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- Edit: Here's Mega Diancie:
- PokemonData #830. (1.2.31), type 2
- Mega Diancie, Fairy, Base 70, Dex #307
- Ability: Erases Pokémon that are covered by a barrier (max 10).
- Mega-Bar: 19 icons, 6 speedups available
- StageDataEvent #304/10. (1.2.31)
- --Pokémon data--
- Shaymin (Sky Forme), Flying, Base 70, Dex #244
- Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 8930
- Time: 40 sec
- Experience: +5
- Catch rate: 20% (+2% per every 3 remaining seconds)
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Treecko, Bulbasaur, Chespin, Cherubi
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 5 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Rocks
- *After 1 time, switch countdown.
- *Repeat every 5 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Rocks
- *Repeat every 3 moves.
- StageDataEvent #305/37. (1.2.31)
- --Pokémon data--
- Reshiram, Fire, Base 80, Dex #420
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 26316
- Moves: 30
- Experience: +5
- Catch rate: 1% (+2% per every remaining move)
- Sound track: BGM_STAGE_LEGEND
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 3x3 block starting at 4:1 with [Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice]
- -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing]
- -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing]
- -Fill 2 random blocks with Reshiram
- -Fill 2 random blocks with Reshiram
- -Fill 2 random blocks with Reshiram
- *If HP <= 13000 (~49%) / Damage >= 13316, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 3 random blocks with Ice
- -Fill 3 random blocks with Ice
- -Fill 3 random blocks with Reshiram
- *Repeat every 1 move.
- StageDataEvent #306/38. (1.2.31)
- --Pokémon data--
- Mega Abomasnow, Ice, Base 60, Dex #382
- Ability: Erases all Pokémon five rows above and five rows below.
- Mega-Bar: 13 icons, 3 speedups available
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 1
- Time: 70 sec
- Experience: +10
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RANKING
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Snover, Vanillite, Delibird, Bergmite
- Additional Pokémon (not from countdowns or maps): Doublade
- This stage has got a predefined layout
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill 1 random block with Ice
- *After 7 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 2 times, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #307/39. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 3861 (+195/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 3 random blocks with Rocks
- *Repeat every 3 moves.
- StageDataEvent #308/40. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 3378 (+171/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *Repeat every 2 moves.
- StageDataEvent #309/41. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 4326 (+160/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 4 random blocks with Coin
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill 3 random blocks with Metal
- *Repeat every 3 moves.
- StageDataEvent #310/42. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 3966 (+200/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill 3 random blocks with Ice
- *Repeat every 4 moves.
- StageDataEvent #311/43. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 7431 (+126/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 3 random blocks with Rocks
- *After 3 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill column 1 with Rocks
- -Fill column 2 with Rocks
- -Fill column 3 with Rocks
- -Fill column 4 with Rocks
- -Fill column 5 with Rocks
- -Fill column 6 with Rocks
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #312/44. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 20800
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 2x2 block starting at 5:1 with Rocks
- -Fill the 2x2 block starting at 1:5 with Rocks
- -Fill the 2x2 block starting at 1:1 with Rocks
- -Fill the 2x2 block starting at 5:5 with Rocks
- *After 3 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #313/45. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 6875 (+217/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 3 random blocks with Rocks
- *After 2 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After making a move, if there is not a 3+ lines combo, choose an action:
- -Fill 3 random blocks with Metal
- *After 1 time, switch countdown.
- StageDataEvent #314/46. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 6250 (+92/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Place Metal at 1:1
- -Place Metal at 2:1
- -Place Metal at 3:1
- -Place Metal at 4:1
- -Place Metal at 5:1
- -Place Metal at 6:1
- *After 5 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill column 1 with Metal
- -Fill column 2 with Metal
- -Fill column 3 with Metal
- -Fill column 4 with Metal
- -Fill column 5 with Metal
- -Fill column 6 with Metal
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #315/47. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 8529 (+219/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill columns 1 and 2 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks]
- -Fill columns 3 and 4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks]
- -Fill columns 5 and 6 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks]
- *After 3 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill 3 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #316/48. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 35964
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 2x2 block starting at 5:1 with Rocks
- -Fill the 2x2 block starting at 1:5 with Rocks
- -Fill the 2x2 block starting at 1:1 with Rocks
- -Fill the 2x2 block starting at 5:5 with Rocks
- *After 3 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #317/49. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 5881 (+69/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 2 random blocks with Metal
- *After 2 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After making a move, if there is not a 3+ lines combo, choose an action:
- -Fill column 1 with Metal
- -Fill column 2 with Metal
- -Fill column 3 with Metal
- -Fill column 4 with Metal
- -Fill column 5 with Metal
- -Fill column 6 with Metal
- *After 1 time, switch countdown.
- StageDataEvent #318/50. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 14212 (+187/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 3 random blocks with Ice
- *After 3 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill column 1 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- -Fill column 6 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #319/51. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 44268
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 2x2 block starting at 5:1 with Rocks
- -Fill the 2x2 block starting at 1:5 with Rocks
- -Fill the 2x2 block starting at 1:1 with Rocks
- -Fill the 2x2 block starting at 5:5 with Rocks
- *After 3 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #320/52. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 12240 (+105/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 3 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After making a move, if there is not a 4+ lines combo, choose an action:
- -Fill 4 random blocks with Rocks
- StageDataEvent #321/53. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 13878 (+400/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill column 1 with Rocks
- -Fill column 2 with Rocks
- -Fill column 3 with Rocks
- -Fill column 4 with Rocks
- -Fill column 5 with Rocks
- -Fill column 6 with Rocks
- *After 2 times, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill column 1 with Rocks
- -Fill column 2 with Rocks
- -Fill column 3 with Rocks
- -Fill column 4 with Rocks
- -Fill column 5 with Rocks
- -Fill column 6 with Rocks
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageDataEvent #322/54. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 50050
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Klefki, Gulpin, Croagunk, Grimer
- Additional Pokémon (not from countdowns or maps): Bronzor
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 2x2 block starting at 5:1 with Rocks
- -Fill the 2x2 block starting at 1:5 with Rocks
- -Fill the 2x2 block starting at 1:1 with Rocks
- -Fill the 2x2 block starting at 5:5 with Rocks
- *After 3 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #323/55. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 13125 (+85/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 3 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After making a move, if there is not a 4+ lines combo, choose an action:
- -Fill 4 random blocks with Rocks
- StageDataEvent #324/56. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 24360 (+2030/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 2 random blocks with Ice
- *After 2 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill column 1 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- -Fill column 6 with Ice
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageDataEvent #325/57. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 54600
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Klefki, Gulpin, Croagunk, Grimer
- Additional Pokémon (not from countdowns or maps): Bronzor
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 2x2 block starting at 5:1 with Rocks
- -Fill the 2x2 block starting at 1:5 with Rocks
- -Fill the 2x2 block starting at 1:1 with Rocks
- -Fill the 2x2 block starting at 5:5 with Rocks
- *After 3 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #326/58. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 13125 (+85/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 3 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After making a move, if there is not a 4+ lines combo, choose an action:
- -Fill 5 random blocks with Rocks
- StageDataEvent #327/59. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 36400 (+2844/level)
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RARE
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Bronzor, Klefki, Gulpin, Croagunk
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 2 random blocks with Ice
- *After 2 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill column 1 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- -Fill column 6 with Ice
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageDataEvent #328/60. (1.2.31)
- --Pokémon data--
- Diancie, Fairy, Base 70, Dex #307
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 61425
- Moves: 16
- Experience: +5
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Klefki, Gulpin, Croagunk, Grimer
- Additional Pokémon (not from countdowns or maps): Bronzor
- This stage has got a predefined layout
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 2x2 block starting at 5:1 with Rocks
- -Fill the 2x2 block starting at 1:5 with Rocks
- -Fill the 2x2 block starting at 1:1 with Rocks
- -Fill the 2x2 block starting at 5:5 with Rocks
- *After 3 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- EventStage #278/4. (1.2.31)
- --Event data--
- Start date: 2016/2/2 (Tue), 15h JST
- End date: 2016/2/16 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #304 (Shaymin (Sky Forme))
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: High-Speed Challenge
- Title 2: Shaymin (Sky Forme) Appears
- Description:
- The Mythical Pokémon Shaymin
- has arrived to celebrate the first
- anniversary of Pokémon Shuffle!
- Can you defeat this powerful foe in
- a limited amount of time?!
- Consider bringing Ampharos
- and Aurorus along for this
- battle. Using an Attack Power ↑
- may also give you a better shot than
- usual at catching this rare Pokémon!
- Event Period:
- Until 06:00 (UTC) 16/02/2016
- EventStage #305/5. (1.2.31)
- --Event data--
- Start date: 2016/2/2 (Tue), 15h JST
- End date: 2016/2/16 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #305 (Reshiram)
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: Great Challenge
- Title 2: Reshiram Appears
- Description:
- Take on Reshiram here!
- Don't miss this chance to defeat
- and catch this Legendary foe.
- Consider bringing Milotic
- and Tyranitar along for this
- battle. Using an Attack Power ↑
- may also give you a better shot than
- usual at catching this rare Pokémon!
- Event Period:
- Until 06:00 (UTC) 16/02/2016
- EventStage #306/6. (1.2.31)
- --Event data--
- Start date: 2016/2/2 (Tue), 15h JST
- End date: 2016/2/9 (Tue), 15h JST
- Type: stage depends on the day
- Tuesday: StageDataEvent #227 (Thundurus (Incarnate Forme))
- Wednesday: StageDataEvent #221 (Thundurus (Incarnate Forme))
- Thursday: StageDataEvent #222 (Thundurus (Incarnate Forme))
- Friday: StageDataEvent #223 (Thundurus (Incarnate Forme))
- Saturday: StageDataEvent #224 (Thundurus (Incarnate Forme))
- Sunday: StageDataEvent #225 (Thundurus (Incarnate Forme))
- Monday: StageDataEvent #226 (Thundurus (Incarnate Forme))
- Only available once per day
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: A Great Chance a Day!
- Title 2: Thundurus Appears
- Description:
- Once per day, beginning at 06:00
- UTC, you can play this special stage
- to face Thundurus.
- Thundurus will become a little
- bit easier to catch with each
- day that goes by, so don't
- give up on catching it before
- the end of the event period!
- Consider bringing Excadrill
- and Hippowdon along for this
- battle.
- Using Attack Power ↑ items and
- Mega Starts might also give
- you a better shot at beating and
- catching this tough Pokémon!
- Event Period:
- Until 06:00 (UTC) 09/02/2016
- EventStage #227/7. (1.2.31)
- --Event data--
- Start date: 2016/2/2 (Tue), 15h JST
- End date: 2016/2/6 (Sat), 15h JST
- Type: normal event, free items
- Stage: StageDataEvent #2 (Carnivine)
- Allowed items: Mega Start (0), Complexity -1 (0), Disruption Delay (0), Attack Power ↑ (0)
- --Event text--
- Title 1: Try 'Em Items Stage
- Title 2: Carnivine Appears
- Description:
- Carnivine's Try 'Em Items Stage
- is here to try!
- In this stage, you can use items
- without using any of your Coins,
- allowing you to easily experience
- for yourself what they can do!
- Use this chance to give 'em a shot!
- Event Period:
- Until 06:00 (UTC) 16/02/2016
- Note: Cannot be played between
- 06:00 (UTC) on Saturdays and
- 06:00 (UTC) on Mondays.
- EventStage #125/8. (1.2.31)
- --Event data--
- Start date: 2016/2/9 (Tue), 15h JST
- End date: 2016/2/23 (Tue), 15h JST
- Type: escalation battles
- Level 1+: StageDataEvent #307 (Diancie)
- Level 11+: StageDataEvent #308 (Diancie)
- Level 21+: StageDataEvent #309 (Diancie)
- Level 31+: StageDataEvent #310 (Diancie)
- Level 41+: StageDataEvent #311 (Diancie)
- Level 50+: StageDataEvent #312 (Diancie)
- Level 51+: StageDataEvent #313 (Diancie)
- Level 71+: StageDataEvent #314 (Diancie)
- Level 91+: StageDataEvent #315 (Diancie)
- Level 100+: StageDataEvent #316 (Diancie)
- Level 101+: StageDataEvent #317 (Diancie)
- Level 141+: StageDataEvent #318 (Diancie)
- Level 150+: StageDataEvent #319 (Diancie)
- Level 151+: StageDataEvent #320 (Diancie)
- Level 191+: StageDataEvent #321 (Diancie)
- Level 200+: StageDataEvent #322 (Diancie)
- Level 201+: StageDataEvent #323 (Diancie)
- Level 245+: StageDataEvent #324 (Diancie)
- Level 250+: StageDataEvent #325 (Diancie)
- Level 251+: StageDataEvent #326 (Diancie)
- Level 295+: StageDataEvent #327 (Diancie)
- Level 300+: StageDataEvent #328 (Diancie)
- Prize for first beating level 10: 5 Hearts
- Prize for first beating level 20: 5 Hearts
- Prize for first beating level 30: 1 Moves +5
- Prize for first beating level 40: 1 Disruption Delay
- Prize for first beating level 50: 1 Diancite
- Prize for first beating level 60: 1 Moves +5
- Prize for first beating level 70: 1 Exp. Points x1.5
- Prize for first beating level 80: 1 Disruption Delay
- Prize for first beating level 90: 1 Mega Start
- Prize for first beating level 100: 1 Jewels
- Prize for first beating level 130: 10 Hearts
- Prize for first beating level 150: 1 Mega Speedup
- Prize for first beating level 180: 10 Hearts
- Prize for first beating level 200: 1 Mega Speedup
- Prize for first beating level 250: 1 Mega Speedup
- Prize for first beating level 300: 2 Mega Speedup
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: Escalation Battle
- Title 2: Take on Escalation Battles
- Description:
- For a limited time, Diancie
- has arrived to celebrate the first
- anniversary of Pokémon Shuffle!
- In escalation battles, the stage level
- goes up every time you win. As the
- level increases, it becomes ever
- easier to catch Diancie.
- Stage Level Rewards:
- Level 30: 1 Moves +5
- Level 40: 1 Disruption Delay
- Level 50: 1 Diancite
- Level 60: 1 Moves +5
- Level 70: 1 Exp. Points x1.5
- Level 80: 1 Disruption Delay
- Level 90: 1 Mega Start
- Level 100: 1 Jewel
- Level 130: 10 Hearts
- Level 150: 1 Mega Speedup
- ...and other special rewards!
- Event Period:
- Until 06:00 (UTC) 23/02/2016
- EventStage #329/9. (1.2.31)
- --Event data--
- Start date: 2016/2/9 (Tue), 15h JST
- End date: 2016/2/16 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #306 (Mega Abomasnow)
- Only available for region 1
- Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 50000 will receive a special prize
- --Event text--
- Title 1: ランキングステージ
- Title 2: ランキングステージ開催中
- Description:
- イベントステージの最高スコアで
- 全国のプレイヤーとランキング勝負!
- 50000位までに入賞できると
- ユキノオーがメガシンカできる
- メガストーン「ユキノオナイト」を
- プレゼント!更に順位に応じて
- 1位~10000位:メガスキルアップ
- を追加で1個プレゼント!
- 入賞者以外のプレイヤーには
- 50001位~70000位:
- パワーアップを2個
- 70001位~:
- パワーアップを1個プレゼント!
- 開催期間:
- 2016/02/16 14:00 JSTまで
- プレゼント受け取り期間:
- 2016/02/16 15:00 JST~
- 2016/02/23 15:00 JSTまで
- ※不正行為者はランキングから
- 除外される場合があります。
- EventStage #307/10. (1.2.31)
- --Event data--
- Start date: 2016/2/9 (Tue), 15h JST
- End date: 2016/2/16 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #306 (Mega Abomasnow)
- Only available for region 2
- Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 19000 will receive a special prize
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- Compete against players from
- around the world for the highest
- score. Which prize you get will
- depend on how well you do!
- Prizes by Place:
- 1–3,700: 1 Abomasite
- and 1 Mega Speedup
- 3,701–19,000: Abomasite
- 19,001–26,000: 2 Attack Power ↑
- And everyone else who participates
- still gets one Attack Power ↑!
- Event Period:
- Until 05:00 (UTC) 02/16/2016
- Reward Period:
- From 06:00 (UTC) 02/16/2016
- until 06:00 (UTC) 02/23/2016
- EventStage #307/11. (1.2.31)
- --Event data--
- Start date: 2016/2/9 (Tue), 15h JST
- End date: 2016/2/16 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #306 (Mega Abomasnow)
- Only available for region 3
- Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 12000 will receive a special prize
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- Compete against players from
- around the world for the highest
- score. Which prize you get will
- depend on how well you do!
- Prizes by Place:
- 1–2,500: 1 Abomasite
- and 1 Mega Speedup
- 2,501–12,000: Abomasite
- 12,001–17,000: 2 Attack Power ↑
- And everyone else who participates
- still gets one Attack Power ↑!
- Event Period:
- Until 05:00 (UTC) 16/02/2016
- Reward Period:
- From 06:00 (UTC) 16/02/2016
- until 06:00 (UTC) 23/02/2016
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