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Jul 7th, 2015
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  1. <?xml version="1.0"?>
  2. <Material>
  3. <BasedOffOf Name="car_shader_double_sided_base"/>
  4. <DoubleSided Value="TRUE"/>
  5. <Pass Number="0">
  6.  
  7. <Texture Alias="Side1_DiffuseColour2" FileName="RT_Eagle_Body_D" />
  8. <Texture Alias="Side1_Normal_Map2" FileName="RT_Eagle_Body_N" />
  9. <Texture Alias="Side1_Spec_Map2" FileName="RT_Eagle_Body_S" />
  10.  
  11. <Texture Alias="Side1_DiffuseColour1" FileName="RT_Eagle_Body_Damaged_D" />
  12. <Texture Alias="Side1_Normal_Map1" FileName="RT_Eagle_Body_Damaged_N" />
  13. <Texture Alias="Side1_Spec_Map1" FileName="Red_Tech_Eagle_Body_Damaged_S" />
  14.  
  15. <Texture Alias="Side2_DiffuseColour" FileName="RT_Eagle_Body_D"/>
  16. <Texture Alias="Side2_Normal_Map" FileName="RT_Eagle_Body_N"/>
  17. <Texture Alias="Side2_Spec_Map" FileName="RT_Eagle_Body_S"/>
  18.  
  19. <Sampler Alias="SAMPLER_BlendMap" Type="2D" MinFilter="ANISOTROPIC" MaxAnisotropy="4" MipFilter="ANISOTROPIC" MagFilter="ANISOTROPIC" AddressU="WRAP" AddressV="WRAP"/>
  20. </Pass>
  21. </Material>
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