114.  
  1115. EventStage #307/10. (1.2.31)
  1116. --Event data--
  1117. Start date: 2016/2/9 (Tue), 15h JST
  1118. End date: 2016/2/16 (Tue), 14h JST
  1119. Type: competition
  1120.  
  1121. Stage: StageDataEvent #306 (Mega Abomasnow)
  1122. Only available for region 2
  1123.  
  1124. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1125. First 19000 will receive a special prize
  1126.  
  1127. --Event text--
  1128. Title 1: Competitive Stage
  1129. Title 2: Competitive Stage Now Live!
  1130. Description:
  1131.  
  1132. Compete against players from
  1133. around the world for the highest
  1134. score. Which prize you get will
  1135. depend on how well you do!
  1136.  
  1137. Prizes by Place:
  1138. 1–3,700: 1 Abomasite
  1139. and 1 Mega Speedup
  1140. 3,701–19,000: Abomasite
  1141. 19,001–26,000: 2 Attack Power ↑
  1142.  
  1143. And everyone else who participates
  1144. still gets one Attack Power ↑!
  1145.  
  1146. Event Period:
  1147. Until 05:00 (UTC) 02/16/2016
  1148. Reward Period:
  1149. From 06:00 (UTC) 02/16/2016
  1150. until 06:00 (UTC) 02/23/2016
  1151.  
  1152.  
  1153. EventStage #307/11. (1.2.31)
  1154. --Event data--
  1155. Start date: 2016/2/9 (Tue), 15h JST
  1156. End date: 2016/2/16 (Tue), 14h JST
  1157. Type: competition
  1158.  
  1159. Stage: StageDataEvent #306 (Mega Abomasnow)
  1160. Only available for region 3
  1161.  
  1162. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1163. First 12000 will receive a special prize
  1164.  
  1165. --Event text--
  1166. Title 1: Competitive Stage
  1167. Title 2: Competitive Stage Now Live!
  1168. Description:
  1169.  
  1170. Compete against players from
  1171. around the world for the highest
  1172. score. Which prize you get will
  1173. depend on how well you do!
  1174.  
  1175. Prizes by Place:
  1176. 1–2,500: 1 Abomasite
  1177. and 1 Mega Speedup
  1178. 2,501–12,000: Abomasite
  1179. 12,001–17,000: 2 Attack Power ↑
  1180.  
  1181. And everyone else who participates
  1182. still gets one Attack Power ↑!
  1183.  
  1184. Event Period:
  1185. Until 05:00 (UTC) 16/02/2016
  1186. Reward Period:
  1187. From 06:00 (UTC) 16/02/2016
  1188. until 06:00 (UTC) 23/02/2016
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