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- -- *** Credit goes to Flippant for helping me with Gearswap *** --
- -- ** I Use Byrth & Motenten's Functions ** --
- -- Last Updated: 05/05/14 12:00 AM *Added Terpander Toggle* --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For TP/WS. First Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below --
- IdleIndex = 1
- IdleArray = {"Movement","PDT"} -- Default Idle Set Is Movement --
- timer_reg = {}
- pianissimo_cycle = false
- Terpander = 'OFF' -- Set Default Terpander ON or OFF Here --
- ElementalStaff = 'OFF' -- Set Default Precast Elemental Staff ON or OFF Here --
- Main = 'OFF' -- Set Default Main Weapon ON or OFF Here --
- target_distance = 5 -- Set Default Distance Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- -- Terpander Trigger Songs --
- TerpaSongs = S{"Army's Paeon","Army's Paeon II","Shining Fantasia","Herb Pastoral","Goblin Gavotte"}
- Cure_Spells = {"Cure","Cure II","Cure III","Cure IV"} -- Cure Degradation --
- Curaga_Spells = {"Curaga","Curaga II"} -- Curaga Degradation --
- sc_map = {SC1 = "ChocoboMazurka", SC2 = "HerbPastoral", SC3 = "GoblinGavotte"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- sets.Idle = {}
- -- Idle Sets --
- sets.Idle.Movement = {
- main="Legato Dagger",
- sub="Genbu's Shield",
- range="Eminent Flute",
- head="Gende. Caubeen",
- neck="Twilight Torque",
- ear1="Loquac. Earring",
- ear2="Aoidos' Earring",
- body="Artsieq Jubbah",
- hands="Serpentes Cuffs",
- ring1="Balrahn's Ring",
- ring2="Tamas Ring",
- back="Rhapsode's Cape",
- waist="Witful Belt",
- legs="Nares Trews",
- feet="Serpentes Sabots"}
- sets.Idle.PDT = set_combine(sets.Idle.Movement,{})
- sets.Resting = set_combine(sets.Idle.Movement,{})
- sets.Precast = {}
- -- Song Precast Set --
- sets.Precast.SongCast = {
- main="Legato Dagger",
- sub="Genbu's Shield",
- range=empty,
- ammo="Impatiens",
- head="Aoidos' Calot +2",
- neck="Aoidos' Matinee",
- ear1="Loquac. Earring",
- ear2="Aoidos' Earring",
- body="Hedera Cotehardie",
- hands="Gende. Gages +1",
- ring1="Prolix Ring",
- ring2="Tamas Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Gendewitha Spats",
- feet="Bokwus Boots"}
- -- Elemental Staves --
- sets.Precast.Thunder = {}
- sets.Precast.Water = {}
- sets.Precast.Fire = {}
- sets.Precast.Ice = {}
- sets.Precast.Wind = {}
- sets.Precast.Earth = {}
- sets.Precast.Light = {}
- sets.Precast.Dark = {}
- -- Precast Terpander Set --
- sets.Precast.Terpander = {
- main="Legato Dagger",
- sub="Genbu's Shield",
- range="Terpander",
- ammo=empty,
- head="Aoidos' Calot +2",
- neck="Aoidos' Matinee",
- ear1="Loquac. Earring",
- ear2="Aoidos' Earring",
- body="Hedera Cotehardie",
- hands="Gende. Gages +1",
- ring1="Prolix Ring",
- ring2="Tamas Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Gendewitha Spats",
- feet="Bokwus Boots"}
- -- Fastcast Set --
- sets.Precast.FastCast = {
- main="Ngqoqwanb",
- sub="Arbuda Grip",
- ammo="Impatiens",
- head="Nahtirah Hat",
- ear1="Loquac. Earring",
- ear2="Aoidos' Earring",
- body="Hedera Cotehardie",
- hands="Gende. Gages +1",
- ring1="Prolix Ring",
- ring2="Tamas Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Artsieq Hose",
- feet="Chelona Boots"}
- -- Cure Precast Set --
- sets.Precast.Cure = {
- main="Arka IV",
- sub="Arbuda Grip",
- ammo="Impatiens",
- head="Nahtirah Hat",
- ear1="Loquac. Earring",
- body="Hedera Cotehardie",
- hands="Gende. Gages +1",
- ring1="Prolix Ring",
- ring2="Tamas Ring",
- back="Pahtli Cape",
- waist="Witful Belt";
- legs="Artsieq Hose",
- feet="Chelona Boots"}
- -- Midcast Base Set --
- sets.Midcast = {
- head="Nahtirah Hat",
- ear1="Loquac. Earring",
- body="Hedera Cotehardie",
- hands="Otomi Gloves",
- ring1="Prolix Ring",
- ring2="Tamas Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Artsieq Hose",
- feet="Bokwus Boots"}
- -- Song Debuff Set --
- sets.Midcast.Wind = {
- main="Ngqoqwanb",
- sub="Mephitis Grip",
- range="Eminent Flute",
- ammo=empty,
- head="Buremte Hat",
- neck="Weike Torque",
- ear1="Psystorm Earring",
- ear2="Lifestorm Earring",
- body="Ischemia Chasu.",
- ring1="Balrahn's Ring",
- ring2="Perception Ring",
- back="Rhapsode's Cape",
- waist="Demonry Sash",
- legs="Aoidos' Rhing. +2",
- feet="Bokwus Boots"}
- -- Song Buff Set --
- sets.Midcast.WindBuff = {
- main="Legato Dagger",
- sub="Genbu's Shield",
- range="Eminet Flute",
- ammo=empty,
- head="Aoidos' Calot +2",
- neck="Aoidos' Matinee",
- ear1="Loquac. Earring",
- ear2="Aoidos' Earring",
- body="Aoidos' Hngrln. +2",
- hands="Ad. Mnchtte. +2",
- ring1="Prolix Ring",
- ring2="Tamas Ring",
- back="Rhapsode's Cape",
- waist="Witful Belt",
- legs="Aoidos' Rhing. +2",
- feet="Aoidos' Cothrn. +2"}
- sets.Midcast.March = {hands="Ad. Mnchtte. +2"}
- sets.Midcast.Minuet = {body="Aoidos' Hngrln. +2"}
- sets.Midcast.Madrigal = {head="Aoidos' Calot +2"}
- sets.Midcast.Ballad = {legs="Aoidos' Rhing. +2"}
- sets.Midcast.Scherzo = {feet="Aoidos' Cothrn. +2"}
- sets.Midcast.Mazurka = {head="Nahtirah Hat"}
- sets.Midcast.Paeon = {head="Brioso Roundlet"}
- sets.Midcast.Finale = {}
- sets.Midcast.Lullaby = {}
- -- Cure Set --
- sets.Midcast.Cure = {
- main="Arka IV",
- sub="Curatio Grip",
- head="Gende. Caubeen",
- neck="Colossus's Torque",
- ear1="Healing Earring",
- ear2="Beatific Earring",
- body="Gende. Bilaut +1",
- hands="Bokwus Gloves",
- ring1="Sirona's Ring",
- ring2="Haoma's Ring",
- back="Tempered Cape",
- waist="Bishop's Sash",
- legs="Artsieq Hose",
- feet="Manabyss Pigaches"}
- -- Curaga Set --
- sets.Midcast.Curaga = set_combine(sets.Midcast.Cure,{})
- -- Haste Set --
- sets.Midcast.Haste = set_combine(sets.Precast.FastCast,{
- hands="Otomi Gloves",
- feet="Manabyss Pigaches"})
- -- Cursna Set --
- sets.Midcast.Cursna = set_combine(sets.Midcast.Haste,{
- neck="Malison Medallion",
- ear1="Healing Earring",
- ear2="Beatific Earring",
- hands="Ayao's Gages",
- ring1="Haoma's Ring",
- ring2="Ephedra Ring",
- back="Tempered Cape",
- waist="Bishop's Sash"})
- -- Stoneskin Set --
- sets.Midcast.Stoneskin = set_combine(sets.Midcast.Haste)
- -- JA Sets --
- sets.JA = {}
- sets.JA.Nightingale = {feet="Bihu Slippers"}
- sets.JA.Troubadour = {body="Bihu Justaucorps"}
- sets.JA["Soul Voice"] = {legs="Bihu Cannions"}
- -- Melee Sets --
- sets.Melee = {}
- sets.Melee.MidACC = set_combine(sets.Melee,{})
- sets.Melee.HighACC = set_combine(sets.Melee.MidACC,{})
- -- WS Base Set --
- sets.WS = {}
- sets.WS.Exenterator = {}
- sets.WS.Exenterator.MidACC = set_combine(sets.WS.Exenterator,{})
- sets.WS.Exenterator.HighACC = set_combine(sets.WS.Exenterator.MidACC,{})
- sets.WS.Evisceration = {}
- sets.WS.Evisceration.MidACC = set_combine(sets.WS.Evisceration,{})
- sets.WS.Evisceration.HighACC = set_combine(sets.WS.Evisceration.MidACC,{})
- sets.WS["Mercy Stroke"] = {}
- sets.WS["Mercy Stroke"].MidACC = set_combine(sets.WS["Mercy Stroke"],{})
- sets.WS["Mercy Stroke"].HighACC = set_combine(sets.WS["Mercy Stroke"].MidACC,{})
- sets.WS["Rudra's Storm"] = {}
- sets.WS["Rudra's Storm"].MidACC = set_combine(sets.WS["Rudra's Storm"],{})
- sets.WS["Rudra's Storm"].HighACC = set_combine(sets.WS["Rudra's Storm"].MidACC,{})
- sets.WS["Mordant Rime"] = {}
- -- Lock Main Weapon --
- sets.MainWeapon = {
- main="Legato Dagger",
- sub="Genbu's Shield"}
- end
- function pretarget(spell,action)
- if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.type == "BardSong" and spell.target.name == player.name and buffactive.Pianissimo then -- Change Target From <me> To <t> When Pianissimo Is Active --
- change_target('<t>')
- elseif spell.type == 'BardSong' and spell.target.type and spell.target.type == 'PLAYER' and not buffactive.Pianissimo and not spell.target.charmed and not pianissimo_cycle then -- Auto Pianoissimo When You Cast A Song On A Player --
- cancel_spell()
- pianissimo_cycle = true
- send_command('input /ja "Pianissimo" <me>;wait 1.5;input /ma "'..spell.name..'" '..spell.target.name..';')
- return
- elseif spell.english:ifind("Cure") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Cure_Spells)
- elseif spell.english:ifind("Curaga") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Curaga_Spells)
- end
- if spell.name ~= 'Pianissimo' then
- pianissimo_cycle = false
- end
- end
- function precast(spell,action)
- if spell.action_type == 'Magic' then
- if buffactive.silence or spell.target.distance > 16+target_distance then -- Cancel Magic or Ninjutsu or BardSong If You Are Silenced or Out of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
- return
- else
- if spell.type == 'BardSong' then
- if buffactive.Nightingale then
- equip_song_gear(spell)
- return
- else
- equip_song_gear(spell)
- equip(sets.Precast.SongCast)
- end
- elseif string.find(spell.english,'Cur') and spell.english ~= "Cursna" then
- equip(sets.Precast.Cure)
- elseif string.find(spell.english,'Utsusemi') then
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(123, spell.english .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- else
- equip(sets.Precast.FastCast)
- end
- end
- elseif spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if spell.english == "Evisceration" and player.tp > 299 then
- equipSet = set_combine(equipSet,{ear1="Jupiter's Pearl"})
- end
- equip(equipSet)
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- if sets.Precast[spell.element] and not buffactive.Nightingale and ElementalStaff == 'ON' then
- equip(sets.Precast[spell.element])
- end
- if Main == 'ON' then
- equip(sets.MainWeapon)
- end
- end
- function midcast(spell,action)
- equipSet = {}
- if spell.action_type == 'Magic' then
- equipSet = sets.Midcast
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- elseif string.find(spell.english,'Cure') then
- equipSet = equipSet.Cure
- elseif string.find(spell.english,'Cura') then
- equipSet = equipSet.Curaga
- elseif spell.english == "Stoneskin" then
- if buffactive.Stoneskin then
- send_command('@wait 2.8;cancel stoneskin')
- end
- equipSet = equipSet.Stoneskin
- elseif spell.english == "Sneak" then
- if spell.target.name == player.name and buffactive['Sneak'] then
- send_command('cancel sneak')
- end
- equipSet = equipSet.Haste
- elseif string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equipSet = equipSet.Haste
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equipSet = equipSet.Haste
- end
- elseif spell.type == 'BardSong' then
- equip_song_gear(spell)
- end
- equip(equipSet)
- if Main == 'ON' then
- equip(sets.MainWeapon)
- end
- end
- function aftercast(spell,action)
- if spell.type and spell.type == 'BardSong' and spell.target and spell.target.name == player.name and not spell.interrupted then
- local t = os.time()
- local tempreg = {}
- for i,v in pairs(timer_reg) do
- if v < t then tempreg[i] = true end
- end
- for i,v in pairs(tempreg) do
- timer_reg[i] = nil
- end
- local dur = calculate_duration(spell.name)
- if timer_reg[spell.name] then
- if (timer_reg[spell.name] - t) <= 120 then
- send_command('timers delete "'..spell.name..'"')
- timer_reg[spell.name] = t + dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- end
- else
- local maxsongs = 2
- if player.equipment.range == 'Terpander' then
- maxsongs = maxsongs+1
- end
- if buffactive['Clarion Call'] then
- maxsongs = maxsongs+1
- end
- if maxsongs < table.length(timer_reg) then
- maxsongs = table.length(timer_reg)
- end
- if table.length(timer_reg) < maxsongs then
- timer_reg[spell.name] = t+dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- else
- local rep,repsong
- for i,v in pairs(timer_reg) do
- if t+dur > v then
- if not rep or rep > v then
- rep = v
- repsong = i
- end
- end
- end
- if repsong then
- timer_reg[repsong] = nil
- send_command('timers delete "'..repsong..'"')
- timer_reg[spell.name] = t+dur
- send_command('timers create "'..spell.name..'" '..dur..' down')
- end
- end
- end
- end
- status_change(player.status)
- end
- function status_change(new,old)
- if new == 'Engaged' then
- equipSet = sets.Melee
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- equip(equipSet)
- elseif new == 'Idle' then
- equip(sets.Idle[IdleArray[IdleIndex]])
- elseif new == 'Resting' then
- equip(sets.Resting)
- end
- if Main == 'ON' then
- equip(sets.MainWeapon)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if not midaction() then
- status_change(player.status)
- end
- end
- --Macros--
- send_command('bind f9 gs c C1') --March II--
- send_command('bind f8 gs c C2') --March I--
- send_command('bind f7 gs c C3') --ATK V--
- send_command('bind f6 gs c C5') --ATK IV--
- send_command('bind f5 gs c C18') --3rd Song--
- function file_unload()
- if binds_on_unload then
- binds_on_unload()
- end
- send_command('unbind f9')
- send_command('unbind f8')
- send_command('unbind f7')
- send_command('unbind f6')
- send_command('unbind f5')
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then
- send_command('input /ma "Victory March" <me>')
- add_to_chat(158,'Melee Speed II: [Victory March]')
- elseif command == 'C2' then
- send_command('input /ma "Advancing March" <me>')
- add_to_chat(158,'Melee Speed: [Advancing March]')
- elseif command == 'C3' then
- send_command('input /ma "Valor Minuet V" <me>')
- add_to_chat(158,'Melee Attack: [Valor Minuet V]')
- elseif command == 'C5' then
- send_command('input /ma "Valor Minuet IV" <me>')
- add_to_chat(158,'Melee Attack: [Valor Minuet IV]')
- elseif command == 'C7' then
- send_command('input /ma "Hunter\'s Prelude" <me>')
- add_to_chat(158,'Ranged Accuracy: [Hunter\'s Prelude]')
- elseif command == 'C15' then
- send_command('input /ma "Archer\'s Prelude" <me>')
- add_to_chat(158,'Ranged Accuracy II: [Archer\'s Prelude]')
- elseif command == 'C9' then
- send_command('input /ma "Blade Madrigal" <me>')
- add_to_chat(158,'Melee Accuracy II: [Blade Madrigal]')
- elseif command == 'C10' then
- send_command('input /ma "Sword Madrigal" <me>')
- add_to_chat(158,'Melee Accuracy: [Sword Madrigal]')
- elseif command == 'C12' then
- send_command('input /ma "Valor Minuet III" <me>')
- add_to_chat(158,'Melee Attack: [Valor Minuet III]')
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C16' then -- Main Weapon Toggle --
- if Main == 'ON' then
- Main = 'OFF'
- add_to_chat(123,'Main Weapon: [Unlocked]')
- else
- Main = 'ON'
- add_to_chat(158,'Main Weapon: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C18' then -- Terpander Toggle --
- if Terpander == 'ON' then
- Terpander = 'OFF'
- add_to_chat(123,'Terpander: [OFF]')
- else
- Terpander = 'ON'
- add_to_chat(158,'Terpander: [ON]')
- end
- status_change(player.status)
- elseif command == 'C17' then -- Accuracy Level Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- status_change(player.status)
- add_to_chat(158,'Accuracy Level: ' .. AccArray[AccIndex])
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: '..IdleArray[IdleIndex])
- status_change(player.status)
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function equip_song_gear(spell)
- if Terpander == 'ON' then
- equip(sets.Precast.Terpander)
- else
- if TerpaSongs:contains(spell.english) then
- equip(sets.Precast.Terpander)
- add_to_chat(158,'Terpander: [ON]')
- else
- if spell.target.type == 'MONSTER' then
- equip(sets.Midcast.Wind)
- if string.find(spell.english,'Finale') then equip(sets.Midcast.Finale) end
- if string.find(spell.english,'Lullaby') then equip(sets.Midcast.Lullaby) end
- else
- equip(sets.Midcast.WindBuff)
- if string.find(spell.english,'March') then equip(sets.Midcast.March) end
- if string.find(spell.english,'Minuet') then equip(sets.Midcast.Minuet) end
- if string.find(spell.english,'Madrigal') then equip(sets.Midcast.Madrigal) end
- if string.find(spell.english,'Ballad') then equip(sets.Midcast.Ballad) end
- if string.find(spell.english,'Scherzo') then equip(sets.Midcast.Scherzo) end
- if string.find(spell.english,'Mazurka') then equip(sets.Midcast.Mazurka) end
- if string.find(spell.english,'Paeon') then equip(sets.Midcast.Paeon) end
- end
- end
- end
- end
- function calculate_duration(name)
- local mult = 1
- if player.equipment.main == "Legato Dagger" then mult = mult + 0.1 end
- if player.equipment.range == 'Daurdabla' then mult = mult + 0.3 end
- if player.equipment.range == "Eminent Flute" then mult = mult + 0.2 end
- if player.equipment.neck == "Aoidos' Matinee" then mult = mult + 0.1 end
- if player.equipment.body == "Aoidos' Hngrln. +2" then mult = mult + 0.1 end
- if player.equipment.legs == "Mdk. Shalwar +1" then mult = mult + 0.1 end
- if player.equipment.feet == "Brioso Slippers" then mult = mult + 0.1 end
- if string.find(name,'Paeon') and player.equipment.head == 'Brioso Roundlet' then mult = mult + 0.1 end
- if string.find(name,'March') and player.equipment.hands == 'Ad. Mnchtte. +2' then mult = mult + 0.1 end
- if string.find(name,'Minuet') and player.equipment.body == "Aoidos' Hngrln. +2" then mult = mult + 0.1 end
- if string.find(name,'Madrigal') and player.equipment.head == "Aoidos' Calot +2" then mult = mult + 0.1 end
- if string.find(name,'Ballad') and player.equipment.legs == "Aoidos' Rhing. +2" then mult = mult + 0.1 end
- if string.find(name,'Scherzo') and player.equipment.feet == "Aoidos' Cothrn. +2" then mult = mult + 0.1 end
- if buffactive.Troubadour then
- mult = mult*2
- end
- if string.find(name,'Scherzo') then
- if buffactive['Soul Voice'] then
- mult = mult*2
- elseif buffactive['Marcato'] then
- mult = mult*1.5
- end
- end
- mult = mult - 0.05
- local totalDuration = mult*120
- return totalDuration
- end
- function actualCost(originalCost)
- if buffactive["Penury"] then
- return originalCost*.5
- elseif buffactive["Light Arts"] then
- return originalCost*.9
- else
- return originalCost
- end
- end
- function degrade_spell(spell,degrade_array)
- spell_index = table.find(degrade_array,spell.name)
- if spell_index>1 then
- new_spell = degrade_array[spell_index - 1]
- change_spell(new_spell,spell.target.raw)
- add_to_chat(8,spell.name..' Canceled: ['..player.mp..'/'..player.max_mp..'MP::'..player.mpp..'%] Casting '..new_spell..' instead.')
- end
- end
- function change_spell(spell_name,target)
- cancel_spell()
- send_command('//'..spell_name..' '..target)
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'WHM' then
- set_macro_page(1, 10)
- elseif player.sub_job == 'BLM' then
- set_macro_page(1, 10)
- elseif player.sub_job == 'DNC' then
- set_macro_page(1, 10)
- elseif player.sub_job == 'NIN' then
- set_macro_page(1, 10)
- elseif player.sub_job == 'WAR' then
- set_macro_page(1, 10)
- else
- set_macro_page(1, 10)
- end
- end
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