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- Function OnPlayerDeath(playerid, killerid, reason)
- {
- //Getötet nachricht ! Von cops
- if(IsACop(killerid))
- {
- if(WantedLevel[playerid] >= 1)
- {
- GivePlayerMoney(playerid,-WantedLevel[playerid]*1000);
- PlayerInfo[killerid][pGehalt] += WantedLevel[playerid]*500;
- ResetPlayerWeapons(playerid);
- new string[256];
- if(PlayerInfo[killerid][pMember]==1||PlayerInfo[killerid][pLeader]==1)
- {
- format(string, sizeof(string), ">> LS-Polizeibeamter %s hat den Verbrecher %s getötet! <<", SpielerName(killerid), SpielerName(playerid));
- SendClientMessageToAll(COLOR_RED, string);
- }
- else if(PlayerInfo[killerid][pMember]==2||PlayerInfo[killerid][pLeader]==2)
- {
- format(string, sizeof(string), ">> FBI-Agent %s hat den Verbrecher %s getötet! <<", SpielerName(killerid), SpielerName(playerid));
- SendClientMessageToAll(COLOR_RED, string);
- }
- else if(PlayerInfo[killerid][pMember]==3||PlayerInfo[killerid][pLeader]==3)
- {
- format(string, sizeof(string), ">> Soldat %s hat den Verbrecher %s getötet! <<", SpielerName(killerid), SpielerName(playerid));
- SendClientMessageToAll(COLOR_RED, string);
- }
- else if(PlayerInfo[killerid][pMember]==22||PlayerInfo[killerid][pLeader]==22)
- {
- format(string, sizeof(string), ">> SWAT Agent %s hat den Verbrecher %s getötet! <<", SpielerName(killerid), SpielerName(playerid));
- SendClientMessageToAll(COLOR_RED, string);
- }
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