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- <?xml version="1.0"?>
- <Material>
- <BasedOffOf Name="car_shader_double_sided_base"/>
- <DoubleSided Value="TRUE"/>
- <Pass Number="0">
- <Texture Alias="Side1_DiffuseColour2" FileName="RT_Eagle_Body_D" />
- <Texture Alias="Side1_Normal_Map2" FileName="RT_Eagle_Body_N" />
- <Texture Alias="Side1_Spec_Map2" FileName="RT_Eagle_Body_S" />
- <Texture Alias="Side1_DiffuseColour1" FileName="RT_Eagle_Body_Damaged_D" />
- <Texture Alias="Side1_Normal_Map1" FileName="RT_Eagle_Body_Damaged_N" />
- <Texture Alias="Side1_Spec_Map1" FileName="Red_Tech_Eagle_Body_Damaged_S" />
- <Texture Alias="Side2_DiffuseColour" FileName="RT_Eagle_Body_D"/>
- <Texture Alias="Side2_Normal_Map" FileName="RT_Eagle_Body_N"/>
- <Texture Alias="Side2_Spec_Map" FileName="RT_Eagle_Body_S"/>
- <Sampler Alias="SAMPLER_BlendMap" Type="2D" MinFilter="ANISOTROPIC" MaxAnisotropy="4" MipFilter="ANISOTROPIC" MagFilter="ANISOTROPIC" AddressU="WRAP" AddressV="WRAP"/>
- </Pass>
- </Material>
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