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- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////420medit Filter Script Export////////////////////////////////////////////////////////////////////////////////
- ////zombiechair.pwn By: [uL]Pottus
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- #include <a_samp>
- new VObject_0;
- new VObject_1;
- new VObject_2;
- new VObject_3;
- new VObject_4;
- new VObject_5;
- new VObject_6;
- new CarVid;
- public OnFilterScriptInit()
- {
- CarVid = CreateVehicle(471, 442.557006, 1123.073120, 13.249554, 22.742609, 103, 112, 3600);
- AddVehicleComponent(CarVid, 1009);
- VObject_0 = CreateObject(1369, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- VObject_1 = CreateObject(2907, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- VObject_2 = CreateObject(2908, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- VObject_3 = CreateObject(2905, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- VObject_4 = CreateObject(2905, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- VObject_5 = CreateObject(2906, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- VObject_6 = CreateObject(2906, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- AttachObjectToVehicle(VObject_0, CarVid, 0.000000, -0.259999, 0.138999, 0.000000, 0.000000, 180.000000);
- AttachObjectToVehicle(VObject_1, CarVid, -0.028999, -0.349999, 0.598999, 270.000000, 0.000000, 0.000000);
- AttachObjectToVehicle(VObject_2, CarVid, 0.008999, -0.310000, 1.139000, 270.000000, 0.000000, -90.000000);
- AttachObjectToVehicle(VObject_3, CarVid, 0.128999, 0.000000, 0.250000, 0.000000, 90.000000, -5.000000);
- AttachObjectToVehicle(VObject_4, CarVid, -0.128999, 0.000000, 0.259000, 0.000000, 90.000000, 5.000000);
- AttachObjectToVehicle(VObject_5, CarVid, 0.239999, -0.400000, 0.658999, -115.000000, 90.000000, 90.000000);
- AttachObjectToVehicle(VObject_6, CarVid, -0.300000, -0.400000, 0.509000, -111.000000, 90.000000, -90.000000);
- LinkVehicleToInterior(CarVid, 1);
- }
- public OnFilterScriptExit()
- {
- DestroyVehicle(CarVid);
- DestroyObject(VObject_0);
- DestroyObject(VObject_1);
- DestroyObject(VObject_2);
- DestroyObject(VObject_3);
- DestroyObject(VObject_4);
- DestroyObject(VObject_5);
- DestroyObject(VObject_6);
- }
- public OnVehicleSpawn(vehicleid)
- {
- if(CarVid == vehicleid)
- {
- AddVehicleComponent(vehicleid, 1009);
- LinkVehicleToInterior(CarVid, 1);
- }
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext, "/zchair", true))
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(GetPlayerVehicleID(i) == CarVid)
- {
- SendClientMessage(playerid, 0xFF0000FF, "Zombie chair is occupied");
- return 1;
- }
- }
- new Float:ppos[3];
- GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
- SetVehiclePos(CarVid, ppos[0], ppos[1], ppos[2]);
- PutPlayerInVehicle(playerid, CarVid, 0);
- SendClientMessage(playerid, 0xFF0000FF, "Put into the zombie chair");
- return 1;
- }
- return 0;
- }
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